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TABLE OF CONTENTS

INTRODUCTION .................................1 ♦ Training Game 6 – Attack and


Conquer Enemy Buildings................27
ON THE RIGHT PATH..........................1 Knights ..........................................27
The Main Menu .............................2 Frontier Strategy..............................28
The Game - The Commands ..........5
THE ECONOMY .................................29
The Map.........................................6
The Economic System .........................29
The Castle ......................................7
Your First Serfdom – Mission One .......30
Constructing Buildings ...................8
About Statistics ....................................31
Constructing Roads ........................9
The Warehouses..................................35
The First Serfs...............................11
Statistics On Buildings and Flags .........36
Demolition...................................11
The Distribution Menus.......................38
Saving and Ending the Game .......12
RULES OF COMBAT ...........................39
THE TRAINING GAMES .....................13
The Knight Menus ...............................39
♦ Training Game 1 – Land ..................13
Building a Guard Hut, Guard Tower, The Other Menus ................................42
and Garrison ..................................13 Messages and Preferences ...................43
The Overhead Map .........................14 Replaying a World...............................46
♦ Training Game 2 – Creating Demo and Team Mode .......................47
Construction Materials .....................16 The Options.........................................47
Building a Forest Ranger’s Hut,
Lumberjack’s Hut, Sawmill, and Special Functions for the Map .............48
Quarryman’s Hut ............................16
HINTS .................................................49
♦ Training Game 3 – Making Food
and Transporting It ...........................18 The Most Important
The Fisherman, Farmer, Miller, Rule – Be Observant............................49
Baker, Pig Farmer, and Butcher.........18 Hints and Tips on Professions..............51
Transporting Food and The Behavior of Your Opponents ........53
Constructing Roads .........................19
Need Help? .........................................54
♦ Training Game 4 – Mining and
The End of the Game...........................54
Using Gold, Iron, and Coal ..............21
Mines and Foundries .......................21
REFERENCE MATERIAL.......................55
♦ Training Game 5 – Making Tools
Jobs .....................................................55
and Weapons...................................24
Resources and Tools............................56
The Ship Maker, Blacksmith,
and Tool Maker ..............................24 Buildings .............................................57
The Warehouse ..............................25
Introduction On the Right Path

INTRODUCTION ON THE RIGHT PATH In order to conquer the enemy castles, Mission: Orders are fixed
you need many knights. To keep their for one or two players (in
Congratulations and welcome to SERF In SERF CITY you rule over a group of
morale up you need gold, and for the a team) against computer-
CITY: LIFE IS FEUDAL! You’ve purchased serfs and try to expand your serdom.
weapons you need iron and coal. Iron controlled opponents.
a unique computer gaming experi- You decide where you want your serfs
and coal are found in mines. Miners
ence that tests you mentally and to construct buildings, how the roads Training: Orders are fixed for
must be fed and ore must be refined
provides you with hours of entertain- are made, where to search for raw one or two players in a team.
and smelted in a foundry.
ment and enjoyment. materials, and which enemies to attack.
You can modify numerous parameters The food supply is provided by the fish-
Our serfs do as you command; history
that affect the behavior of your serfs. ermen, farmers, and pig farmers who, One player: One or two
never saw serfs that worked so effi-
like most other workers, need tools. players compete as a team
ciently and happily. Our serfs have The computer handles the execution of
These tools are made by blacksmiths. To against computer opponents
occupations; they can be bakers, farm- your decisions, sending the commands
build huts, houses, and mines you need that may be modified before
ers, knights or any of a number of to your numerous serfs. The serfs build
construction materials and workers. the beginning of the game.
different working types. houses, cut down trees, work in the
mines, construct weapons and tools, You won’t have to remember all this
In SERF CITY you are the omnipotent Two players: Two players com-
and dispatch construction materials in for the moment. Everything will be
leader of a group of serfs. You lead pete against each other and
the places where they are needed. They explained along the way. We recom-
your serfs in the creation of a village, against computer opponents
defend their castles against enemy mend that you play the training games
and if you prove to be wise enough, that may be modified before
knight attacks, provide the miners with and follow along in this manual as you
that village will grow into a great city the beginning of the game.
food, and do many other things! go. Enjoy playing SERF CITY!
(we like to think of them as serfdoms).
Command your serfs to construct The goal of the game is to build a pros- Demo mode: You are only an
buildings, grow food, attack enemies, perous, well-organized city and gain
The Main Menu
observer here. You watch the
collect minerals, or whatever else you control of the enemy cities. This sounds Before beginning play, all the prelimi- computer create serfdoms.
think is necessary. simple to do, but in reality it is com- nary parameters appear on the main
plex. If you consider all the game’s menu. A maximum of four groups of In the lower half of the screen, you see
The road to success isn’t easy. You serfs can participate in the game. A
challenges inversely, that is from the the participants of the game. The left-
have to allocate your resources effi- group of serfs is controlled by: the
end of the game first, you may better most character is yours. The remaining
ciently and fend off enemy attacks or player, the computer, or two players
understand the game. images represent your opponents.
you will see your serfdom go up in working as a team.
flames. Miners must be fed, knights The different computer-controlled oppo-
must be paid, workers need tools, fac- To choose a game mode, left-click on nents have their own personalities, and
tories need coal, and buildings need the second icon from the left. The can be aggressive or reserved, ready to
wood and stone. . . . icon’s graphic and the text indicates take risks, or preoccupied with their
the game mode chosen from the fol- own safety. You may find additional
Enjoy the challenge that awaits you in lowing options:
SERF CITY: LIFE IS FEUDAL! personality quirks as you play.

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On the Right Path On the Right Path

On the right side of each image, you When you successfully complete a mis- We recommend that you do not try the The initial data is chosen randomly. If
see three colored bars. sion, the program displays the password mission orders right away, but rather try you are a novice, we recommend that
that allows you to restart the game at the the training games and read along in you change the parameters to your
The blue bar indicates the state of the
same level. Left-click on the password this manual first. In training games advantage, especially where the sup-
supplies of a serfdom (city) at the begin-
and enter the new password. Remember there are no passwords. You can select ply levels are concerned, because a
ning of the game. A large stock allows
to press the Return key to confirm. If the each available training game by using large supply of materials and workers
for rapid expansion and provides cer-
password is incorrect, the message the arrows. is very important.
tain advantages. A short supply creates
FALSE appears on the screen. If the
problems when the city begins to In one player, two player, and demo The combination of numbers displayed
password is correct, you see the level.
expand. If you are a novice, make sure mode you can modify numerous param- to the right is a randomly chosen num-
that the blue bar is always above the Your aim in SERF CITY is always to eters. The size of the world is displayed ber for the creation of a world. This
50% level. “grow” faster and more efficiently than in the center. To modify it, left- combination decides the location of
your rivals. During the missions you click on the small or the large mountains, lakes, deserts, forests, etc. in
The green bar indicates the intelligence
encounter progressively harder oppo- planet. (Novices should proba- this world. The same combination of
level of the computer-controlled play-
nents. Depending on the stage you’ve bly not play worlds with a size greater numbers always produces the same
ers. This level affects how rapidly
reached, your enemies become smarter, than 3, due to the complexity of events. world. To change worlds, left-click on
computer-controlled players act and
your beginning supplies may be lower, Try larger worlds as you get better at the icon with the question mark for
react. (For human players, the green bar
and the landscape becomes rougher. playing the game.) You can modify all another combination of numbers.
is always at its maximum.)
It is a mighty feat to complete every mis- data concerning a group of serfs:
To start the game, left-click on the
The red bar represents the growth rate. sion, but once you do, you can consider
START icon. The screen fades to black
The higher it is, the faster your serfdoms yourself the Ultimate Serf City Ruler. ❖ the blue bar for the stocks
as the computer creates a world for you.
produce, and the faster you can expand. ❖ the green bar for the
The arrows displayed to the right of
Novices should try to keep this bar intelligence (with computer- To reload a previously saved game,
the password return you to the levels
above the 50% level. controlled opponents) select the LOAD option. A window
already completed. You can activate
appears with a list of files saved on the
According to the game mode chosen, the team mode by left-clicking with ❖ the red bar for the growth rate
hard disk. Left-click on the name of the
you can modify certain other parame- the mouse in the left frame. ❖ the button to activate or saved game and then on LOAD to
ters. To start off, we recommend that deactivate the computer- load the game, or on EXIT to cancel.
you try Training Game 1. controlled opponents
If you choose to play a Mission, in the ❖ the image of the computer-
middle of the screen you see the cur- controlled adversary, to
rent level (beginning 1), the password choose another adversary
(at the beginning the password is
START), and two arrows.

