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Titles as Status Bonuses

Given that vampire society reveres status and accomplishment, it’s not a surprise that those
who acquire titles can bring those symbols of accomplishment to bear in the social arena.
Provided the Kindred in question doesn’t mind name-dropping or laying it on thick, a Kindred
can invoke her title for a Status bonus.
System: The player spends a Willpower point. For the duration of the scene, the player may add
the value of the character’s title in addition to the number of dice granted by her Status
Background to dice pools that would be modified by the Status Background. Failure on this roll
indicates that the character comes across as a sycophant or overbearing. See p. 118 of V20 for
more information on using Status in social situations.

Creating New Titles


The Damned are enamored of any social construct that allows them to display their importance
to one another. Their elaborate sect and clan structures reflect this, and in addition to the
widespread titles widely recognized regardless of geography, any number of localized titles may
exist in any given domain. For example, a Sabbat stronghold on the border of a Lupine territory
may have a Huntsman title responsible for organizing proactive raids against the rampaging
werewolves, while an Anarch might hold a “diplomatic” office responsible for “recruiting” from
the more stable Camarilla stronghold up the highway.

As such, Storytellers and players are encouraged to create titles that reflect the unique state of
their chronicles and home domains. So long as the result is something that can create a story
hook or impress another vampire with its formal recognition, some Kindred somewhere
probably calls it her title.

Negative Titles
Some titles are classified as “negative.” Such titles are invariably detriments to their holders,
whether socially or as indicators of a caste system that marks the individual as a second-class
(or worse) Kindred. Negative titles aren’t stepped in terms of effect like more positive titles are;
they’re just bad — and they stay that way so long as the title applies to the Cainite.

System: Negative titles inflict a variety of drawbacks upon those Kindred who labor under their
stigma. Cainites with negative titles subtract one from social dice pools in actions involving
those who know they bear the title.

Prince (Camarilla; 5-point Title)


A Kindred becomes Prince by claiming praxis - the right of Princes to rule - and, if
successful, she has the freedom to do as she wishes within her domain — at least in
theory.
A Prince keeps the peace and creates local laws known as the Curiosities; she also does
whatever is required to keep the city orderly and safe from incursion.
Essas Curiosites são curiosas (risos foi mais forte que eu), mas
fazem total sentido quando se pensa na aplicação local dessa
nossa bela relação Multinacional que é a Camarilla. Acredito
que a definição de Elisium seja parte dessas Curiosites, assim
como, por exemplo, etiquetas em Domains, limitações de
interações mortais, canais de comunicação inter-clans e
demais cousas que refletem a cultura local (mortal e kindred).
Acrescento aí o nível de paranóia e xenofobia de um Príncipe
e o quanto ele delega para os cargos existentes na cidade.
The preeminent vampire of a Camarilla city and probably the most numerous position
of ultimate authority among Western Kindred, Princes are the rulers of given cities.
Some Princes are tyrants or absolute monarchs of the Damned while others are
politically feeble puppets propped up by more powerful supporters, but the position of
Prince is one acknowledged and even (grudgingly) respected by all vampires, even
those not of the Camarilla.
A Prince’s duties and privileges are many, but the most important is the interpretation
and enforcement of the Traditions, particularly the Masquerade. Beyond that, a Prince
has any individual powers he can claim and uphold, such as declaring Elysium, calling a
Blood Hunt, adjudicating disputes between residents of his domain, the right to claim a
blood-tribute, and potentially even the right to name, ignore, or even disband the
Primogen.
Debandar a Primogenitura? Isso tudo na
teooooriiiiiiiia….porque é um caminho de duas vias essa
relação de empossamento.
Kindred of any age can in theory be Princes, but in reality, goes only so far as the
Kindred members of a domain respect and allow it. A weak or young Prince might be
ineffectual or even a laughingstock, while just speaking the name of Mithras or Prince
Lodin of Chicago might be enough to cause a shiver of fear down the spines of those
cities’ vampires.
Até onde eu sei Porto Alegre nunca teve um Príncipe guasca
cuiodo loco de especial que tivesse tamanho poder. Ou foi
falta de interesse em se instalar por aqui, ou os Poderes
Superiores nunca permitiram isso.
The role of Prince is a complex and varied one and much has been said about it, but
ultimately, a Prince is master of the domain.

A Prince’s authority includes:


• Interpreting and enforcing the Traditions within the domain;
• Acknowledging all Kindred arriving in the domain;
• Exiling the undesirable;
• Allotting feeding territory to the clans of the domain;
• Declaring or revoking Elysium;
• Issuing blood hunts on criminals and enemies of the sect;
• Holding Right of Destruction in accordance with the Sixth Tradition;
• Sanctioning breaches of the Traditions (granting the right to Embrace, and so forth);
• Punishing miscreants for violating Traditions, especially the Masquerade;
• Holding status jurisdiction over her domain

A Prince gains the abiding status traits Authority, Commander, and Sovereign during
her tenure in office. She can offer the acceptance of Acknowledged to any individual
within her territory, without expending a status trait.

Harpy (Camarilla; 2-point Title)


