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Instructional Software

Lesson Idea Name: The Basic Skills of Golf

Content Area: Physical Education


Grade Level(s): 4th grade

Content Standard Addressed: Standard 2: The physically literate individual applies knowledge of
concepts, principles, strategies and tactics related to movement and performance.

Technology Standard Addressed: 2.2 Candidate plans and implements technology-enhanced


learning experiences using a variety of evidence-based instructional strategies (e.g. higher order
thinking, problem solving, creativity, authentic learning, and collaborative learning.)

Selected Technology Tool: EDpuzzle

URL(s) to support the lesson (if applicable):

Type of Instructional Software:


☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-
references

Features of this software (check all that apply):


☒ Assessment Monitoring/Reporting
☒ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☐ Multiple languages
☐ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☐ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐
Creating

Levels of Technology Integration (LoTi Level): 



☐ Level 1: Awareness ☒ Level 2: Exploration ☐ Level 3: Infusion ☐ Level 4:
Integration
☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL): In order to extend and support the learning experiences for
all students, the instructor could utilize closed captioning for students who may benefit from
seeing the words with the videos. Also, as the questions appeared in the videos, for the hearing
impaired, it would be great to use the Text to speak, or Talkie chrome extension. For students with
learning disabilities, teachers could allow the students multiple attempts before the quiz is due. If
time permits, for the students who learn best by doing, students could practice the skill that was
addressed in the video, such as hold a real golf club with the correct grip as the video instructed.


ITEC 3300
Instructional Software
Lesson idea implementation: As the Lesson begins, the teacher will address the objectives of the
day and pass out golf grips only if available. Watch EDpuzzle video about the basics of golf and how
to grip a club. As the questions arise on the video and pause it, take the time to discuss the answer
in class and practice the demonstrated skill. When the grip is introduced in the video, allow
students to use the grips to show the correct hand placement. Be sure to address both left and
right handed grip. The video, discussions, and demonstrations should take no longer than 25
minutes. In order to increase the time of the lesson, I would also suggest playing another
instructional video about the golf stance or rules, which can also be practiced in a classroom.
Student learning can be assessed by their answers to the video questions in a quiz format, along
with an observation of correct grip. EDpuzzle will be used to inform and differentiate learning by
challenging students to understand and comprehend important information as they watch the video
in order to answer questions as it plays. It can increase student alertness and attentiveness. I will
extend the student learning to a higher learning level by requiring the students to compete the
video quiz with no class discussion, and increase the questions’ difficulty. To conclude the lesson, I
would ask closure questions that are directly related to the objectives and ask for grip
demonstrations, and stance, if we covered that skill. I will provide congruent feedback to students
as they work on the skills, and encourage their successes with positive reinforcement.

Reflective Practice: After designing this lesson idea, I feel the activities that I created could
positively impact student learning not only because it involves a high level of comprehension
through watching instructional videos, but it is also a new way to integrate interactive technology
in the classroom or gym. In order to further extend the lesson, I would suggest bringing a
projector into a gym to display an instructional swing video, and allow the students to stand in
safety zones with plastic clubs as they practice their own golf swings, according to the video and
coach’s instruction. Once these basic skills are learned, I would introduce skill challenges and
games in the gym related to golf. Other technology tools that could further enhance this project
would be interactive screen targets, slow motion replay cameras (for swings), club head
speedometers, and simply awesome, kid-friendly music.

ITEC 3300

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