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On the Right Path On the Right Path

The Game - The Commands You might have noticed your pointer The Map For example, if you have selected size
in the middle of the image when you 3, you notice that the world is repre-
You can play alone or with/against In the middle of the menu, you see a
started the game. It is made of a cen- sented four times on the map, and
another player. All functions remain “map” icon. Left-click on this icon with
tral symbol and sixteen times for a size 1 world. The
identical. The only differences are that in the mouse. A new window appears
six surrounding different sections are connected to
two-player mode the screen is divided in showing an overview map of the game
points. You posi- each other and this is why the game’s
two, the image of the world is smaller, world. On this map, the grasslands are
tion this pointer terrain has no limits. The size 5 world
and the icons are closer together. indicated in green, the deserts in yellow,
where you want to fits perfectly in the map section. The
the lakes in blue, and the mountains
After starting the game, you see part of activate one of the game options. If, size 7 world is enormous. You will only
(according to their height) in brown and
the world on the screen: perhaps some for example, you want to construct a see a small piece of the entire world on
white. If you left-click somewhere on the
grass with some trees or a lake. To sim- house or a road somewhere, you must the overhead map at a time! With size 3
map, your screen moves to the corre-
plify future explanations, this part of the first place your pointer on this area. To and larger worlds, you can move both
sponding area and the map disappears.
world is called the “screen.” At the bot- place the pointer on the desired area, the map and the screen by pressing the
tom of the screen are five different just left-click on the screen. The point- A world is “endless,” which is to say right mouse button and dragging in the
round icons that have different func- er’s central icon, which is also that if you continue moving to the left desired direction. Remember that this
tions. They are called the “Menu.” displayed in the lower left of the you eventually return to your point of movement is not possible for smaller
menu, will usually change. We discuss departure. The world, therefore, does worlds (as they adapt themselves to the
As we have already mentioned, you
this in the following paragraphs. not have any “edges.” You will under- section of the map).
only see a part of a world on the screen.
stand this better if you select the map
According to the size of the screen, the The lower right corner of the overhead
again and left-click on the icon locat-
world can range from 10 to 1200 times SPECIAL-CLICK: In this manual the map menu serves as a “zoom” feature.
ed second from the right on the
this size for larger worlds. To move term “special-click” means hold down Left-click here to either “zoom in” on
overhead map screen. You see slanted
around in a world, press the right the right mouse button and left-click. the map or “zoom out.” The other icons
and horizontal lines that define the
mouse button and drag it in the desired displayed at the bottom of the map are
size of the world.
direction. When you arrive at the discussed further in “The Overhead
desired destination, release the mouse Pressing P during the game pauses Map” on page 14.
button. Look at the scenery for a play; no actions are available until you
moment. You see deserts, lakes, forests, press P again.
mountains, and many other things.

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On the Right Path On the Right Path

The first two points can easily be veri- found, or if you are going to find them Constructing Buildings
fied on the screen. If there are a few at all. Your serfs may have to find them
You have taken the first step and your
trees and some granite and if the envi- later in the game.
castle has been constructed. Now your
ronment is not too inhospitable, these
The castle is a large structure that must serfs can build other houses. If you
conditions are fulfilled.
be placed on a relatively flat and grassy place your pointer somewhere within
The underground riches are also very area. To do this, left-click anywhere on the limits around your castle, the cen-
important. These include gold, iron, the screen; the pointer will be placed on tral icon tells you the type of buildings
The Castle coal and granite. Except for granite, this area. If a castle appears in the center that you can construct (if any):
You begin by constructing your castle, which is often located above ground as of the pointer, you made a good choice.
which serves as your headquarters. The well as below, these materials are found
area where you place this castle is of In the lower left of the menu you see the Two arrows:
only in the mountains. To see the
utmost importance for the rest of the “construct a castle” icon. If, after several You cannot
underground riches in the zone dis-
game. If you are a novice and you have tries, you have not found an area to construct here.
played on the screen, ask the geologist
a large amount of stocks, you will not construct your castle, use the “construc-
to give you an overall estimate of the
run into any immediate problems and tion help” feature. Special-click on the
area’s riches. The second menu icon
the location of the headquarters is not leftmost menu icon (it does not matter
from the left on the menu represents the
terribly important. However, if you what is displayed); the construction help
geologist. Left-click on this icon to Flag: You can only
have limited stocks, a poorly placed function becomes active. All areas
obtain information on what riches are place a flag here.
castle can be fatal. To illustrate the most where a castle can be constructed are
present in the current map zone.
important aspects, we have established indicated on the screen. Left-click on
a list of conditions that are favorable to All the values do not need to be at a one of these areas and the “Construct a
the construction of your castle: maximum, but if there is no coal, iron, castle” icon appears in the lower left.
or gold, or only small quantities of the Left-click on this symbol and your castle Hut: You can
three, look for another area. Left-click is constructed in a few seconds. A flag construct any of
❖ Avoid narrow valleys in the
on the Exit icon to back up a step. with the player’s color now flies in front the different types
mountains. Look for relatively
of the castle. of huts (small
flat areas. The importance of the underground buildings).
❖ Choose an area with raw materi- riches also depends on your strategy. The castle is the only building that is
als that are close to the castle for Often with the size 1 worlds, it is possi- “freely” given to you. All the other
the construction of new houses ble that certain riches do not exist at all, houses are built by your serfs. At a cer- Castle: You have
(trees and rock formations). or that there are no mountains (and tain distance from the castle, you see a enough space for
❖ Choose an area that has a large therefore no riches). In this case, do not barrier of black and white poles, or of all the buildings.
amount of underground riches. desperately look for another area; just red posts in the water. This visual barri-
forget about the riches. With the geolo- er indicates the limits of your kingdom;
gist, you only have an estimate of the you may only build buildings within
riches in the area, but you do not know your kingdom. Mine: You can
exactly in which mountains they are build a mine (only
in the mountains).

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On the Right Path On the Right Path

How do you decide which type of ing on the “change page” icon. Choose the flag in front of your castle. Left-click and green means flat or almost no
building can be built and where it can one of them and left-click on it to give on one of the two flags. Select the con- slope. The flatter the terrain, the faster
be placed? the order to construct. The window dis- struction icon in the lower left of the the merchandise can be distributed.
appears and you see the first stone of the menu. The pointer contains two new This is because the serfs tire quickly on
First, all buildings must be built on your
construction or a cross on the screen. symbols. You are now in “road con- steep slopes.
land and there must not be any trees or
The first stone means that a house will struction” mode.
boulders obstructing the area. All hous- If you construct a road and then
be built in this place. The cross means
es, huts, and guard buildings must be The different symbols around the point- decide that you no longer want it, left-
the same except that the ground must
built on a green surface and mines built er have the following significance: click on the highlighted icon. You quit
first be leveled to provide a solid foun-
in the mountains (but not in the snow). the “road construction” mode and the
dation for the large building. ❖ Zone hatched in red and yellow: road is erased.
The type of building that can be con-
If you decide not to construct a building you cannot construct roads in
structed depends on the slope of the If you want to branch off from an
on the chosen area, left-click on the this direction.
terrain. For large buildings, the ground already existing road, you must place a
highlighted icon and quit the construc- ❖ Different slope symbols that range
must be level; their construction is flag on the road. Left-click on the
tion mode. Your new building must from red (very steep ascents and
impossible on steep slopes. If you are desired area. If it is possible to place a
connect with your current network descents) to yellow (moderately
looking for an area that is appropriate flag there, a flag appears on the pointer.
of roads before it receives supplies for steep ascents and descents) to
for a large building, the “construction If you can’t place a flag there, use the
its construction. green (flat): you can construct
help” option helps you avoid clicking “construction help” function. It may be
all around the screen to find a good roads in this direction. impossible to put a flag down on a road
location. Special-click on the left menu
Constructing Roads ❖ UNDO symbol: if you left-click because the road is too short or a tree is
icon. You immediately see the areas The serfs need roads so that they can on this icon, you destroy the last in the way. If you can create a new
where you can construct a building on access the different areas of the king- part of the road made. intersection, you see the “place flag”
the screen. Choose an area and special- dom. These roads always run from one icon in the menu. Left-click on this icon
click again on the left menu icon to flag to another. Your network of roads is If you left-click on one of the slope to construct the new intersection.
deactivate the construction help. very important. A good network ensures icons, a section of new road appears You can also construct water ways. Two
the rapid transfer of goods. The flags and the pointer contains new symbols
The left menu icon changes to reflect flags must be on the banks of a lake for
serve as intersections. Six roads can for building the next section of road.
the type of item that can be constructed a water way to be built. Construct a
begin at each flag to lead to other flags. Repeat this operation until the road
in the selected map area. For the most water way between the two flags in
There is a flag in front of each one of meets the other flag. The star in the
part, the icons represent the following the same way you construct a road.
your buildings, as well. lower left disappears and the pointer
functions: “place a flag,” “construct a Remember to connect this water way
hut,” or “construct a large building.” You must connect all your newly creat- takes its initial form. The road is con- with your network of roads. The water
When you left-click on these options, ed construction sites to your main structed and you quit the construction way is used for transporting merchan-
the icon is highlighted along with a new castle via roadways. You see a flag in mode. The first serfs begin to leave dise. Only transporter serfs with boats
window with a choice of buildings. In front of the construction site, just like your castle. can use waterways.
some cases, not all available buildings The color of the slope icons indicates
can be displayed at once in the menu, the slope of the road. Red indicates a
so you can scroll through them by click- steep slope, yellow a moderate slope,

