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Pr eet Oe erie ey Ce eae ae ee aL) rendering solution used by architects, designers, civil engineers, and visualization specialists. + Introduction to 3s Max Design ~ Getting started with 3s Max Design ~ Touring the interface ~ Getting the View you want ~ Working with Custom Ul and Default Switcher + System Requirements + Introducing 3ds Max Object = Understanding Standard Primitives its Parameters ~ Understanding Extended Primitives its Parameters + Transform tools = Working with Objects (Move, Rotateand Seale) Duplicating Objects ~ Making Clones and Copies + Working with Groups + Toolbar option = Selection Fes, = Select Object Selection Region ~ View Coordinates = Snaps Selection Sets ~ Mir, lig, and Manage Layers 3ds max settings and preferences + Settings and Preferences + Viewport Configuration & Lightings + illuminate Scene with Hardware = Unit Setups + Project Setting ~ Merge, Importing and Exporting Object Files + Back Ups and Fle Crash Deforming Objects & Using Modifiers + Applying basic 3d modifiers ~ Bend Taper, Twist Noise, Relay, Skew Affect Region, Dispace Latice, Mir, Push, Ripple, Stretch, ‘Squeeze, and Spherily, Shell slice and Wave Aligning Objects + Compound Objects ~ Boolean, Array Introducing AEC Objects & Shapes + REC Extended Objects Foliage, Sti, Doors, Windows 2D Shapes, About Start New Shape. ~ introducing Extended Splines. Editing Shapes + Editable spline Importing fs from Autocad Editing Shapes tl = Loft Spacing Tools Falling, and Wall Introducing 20 Modifiers + 2d Modifiers + Edit Spline Modifier ~ Lathe, Extrude, Seve, Bevel Profle, Sweep FiletChamfe, Normalize Spine ‘Modeling complex objects + Editable Poly ~ Elitable Poly, importing fes From Revit Projects Introduction to Texturing + Introduction to Material Editor = Introduction to Material Ector, To!s in ME, Assign Material to selecton assigning 20 maps, Shader Basic & Blin Basic Parameters. + Got Material Save Mater Library, Maps Rollout Material / ‘Map Navigation, Rendering Map, Extended Parameters + Introduction to Mental ray andits shaders Shader Basis & Arch@Vi Shaders = Project «= Introduction to Lightings + Introduction to Lights Standard lights - Omni Target Spot and Fee Spot, Target Direct, Free ect, Sky Light + Photometric Lights = Target, FreeLight + Light Settings = Setting Up of Exterior and Interior Lightings. + Environment and Effects = Physical Sty + Exposure Control ~ Gamma Conteot = Project Introduction to Camera + Camera ~ Navigating the Camera using keyboard, — Camere and Is ‘Types «Target, Free Mult Fass Effect, Depth of Fol, Motion tur f= Introduction to Animation «+ Introduction to Animation * Animating Camera ina path, Animating Camera in Free Movement, = Simulation + Simulation © Water Simulation = Cloth simulation Project Introduction to Rendering + lntroduction to Rendering (Mental Ray) = Mental Ray Introduction to Rendering + Introduction to Rendering (Mental Ray I + Final Gather, Globalllumination, Photons = Projects

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