Harpies are the opinion leaders and the trend-setters to whom other Kindred look when
it comes to matters of taste, style, philosophy, or politics. A Harpy’s word influences
the domain’s attitudes and can be a powerful supporter of the status quo or a force for
insidious change. Harpies are rarely appointed directly (and Kindred rarely trust those
who are). Instead, a Harpy paradoxically becomes so by acting as a Harpy. The Harpy’s
role is often intertwined with domain politics, and it is a bold or foolish Prince who
neglects those vampires who represent the cutting edge of popular opinion in her
domain.
Those with the necessary skills were often part of the elite social scene in life,
spending their lives as famous gossips, dilettantes and socialites. As in life, these social
butterflies hover where the beautiful people can be found, and simply fall in doing what
they did before. They are unimpressed with preening, demonstrate remarkable insight
into both vampiric and human nature, and can boast an unerring ability to see through
pretense and pose.
Sendo assim eu bem que podia ser uma Hárpia. Ou ter
Abraçado ao longo da minha existência alguns candidatos
bem interessantes ao cargo. Bem, nunca é tarde pra
começar....a Abraçar, nesse caso.
A neonate Embraced into the strength of the Ivory Tower might find it difficult to
imagine the historical world of the ancient Camarilla. The founding of the Camarilla
caused a number of vampire customs to be codified into a complex, world-wide system
that invests a great deal of power into the hands of a position known as Harpy. In the
world of the Camarilla, where the halls of power can often resemble an old boys’ club,
the Harpy is as close to an equal-opportunity position as one may find. A capable Harpy
is an arbiter of
social propriety, an enforcer of Camarilla dogma, and a calculating favor broker who
ensures that the local boon economy is secure. Boons and scandals have long been part
of Kindred society, and since ancient times, Harpies have ensured that the social mores
were respected and boons were recorded.
Not only concerned with who said what to whom, harpies are also interested in the
intricacies of Kindred etiquette. There is a right way to do things and a wrong way to do
things, and the harpies make sure things are done right.
Essa questão de etiqueta certamente está inclusa nas
Curiosites, que são decretadas pela vontade nossa Graça, o
Príncipe.
Someone on the harpies’ hit list often finds himself banned from all the premiere social
gatherings, and it is not all that difficult to incur this sort of ostracism. Rudeness,
crudeness, speaking out of turn, showing disrespect or blatant stupidity – all of these
can place a vampire squarely in the harpies’ crosshairs.
Harpies are often called on to assist their princes when dignitaries visit. In these modern
nights, the harpies are busy indeed, dealing with the ramifications of email as a proper
method of correspondence, the propriety of requesting an elder to step through a metal
detector or the polite way to suggest that a potential disease-carrier hie himself to the
lab for testing.
A wily Harpy can whisper a word in the right ear and cause untold damage to a
Kindred’s reputation; for this reason alone, they are respected. This respect gives the
Harpies a certain amount of protection against violent retribution.
Woe to the base villain who kills a Harpy for performing her duty! Every Harpy in the
world would band together to destroy such a threat. However, those who live by the
social sword can likewise die by it. A disgraced Harpy is often punished twice as
harshly by her former peers because she should know better. Any Kindred with the right
combination of wit, maliciousness, and savoir-faire may insinuate herself into the
position. Of course any pretender who tries but falls short will find that news of this
particular solecism has reached the ears of all but the most bucolic of domains.
Many neonates question the actual power of the Harpies, claiming that a Kindred with
the strength to ignore the Harpy’s japes can simply enforce her will through violence.
Such naivete rarely lasts long. All of the elders have a vested interest in maintaining
social power. The Harpy’s work keeps conflicts confined to the social arena, and that, in
turn, keeps elder vampires safer. These young vampires learn the error of their ways. A
Harpy is the apex social predator of the domain. If the Harpy feels especially vicious,
she can encourage the court to politically snub a social outcast, punishing anyone who is
kind to her target in public. She does so by declaring it scandalous to merely speak to
said vampire in public. A vampire ostracized like this is in an impossible situation. She
can’t leave without being turned into even more of a
laughingstock, and staying only invites more frustration as she endures barely audible
titters from those in on the snub. Further, frenzying due to taunts leads to severe
punishment. Kindred are supposed to be able to control their Beasts, and the weak
should stay at home. Biting insults can be more devastating to ancient vampires than a
blade or gun, especially in an arena where wit is the only means of attack, such as an
Elysium or a Prince’s court. A vampire who relies solely on brute force is helpless
before a Harpy’s assault. A particularly cunning barb will be picked up and repeated by
dozens of other Kindred, humiliating the target wherever she appears. (Some neonates
create spectacular internet MEMEs and share them between allies to amuse themselves.)
These techniques might seem mild compared to, say, ripping someone’s throat out with
supernatural speed and strength, but remember that the Camarilla is a society where
violence against Acknowledged members of the court is forbidden, except in special
circumstances.
Lendo assim parece meio caricato, mas eu acredito que
entendi o sentido em descrever dessa forma os métodos de
escárnio das Hárpias. Uma vez que elas só vão se engajar em
tal afrontas de deboche com razão, ou seja, com provas que o
alvo “merece~ser ridicularizado, agir dessa forma apenas
valida o nome do ofício. Monstros que somos, os Membros
podem entrar em Rötschreck por diversos motivos, dentre
eles o escárnio. Manter o auto-controle em um salão cheio de
sussurros maliciosos é, sem dúvida, uma punição a altura de
nossa natureza.
The Harpy may sponsor other vampires as her assistants, as Lesser Harpies, to bring
news, gossip, and information her way. A Harpy with two or more assistants is referred
to by the title “Master (or Mistress) of Harpies,” or simply
“Master (Mistress) Harpy.” Some more formal Domains addresses those powerful
Harpies as Chancellors, adding an even deeper sense of protocol to their work.
As the complex social rules of status developed within the Camarilla, the Harpies
naturally asserted their authority over standing. In early nights, this authority caused a
number of problems. What if several Harpies disagreed? How do you determine if a
Harpy is important enough to remove standing? Ironically, the mortal world faced a
similar problem with the growing banking industry. The solution for one mirrored the
other. Harpies sought support from the Primogen of their domains, much like banks
sought backing from their governments for legitimacy. These nights, the alliance
between the positions of Primogen and the Harpy serves as a counterbalance to the
office of the Prince. A Harpy must have backing from the Primogen to maintain her
position. The Primogen need a strong Harpy to ensure their power.
The Primogen Council formally selects the Harpy by a simple majority vote. As long as
the Harpy maintains the Primogen Council’s support, she continues to serve in her
office.
Em resumo, as Hárpias são operadores do direito e, na falta
de um Chanceller, a Master Harpy é o promotor e/ou juíz. E
elas também são operadores da bolsa de valores, pois lidam
com os Boons que trocamos entre os Membros. Complexo e
cheio de conflitos de interesses, não é mesmo?