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On the Right Path On the Right Path

The First Serfs ately begins working and you soon see Demolishing buildings: Left- Saving and
scaffolding; eventually, the building click on the desired building. Ending the Game
When the road leading to the first con-
itself is finished. Small huts are built The second menu icon from
struction site is built, the first serfs begin In two-player mode, these
very quickly; larger buildings take the left transforms into a ruin. Special-
to leave your castle. options can only be activated
much longer. click on this ruin to set the building on
The first serf who leaves the castle is a fire and burn it down. If a serf lives in by the player on the left. Left-
The construction worker returns to the click on the right menu icon and new
transporter. He takes 100 steps on the the building, he returns to the castle
castle as soon as he finishes his job. A options appear. For now, do not pay
new road and looks to see if there is and waits for a new job.
new worker then arrives to start work in attention to the upper icons, but only
some merchandise that needs to be
the new building. The occupation of Demolishing roads: Left-click to the SAVE option and END at the
transported. As soon as he sees some
the worker who moves in depends on anywhere on a road and the bottom of the screen.
merchandise on the road to transport,
the type of house that you built for him. “demolish road” icon appears
he takes it to the next flag. To quit the current game, left-click on
The functions of each worker and of in the menu. Special-click on this icon
At the beginning of the game, you have each building are explained further on. to remove the road. The transporters the END option. The program asks
twenty serfs. Some of them already that worked on this road return to the you to confirm. If you have been play-
If you construct a water way, a serf with a ing for more than one minute or if you
have jobs, others are waiting for jobs. castle and wait for new work. The other
boat leaves the castle and walks toward have not saved the game after more
If you want to build a large building, a serfs on this road run toward the next
the new water way. This serf is able to than one minute, the program asks you
serf with an orange helmet and a shovel flag and continue on their way.
use the water way to move merchandise. to confirm a second time. You then
(the leveler) arrives and walks toward Demolishing flags: You can demolish return to the main menu. To exit to
You do not have to wait for the con-
the construction site. Once there, he a flag. Left-click on the flag that DOS, click on the small button at the
struction of your house to be finished
levels the ground. When he has fin- you want to remove and a ruin top left of the menu.
before giving orders to construct other
ished, the cross on the site becomes a appears in the menu (if the flag’s
things (houses, roads, etc.). The SAVE option allows you to access
building foundation and the serf returns demolition is possible).
to the castle. A construction worker then Your serfs go about their tasks automati- the saved game menu. The list of saved
Urban renewal: If you want to con- games appears on the screen. To save
goes to the site to finish the building. cally when adequately supplied with
struct a new building in the place of the current game, left-click on one of the
resources. This is true not only for the
If you want to build a small building, a another, select the old building and ten areas and then on the “New name”
transporters and the construction work-
serf with a yellow helmet (construction then select the construction icon in option to enter a new name. If you want
ers, but also for all the other serfs that
worker) arrives and looks for his work the menu. A new menu with a list of to save a game with the same name as a
you see later in the game.
area. He then waits for the construction buildings that can be built on the game already saved, you don’t have to
materials to arrive so he can begin construction site appears. Special- enter a new name. Be careful! The game
building the house.
Demolition click on the building you want and already saved is erased by the new
You may want to demolish a building, the old building is burned down and
Another serf distributes the construction game. Left-click on the SAVE option to
road, or flag for a number of reasons. To the new building is built.
material from the castle to the construc- save the current game.
avoid demolishing something by inad-
tion site; this is always wood and vertently pressing a mouse button, a
eventually may include stones (depend- special-click is required to use the
ing on what type of building is being demolish function.
built). The construction worker immedi-

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The Training Games The Training Games

THE TRAINING GAMES For the garrison and the guard tower, a The icon on the flag indicates an
leveler begins by leveling the ground. enemy’s distance. The white flag
You now know the game’s basic principles and can begin with the first training
You have to have the construction signifies that there is no enemy
game. Each building is explained and the program tells you where you should be
materials transported. While the hut colony nearby and that there is
careful. Each training game contains orders which are specified in the instructions.
requires only one delivery of wood and no danger of being attacked in
You can play and follow the game’s progression on the screen.
stones, the garrison requires at least ten. the immediate future. If you
In the training games, you are supplied with many tools, food, construction materi- later you play against computer-
As soon as the guard hut is built, a
als, and serfs. controlled opponents or another
knight leaves your castle in order to
When certain important events occur, you are informed by a sound and a small blink- player, other symbols appear on the
occupy it. When the first knight arrives
ing icon that looks like a piece of paper; it appears in the bottom left of the menu. If flags. When the enemy gets close
in a guard hut, guard tower, or garrison,
you left-click on the piece of paper, a message is displayed on the screen and the com- enough, a black stripe appears on the
your rural property grows. Look and you
puter moves the screen to where the event is taking place. If you left-click on the flag. As the enemy approaches, the
see the property limits have expanded.
check mark in the window the message disappears. stripe changes to a black cross. When
This is how your kingdom ‘grows’ and
the enemy is right outside your door, the
increases its geographic area.
flag has a very thick black cross. (In the
To inform you of this growth (if you latter case, you should definitely pre-
were looking elsewhere in the world), pare for an attack.)
Training Game 1 – Land you hear a noise telling you that you
Orders: Have your serfs construct a guard hut, a guard tower, and a garrison. have received a message. Left-click on THE OVERHEAD MAP
the piece of paper (located in the lower Familiarize yourself with the overhead
BUILDING A GUARD HUT, GUARD TOWER, AND GARRISON left of your screen) and you learn that a map. Left-click on the map icon and the
building has been occupied by a map appears. You see several blue dots
knight. Next, some gold is brought to where your buildings (finished or still
the hut. under construction) are located. The left
A white flag flies in front of the guard icon activates the map presentation
hut. Later, flags are flown on the guard mode in one of 3 ways:
tower and on the garrison towers. The
scenery
Guard Hut Guard Tower Garrison flag’s height indicates the building’s
occupation rate. A hut can house up to scenery + property
three knights, a guard tower can house property
After beginning the game, choose a struct the three required buildings and up to six knights, and a garrison can
house up to twelve knights. Left-click on this icon. After the first left-
location to build your castle. You don’t wait (use the help functions for con-
click, the map’s image changes just a
need to worry about the fertility of the struction if you cannot find a good
little. Around the blue dots (your build-
soil or the trees. Give the order to con- location right away).
ings), you now see a surface with dots

