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Thief Experience

Here's a really easy way to get experience. Make the character you want to level up a Thief, and
make sure he or she learns the skill Steel EXP as soon as you can. Couple your Thief in battle
with a character who knows Slow or Stop. Allow an enemy to engage you and attack you, and
then have the other character cast Slow or (preferably) Stop on the character. Then, steal
experience!

Quick Thief Experience

Have whichever character you want to level-up change into the Thief class. Also, make sure they
have the skill "Steal Exp." Thereafter, go into battle (preferably a clan battle) and leave one
single enemy left on the battlefield. Stand by the enemy, letting him hit you, while the rest of
your team passes their turns. As the enemy hits you, that enemy will gain experience. Let them
gather some experience, then use your skill to steal it. You'll gain a random amount each time,
but the higher the level of the enemy, the more you should get.

Leveling Up Moogles

If you're interested in getting two high level Moogles early in the game (or any time), make two
of them become Jugglers of equal levels. Also, make sure they both know the move "Smile"
before going into battle with them. When it comes to their turns in battle, use Smile on the other
Moogle Juggler, giving it the next turn. Then, go back and forth over and over again with this, as
each turn it will net them 10 experience points. Enemies will never get a turn until you decide
not to use Smile. This proves to be a great way to level up.

Experience Mania

Healing abilities can be used when characters already have full health. If a unit uses a Potion on
itself it gains 10 experience points. Stock up on Potions and then enter a battle. Kill all enemies
except for a weak unit (like a White Mage) and then drink Potions until the desired level is
reached. This leveling strategy also works with any non-offensive abilities such as "Defense",
"Protect", "Shell", "Conceal", "Cure" and "First Aid".

Hint - Magic Point No-Damage Combo

You can buy a certain armor at the shops, which allows you to teach either a gadgeteer, a
morpher or a ninja the reactive ability MP damage.

This lets that character to convert all damage done to it into MP damage. The only problem is
when the MP is zero, the effects of this ability wear off, and damage starts decreasing HP.
However, there is an item called "Magic Ring" (you must have at least one of those, since you
start the game with it) that can aid this armor.

This ring allows the chatacter who wears it to gain 5 MP every time the wearer comes up in a
turn of battle. Thus your magic armor wearer has to be hit at least twice a turn in order to be
damaged.

Submitted by Rhig (idoguy1)

Recruit Quin

To get Quin to join your clan, complete the "Missing Professor" mission. After the battle, Quin
may ask to join your clan. Be sure you have room in your clan for Quin or you will miss the
opportunity.

Blue Mage/Beastmaster

Have you ever had trouble with getting your Blue Mages to learn healing monster abilities, or
any ability at all? Nu Mou starts out with a job called Beastmaster, which allows the user to
control certain creatures. This way, you can have the chosen monster use the ability on your Blue
Mage. This only works with some abilities and make sure that when you want to learn the
abilities, you have the Blue Mage Support ability “learning” taught by the weapon Blue Saber
equipped; otherwise you'll just get hurt. When trying to learn the ability “Roulette” taught by
Floateyes and Ahrimans, have the Angel Ring or some other form of Auto-Life on; the only way
to get Blue Mage abilities is by staying awake and alive!

Secret Characters

Beat the game once and fulfill the following conditions, and the secret characters will offer to
join you if you have space:

 Shara - Clear "A Maiden's Cry" and enter a town.


 Ritz - Clear "Mortal Snow".
 Ezel - Choose "Gossip" at his shop, and then clear "Reconciliation".
 Babus - Clear "Left Behind" and enter a town to enter "With Babus" mission. Clear it to
get Babus.
 Cid - Clear all 300 numbered missions. (Top secret missions do not count.)

Extra Experience
If you ever run into a gel-type creature called a flan and need a little exp, here is a tip. First kill
off every other enemy on the field, and then surround the flan with your people. Use regular
attacks on it, which will only do 1 damage, and if the enemy is of sufficient level, you'll gain a
few levels while slowly killing it.

Copy Items

Here is a way to copy items/characters. All you need are 2 Final Fatasy Tactics Adavance
cartridges, 2 GBA/SP units, and 1 connecting cable.

First, make sure that both of the games have at least 5000 gill so you may make trades with
them.

Next, save Final Fantasy Tactics Advance data on both save slots on the cartridges.

Then, trade the item/character you want duplicated from the second save slot of the first cartridge
to the second GBA/SP.

