tis the 41st Millennium. For more than a hundred centuries, The Emperor has sat immobile on the Golden
Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the
| might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of
Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, s-
that he may never truly die.
Yet even in his deathless state, the Emperor cantinues his eternal vigilance. Mighty battlefleets cross
the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the
Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on
uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, blo-
2ered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary
defence forces, the ever vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus to name only
a few, But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens,
heretics, mutants - and worse.
To be a man In such times is to be one amongst untold billions. It is to live in the cruelest and mast bloody
regime imaginable, These are the tales of those times. Forget the power of technology and science, for so
much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in
tthe grim dark future there is only war, There is no peace amangst the stars, only an eternity of carnage and
slaughter, and the laughter of thirsting gods.rr
BCT a
In Heroes of Black Reach, you take command of a detachment
of humanity's finest warrors—the Ultramarines of the Adeptus
Astartes—or a mob of battle-hungry Orks in bitter no-holds-
barred firefights. The scenario yeu choose will determine what
forces you have at your command, as well as your objectives—
what you have to dotto claim victory!
The action is fought on a battlefield made of one or more
Terrain Boards, which depiets the Terrain Elements that your
warriors must contend with during the fight.
Your forces are represented on the battlefield by Unit counters.
Each counter shows all of the information you need to use that
Unit in the game: its Combat Value, Defence Value, Movement
Value, and any Special Abilities the Unit can use.
1 help you build and organize your farces, Heroes of Black
Reach uses @ system of Recruitment Tiles and Recruitment
Options. During the game, these help you keep track of your
forces and their ablities—and record when they have reached
thelr Breaking Point!
During each Game Tum, you will secretly use your Order
‘Tokens to determine which of your Units you will command ta
take actions, and the order in wich they wil act
Each ofthese Units may take a Movement Action—to maneuver
into a better position or claim an objective—or attack your
enemies by taking a Firing Action.
You and your opponent will alternate, taking tums to activate
one Unit at time. Once all of your Order Tokens have been
activated, the rest of your forces will have @ chance to
maneuver, Then you will prepare forthe next Game Tum,
But Heroes of Black Reach is not{ust a game of tactical battes.
As befits the tortured battlefields of the 41st Millennium, itis
alsa a game of hereic action. in addition to stalwart warriors
and mighty engines of war, you will also command brave
Characters, cunning leaders with their own skills and talents,
OF perhaps mysterious Peykers with eldritch and unfathomable
Psychic Powers, The whims ofthe gods of war are represented
by Action Cards, which can give you just the edge you need, or
tum the tide of battle with a well-timed stratagem.
Inthe end, the commander who can best lead his
troops to complete their mission objectives will
be the victor, So read on, brave warrior, and
prepare to face the crucible of war
I you dare.
Serr
Maroc
ib READY? ACTION!
ORDER PHASE
ACTIVATION PHASE
SUPPLY PHASE
Arce
aaa eae
Srrocr Pe
MEU Ui EU =) Ti
UNITS Re ;
MOVEMENT SPECIAL ABILITIES 14 f
FIRING SPECIAL ABILITIES W i
ASSAULT SPECIAL ABILITIES W
DEFENCE SPECIAL ABILITIES 20
COMMAND SPECIAL ABILITIES 20
PSYCHIC SPECIAL ABILITIES 21
OTHER SPECIAL ABILITIES 21
roo
a Beh)
Alo
Gags am UL ee
RECRUITMENT TILES
SUPPORT TILES a4
CHARACTERS ay
COMMAND TILES ay
AVIATION TILES ay
RECRUITMENT OPTIONS ay
erry
Ny