13 14
The Training Games The Training Games

that indicate the size of your property. If Return once again to “property” mode Training Game 2 – Creating Construction Materials
you left-click again on this icon, the (no more scenery) and left-click on the
Orders: Fabricate at least five units of wood and five units of stone.
scenery disappears completely. Only second icon from the left. You see your
your property is still displayed in blue, network of roads on the map. If you BUILDING A FOREST RANGER’S HUT, LUMBERJACK’S HUT,
and the buildings are represented by lit- left-click again on this icon, the roads SAWMILL, AND QUARRYMAN’S HUT
tle white dots. If you left-click a third disappear. The third icon from the right
time on this icon, you return to the allows you to activate or deactivate the
mode that you started with. If you are buildings on the map. Quit the map by
playing against other players or against left-clicking on the highlighted icon.
the computer, their property is dis-
Let’s see what your serfs are doing.
played in their color.
When the buildings are completed, a
Forest Ranger’s Hut Lumberjack’s Hut Sawmill Quarryman’s Hut
window appears to let you know that
the order was executed. You can con-
tinue with this game or move to the
next training game.
This time, you have to watch the cut down. If you cut the trees down
scenery very closely. Choose an area without planting new ones, you quickly
with trees and, more importantly, a few find yourself with a shortage of wood.
slabs of granite (the large gray boulders)
You can place a forest ranger next to a
and place your main castle next to it.
lumberjack. The two complement each
You must obtain stones and wood. other very well. If there is no lumber-
These materials are necessary for the jack next to the forest ranger, you will
construction of buildings and are gener- soon have a new forest, but no wood
ally the first things that you must take for construction.
care of in a new serfdom. The stones
Place a lumberjack’s hut near the trees,
come from granite that a quarryman
preferably in the middle of a small for-
looks for in rock formations. The wood
est, and a quarryman’s hut somewhere
is a little more complicated. You need a
near the slabs of granite. Look for an
lumberjack to cut down trees and a
appropriate location for the sawmill
sawmill worker to transform the trunks
(which is a large building) and place the
into boards so the wood can be used.
forester’s house where there aren’t
The forest ranger is described in this
many trees. Connect the buildings with
section because he plants new trees.
roads. If you have done everything cor-
The forest ranger is constantly in the rectly, your work is finished. The rest is
process of planting new trees. After a done by your serfs!
while, the trees grow and can then be

15 16
The Training Games The Training Games

They build huts and level the ground The sawmill is the last building to be Training Game 3 – Making Food and Transporting It
for the sawmill. The workers arrive after completed as it is the largest of the four.
Orders: Fabricate five units of each of the following foods: fish, meat, and bread.
the construction of the buildings. The The sawmill worker goes to the
lumberjack goes to his hut and leaves it sawmill and waits for the tree trunks THE FISHERMAN, FARMER, MILLER, BAKER, PIG FARMER, AND BUTCHER
a little while later to find a tree to cut that are brought from the castle or by
down. After cutting it down, he lops off the lumberjack. The sawmill worker
the branches and brings the trunk to his then cuts them up and puts the boards
hut. He then rests a while before return- in front of the mill. These boards are
ing to work. A transporter sees the trunk stored in the castle until they are used.
and comes to take it. As your sawmill is
As soon as you have fabricated the
probably still under construction, the Fisherman’s Hut Farm (Wheat)
materials asked for, you will have
trunk is temporarily stored in the castle.
accomplished your mission.
The quarryman climbs on a boulder
and hammers it with his pickax until he
extracts a few stones. He puts them in
front of his hut where a transporter Windmill Bakery Pig Farm Butcher Shop
comes and takes them to the castle (if
the stones are not needed on a con- Your fisherman needs a lake located If you connect the buildings with roads,
struction site). near the castle. Your farmer needs a be careful not to build roads on the
large area for his farm so he can grow banks of the lake because the fisherman
wheat. You do not need any under- does not fish from the road. He does
ground riches or other raw materials yet. not want to hinder the transportation
of merchandise.
To allow your serfs to work during the
following explanation, construct the six You have three methods of obtaining
required buildings and continue read- food:
ing while the structures are being put
together. Build: ❖ The simplest method is by fishing.
A fisherman goes fishing and his
❖ the farm (a large building), prefer- fish can be used as food. One
ably with a lot of free space, as the drawback: you need a lake, and
farmer needs land to plant wheat when there are too many fisher-
❖ the fisherman’s hut, as close as men on a little lake, it is quickly
possible to the lake cleared of fish. As long as there
are fish, they reproduce. Avoid
❖ the pig farm, the bakery, the
“over fishing” if you want to con-
butcher’s shop, and the windmill
tinue fishing for a long time.
in the locations of your choice

17 18
The Training Games The Training Games

❖ The second method is by making There is often a lot of circulation in ❖ It is possible to construct two Let’s look at our game again and the
bread. The farmer grows the front of the castle. Later on, when you parallel roads between two flags. serfs at work:
wheat. When the wheat is have constructed several buildings, you When one of the roads is crowd-
The fisherman sits on the bank of the
mature, it is harvested and a will have to place them strategically ed, another one can be used to
lake and begins fishing. Depending on
transporter takes it to the miller and build roads in a practical manner. transport the merchandise. This
the number of fish living in the lake, he
(in the windmill), who transforms For example, the transportation of solution is not necessary if you
fishes more or less rapidly. He may not
it into flour. The sacks of flour are wheat on a road between the farm and construct several crossover roads,
catch anything. Fish are taken to the cas-
then taken to the baker who uses the mill that passes in front of the castle but it is very important to have a
tle and stored to later feed the miners.
them to make bread. Note that is likely to slow down the transportation good network. If certain lanes of
this method requires more of construction materials. Group all transport are crowded and the The farmer spreads his wheat seeds, lets
patience, but its return is better. related buildings together and build a merchandise begins to pile up, them grow, and then harvests the wheat
❖ The third method takes as much system of roadways that does not pass your serfs are intelligent enough which is then taken to the windmill, the
time as the previous method, but in front of the castle. Put a sawmill near to transport the merchandise on pig farmer, or stored in the castle.
requires less space. The farmer a lumberjack’s hut, for example. another, less crowded, road — as As soon as the wheat is received, the
provides the pig farmer with long as it exists! The least effi- miller grinds it and delivers the flour in
It is also very important to have a good
wheat, who then uses it to feed his cient type of network is the one sacks to the baker. The baker kneads
network of roads. To accomplish this,
pigs. When the pigs reproduce, in the shape of a star beginning at the dough and makes bread.
take several factors into account. The
the farmer removes a pig from his the castle. In this case, all mer-
construction of an additional small con- The pig farmer uses the farmer’s wheat
farm. It is taken to the butcher chandise is transported on one of
necting road can considerably improve to feed his pigs, and he will soon be
who uses it to make meat. the star’s branches and will have
the transportation of merchandise. The able to send some of the pigs to the
to pass in front of the castle in
Food is used to feed the miners who experience that you acquire after a few butcher. The butcher cuts up the meat
order to access another branch.
work in the mountains. They strike if games helps. We will, nonetheless, give and hangs it up for storage.
An efficient network is a “grided”
they don’t have anything to eat. Provide you a few tips:
network that looks like a piece of As you have seen, the farmer provides
the food that is easiest for you to supply.
❖ Avoid red (steep slope) sections graph paper. To simplify things, the pig farmer and the miller with
TRANSPORTING FOOD AND of road; it is better to make a construct several connections wheat. His production may at times be
CONSTRUCTING ROADS detour by using two other road between the buildings so that insufficient and he may not be able to
sections because the speed with your city grows more quickly and deliver his wheat to both of them,
Let’s use this occasion to look at some
which the merchandise is trans- with less effort. If you display the even though they are continually
useful information concerning road
ported on a road always depends roads on the map in “property” awaiting a new delivery. In this case,
construction. This is not very important
on the slowest section of the road. mode, you clearly see the places build another farm.
for your current serfdom, but it
where the “crossover” connec-
becomes crucial when you have built ❖ Do not clog up a flag’s six possi- Wait for all the food to be fabricated
tions are missing.
twenty or more houses. ble branches with a road that, for before moving to Training Game 4.
example, goes halfway around
the flag. You will have a hard
time enlarging your network of
roads. In this case, try to construct
a straighter road.
19 20
The Training Games The Training Games