A Harpy’s authority includes:


• Brokering and negotiating boons on behalf of members of the domain;
• Maintaining the official record of boons for the domain;
• Judging and mediating conflicts over boons for the domain;
• Advising and informing the Prince about recent events;
• Administering praise or scandal to the Kindred of the domain;
• Appointing up to two Lesser Harpies (permanen tdeputies) into her service;
• Exiling the undesirable from the domain;
• Monitoring and enforcing status expenditures within the jurisdiction of her Prince’s
domain

A Harpy (or Master Harpy) gains the abiding status traits Prominent, Noble, and
Guardian during her tenure in the office. A Lesser Harpy gains no abiding status of her
own, but temporarily gains the abiding status Guardian at her local gathering, if the
Master Harpy is not in attendance.

Keeper of Elysium (Camarilla; 1-point Title)

Mistura de mordomo, delegado e sacerdote. Sério, vai lendo!


This is a largely honorific title, though it has many practical responsibilities. The
Keeper of Elysium assures that the customs of Elysium are observed, and is a caretaker
of sites declared Elysium by a Prince.

Elysium is a place designated by the Prince of a city as one of the few places where
Kindred can interact with their peers and be reasonably secure from violence. It is an
honor to be responsible for such a sacred place. The Keeper of Elysium has impressive
powers, but can only use them within certain strictly delimited boundaries. The keeper
may cancel an event at any time, even minutes before it is to begin, on the grounds that
it threatens security and the Masquerade. (Whether or not the claim is accurate is
irrelevant; the keeper has that authority to use as she sees fit.) Such power, while not as
impressive as the scourge’s right of destruction, can be used to great effect; the vampire
who has spent months puffing himself up over a recital at Elysium only to have it
blithely cancelled stands to lose a great deal of status.
In the confines of Elysium, the Keeper has the authority to take whatever actions she
feels are necessary to preserve the Masquerade and the sanctity of Elysium. Keepers are
charged with the physical security of Elysium as well as the societal ramifications of
what transpires there.
Mestre de cerimônias e chefe da segurança em um só cargo. E
nas entrelinhas, mordomo, também.
On occasion, he may need to play host, circulating among his visitors and making sure
things are going smoothly. (mordomo, viu só?) If the prince requests that
refreshments be provided, it’s the keeper’s job to procure them. When several Kindred
want to make use of Elysium to stage some event (such as dancing lessons, a debate or
even a music recital), the keeper needs to juggle the social calendar to ensure that
everyone gets a turn and that the Brujah’s often noisy debates will not be trampling the
Malkavian performance artist’s exhibit of silence. If curious mortals peek in the
windows, or a hapless mortal security guard wanders into a Kindred gathering by
accident, the keeper must see about removing the intruders neatly. If an incident occurs
that attracts the wrong kind of mortal attention, the keeper needs to clean it up, and he
may call on any necessary resources to do so. (inclusive Scourges e Hounds,
com a participação do Xerife) Relying on this sort of fiat too often,
however, is a good way to draw a prince’s ire, and the best keepers are often those who
are noticed least. The Keeper of Elysium must approve all gatherings held in Elysium
and may deny, without notice, any function, event, or party on Elysium if she believes
that it would be a threat to the Masquerade or the attending Kindred. Residents of a
domain derive prestige, power, and pleasure from events held in Elysium. Kindred love
to hold business dealings and entertain visiting dignitaries from distant domains in
impressive Elysiums as a symbol of power for their domain. Prestige-conscious social
climbers request permission to host balls and exhibits in a beautiful Elysium. And, of
course, those who wish to speak with the Prince must often enter Elysium to do so.
Additionally, the Keeper is expected to control the presence of weapons within
Elysium, a job he often requests the sheriff perform. As such, she has the right to search
any Kindred who requests entrance, and to deny entrance to anyone she pleases under
the authority of her post. This includes refusing her Prince entry; the Keeper’s powers
overrule the Prince’s authority on Elysium grounds (though exercising this authority
capriciously or unwisely almost always leads to problems).
Interessante, não? Primeira coisa que vem a mente é que o
Keeper é um sacerdote, que leva a sério a “santidade”do
Elísio. Encarar dessa forma ajuda a reforçar a importância
do Elísio enquanto lugar de neutralidade e segurança.
No Brasil eu aludo o Keeper a Polícia Federal enquanto
guarda de segurança de dignatários. Nos EUA aludo o Keeper
ao Serviço Secreto, que é especializado nesse tipo de função.

A Keeper of Elysium’s authority includes:


• Removing weapons from Kindred on Elysium;
• Using any force necessary to defend Elysium;
• Exiling the undesirable from the Elysium;
• Commanding all mortals (including Retainers) within Elysium;
• Holding immunity from prosecution from the Prince or Harpy when in defense of
Elysium;
• Holding status jurisdiction in the Elysiums within her Prince’s physical domain

A Keeper of Elysium gains the abiding status traits Enforcer and Guardian during her
tenure in office.

