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Acesoftheapocalypse PDF
Acesoftheapocalypse PDF
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BUILDING THE FORCES
To start with you will need to select what kind of “gang” you want to build:
SARGENT-NG 6 15 25 Commanding
TROOPER-NG 6 10 20 Bravery
CONSCRIPT-NG 5 5 10 -
TESLORD-T 6 20 35 Commanding
SPY-T 6 10 25 Stealth
AGENT-T 6 10 25 Bravery
VULTURE-WD 5 20 30 Commanding
SCAVENGER-WD 6 10 20 scavenge
COURIER-WD 8 10 20 -
THANE-RD 6 20 30 Commanding
BERZERKER-RD 7 15 28 berzerk
FIEND-RD 6 10 20 -
SLAVE-RD 3 3 5 run off
SHERIFF-ST 5 20 30 Commanding
GUNMAN-ST 5 10 20 Bravery
MINUTEMAN-ST 5 5 10 Bravery
The game works in turns: (when using cards shuffle before each draw)
PRIORITY PHASE
PLAYER ONE COMMAND
PLAYER TWO COMMAND
PLAYER ONE MOVEMENT
PLAYER TWO MOVEMENT
PLAYER ONE SHOOTING
PLAYER TWO SHOOTING
PLAYER ONE ASSAULT
PLAYER TWO ASSAULT
PRIORITY:
During the priority phase both players draw a card to see who is player one
and player to that turn.The person with the highest may decide who is who.
COMMAND PHASE:
For every model with the “Commanding” Special rule take a card from your
deck and don't let the opponent see it.you may play the card in any phase.
A card of Hearts allows you to heal wounds on any of your models equal to
the value of the card ( J=11 Q=12 K=13 A=1)
A card of Spades allows you to take the amount of wounds off of an enemy
model equal to the value of the card.
A card of Diamonds makes you pick up two more cards from the deck.
MOVEMENT:
To move select the model you want to move look at its movement stat and
move in any direction.the model must go around any terrain and must finish
the move on one side of a wall in it.Use common sense.Apply any modifiers.
To Run you draw a card from your deck and add that value in inches to the
movement of your model. IF YOU RUN YOU CANNOT SHOOT.
During your movement phase you must move into base contact with an
enemy model if you want to assault them.You may move out of an assault on
a 8+ draw.If you fail you are stuck in combat at - 2 wounds.
SHOOTING:
Select the model you want to shoot with and select the target you want to
shoot at maximum range is 25” if any cover is in the way and blocks line
of sight you may not shoot at the enemy model if it partially blocks line of
sight add -1 to their armour save.Draw as many cards as there are attack and
apply modifiers if over the army's shooting skill it is a success and causes a
wound for every successful card then take armour saves where necessary
for each affected wound.
SHOOTING SKILL
The Wanderers 7+
The Settlers = 5+
The Raiders=9+
The Brazen Brotherhood =7+
The New Government =7+
Teslites = 6+
The Old Order= 10+
ASSAULT:
when in assault both player draw a card ( or more if any modifiers are taken)
the person with the highest score wins the assault and causes the difference
in numbers in wounds ,of course the score must be higher or equal to the
assault skill to cause a wound otherwise it is just parried away.if you have
more than one card then you still battle the draw against the card drawn by
the opponent. Take all necessary armour saves.