Training Game 4 – Mining and Using Gold, Iron, and Coal You must place a flag somewhere in the To accomplish the goal of your training
mountains. Connect this flag to the rest mission, you must find coal, gold, and
Orders: Search for the underground riches and find
of the network and special-click on it. A iron. Do not hesitate to send several
at least five units of gold and of iron.
window with a few symbols appears. geologists into the mountains and to
MINES AND FOUNDRIES Disregard them all except for the geolo- expand your property by constructing
gist’s head, at the bottom. guard huts if underground riches are
Left-click on the geologist and he not nearby. You have probably noticed
tells you that he has received his orders. already that the guard huts cannot be
He then leaves the castle and heads off constructed in the mountains. You will
toward the mountains. Once there, he have to “surround” the large mountains
examines the ground and takes a few with guard huts if you want to find the
samples. If he finds any riches, he most underground riches.
Gold Coal Iron Granite Gold Iron jumps for joy and plants a sign in the
Mine Mine Mine Mine Foundry Foundry Begin constructing a mine as soon as
ground to indicate what he has found.
you have found a likely location. As
This sign shows a small circle if there soon as the mine is connected to the
Underground riches are extracted from stones for all the large buildings. are small quantities of underground network of roads, a construction worker
the mountains. Raw ores are transport- Granite is the only raw material found riches and a large circle if there are arrives and goes to work.
ed from the mines to the foundries both above and under the ground. large quantities. The circle can be one
If you have given the order to construct
where the ore is refined into pure gold, of four colors: yellow for gold, red for
Put your castle in a mountainous region at least one mine for the exploitation of
iron, and coal. Iron is an important iron, black for coal, and light gray for
and remember to ask for the geologist’s gold, one for iron, one for granite, and
raw material because it allows you to granite. If the geologist does not find
help. Place your castle close to an area one for coal, you must now begin
forge new weapons and tools. Gold is anything, he plants a blank sign. When
where you find coal, iron, and gold. thinking about building some foundries.
also very important because it raises he finds underground riches for the
Immediately construct guard huts in the Select a location near the castle and
the morale of the knights. When the first time, you receive a message
area in order to expand your rural prop- have your serfs construct the gold and
knights think about their future for- because you may not be there to
erty and prospect further into the iron foundries.
tune, they fight with more vigor. Coal watch him work.
mountains to find underground riches. Your workers construct the mines and
is very important too. You need coal You can send the geologist toward any
We can now move on to the first geo- the foundries while the miners are
for the casters in the foundries and flag (as long as it is connected to the
logical prospects. looking for the necessary raw materi-
the blacksmith needs coal to forge network of roads) and even toward the
weapons. Granite is the least impor- als. Food is brought from the castle to
flags in front of buildings. The geologist
tant raw material; however, if there is the mines. The raw materials that you
examines the area and returns home if
no source of granite on the surface, the find are taken to the foundries where
he does not find any mountains.
situation could change as you need the unrefined gold is transformed into

21 22
The Training Games The Training Games

gold and the iron ore into iron. As you The geologist’s signs disappear with Training Game 5 – Making Tools and Weapons
don’t immediately need either of these time. You can, however, ask for a new
Orders: Make at least ten weapons, ten tools, and five boats.
raw materials for your city, they are inspection at any time to see if there are
stored in the castle. You are given any remaining underground riches in THE SHIP MAKER, BLACKSMITH, AND TOOL MAKER
some additional information while the the areas surrounding an existing mine.
game progresses.
If you are not in a hurry to build the
If your network of roads has been poor- mines, wait until the geologist plants
ly constructed, you will see it in this several signs so that you can be sure to
training game. If the mines produce too find a profitable deposit. On the other
many raw materials, and if you have set hand, if you are playing against other
Shipmaker’s Shop Blacksmith’s Shop Tool Maker’s Shop
up only one road (which may also be players or against computer-controlled
steep) between the mines and the opponents, you should construct the
foundries, you will have trouble with mines as soon as you think a deposit
This training game allows you to create This time, you can choose a location
the transportation of merchandise. may exist because each minute counts.
four new buildings: the shipmaker’s without worrying about the richness of
Build other roads to clear congestion.
If the program ever denies your request shop, the blacksmith’s shop, the tool the ground because you already have
The new roads are used instead, and
for a geologist this means that you do maker’s shop and the warehouse. You the necessary materials stored in your
the merchandise gets to its destination
not have any more workers or tools learn how to fabricate objects with the castle at the beginning of the game.
much more quickly.
available. You must wait a few seconds materials that you have extracted in the Choose any location that provides
Underground riches are, naturally, limit- before asking for another geologist. preceding section. The blacksmith enough space for several large build-
ed. When a deposit starts to run low, the makes weapons with iron but he needs ings. Construct an iron forge, a shop
To conclude, here is a tip to better place
miner finds fewer raw materials. You coal. The tool maker makes various for the tool maker, a naval shipyard,
your flags in the mountains. When
receive a message as soon as a mine has tools from wood and iron that are used and a warehouse.
you place a flag for a geologist, it is
been stripped of raw materials. by the other serfs. The ship maker only
because you plan to construct a mine in Give wood to the ship maker; he deliv-
this location later on. If there are under- needs wood to construct his boats. He
Too many mines can be a problem if ers the first boats as soon as he is done.
ground riches, left-click on the con- is the least used worker and is general-
you’re not producing enough food. If The workers can then take these boats
struction help function and choose a ly needed only in worlds containing
your food stocks are low and you to the banks of the lake and transport
location to build your mine. Next place large expanses of water.
can’t obtain it quickly enough, demol- their merchandise on this water way.
ish the excess mines. A miner who the flag next to this location, in the This method of transportation is often
doesn’t receive food strikes and lower right. Later, you can construct a quicker than the land routes.
begins marching in front of the mine mine next to the flag; you won’t need a
to show his anger. new road or a new transporter, and the
mine will be built more rapidly.

23 24
The Training Games The Training Games

Supply the blacksmith with coal and You may wonder why you must make Evenly distribute the warehouses to avoid ❖ A worker no longer returns to the
iron. He forges swords and shields that the tools when the workers automati- all this. The warehouse offers practically castle after his work is finished
your knights need to guard your castle cally leave the castle with their tools all the same benefits as your castle: but goes to the nearest warehouse
and attack the enemy. The weapons are in hand. It is because at the beginning and waits for his next job. The trip
delivered to the castle where each new of the game, you had a certain supply ❖ When you receive new serfs, they for your workers to their work
knight can take what he needs. of construction materials, food, and are divided up between the castle sites is reduced.
tools. For the early training games you and the warehouse. ❖ If a building requires the presence
Supply the tool maker with wood and
had a large stock to start off with and ❖ Excess merchandise was brought of a new worker, he is hired from
iron to make nine different tools: ham-
therefore did not have to fabricate to the castle up until now. It is the nearest warehouse, so his trip
mer, saw, hatchet, shovel, scythe, pick,
tools or merchandise. now taken to the nearest ware- is shorter.
fishing pole, pliers, and butcher’s knife.
These tools are delivered to the castle house, thereby cutting down on
THE WAREHOUSE return trips.
and used by the workers. Depending These various points demonstrate that
The warehouse is ❖ Merchandise (on a construction
on their professions, they need different an even distribution of warehouses is
used to store mer- site for example) is ordered from
tools. Some workers (for example, the essential. As soon as your warehouse is
chandise. It is also a the nearest warehouse having the
baker) don’t use any tools, but most built, you receive a message.
place where serfs required materials, so the distance
jobs require at least one tool while oth-
wait for new work (as to the site is reduced.
ers need two:
at the castle). This is why the ware-
❖ leveler – shovel house is, with the castle, one of the
most important buildings. In a relatively
❖ fisherman – fishing pole large city, the castle quickly reaches its
❖ butcher – butcher’s knife capacity without an additional ware-
❖ farmer – scythe house. As soon as the warehouse is
❖ lumberjack – axe built, a serf leaves the castle and goes to
the warehouse. You thereby have a sort
❖ sawmill worker – saw
of “second castle.” The expansion of
❖ miner – pick your city can be difficult to control if
❖ quarryman – pick you only have a castle. The workers
❖ construction worker – hammer take too much time to go from the cas-
❖ ship maker – hammer tle to the construction site, or they
produce so much merchandise that it
❖ geologist – hammer will start to pile up on the road to the
❖ tool maker – hammer and saw castle and the transporters can no
❖ blacksmith – hammer and pliers longer do their job.