Scourge (Camarilla; 1-point Title)


In this time, which many elders believe to be the Time of Thin Blood, the Scourge is
responsible for destroying those vampires of 14th and higher Generation. This is a
position most often found in paranoid domains where elders believe that fighting the
symptoms of the Final Nights will stave off the coming of Gehenna. The Scourge’s
Status is often considered one dot higher for the purposes of social interaction with el-
ders, who appreciate the Scourge’s efforts to stave off the Time of Thin Blood.
The Scourge is charged with culling the city of undesirable vampires, specifically those
created without the Prince’s permission; often these undesirables include Caitiff and
other thin-blooded vampires. Many cities have refused to institute a Scourge, but a
number of Princes leveraged the fear of the infamous “Time of Thin Blood” prophesied
in the Book of Nod to add to their muscle. Princes sometimes secretly use the Scourge
to eliminate enemies.
Some claim that the station of Scourge is an ancient post dating back to the Dark Ages
resurrected in modern times, others argue that it is an entirely new creation. Regardless
of the historical truth, in cities where a Scourge stalks the night, she is a mythic
bogeyman and source of fear for illegitimate vampires.
The Ivory Tower treats the position with a certain amount of disdain. Many humane
Kindred actively shun those who serve as Scourge, calling them unredeemable
slaughterers.
The few Kindred who attempt to keep the Scourge fully integrated in Camarilla society
are rarely appreciated by either the Scourge or their fellow Kindred. On a typical night,
a Scourge may travel to dismal, less populated parts of the city. There, she searches for
signs of fugitives, such as rats and stray dogs drained of blood or street people who are
more jumpy than usual. Some Scourges set traps, while others hunt Caitiff down like
beasts. Some Princes demand the prey be brought back alive for questioning, in hopes
of learning who sired the child. Others are content to see the heads or fangs of the
night’s take. Occasionally, sometimes based on a rumor or a tip, sometimes not, the
Scourge visits the city’s regular Kindred, looking to see if they are harboring illegally
created childer. On such occasions, wise Scourges are even more cautious than normal,
since older vampires are far more cunning and dangerous than the fledglings they
normally hunt.
Scourges in general are not the most popular vampires around. Most are loners, and if
they are not initially, the demands of the position soon ensure that they are. Few
Kindred are comfortable around the local scourge, and even princes hold their hired
exterminators at arm’s length. Embittered and isolated, most scourges soon grow
disdainful of Kindred company, shunning Elysiums in favor of “work.” A few far-
sighted Kindred (usually those who have some psychological work in their
backgrounds) continually attempt to draw their local scourges into Kindred social life,
fearing that without social contact scourges will become automatons, killing machines
unable to tell the difference between friend or foe. Such efforts have met with mostly
poor results. Some scourges scorn such “do-gooder” attempts as muddling with their
thinking, while others find the forced jollity only emphasizes the gulf between them and
their fellow Kindred.
O texto alerta para se manter vigilância sobre o Scourge, já
que o cargo executa tarefas dignas de einzatenzgruppen
kommandos (sim, Moreira, uma das tuas palavras favoritas,
nudge). Eu sinceramente acho que esse tipo de cargo só deve
ser santificado em situações de guerra, onde todos os
Membros da cidade – e das redondezas - foram notificados
que existe uma situação de perigo real. Do contrário o risco
de execuções sumárias por acidente é alto.
A Scourge’s authority includes:
• Destroying vampires who are not Acknowledged by the Camarilla;
• Combatting the Sabbat or other enemies of the sect;
• Holding status jurisdiction in her Prince’s physical domain

A Scourge gains the abiding status trait Enforcer during her tenure in office.

Sheriff (Camarilla; 2-point Title)


The Sheriff is the Prince’s right-hand Kindred, responsible for the physical enforcement
of Princely decree. Some Sheriffs are diligent masters-at-arms while others are
thuggish, bloody fuckheads who abuse their authority to torment those beneath their
station. A Sheriff may appoint Hounds to assist him (or the Prince may appoint them, in
the interests of curtailing a Sheriff’s overt power).
Of course, empowering one’s agents to act above the law is the textbook indicator of
tyranny, and the sign of a desperate or oppressive Prince. Such Princes may not last
long, but they do so at great cost to their reputations (and those of their Sheriffs) in the
long term. In such cases, a Storyteller may rule that a Tradition-breaching Sheriff’s Title
Status is actually only 1 instead of 2.
Needless to say, those Sheriffs who breach the Traditions out of their own political
expediency rather than in the Prince’s interests may soon find themselves stripped of
their titles and starved of blood.

The function of a Sheriff is to serve as the Prince’s chief enforcer, policing the Kindred
community for violations of the Traditions. Though Princes are increasingly employing
cautious, tactically savvy enforcers and investigators, common wisdom continues to
cast the Sheriff as the Prince’s best thug. In addition to repairing violations of the
Masquerade – a task made more vital and dangerous by the rise of public media and the
hunter threat – the Sheriff must always be prepared to defend the domain in time of
crisis. Sheriffs and their deputies visit communal and trending hunting grounds to
ensure that everything is suitably quiet. They listen to EMTs, the police, the local
media, and similar sources for rumors of suspicious occurrences.

During wartime, the Sheriff is often called upon to be the local warlord, called Dux
Bellorum, coordinating the domain’s actions and personally leading the battle. A
Sheriff may select deputies to assist her in this task, granting them authority for the
evening. Most Sheriffs see the Scourge’s duties as encroaching on their jurisdiction, so
the two positions rarely get along. The rest of the city’s Kindred usually just try to stay
out of their way.
A Prince typically expects the majority of her court officers to use elegant solutions, but
the Sheriff is allowed a certain amount of leniency in this regard. Problems sometimes
require physical resolution, and as long as Final Death is not reached, the Prince and the
Primogen will look the other way when the Sheriff bends the rules. If the object of the
Sheriff’s ire is disliked, the Harpy might even gleefully reveal the details of her
punishment to the entire court. A crafty Sheriff knows where the line is between doing
her job
and offending the court.
Keepers of Elysium and sheriffs can be each other’s best friends or worst enemies. A
keeper who insists on dealing with security herself at Elysium risks stepping on the toes
of the sheriff, who believes that such an action indicates to the harpies he’s incompetent.
A sheriff who muscles into Elysium and conclave security without asking about existing
plans may alienate the keeper, depriving him of much-needed support when it comes
time to press for tighter security measures (such as heat sensors). On the other hand,
when the
two offices work hand in hand, particularly during conclaves, they can weave a web that
could hold back the sea. Keepers and sheriffs often have a great deal to say regarding
the selection of the other, and it is not unknown for a particularly tightly knit pair of
Kindred to hold both offices jointly.
Precisa comentar alguma coisa? Acho que é isso aí sem tirar
nem por. O que muda de cidade pra cidade, obviamente, são
os métodos e peculiaridades de cada Xerife. Por aqui posso
afirmar que nosso estimado Tenente Moreira conta com toda
a ajuda logística do Clan Tremere...aliada a rede de contatos
Nosferatu. Que bela rede de inteligência, não é mesmo?
A Sheriff’s authority includes:
• Protecting and repairing the Masquerade;
• Appointing up to two temporary deputies into her service;
• Preparing and carrying out strategies for a military crisis;
• Combatting the Sabbat or other enemies of the sect;
• Protecting the Prince within her domain;
• Holding status jurisdiction in her Prince’s physical domain

A Sheriff gains the abiding status traits Enforcer and Privileged during her tenure in
office.

