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tis the 41st Millennium. For more than a hundred centuries, The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the | might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, s- that he may never truly die. Yet even in his deathless state, the Emperor cantinues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, blo- 2ered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus to name only a few, But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse. To be a man In such times is to be one amongst untold billions. It is to live in the cruelest and mast bloody regime imaginable, These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in tthe grim dark future there is only war, There is no peace amangst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. rr BCT a In Heroes of Black Reach, you take command of a detachment of humanity's finest warrors—the Ultramarines of the Adeptus Astartes—or a mob of battle-hungry Orks in bitter no-holds- barred firefights. The scenario yeu choose will determine what forces you have at your command, as well as your objectives— what you have to dotto claim victory! The action is fought on a battlefield made of one or more Terrain Boards, which depiets the Terrain Elements that your warriors must contend with during the fight. Your forces are represented on the battlefield by Unit counters. Each counter shows all of the information you need to use that Unit in the game: its Combat Value, Defence Value, Movement Value, and any Special Abilities the Unit can use. 1 help you build and organize your farces, Heroes of Black Reach uses @ system of Recruitment Tiles and Recruitment Options. During the game, these help you keep track of your forces and their ablities—and record when they have reached thelr Breaking Point! During each Game Tum, you will secretly use your Order ‘Tokens to determine which of your Units you will command ta take actions, and the order in wich they wil act Each ofthese Units may take a Movement Action—to maneuver into a better position or claim an objective—or attack your enemies by taking a Firing Action. You and your opponent will alternate, taking tums to activate one Unit at time. Once all of your Order Tokens have been activated, the rest of your forces will have @ chance to maneuver, Then you will prepare forthe next Game Tum, But Heroes of Black Reach is not{ust a game of tactical battes. As befits the tortured battlefields of the 41st Millennium, itis alsa a game of hereic action. in addition to stalwart warriors and mighty engines of war, you will also command brave Characters, cunning leaders with their own skills and talents, OF perhaps mysterious Peykers with eldritch and unfathomable Psychic Powers, The whims ofthe gods of war are represented by Action Cards, which can give you just the edge you need, or tum the tide of battle with a well-timed stratagem. Inthe end, the commander who can best lead his troops to complete their mission objectives will be the victor, So read on, brave warrior, and prepare to face the crucible of war I you dare. Serr Maroc ib READY? ACTION! ORDER PHASE ACTIVATION PHASE SUPPLY PHASE Arce aaa eae Srrocr Pe MEU Ui EU =) Ti UNITS Re ; MOVEMENT SPECIAL ABILITIES 14 f FIRING SPECIAL ABILITIES W i ASSAULT SPECIAL ABILITIES W DEFENCE SPECIAL ABILITIES 20 COMMAND SPECIAL ABILITIES 20 PSYCHIC SPECIAL ABILITIES 21 OTHER SPECIAL ABILITIES 21 roo a Beh) Alo Gags am UL ee RECRUITMENT TILES SUPPORT TILES a4 CHARACTERS ay COMMAND TILES ay AVIATION TILES ay RECRUITMENT OPTIONS ay erry Ny

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