25 26
The Training Games The Training Games

Training Game 6 – Attack and Conquer Enemy Buildings mine or warehouse is in flames, then When you seize an enemy building,
your serfdom’s stability may also be you receive a message.
Orders: Conquer several enemy buildings.
going up in smoke.
Enemy knights engage each other should
KNIGHTS When you have built your first guard they, by coincidence, meet somewhere
huts and they are occupied by knights, on the map.
you see flags with a thick cross. All
If the enemy attacks you at an important
guard huts that are located near the
corner of your serfdom, look for the
enemy’s territory and that can be target-
enemy garrison nearest the battle and
The objective of this training game is to buildings will be well-guarded but ed for attack are marked by this cross.
give the order to attack this building. If
conquer certain buildings with your the enemy may have more powerful Special-click on any enemy building your knights meet the enemies on their
knights. Left-click on the overhead map knights that could pose problems for having a thick cross on its flag. A new march, they attack the troops where
and examine the locations of the you. If you have built several towers window appears allowing you to enter they meet them. Of course, the enemies
enemy’s buildings. Choose a location and guard huts, your knights will go the number of knights you want to must be visible; if there are hills separat-
close to the enemy so that you do not to them. In this training game, how- have attack it. The four numbers in the ing the soldiers, they can march parallel
have to travel very far to attack. ever, your opponents are defenseless. middle indicate the number of avail- to each other and be totally unaware of
Construct guard huts around your You only attack castles, garrisons, guard able knights, and then numbers for the other.
frontier. While your serfs are working, towers, or guard huts belonging to the knights in the surrounding areas, far
we can take a look at the knights. enemy. A knight won’t attack a farmer, away, or very far away. The distance is FRONTIER STRATEGY
fisherman, nor any other civilian serf. not an essential factor but the knights Here’s a final point that does not con-
There are five kinds of knights in the cern the knights, but rather your rural
When you attack, your knights march will need more time to reach the
game. When you receive a new knight, property: do not construct civilian
toward the enemy building(s). An enemy enemy. If all the numbers are zeros,
he starts at the lowest level. He can, buildings near the enemy frontier. If the
knight comes out of the enemy building there are not enough knights in your
however, receive training in the main enemy constructs a guard hut near the
and a combat ensues, leaving one knight buildings. You should know that all the
castle (or later in a warehouse) and frontier at the same time you start
victorious; there are no ties in combat. knights that enter a building cannot be
change levels. A knight can also receive building there, but he finishes before
sent into battle because you need some
training in a guard tower or in the gar- After a while, either the attackers or the you do, he will burn down any of your
to defend the building should it be
risons, but he progresses very slowly defending knights in the enemy build- unfinished construction.
attacked by enemies.
because he has to work at the same ing are eliminated. If there are no
time. However, during his service he knights in the enemy building, the Launch a new attack; two arrows allow Garrisons situated near the frontier are
will not improve his skills if he sits in a attacker is victorious and takes control you to modify the number of knights of no help to you because construction
guard hut. of the building. The frontiers of your that attack the enemy. takes too long. You can try to finish
city are consequently modified. The guard huts before your opponents do,
The advantages and disadvantages If you have sent all your available
victorious knights burn any other or place your buildings in safer loca-
are clear: if you leave the knights in knights into combat, you cannot launch
unguarded enemy buildings that they tions to begin with. Naturally, you can
the castle, they become well-trained, other attacks. You see, however, other
can. Such a defeat can be devastating use this strategy against your opponents
but your city will be poorly guarded. knights immediately leave your castle to
for a city. If, for example, your only coal if they had the bad idea of constructing
If you send your knights outside, your replace those who have left for battle.
large buildings too close to the frontier.

27 28
The Economy The Economy

THE ECONOMY MERCHANDISE Your First Serfdom – If you can rapidly fabricate weapons,
Merchandise refers to tools, weapons, Mission One you gain an advantage during combat.
The Economic System boats, gold, and construction materials As soon as the geologists start prospect-
It is essential to build an “active” city.
It is essential to know the economic for buildings. The tools, weapons, and ing in the mountains, think about the
To do this, you need all the buildings.
aspects of each building type and boats are stored in the warehouses. The mine workers and their food. If there is
how that building is tied into the “grand gold is guarded in the castle, the gar- When you select the first mission, a lake in the area, build a fisherman’s
scheme” of your serfdom. Here is risons, the guard towers, and the guard notice that you do not have a large hut. The fish he catches can be stored
a summary. huts. The tool maker needs wood and beginning supply level, so be careful. before the first mines are built. Meat
iron. The wood comes from the sawmill The first thing to do is to find a good production and the fabrication of bread
THE FOOD CHAIN where the tree trunks furnished by the location for your castle; refer to the sec- take some time. When the castle’s
The food chain refers to the production lumberjack are cut. The iron is purified tion “The Castle” on page 7 earlier in wheat reserves (for the pigs and the
of fish, meat, and bread. The fisherman in a foundry. The caster needs ore and this manual. Try to expand your rural windmill) run low, you need to wait for
catches fish for immediate consump- coal for the forge. These two materials property immediately. a farmer to plant and harvest more
tion. The farmer plants and harvests are extracted from the mines. To fabri- Place two to four guard huts near the wheat. If no lake is in the area, build a
wheat that is taken to the pig farmer cate weapons, the blacksmith needs frontier. The construction of guard tow- farm as quickly as possible. You can
who feeds his pigs with it. The pigs iron and coal. The ship maker needs ers and garrisons requires more time choose between meat or bread,
reproduce and can later be slaughtered wood for his boats. For the construction and slows down your expansion. Make depending on the situation. If the ene-
for meat. Or, the farmer’s wheat can be of your buildings, you need (in most sure that you have enough construction mies are still far away and you possess
ground by the miller in his windmill cases) wood and granite. The use of materials to avoid big problems build- a lot of land, choose the bread because
and transformed into flour for the baker iron, coal, and wood for the fabrication ing the necessary buildings. it is faster. Place windmills and bakers
to make bread. In either case, you cre- of tools has already been discussed. close to the farms.
ate food for your workers. The granite is found either above Place a lumberjack, sawmill, and quar-
ground in rock formations, or below ryman’s hut in appropriate locations. Bread is the most efficient source of
ground in a granite mine. The unrefined food. If you don’t have enough space,
After completing these three tasks,
gold is extracted from the mines. The we recommend pig farming. You need
the game becomes more complex.
gold is refined by a goldsmith from only one farmer to supply the pig farm-
Depending on the layout of your land,
unrefined gold. What follows gives you ers with wheat.
you can do certain things. As soon as
a better understanding of the numerous possible, send the geologists into the
factors that affect the game. mountains. Based on their findings,
construct mines in the appropriate loca-
tions. Construct a gold or iron foundry,
and a forge or a tool factory (based on
the underground riches found).