Primogen (Camarilla; 3-point Title)

Eu! Eu! Olha mãe, olha, agora vão falar sobre mim!
Primogen is a flexible title. In some domains, a Primogen is simply the eldest and most
influential Kindred of a given Clan. In others, a Primogen is a member of a council of
advisors to the Prince. In some domains, Princes appoint the Primogen (and they may
even appoint multiple Primogen of the same Clan, to keep that Clan divided) while in
other cities, Primogen arise from among the most powerful members of that Clan or as a
result of popular Clan politics. This is perhaps the most difficult of Camarilla titles for a
new Kindred to understand.
Jurgen von Verden, Prince of Magdeburg, is believed to have coined the term
Primogen. He recruited a number of important elders to his Primogeniture Assembly to
provide counsel for his war efforts to take the old Kingdom of Transylvania from the
Tzimisce. Individual Princes, wanting the support of local elders and other important
Kindred, shared their power with these councils. After the Convention of Thorns, it
became common for domains to have a Primogen Council to ensure stability. In fact, it
became a matter of prestige for a Prince to have important elders on her council as a
show of strength.
The Primogens’ main authority is to socially monitor, reward, or punish their clanmates
within the domain. Primogen carefully watch their peers to ensure against abuse of the
office’s powers. Primogen who boost the prestige of their
clans undeservedly and get caught will certainly receive backlash from the Harpy.
Primogen speak for their clans during Primogen meetings and at formal court. In
modern nights, the Primogen Council acts as an advisory council to the Prince.
Traditionally, the Primogen Council is drawn from the most influential member of each
pillar clan of the Camarilla. Occasionally, a Prince might offer an influential member of
a non-pillar clan a place on the council. This is unusual, but is not considered
scandalous, if said Primogen is powerful and seen as a benefit to the Ivory Tower.
However, should this unusual Primogen fail, the Prince pays the political price in terms
of scandal from the Harpies.
The Courtesies of a domain determine exactly how a Primogen is selected.
Por aqui a escolha foi feita por total falta do que fazer por
parte de todos os envolvidos. Mas como é uma cidade que não
se tem porrrrrra alguma pra se fazer a cerca de dez anos ou
mais, vai ser algo pra me ocupar sem entrar em tédio
profundo na Capela.
Some domains may have their clans elect their Primogen through democratic vote,
while others seem to merely reach a popular consensus amongst the elders of the clan.
The Prince has the right to refuse a Primogen seat to a clan if it lacks sufficient
population within the domain, or as punishment for miscreant misbehavior. This is a
dangerous political maneuver, as it can lead to grudges and bad blood between the
Primogen and the Prince.
Wise Kindred visiting a new city will meet first with the Primogen to learn the local
Courtesies before seeking Acknowledgement, lest they blunder into a social error.
Essas Cortesias são o consenso da loucura do Príncipe e da
loucura do Primogenato. Ah, e nas sub-categorias de cada
Clan ao lidar com irmãos forasteiros. Nada demais, nada
demais. Só pra dar mais vistas pras Hárpias, pra ser bem
sincero.
A Primogen’s authority includes:
• Administering punishments or rewards to members of her clan;
• Advising and informing the Prince about recent events;
• Speaking for the clan at meetings of the Primogen Council;
• Allotting feeding territory to the members of her clan, from territory granted to the
clan by the Prince;
• Holding jurisdiction over members of her clan who have recently visited or dwell
within her Prince’s domain. Isso quer dizer que quando outros
Tremere visitarem Porto Alegre eu vou ser…superior a eles?
Que divertido!
A Primogen gains the abiding status trait Noble during her tenure in office.

Seneschal (Camarilla; 4-point Title)

A menos que nossa Graça, o Príncipe, resolva sair em World


Tour em um futuro próximo, eu acredito que esse cargo é
apenas um cabide de emprego em Porto Alegre. Mas sugiro a
nomeação de um “Presidente da Câmara dos Deputados
“dentre nós Primógenos para executar essa função em caso de
ausência do Príncipe.
The term Seneschal once described a role in ancient noble households charged with
managing domestic arrangements, overseeing servants, and administrating outlaying
provinces. In Camarilla domains, the Seneschal is traditionally the Prince’s most trusted
assistant, and she speaks for the Prince in her absence. On any given night, the
Seneschal must be a capable manager, executive officer, proxy hostess, or any one of a
dozen other functions the Prince may require. A Prince will often direct her Seneschal
to screen Kindred who wish an audience, forcing them to convince the Seneschal of the
discussion’s importance. Unwise Princes may command their Seneschals to perform
unpleasant duties; this almost always comes back to haunt them later.
Others turn hapless Seneschals into scapegoats during uncomfortable political
situations, claiming the Seneschal did not give the Prince accurate, complete, or timely
information. Most vampires try to curry favor with the Seneschal, for this august
Kindred usually has the ear of the important vampires in the domain.
While a prince may wish to have final authority on the choice, a number of primogen
councils have fought to ensure a seneschal candidate to their liking is installed. If the
prince is seen as weak or is not well-liked, the fight becomes even fiercer. After all,
accidents do happen, the primogen insist, and it were best that the next in line is
someone worth having to avoid entanglements at such times.
The selection of a seneschal has any number of criteria, varying from prince to prince,
and from primogen to primogen. Some prefer tractability over trust, while others see
some independence and common sense as ideal qualities. Few primogen have ever
permitted a seneschal to be of the same clan as the prince, seeing it as invitation to
disaster in the form of clan favoritism.
While a Seneschal may choose not to work directly against an offending vampire, a
clever one can easily filter the information she puts forth so as to make the object of her
ire appear a fool or a threat to the Prince.
Serving as the focus for those who would speak to the Prince allows the Seneschal
access to an impressive amount of information, and many manage to keep as well
informed as the Harpies. In certain cases, an informal rivalry may develop between the
Seneschal and the Harpies to determine who has access to better gossip. Such
competition is dangerous for any Seneschal, for it is easy for other Kindred, from the
Keeper of Elysium to the Prince, to perceive her as a rival for power and influence. The
primary advantage to taking this labor-intensive position is that if the Prince dies or is
cast out by the Primogen without a clear contender for praxis, the Seneschal becomes
the legal Prince in the eyes of the Camarilla.

