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Titles As Status Bonuses
Titles As Status Bonuses
Given that vampire society reveres status and accomplishment, it’s not a surprise that those
who acquire titles can bring those symbols of accomplishment to bear in the social arena.
Provided the Kindred in question doesn’t mind name-dropping or laying it on thick, a Kindred
can invoke her title for a Status bonus.
System: The player spends a Willpower point. For the duration of the scene, the player may add
the value of the character’s title in addition to the number of dice granted by her Status
Background to dice pools that would be modified by the Status Background. Failure on this roll
indicates that the character comes across as a sycophant or overbearing. See p. 118 of V20 for
more information on using Status in social situations.
As such, Storytellers and players are encouraged to create titles that reflect the unique state of
their chronicles and home domains. So long as the result is something that can create a story
hook or impress another vampire with its formal recognition, some Kindred somewhere
probably calls it her title.
Negative Titles
Some titles are classified as “negative.” Such titles are invariably detriments to their holders,
whether socially or as indicators of a caste system that marks the individual as a second-class
(or worse) Kindred. Negative titles aren’t stepped in terms of effect like more positive titles are;
they’re just bad — and they stay that way so long as the title applies to the Cainite.
System: Negative titles inflict a variety of drawbacks upon those Kindred who labor under their
stigma. Cainites with negative titles subtract one from social dice pools in actions involving
those who know they bear the title.
A Prince gains the abiding status traits Authority, Commander, and Sovereign during
her tenure in office. She can offer the acceptance of Acknowledged to any individual
within her territory, without expending a status trait.
A Harpy (or Master Harpy) gains the abiding status traits Prominent, Noble, and
Guardian during her tenure in the office. A Lesser Harpy gains no abiding status of her
own, but temporarily gains the abiding status Guardian at her local gathering, if the
Master Harpy is not in attendance.
Elysium is a place designated by the Prince of a city as one of the few places where
Kindred can interact with their peers and be reasonably secure from violence. It is an
honor to be responsible for such a sacred place. The Keeper of Elysium has impressive
powers, but can only use them within certain strictly delimited boundaries. The keeper
may cancel an event at any time, even minutes before it is to begin, on the grounds that
it threatens security and the Masquerade. (Whether or not the claim is accurate is
irrelevant; the keeper has that authority to use as she sees fit.) Such power, while not as
impressive as the scourge’s right of destruction, can be used to great effect; the vampire
who has spent months puffing himself up over a recital at Elysium only to have it
blithely cancelled stands to lose a great deal of status.
In the confines of Elysium, the Keeper has the authority to take whatever actions she
feels are necessary to preserve the Masquerade and the sanctity of Elysium. Keepers are
charged with the physical security of Elysium as well as the societal ramifications of
what transpires there.
Mestre de cerimônias e chefe da segurança em um só cargo. E
nas entrelinhas, mordomo, também.
On occasion, he may need to play host, circulating among his visitors and making sure
things are going smoothly. (mordomo, viu só?) If the prince requests that
refreshments be provided, it’s the keeper’s job to procure them. When several Kindred
want to make use of Elysium to stage some event (such as dancing lessons, a debate or
even a music recital), the keeper needs to juggle the social calendar to ensure that
everyone gets a turn and that the Brujah’s often noisy debates will not be trampling the
Malkavian performance artist’s exhibit of silence. If curious mortals peek in the
windows, or a hapless mortal security guard wanders into a Kindred gathering by
accident, the keeper must see about removing the intruders neatly. If an incident occurs
that attracts the wrong kind of mortal attention, the keeper needs to clean it up, and he
may call on any necessary resources to do so. (inclusive Scourges e Hounds,
com a participação do Xerife) Relying on this sort of fiat too often,
however, is a good way to draw a prince’s ire, and the best keepers are often those who
are noticed least. The Keeper of Elysium must approve all gatherings held in Elysium
and may deny, without notice, any function, event, or party on Elysium if she believes
that it would be a threat to the Masquerade or the attending Kindred. Residents of a
domain derive prestige, power, and pleasure from events held in Elysium. Kindred love
to hold business dealings and entertain visiting dignitaries from distant domains in
impressive Elysiums as a symbol of power for their domain. Prestige-conscious social
climbers request permission to host balls and exhibits in a beautiful Elysium. And, of
course, those who wish to speak with the Prince must often enter Elysium to do so.