29 30
The Economy The Economy

Remember that lumberjacks cut down About Statistics Left-click on the right icon, in the center. curves corresponds to the different
trees constantly, and unless you plan You see various heads and numbers. The players. Your color is sky blue, the
ahead this may leave you without a sin- THE FIRST STATISTICS statistics concern your serfs. Each head same as your serfs’. The vertical scale
gle standing tree. Try to have forest There are statistics for serfs, buildings, represents a profession, with the number ranges from 0 to 100%, and the hori-
rangers plant trees as soon as possible. and warehouses. They allow you to of people practicing this profession. The zontal scale represents time. The curve
quickly get an idea about important head with a question mark (in the lower changes over time, from left to right.
If the region contains large lakes, take areas. At the beginning of the game, the
advantage of the speed of the water right) indicates the number of serfs that The unit used is the hour (.5 hour = 30
statistics are not very interesting; you do not have a profession yet. A good minutes). You can choose the display
ways. You will eventually need a ship do, however, have to look at them reg-
maker if you are short on boats. player tries to have a minimum of unem- mode for the statistics in the lower left
ularly during the course of the game to ployed serfs in order to increase of the screen: upper left = overall com-
Above all, remember to build ware- see, for example, when you are short production and yield. The last number in parison; upper right = comparison of
houses. They alleviate congestion on on supplies such as wood or food. the lower right indicates the total num- rural properties; lower left = compari-
the roads and speed your progress. To see the statistics, left-click ber of your serfs. To quit these statistics, son of the buildings; and lower right =
The guard towers and garrisons are on the second icon from the left-click anywhere in the window. combat power.
essential to protect important buildings, right in the main menu. Eight Left-click on the left icon, in the center. In the lower right, you see four other
especially the warehouses. Depending other icons are displayed. Each icon cor- These statistics represent your supplies; icons that correspond to the time. The
on the progression of the game, a mine responds to specific statistics. If you they show the type and quantity of mer- four positions correspond to .5 hours, 2
or a tool maker could also be very left-click on the middle icon, the build- chandise stored in your warehouses. hours, 10 hours, and 50 (!) hours.
important (especially if you only have ings’ statistics appear. They indicate the The merchandise stored in the ware-
one of them)! Place your garrisons in number of each type of building that you The comparison of the rural properties
houses is not immediately important,
these areas. Don’t let the enemy destroy have in your serfdom. All buildings can- only indicates the size of your land
but a large reserve of wood and granite
your economic system because of a not be displayed on one page; the compared to that of your opponents’.
is a good sign because you will have
small victory! bottom icon allows you to scroll through The buildings are evaluated according
enough materials for your construction
the pages and see the other types of to their size and type, and not just
Watch the enemy closely! Find a free projects. On the other hand, if you have
buildings. If the number is followed by a according to their quantity. The combat
moment in your schedule to see what a lot of iron ore in your warehouses,
+ and another number, then buildings of power depends on the number, type,
your adversary is doing. Is he already in and you do not have enough iron
this type are under construction. 2 + 1 and motivation of your knights. The
the process of making weapons? How foundries or coal in your city. . . . You
means two buildings are completed and overall comparison is based on all three
far away is he? Which lands should you must always stay one step ahead.
one is under construction. These statis- of these values.
occupy before the enemy annexes them?
tics also allow you to foresee certain THE STATISTIC CURVES These statistics are the only way to
Which locations are poorly protected
difficulties. For example, if you have ten obtain precise information about your
where an attack could be successful? The statistics of comparison
lumberjacks, they cut down a large adversaries. You know who has the
and of production
Your first attempt to construct a city quantity of trees; one sawmill may not most powerful army and who possesses
with several huts and different houses In the statistics menu, left-
be enough to cut all the wood, and you the most land. If the curves rise very
may not be entirely satisfactory. Don’t click on the bottom icon in
may even run out of trees for them to quickly at the beginning of the game,
be discouraged. The next time, you can the center. You see the com-
cut. Adjust your resources for optimum do not worry. It is not an error. The
better plan your city without making parison statistics. The color of the
returns. To quit the statistics and return to
the same mistakes. Experience helps. the eight icons, left-click on EXIT.
31 32
The Economy The Economy

player who places his castle first is THE SUPPLY STATISTICS profession in the direction of the arrow. active and he is busy. If he receives too
momentarily the only person to possess In these three statistics, small pointers The diagram is presented as follows: the much wheat, however, he is unable to
land and a building (100%). indicate the state of your supply. The farmer (in the upper right) delivers the keep up with the work. The mill turns
food chain and the flow of merchandise wheat to the miller and the pig farmer. constantly, but the wheat arrives too
To see the production statistics concern-
are the most important statistics if your The miller delivers the flour to the baker quickly and begins to pile up. After a
ing all players, left-click on the lower
city is relatively large. who, in turn, delivers the bread. The while, you have to put this surplus in a
left icon. These statistics indicate the
pig farmer delivers pigs to the butcher warehouse. If you build another wind-
type and quantity of merchandise pro-
Professions Statistics who delivers the meat. The fisherman mill, you can produce more flour. Later,
duced. The vertical scale corresponds
Let’s begin with the statistics (in the lower left) delivers the fish. The when you have ten millers, you can see
to the quantity, in units. The horizontal
about the professions. Left- bread, meat, and fish are the three the average activity rate for all the
scale represents the time.
click on the upper right icon. foods that are delivered to the mines. windmills. You see if the mines are
In these statistics, the time counted is As with the statistics for the serfs, all the The pointers are important in this dia- well-supplied, and if the pig farmer is
around two hours. At the beginning of heads appear, but with pointers. The gram. There are two types: receiving enough wheat to feed his
the game, these statistics are at zero pointers indicate the availability of serfs pigs. Don’t be surprised if you don’t see
(you have not produced anything yet). that you can use for the corresponding a pointer at the beginning of the game,
1. This is the supply pointer (for
Later on, however, you can choose at profession. If none are available, the as the food supply for a mine cannot be
the pig farmer or the miners, for exam-
the bottom of the screen the merchan- pointer stays in the red. It is in the cen- indicated if it does not exist.
ple). The dial is, from left to right: red
dise that your serfs produce. From trees ter if you have three serfs, and to the (no supply), yellow (good supply), and Merchandise Statistics
to tools, you find all the different types right if you have twenty or more serfs. green (excellent supply). This dial indi-
of merchandise. These statistics are identical to
Before building a forge, cates the supply of the professions; the
those for food, except that
If you have, for example, selected the look at the statistics. If you more merchandise they receive, the
they represent all merchandise
trees at the bottom and the red surface need a blacksmith and the pointer is better off they are. The pig farmer
except food. The suppliers of raw mate-
of the vertical scale stays at one, this red, no serf is available, or perhaps a prefers having a lot of wheat to feed his
rials are indicated to the left (miners, for
means that your lumberjacks are cut- tool that he needs is not available in pigs, rather than a meager, or non-exis-
example). The intermediate professions
ting down about one tree per minute. the warehouses. The number in the tent, supply.
are in the center (casters, for example).
This may seem rather confusing, but lower right indicates the number of The users are to the right (knights, for
serfs who are waiting for work. If this 2. This is the activity pointer (for
you will learn to interpret these statistics example).
number is ten or greater, and a profes- the miller or butcher, for example). This
better with practice.
sion’s pointer is in the red, you lack dial is, from left to right: red (no work), The arrows indicate the direction of the
tools for this profession. green (a lot of work), and yellow (too delivery, as explained above. The oth-
much work). This means that the ideal ers function as per the food chain. The
Food Chain Statistics situation for the person receiving the only difference is that certain profes-
Let’s look at the food chain. You see a merchandise is to receive neither too sions (casters and blacksmiths) cannot
diagram with heads, merchandise, much nor too little. If the miller does do anything if there is iron but no coal.
pointers, and arrows. Each head repre- not receive enough wheat, he has no
sents a profession. The merchandise is work and his windmill is useless. If he
delivered by one profession to another receives a normal delivery, his mill is

33 34
The Economy The Economy

The Warehouses What are these options for? If the enemy You sometimes have problems when function of the number of trips the
approaches your warehouse and you can unemployed serfs are in the ware- miner makes into the mine (with mer-
You already know how to build a
no longer defend your position, he could house and the weapons and tools are chandise). Remember that it requires
warehouse. If you special-click on
wipe out your warehouse and you would stored elsewhere. In this case, your several trips into the mines before you
a warehouse (if there are none, use
lose all your merchandise. Only certain serfs automatically go to a warehouse can use this information. It is useful in
a castle), a window appears indicating
serfs are able to escape. You have to be where tools are stocked and wait there determining the future demolition of
the state of the stock in this ware-
able to retreat and fight if you want to for work. You have similar problems these mines, because if a mine no
house. By changing the page with the
minimize your losses. Remember that with the tools when the pliers are in longer has a yield, the miner still eats
arrow, you see the serfs that are in this
you need time to empty a warehouse or one warehouse and the hammers in food (which can become scarce,
warehouse. The third page contains
evacuate the serfs. If you fight back too another. No blacksmith can set up depending on the progression of the
two icons having different symbols.
late when retreating, you can save only a shop, as he needs both tools. This game). You also see the food stock that
The upper icon concerns the mer-
few serfs. The warehouses are, moreover, holds true for the tool maker (saw and a mine has at its disposal. The miner
chandise, the lower icon concerns the
crucial for your economy. If a warehouse hammer) and for the knights (sword accepts fish as well as bread or meat;
serfs located in this warehouse.
no longer accepts merchandise or serfs, and shield). In this situation, the tools the meat icon indicates this quantity. If
There are three different settings for the others are stocked instead. and weapons are automatically taken there is no food, the hungry miner goes
the merchandise in the warehouse. to the other warehouse. on strike.
The evacuation of the merchandise and
A checkmark confirms the current
serfs has a negative effect. Think before If you special-click on a castle, garri-
setting. If the checkmark is at the top,
deciding if it is better to retreat than to
Statistics On son, guard tower, or guard hut, you can
merchandise is brought to this ware- Buildings and Flags
fight. Do not build your warehouses see the position of your knights. Most
house. When the checkmark is in the
too close to the enemy, or if you do, The statistics give you an overview of importantly, you see the strength of the
middle, no more new merchandise
protect them with garrisons. If a ware- your total development. You might, for building to be defended. As with the
will be stored in the warehouse. When
house appears to be in danger, stop the example, want to know specific things mines, you also see the state of the
the checkmark is at the bottom, the
reception of merchandise before the about the state of the supplies in a par- supplies, but this time it concerns the
warehouse is emptied of its merchan-
enemy crushes the building and all the ticular building. The statistics give you gold. The guard huts receive a maxi-
dise and nothing else can be stored
goods inside. the available information for the build- mum of two units of gold, the guard
there. For the serfs waiting for work in
ings. This information is always towers receive a maximum of four
the warehouse, the settings are practi-
activated with a special-click. units, and the garrisons receive a maxi-
cally the same: when the checkmark is
mum of eight units.
at the top, they must go to the ware- If you special-click on a construction
house after work. If it is in the middle, site, you see the building that you are in
no new serfs are accepted. If it is at the the process of constructing.
bottom, all the serfs must
If you special-click on one of your
leave the warehouse. You
mines, you immediately see the mine’s
must special-click to activate
yield. The calculation is made as a
the two latter options.