A Seneschal’s authority includes:


• Holding authority to act and speak in the Prince’s stead, when the Prince is not in
attendance or when the Prince is absent from the domain;
• Gaining the ear of the Prince: the Prince cannot refuse to hear a request from the
Seneschal. (Whether or not the Prince grants the request is another matter, but she
cannot refuse the Seneschal the opportunity to make it.);
• Holding status jurisdiction over her Prince’s physical
domain

A Seneschal gains the abiding status trait Noble during her tenure in office, and she
temporarily gains the abiding status Authority when at a local gathering, if the Prince is
not in attendance.

Hound (Camarilla; 1-point Title)


The Sheriff is sometimes granted the ability to appoint Hounds, who serve as his
investigators and enforcers. Hounds may be keen-eyed, quick-witted fact-finders, but
just as frequently, they’re sadistic bullies who take pleasure in their sanctioned brand of
corrupt justice.
During an investigation or interrogation, a Hound may breach the Traditions if it
becomes necessary to bring a rogue Kindred to heel. Princes generally grant Hounds a
good deal of leeway in this regard, but repeated or egregious breaches, or violations that
compound the crimes of a transgressor may well earn the Hound a censure or worse.
See the entry for the Sheriff, above, for more information on treating the Traditions too
malleably.
Só cuidar pra esses Hounds não serem sem freio. Ou teremos
de mandar o Scourge atrás dele. E depois chamar um Alastor.
E aí um Justicar...
Métodos de seleção e manutenção? Vários. Mas uma
Humanidade bem controlada é fator essencial para a função.
Quem sabe uma bela aplicação de Dominate pra impedir
ímpetos mais ousados de violência. Idéias de adestramento...
Herald (Camarilla; 1-point Title)
The Herald acts as the Prince’s voice, making the Prince’s edicts known to the domain.
For example, a Herald recites the domain’s policies at Elysium, and speaks the results
of any formal convocations where a Prince and her court define new laws. As well, a
Herald announces the arrival of august and titled Kindred at formal events and at
Elysium. This function can be abused, as a Herald may deliberately delay or misspeak
the policy in question. Such Heralds rarely hold on to their positions after such
treachery, however.
If a Herald hasn’t spoken a policy aloud, that policy does not yet affect the Kindred. A
Cainite can’t be retroactively held accountable for something he didn’t know broke the
laws of the domain, especially if the policy recently changed or had been decided but
not yet communicated.

Mesmo em cidades pequenas ou de médio porte vejo o ofício


de Herald como importante. Teoricamente um Primógeno
poderia informar aos Membros do seu Clã na cidade sobre os
decretos do Príncipe, mas isso certamente pode criar diversas
distorções. A circulação das Curiosites através do Herald
torna as coisas menos propensas a erros.

Chancellor (Camarilla; 1-point Title)


In very formal domains, the Chancellor maintains records of prestation, defining who
has pledged what to whom. Not all domains use the services of the Chancellor, while
others roll its duties into those of the Harpy (see above). Some sects other than the Ca-
marilla make use of the position (sometimes under a different title) as well. In some of
these very conservative domains, the Chancellor reads the roll of domain debts before
any official gathering of the city’s Kindred, so that the state of Kindred obligations is
made known to all.
The Chancellor has final say over the validity or satisfaction of a boon (see the
prestation rules in Chapter Two for more information). If a Chancellor declares a boon
satisfied or still owed, the debt still exists, and any challenge to that debt held either by
the debtor or the debt-holder must be settled with the Chancellor or the Prince.

Whip (Camarilla; 2-point Title)


…também chamado de Herald do Primógeno.
The whip is a clan title, whose role is being the Kindred in charge of motivating other
members of the clan to present a unified face in matters of clan politics. A whip’s duties
may be invisible to members of other clans, as with internal matters, or may be evident
at a Prince’s court or other citywide function, often by the Whip’s bullying his
clanmates to toe the line on a question of public importance.
Whips are used in the mortal governments to keep members of a political party
informed as to each other’s doings, to keep discussions productive and to round up the
appropriate members when it is time for voting. In Camarilla cities, a number of clans
employ whips for similar purposes.
A primogen may choose not to employ a whip if the situation does not merit it. After
all, when the local branch of a clan numbers four, and one is serving as primogen,
keeping the rest informed is usually a simple matter. On the other hand, in a large city
with eight clan members, a whip can be very useful.
Despite being a recognized title, a whip has very little actual authority, relying on force
of personality (or dire threats) to cajole his clan-mates. Those Kindred possessing the
title of whip usually have impressive Expression- or Intimidation-related dice pools at
their disposal when clan politics are at issue.