Additionally, the Keeper is expected to control the presence of weapons within
Elysium, a job he often requests the sheriff perform. As such, she has the right to search
any Kindred who requests entrance, and to deny entrance to anyone she pleases under
the authority of her post. This includes refusing her Prince entry; the Keeper’s powers
overrule the Prince’s authority on Elysium grounds (though exercising this authority
capriciously or unwisely almost always leads to problems).
Interessante, não? Primeira coisa que vem a mente é que o
Keeper é um sacerdote, que leva a sério a “santidade”do
Elísio. Encarar dessa forma ajuda a reforçar a importância
do Elísio enquanto lugar de neutralidade e segurança.
No Brasil eu aludo o Keeper a Polícia Federal enquanto
guarda de segurança de dignatários. Nos EUA aludo o Keeper
ao Serviço Secreto, que é especializado nesse tipo de função.
A Keeper of Elysium gains the abiding status traits Enforcer and Guardian during her
tenure in office.
A Scourge gains the abiding status trait Enforcer during her tenure in office.
The function of a Sheriff is to serve as the Prince’s chief enforcer, policing the Kindred
community for violations of the Traditions. Though Princes are increasingly employing
cautious, tactically savvy enforcers and investigators, common wisdom continues to
cast the Sheriff as the Prince’s best thug. In addition to repairing violations of the
Masquerade – a task made more vital and dangerous by the rise of public media and the
hunter threat – the Sheriff must always be prepared to defend the domain in time of
crisis. Sheriffs and their deputies visit communal and trending hunting grounds to
ensure that everything is suitably quiet. They listen to EMTs, the police, the local
media, and similar sources for rumors of suspicious occurrences.
During wartime, the Sheriff is often called upon to be the local warlord, called Dux
Bellorum, coordinating the domain’s actions and personally leading the battle. A
Sheriff may select deputies to assist her in this task, granting them authority for the
evening. Most Sheriffs see the Scourge’s duties as encroaching on their jurisdiction, so
the two positions rarely get along. The rest of the city’s Kindred usually just try to stay
out of their way.
A Prince typically expects the majority of her court officers to use elegant solutions, but
the Sheriff is allowed a certain amount of leniency in this regard. Problems sometimes
require physical resolution, and as long as Final Death is not reached, the Prince and the
Primogen will look the other way when the Sheriff bends the rules. If the object of the
Sheriff’s ire is disliked, the Harpy might even gleefully reveal the details of her
punishment to the entire court. A crafty Sheriff knows where the line is between doing
her job
and offending the court.
Keepers of Elysium and sheriffs can be each other’s best friends or worst enemies. A
keeper who insists on dealing with security herself at Elysium risks stepping on the toes
of the sheriff, who believes that such an action indicates to the harpies he’s incompetent.
A sheriff who muscles into Elysium and conclave security without asking about existing
plans may alienate the keeper, depriving him of much-needed support when it comes
time to press for tighter security measures (such as heat sensors). On the other hand,
when the
two offices work hand in hand, particularly during conclaves, they can weave a web that
could hold back the sea. Keepers and sheriffs often have a great deal to say regarding
the selection of the other, and it is not unknown for a particularly tightly knit pair of
Kindred to hold both offices jointly.
Precisa comentar alguma coisa? Acho que é isso aí sem tirar
nem por. O que muda de cidade pra cidade, obviamente, são
os métodos e peculiaridades de cada Xerife. Por aqui posso
afirmar que nosso estimado Tenente Moreira conta com toda
a ajuda logística do Clan Tremere...aliada a rede de contatos
Nosferatu. Que bela rede de inteligência, não é mesmo?
