You are on page 1of 3

Abilities: 20 + 10 + 0 + 2 + 4 + 4 = 40PP

Strength: 30 (+10)
Dexterity: 20 (+5)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 10 + 10 = 20PP
Initiative: +13 (+5 Dex, +8 Super-Speed)
Attack: +10 Melee, +5 Ranged
Grapple: +34 (+10 Strength, +10 Attack Bonus, +10
Elongation, +4 Super-Strength) or +29 (using Dexterity)
Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -5

Saving Throws: 8 + 5 + 7 = 20PP


Toughness: +10 (+0 Con, +10 [Protection])
Fortitude: +8 (+0 Con, +8)
Reflex: +10 (+5 Dex, +5)
Will: +9 (+2 Wis, +7)

Skills: 40R = 10PP


Diplomacy 8 (+10)
Gather Information 8 (+10)
Investigate 4 (+5)
Notice 8 (+10)
Search 4 (+5)
Sense Motive 8 (+10)

Feats: 15PP
Attack Focus (Melee) 5
Dodge Focus 5
Fearless
Grappling Finesse
Improved Grab
Improved Grapple
Improved Pin

Powers: 10 + 5 + 9 + 10 + 11 = 45PP

Elongation 10 [10PP] (Incredible Stretching)

Insubstantial 1 [5PP] (Semisolid Form)

Protection 10 (Drawbacks: Noticeable) [9PP] (Rubbery Body)

Super-Speed 2 (Feats: Rapid Attack) [10PP] (Swift-Flowing


Limbs)

Super-Strength 4 (Feats: Shockwave, Super-Breath,


Thunderclap) [11PP] (Elastic Strength)

Drawbacks: (-0) + (-0) = -0PP


DC Block

ATTACK RANGE SAVE EFFECT


Unarmed Touch DC25 Toughness Damage
(Physical)
Shockwave 100ft Cone DC20 Reflex Damage
(Physical)
Super-Breath 100ft Cone DC20 Reflex Trip Attack
(Half DC if Saved)
Thunderclap 50ft Aura DC20 Reflex Dazzle
(Auditory)

Totals: Abilities (40) + Combat (20) + Saving Throws (20) +


Skills (10) + Feats (15) + Powers (45) - Drawbacks (0) =
150/150 Power Points

You might also like