The Primogen Council is usually limited to the single eldest or most influential member
of each pillar clan, which limits the council membership to six or seven Kindred in most
cases. Nevertheless, many Primogen like to maintain a lieutenant or executive assistant
of sorts, as a means of displaying clan unity and to help manage particularly numerous
clan populations within a domain. This assistant is often assigned to keep track of
tedious details that do not demand the Primogen’s complete attention. In Great Britain
and the United States, the Primogen have adopted the term Whip from their mortal
legislatures to describe the Kindred serving under them.
Whips in clan meetings serve to goad discussions along by whatever means necessary.
This can include filling in details the primogen has inadvertently forgotten, shouting
down more vocal clan members to allow the quiet ones a
chance to speak up, insulting someone into blurting out his true opinion or throwing out
the occasional inflammatory gambit just to get the ball rolling. Whips may also attend to
those reclusive clan members who cannot or will not attend clan meetings for reasons of
their own. The jockeying and maneuvering among these lesser Kindred can be quite
intense as the Primogen like to present the position of Whip as a route to prestige and
power. Primogen gloss over the fact that there is room for only one Primogen in each
clan, and these subservient vampires will only get that post by leaving
for another domain or over the dead body of the current one.
A Whip gains no abiding status of her own, but temporarily gains the abiding status
Noble when at her local gathering, if the Primogen is not in attendance.

Dux Bellorum (Camarilla; 4-point Title)


When the Camarilla mobilizes its members as a war-force, it often selects a Dux
Bellorum from among the ranks of the Archons, Justicars, or even extremely competent
Alastors. The Dux Bellorum is a battle marshal, the master of a Camarilla combat
engagement. He may be a front-line warlord, leading a bloody charge into a Sabbat
domain, or he may be a scheming tactician, organizing guerilla strikes to destabilize an
enemy territory from within.
The wrath or cleverness of the Dux Bellorum motivates the other Kindred. The Dux
Bellorum is the field authority in matters of war, so this title’s value indicates his
narrow but unquestioned rank during assault, sieges, and other periods of open conflict.
Even Princes and Justicars defer to the Dux Bellorum (even if they’re not always happy
about it).

Mystic (1-point Title)


The Mystic Kindred is known by many appellations: sage, spiritualist, sorcerer, witch.
The vampires who earn the title of Mystic (or its local equivalent) are acknowledged as
skilled in the secret ways of the occult, “the black arts,” witchcraft, or even infernalism
(????) . Tremere and Tzimisce often hate Mystics, whom they regard as either threats
to their own power or bloody pretenders.
Few seek to rouse the ire of a known mystic, because those who bargain their souls
(quem foi que escreveu isso??? um infernalista?) or their standing
for otherworldly power make heinous foes. Of course, a Mystic may well be a charlatan,
with little more than trickery or clever Discipline use supporting this title and
reputation.

Warden (2-point Title)


…ou o Scourge with lasers. Derrepente um “Scourge Chefe”?
Kindred society occasionally gives rise to Wardens, particularly in contested or
tenuously-held domains. Wardens exist in some form or another in all the sects. The
duty of the Warden is to beat the boundaries and patrol the borders of the domain so that
“they” don’t get in, whoever “they” may be. Sabbat, Anarchs, conniving Camarilla —
so long as someone’s trying to take the territory away from the vampires who hold sway
there, a Warden has people to turn back... or destroy.
To hear the powers that be tell it, the Warden is an ugly responsibility, but someone has
to do it. The Warden has the right to attack and kill unidentified or foreign Kindred in
an established domain. Of course, if the Warden is overzealous and finds out that he’s
just killed someone granted the Prince’s privilege or recognition by the archbishop, he’d
better have a good alibi or a clueless patsy. In some domains, Wardens are compensated
because their work is so unpleasant: Princely decree or ecumenical favor can grant an
additional point of Resources, Herd, or Influence so long as the Warden remains faithful
in her duties.

Consul (3-point Title)


Ah, sinal dos tempos! Embaixador da boa-vontade entre
Seitas!
The title of Consul has many variations, but the primary responsibility is to act as a
cultural diplomat between sects, clans, or any other Kindred factions. For example, two
neighboring domains, one Camarilla and one Sabbat, might each have a resident Consul
in the other sect’s city to act as liaison and advisor. When a member of the home
domain has a question about the organization to which the Consul belongs, she may
approach and ask the Consul.
Needless to say, the duties of the Consul sometimes place her in very difficult political
situations, many of which can escalate into violence, especially if the relationship
between the two Kindred factions is hostile. Thus, Consul is often a title granted to
either very powerful Kindred or those whom the home domain wants to simply
disappear.
The honesty and respect of the Consul is paramount. When a domain doesn’t trust its
visiting Consul, that Consul had better head quickly home, or he may well find himself
banished, staked, or even burned in protest. If the Consul’s home domain believes he’s
more of a liability than an asset, the home authority may revoke his diplomatic status,
effectively stranding the erstwhile Consul in a hostile domain.
A Consul may apply Status accumulated in her home domain as well as the Status
reflected by her title to social dice pools while in her diplomatic domain. (For other
Kindred, Status in one sect is unrecognized by other sects, at least formally; see V20, p.
118.) Note that this Status benefit ceases to exist in times of open war between the two
factions.

Global Positions
Inner Circle (Camarilla; 7-point Title)
The Inner Circle is the secretive cabal, compromised of a single member of every pillar
clan, that controls the Ivory Tower. It is the archetypical secret society, inspiring
legends for countless conspiracy theorists’ nightmares, exerting its will subtly, with
frightening effectiveness. Few know the identities of the current membership of the
Inner Circle, but none can deny that these Kindred are the true political hub around
which the Camarilla revolves. None are certain exactly how the members of the Inner
Circle achieve their position, except simply by surviving to be a ripe old age and
ascending to monstrous power.
Every 13 years, these secret masters meet in Vienna to discuss potential threats to the
Camarilla and the sect’s future. Many believe that the Inner Circle takes an active hand
in guiding the Ivory Tower, directing the Justicars
as necessary and shifting the direction of the sect. Those who have aroused the Inner
Circle’s collective anger have usually done so in spectacular fashion, resulting in the
greatest punishment that can be levied: a place on the Red List, essentially guaranteeing
the criminal an eternity-long blood hunt.
Members of the Inner Circle can expend their status namelessly, using the Justicars as
their mouthpieces for the expenditure. Often when they do this, they choose to expend
the status Ominous, which is only possessed by the Inner Circle, in order to allow the
politically savvy to understand where the command originated.