A Sheriff’s authority includes:
• Protecting and repairing the Masquerade;
• Appointing up to two temporary deputies into her service;
• Preparing and carrying out strategies for a military crisis;
• Combatting the Sabbat or other enemies of the sect;
• Protecting the Prince within her domain;
• Holding status jurisdiction in her Prince’s physical domain
A Sheriff gains the abiding status traits Enforcer and Privileged during her tenure in
office.
Eu! Eu! Olha mãe, olha, agora vão falar sobre mim!
Primogen is a flexible title. In some domains, a Primogen is simply the eldest and most
influential Kindred of a given Clan. In others, a Primogen is a member of a council of
advisors to the Prince. In some domains, Princes appoint the Primogen (and they may
even appoint multiple Primogen of the same Clan, to keep that Clan divided) while in
other cities, Primogen arise from among the most powerful members of that Clan or as a
result of popular Clan politics. This is perhaps the most difficult of Camarilla titles for a
new Kindred to understand.
Jurgen von Verden, Prince of Magdeburg, is believed to have coined the term
Primogen. He recruited a number of important elders to his Primogeniture Assembly to
provide counsel for his war efforts to take the old Kingdom of Transylvania from the
Tzimisce. Individual Princes, wanting the support of local elders and other important
Kindred, shared their power with these councils. After the Convention of Thorns, it
became common for domains to have a Primogen Council to ensure stability. In fact, it
became a matter of prestige for a Prince to have important elders on her council as a
show of strength.
The Primogens’ main authority is to socially monitor, reward, or punish their clanmates
within the domain. Primogen carefully watch their peers to ensure against abuse of the
office’s powers. Primogen who boost the prestige of their
clans undeservedly and get caught will certainly receive backlash from the Harpy.
Primogen speak for their clans during Primogen meetings and at formal court. In
modern nights, the Primogen Council acts as an advisory council to the Prince.
Traditionally, the Primogen Council is drawn from the most influential member of each
pillar clan of the Camarilla. Occasionally, a Prince might offer an influential member of
a non-pillar clan a place on the council. This is unusual, but is not considered
scandalous, if said Primogen is powerful and seen as a benefit to the Ivory Tower.
However, should this unusual Primogen fail, the Prince pays the political price in terms
of scandal from the Harpies.
The Courtesies of a domain determine exactly how a Primogen is selected.
Por aqui a escolha foi feita por total falta do que fazer por
parte de todos os envolvidos. Mas como é uma cidade que não
se tem porrrrrra alguma pra se fazer a cerca de dez anos ou
mais, vai ser algo pra me ocupar sem entrar em tédio
profundo na Capela.
Some domains may have their clans elect their Primogen through democratic vote,
while others seem to merely reach a popular consensus amongst the elders of the clan.
The Prince has the right to refuse a Primogen seat to a clan if it lacks sufficient
population within the domain, or as punishment for miscreant misbehavior. This is a
dangerous political maneuver, as it can lead to grudges and bad blood between the
Primogen and the Prince.
Wise Kindred visiting a new city will meet first with the Primogen to learn the local
Courtesies before seeking Acknowledgement, lest they blunder into a social error.
Essas Cortesias são o consenso da loucura do Príncipe e da
loucura do Primogenato. Ah, e nas sub-categorias de cada
Clan ao lidar com irmãos forasteiros. Nada demais, nada
demais. Só pra dar mais vistas pras Hárpias, pra ser bem
sincero.
A Primogen’s authority includes:
• Administering punishments or rewards to members of her clan;
• Advising and informing the Prince about recent events;
• Speaking for the clan at meetings of the Primogen Council;
• Allotting feeding territory to the members of her clan, from territory granted to the
clan by the Prince;
• Holding jurisdiction over members of her clan who have recently visited or dwell
within her Prince’s domain. Isso quer dizer que quando outros
Tremere visitarem Porto Alegre eu vou ser…superior a eles?
Que divertido!
A Primogen gains the abiding status trait Noble during her tenure in office.
A Seneschal gains the abiding status trait Noble during her tenure in office, and she
temporarily gains the abiding status Authority when at a local gathering, if the Prince is
not in attendance.