Finally, trade the copied item/character from the second cartridge to the first save slot of the first
cartridge. Now that slot will have two copies of the item/character.

Expert Missions

To unlock Expert Missions, beat the game once and save. When you start again, you will have a
star next to your name.

Quick Reset

To reset while in the game, press A+B+START+SELECT.

Hunter's Ultima Weapon

During the mission "over the hill" when you fight against Ritz and her clan, use a thief with the
steal weapon ability to steal Shara's weapon, called SeventhHeaven. Equip it to a Hunter and it
will learn Ultima Shot

Character Job Conditions

To gain new jobs you must master a certain number of Abilites from a starting job (e.g. to
become a Paladin that character must master 2 Solider abilites).

Human:
Solider: Starting Job
Thief: Starting Job
Archer: Starting Job
White Mage: Starting Job
Black Mage: Starting Job
Paladin: Soldier Abl. x2
Fighter: Solider Abl. x2
Ninja: Thief Abl. x2
Hunter: Archer Abl. x2
Blue Mage: White Mage x2 / Black Mage Abl. x2
Illusionist: White Mage Abl. x3 / Black Mage Abl. x5

Viera:
Fencer: Starting Job
White Mage: Starting Job
Archer: Starting Job
Red Mage: Fencer Abl. x1
Elementalist: White Mage x1 / Fencer Abl. x1
Summoner: White Mage x2 / Elementalist Abl. x2
Sniper: Archer Abl. x2
Assassin: Elementalist Abl. x2 / Sniper Abl. x1

Bangaa:
White Monk: Starting Job
Warrior: Starting Job
Bishop: White Monk Abl. x2
Templar: White Monk Abl. x2
Dragoon: Warrior Abl. x2
Gladiator: Warrior Abl. x2
Defender: Warrior Abl. x2

Nu Mou:
Black Mage: Starting Job
White Mage: Starting Job
Beastmaster: Starting Job
Time Mage: Black Mage Abl. x5
Morpher: Beastmaster Abl. x5
Illusionist: Black Mage Abl. x5 / White Mage Abl. x3
Alchemist: Black Mage Abl. x5 / White Mage Abl. x3
Sage: White Mage Abl. x3 / Beastmaster Abl. x2

Moogle:
Black Mage: Starting Job
Animist: Starting Job
Thief: Starting Job
Time Mage: Black Mage Abl. x5
Gunner: Animist Abl. x1
Mog Knight: Animist Abl. x1
Juggler: Thief Abl. x2
Gadgeteer Abl. x2
Semi-Secret Characters

Semi-secret characters become available by completing a mission with different mission items.
The secret characters might join your after the battle.

 Cheney: Complete a mission with Snake Shield as a mission item.


 Eldena: Complete a mission with Elda's Cup as a mission item.
 Lini: Complete a mission with The Hero Gaol as a mission items.
 Littlevili: Complete the "Clan League" mission.
 Pallanza: Complete a mission with Wyrmstone as a mission item.

More Effective Treasure Hunts

The most effective Treasure Hunts are performed like this:

o Best: Two of the same type of symbols (e.g. two forests) at the top of the circle
and two of the same type of symbols (e.g. two mountains) placed on the bottom
part of the circle on the world map, with another symbol in the middle (as the
final symbol placed).
o 2nd Best: Four symbols in a circle with another placed in the middle (as the final
symbol placed).
o 3rd best: Three symbols in a circle with another placed in the middle (as the final
symbol placed)

Getting Ribbons

Put 4 different towns around in a circle, so that they will surround a blank
space in the middle. Then, put a Jagd in the middle. The treasure hunt at
the Jagd will result in a Ribbon. (Ribbons can only be worn by Viera.
They nullify ALL status ailments, including Doom.)

Become Harder to Kill

If you want to become harder to kill, master Damage>MP, change to a job


that doesn't need MP, and master Double Sword (humans only).

Get Lots of Experience Points Early On

During Mission One, send all of your party members except Marche to the
right to defeat the short enemies. Send Marche forward so he is in front of
the sprite (the fairy-like creature). The sprite will do about 5 damage to
Marche every turn. Marche can heal himself 7 points each turn, and he
gets 10 EXP each time he does it. Keep having Marche heal himself over
and over, and this way you can get him to a high level very early in the
game. You can also have your other characters attack Marche, and they
will gain a lot of EXP because Marche is at a much higher level than they
are.

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