The Inner Circle’s authority includes:


• Appointing or removing Justicars
• Determining the Ivory Tower’s political and social direction
• Ruling upon Camarilla-wide issues and doctrine
• Issuing edicts to alter the fundamental doctrine, law, or custom of the sect
• Defining methods of judgment and punishment
• Naming individuals to the Red List
• Appointing or removing the Imperator
• Holding immunity from the authority of any lesser sect office;
• Appointing Alastors to the sect;
• Holding global status jurisdiction

A member of the Inner Circle gains the abiding status traits Ascendant, Authority,
Commander, and Ominous during her tenure in office. Ominous is an NPC-only abiding
status trait granting the highest level of command; nearly everything that is allowable
falls within its capacity. When a member of the Inner Circle expends a status to give an
offending Kindred the negative status Disgraced or Forsaken, this status can only be
removed by another member of the Inner Circle.

Imperator (Camarilla; 6-point Title)


The modern nights are desperate times, and upon occasion, the Camarilla turns its full
attentions to a crisis or a war effort. In these moments of sect-wide gravity, the Ivory
Tower appoints a “Justicar of Justicars,” a field marshal of terrible potency who serves
as the champion for the whole of the Camarilla cause. Even the members of the Inner
Circle rally around the Imperator, for the very invocation of the title means the sect sees
possible doom in its future. The Imperator may nominate and command from one to
three Dux Bellorum title-holders.
The Kindred of the Camarilla will follow the Imperator into hell itself, should the
Imperator ask them, and will remain their own masters instead of succumbing to the
rage, hunger, or fear stoked by the Beast. As such, Ivory Tower vampires who heed the
Imperator’s rally can push themselves to ever-greater extremes without descending into
Beast-maddened maniacs — for a time. This dominance of reason gives the Imperator’s
forces the edge necessary to overcome more primal foes.

Justicar (Camarilla; 5-point Title)


These are the judges appointed by the Inner Circle to be the Camarilla’s eyes, hands
and, if necessary, fists. It is the Justicars who decide the punishment for those who have
violated the Traditions on a widespread level. A Justicar serves for 13 years, and her
actions may be challenged only by another Justicar.

Archon (Camarilla; 4-point Title)


Each Justicar selects a number of minions, known as Archons, to act in his name as
suits his purposes. Archons are typically chosen from the upper ranks of ancillae and
occasionally elders of lesser station. Justicars occasionally choose Archons to carry out
specific missions, and prefer political savvy, insight, and skill over standing and clout.
An Archon’s position typically lasts for as long as a Justicar wishes to retain her, but no
longer than the Justicar’s tenure.
Archons are considered above the law, because they serve the Justicars and the Inner
Council; they may not be held accountable for transgressions against the Traditions in
domains they visit.

Alastor (Camarilla; 2-point Title)


If the Archons and Justicars are the law enforcement agencies of the Camarilla, the
Alastors are the secret police. Moving unseen and unnoticed through the Camarilla, they
serve a variety of purposes at the Inner Circle’s command. Mostly, however, the
Alastors hunt the most dangerous criminals to the Camarilla — those on the so-called
“Red List.” While the anonymous existence of the Alastors can be a difficult one, it
does have its rewards, specifically a more-or-less universal immunity to prosecution
from local Princes.
An Alastor’s powers are significant but narrow. Like an Archon, an Alastor is not
subject to the declarations of Princes or even the governance of the Justicars, but enjoys
this condition only when hunting the Anathema.

Outcast (Camarilla; Negative Title)


An Outcast is a Kindred who is considered persona non grata by the Prince. An Outcast
enjoys none of the rights or privileges granted to all acknowledged Kindred in that domain. An
Outcast isn’t necessarily banished from the domain, though she may be. Often, the title is
conferred upon truculent fledglings or other “inconsequential” vampires a Prince considers be-
low his notice, when the tumult caused by declaring a Blood Hunt upon her is unwarranted.
Indeed, once the transgressing Kindred calms down or apologizes, many Princes often rescind
the Outcast title. Only a Prince may declare or revoke the title of Outcast, though she may
delegate this authority at her discretion.
The Outcast title supersedes all other titles or Status Backgrounds a Kindred may have. Thus, an
Outcast adds no Status bonuses to social dice pools; instead he subtracts one from social dice
pools in actions involving those who know he’s an Outcast.

Clan-Specific Titles
Each of the Cainite sects has a different ideology, and the agenda driven by this philosophy
dictates a variety of roles and responsibilities for those who would rise to prominence in their
sect.

A few of the titles and offices held by vampires are mentioned in the information about
sects. Indeed, with any number of domains and unique situations that characterize the world of
the Kindred, the number of distinct titles is never uniform, nor is their exact function. What we
have above are some of the more consistent and widespread titles among the dominant sects.
These may serve as models for Storytellers to use in their domains, or they may be useful as
points of comparison for new titles. Please see the information on each sect for more about a
position's duties and priviledges.
Titles may emerge among clans as well as sects. The titles to which each clan accords Status
reflect the interests and agendas of those clans, rewarding both the individual Kindred and the
clan itself (if the titled Kindred is doing her job properly).
Independent clans are the most frequent users of unique, clan-specific titles because these clans
are essentially self-contained sects. Still, every clan, in having its own unique identity, has
certain functions or characteristics it reveres above others.

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