The Primogen Council is usually limited to the single eldest or most influential member
of each pillar clan, which limits the council membership to six or seven Kindred in most
cases. Nevertheless, many Primogen like to maintain a lieutenant or executive assistant
of sorts, as a means of displaying clan unity and to help manage particularly numerous
clan populations within a domain. This assistant is often assigned to keep track of
tedious details that do not demand the Primogen’s complete attention. In Great Britain
and the United States, the Primogen have adopted the term Whip from their mortal
legislatures to describe the Kindred serving under them.
Whips in clan meetings serve to goad discussions along by whatever means necessary.
This can include filling in details the primogen has inadvertently forgotten, shouting
down more vocal clan members to allow the quiet ones a
chance to speak up, insulting someone into blurting out his true opinion or throwing out
the occasional inflammatory gambit just to get the ball rolling. Whips may also attend to
those reclusive clan members who cannot or will not attend clan meetings for reasons of
their own. The jockeying and maneuvering among these lesser Kindred can be quite
intense as the Primogen like to present the position of Whip as a route to prestige and
power. Primogen gloss over the fact that there is room for only one Primogen in each
clan, and these subservient vampires will only get that post by leaving
for another domain or over the dead body of the current one.
A Whip gains no abiding status of her own, but temporarily gains the abiding status
Noble when at her local gathering, if the Primogen is not in attendance.
Global Positions
Inner Circle (Camarilla; 7-point Title)
The Inner Circle is the secretive cabal, compromised of a single member of every pillar
clan, that controls the Ivory Tower. It is the archetypical secret society, inspiring
legends for countless conspiracy theorists’ nightmares, exerting its will subtly, with
frightening effectiveness. Few know the identities of the current membership of the
Inner Circle, but none can deny that these Kindred are the true political hub around
which the Camarilla revolves. None are certain exactly how the members of the Inner
Circle achieve their position, except simply by surviving to be a ripe old age and
ascending to monstrous power.
Every 13 years, these secret masters meet in Vienna to discuss potential threats to the
Camarilla and the sect’s future. Many believe that the Inner Circle takes an active hand
in guiding the Ivory Tower, directing the Justicars
as necessary and shifting the direction of the sect. Those who have aroused the Inner
Circle’s collective anger have usually done so in spectacular fashion, resulting in the
greatest punishment that can be levied: a place on the Red List, essentially guaranteeing
the criminal an eternity-long blood hunt.
Members of the Inner Circle can expend their status namelessly, using the Justicars as
their mouthpieces for the expenditure. Often when they do this, they choose to expend
the status Ominous, which is only possessed by the Inner Circle, in order to allow the
politically savvy to understand where the command originated.
A member of the Inner Circle gains the abiding status traits Ascendant, Authority,
Commander, and Ominous during her tenure in office. Ominous is an NPC-only abiding
status trait granting the highest level of command; nearly everything that is allowable
falls within its capacity. When a member of the Inner Circle expends a status to give an
offending Kindred the negative status Disgraced or Forsaken, this status can only be
removed by another member of the Inner Circle.
Clan-Specific Titles
Each of the Cainite sects has a different ideology, and the agenda driven by this philosophy
dictates a variety of roles and responsibilities for those who would rise to prominence in their
sect.
A few of the titles and offices held by vampires are mentioned in the information about
sects. Indeed, with any number of domains and unique situations that characterize the world of
the Kindred, the number of distinct titles is never uniform, nor is their exact function. What we
have above are some of the more consistent and widespread titles among the dominant sects.
These may serve as models for Storytellers to use in their domains, or they may be useful as
points of comparison for new titles. Please see the information on each sect for more about a
position's duties and priviledges.
Titles may emerge among clans as well as sects. The titles to which each clan accords Status
reflect the interests and agendas of those clans, rewarding both the individual Kindred and the
clan itself (if the titled Kindred is doing her job properly).
Independent clans are the most frequent users of unique, clan-specific titles because these clans
are essentially self-contained sects. Still, every clan, in having its own unique identity, has
certain functions or characteristics it reveres above others.