35 36
The Economy The Economy

You see the supplies for all of the fol- The lumberjack huts, forest ranger’s The Distribution Menus The second menu allows you to orga-
lowing buildings: huts, fishermen’s huts, quarrymen’s nize the wood and iron deliveries.
In the next six pages, we dis-
huts, and wheat farms do not supply the Wood is used for construction sites,
cuss the menus in detail. The
❖ Ship maker’s shop same information because they deliver tools, and boats. If you have a ship
menus allow you to modify
(wood) merchandise. They don’t store any sup- maker and you don’t want him to con-
various parameters and to influence
❖ Sawmill plies to operate. struct any unnecessary boats, stop
the life of your city. To activate the
(tree trunks) delivering wood to him.
Special-click on any intersection. A flag menus, left-click on the lower icon.
❖ Pig Farm is displayed. In each direction from the As with the statistics, you may acti- The iron is delivered to the blacksmith
(wheat) flag, where a road branches out from vate several menus and return to the and tool maker. If you are short of iron,
❖ Butcher’s shop the flag, you see a check mark or a line. main selection. priorities are established according to
(pigs) If everything is normal, you see a check your evaluation of the situation and the
In each menu, a default button allows
mark. If you left-click on a flag where condition of your supplies.
❖ Windmill you to reset all the parameters back to
(wheat) large quantities of merchandise are zero. The first three menus are distribu- The third distribution menu concerns
being transported, you can uncover tion menus for merchandise. There are coal and wheat. Coal is delivered to
❖ Baker
traffic problems. They are indicated by several types of merchandise (food, the foundries and the blacksmiths.
(flour)
lines. In other terms, there is a lot of wood, iron, coal, and wheat) which are There too, the distribution depends on
❖ Iron foundry merchandise to distribute in this direc- delivered to the different professions. the situation of the game. If you are
(iron ore and coal) tion, but the serfs cannot get by, and the short of coal, decrease deliveries to the
The tree trunks are delivered to the
❖ Gold foundry traffic jam will disappear after they have sawmills, while iron is delivered to the gold foundry.
(unrefined gold and coal) distributed all the merchandise that is blacksmiths and tool makers.
blocking the road. You might try to find Wheat is delivered to the pig farms
❖ Blacksmith’s shop and mills. Your preferences should
other solutions, such as making a Your iron stock may sometimes be low,
(iron and coal) and you may want to fabricate depend upon your city and your plan
detour, so that the serfs can distribute
❖ Tool maker’s shop weapons rather than tools, or vice of distribution.
the merchandise. In high traffic loca-
(iron and wood) versa. You can modify these parameters
tions, take a close look at the network If you set one of the parameters at zero,
in the distribution menus. Left-click on the type of building selected does not
of roads and think about constructing a
the top left icon. You see the different receive any merchandise. If a bar is two
new warehouse. Do not wait until sev-
foods displayed at the top of the screen, times longer than another one, it means
eral flags are blocked up by the
with the mine below, each with a “sup- that the building receives twice as
merchandise.
ply bar.” These bars show the food much merchandise as the other one. If
supply received by each mine. a piece of merchandise is rare, your
If you have a very short supply of food serfs only deliver it to the most impor-
and you want to supply the iron and tant building concerned. If your stock is
coal mines in order to continue fabri- large enough, then they also deliver to
cating weapons, lower the supply bar the less important buildings.
for the other mines to zero (left), and
raise the supply bar of the iron and coal
mines to the maximum (right).
37 38
Rules of Combat Rules of Combat

RULES OF COMBAT In each case, you decide how many “full/minimum” settings, all knights which you can modify as you like. This
knights are placed in these buildings leave the building to attack the enemy, rate shows the number of serfs that can
The Knight Menus (garrisons, watchtowers, and guard except one. Of course, this means that become knights, provided that you
Two icons in the statistics huts). The optimal occupation rate is your building is poorly guarded. You have enough swords and shields. If you
menu allow you to modify indicated next to the four images. The can use such settings for the buildings choose a medium setting (bar in the
various parameters for the buildings located on the front line located in the inner-serfdom if you have middle), half of your serfs become
knights. Left-click on the lower left should be full, the ones on the second knights available. knights. If you set the bar all the way to
icon in the menu. A new window line should be well occupied, the ones the left, you do not receive any knights.
Try not to use settings that could be
appears with four icons on the left, and on the third line moderately full, and
detrimental. If you don’t have all the The lower icons allow you to
two texts relating to each icon. The left the garrisons deep in the inner-serfdom
knights you need, your guard huts, etc. recruit unemployed workers
image shows the castles in various should be nearly empty. Thus, your bor-
are emptied sooner or later. To change to form new knights. The
positions based on their distance from ders are optimally protected.
these settings, left-click on the + and - number of serfs available for recruiting
the frontier: The second word shows the minimum signs. The upper setting (ideal number is displayed to the right. This number
amount of troops to be left behind, of knights) logically cannot be smaller depends mostly on the number of
❖ On the front line: Your guard should you decide to use knights to than the following one (number of weapons available in your warehouses.
towers, your garrisons, and attack the enemy: “good” for the front remaining knights). Change the second You also need enough unemployed
guard huts located right on line, “average” for behind the front, setting. Remember: It is very important serfs, of course.
the frontier with the enemy “weak” for the third line, and “mini- to immediately change these parame-
are indicated by a thick Another icon allows you to choose the
mum” for the inner-serfdom. Here are ters. If you change the occupation rate
black cross on their flag. knights who attack the enemy. With the
some examples: if you read “full/good,” setting from “full” to “minimum” in the
default settings, the weaker knights
❖ On second line: The guard this means that all buildings must be garrisons located on the front-line, all
attack the enemy, while the stronger
towers, etc. located behind occupied to the maximum and if your your knights will leave, except one.
ones stay in defense. You can also send
the front are indicated by a troops attack the enemy, you only send Think first, and click later.
the stronger ones to attack and keep the
normal black cross on their flag. out a few knights, keeping enough of
When your knights leave their homes to weak ones to defend your buildings.
❖ On third line: The guard towers, them inside to maintain a “good” occu-
attack the enemy, they are immediately
etc. located far from the frontier pation rate. If you choose “full/full,” the Both options have advantages and
replaced by new knights from the ware-
are not immediately threatened. knights occupy the buildings equally, drawbacks. It is usually better to send
houses or main castle, as long as more
Their flag bears a black stripe. and none of them leave for an attack. the weaker knights in combat and to
knights are available.
Your front-line will thus be protected to maintain a good defense in your forts.
❖ Within the inner-serfdom: The
the maximum. But in this case, the The second knight menu You decide which strategy is best.
enemy is not visible, and the
knights remaining in remote buildings allows you to change several
guard tower’s, etc. flag is white.
need more time to get to the front-line, other parameters. Left-click on
as the road to travel is longer. With the lower central icon. The “knights’
rate” appears in the upper left corner of
the screen. The default rate is 30%,

39 40
Rules of Combat Rules of Combat

The icon to the right allows you to orga- At the beginning of the game, it is number of knights defending the castle The Other Menus
nize your knight relief force. If the extremely difficult to win a battle. You is displayed at the bottom of the screen.
occupation rate is high enough, when have no gold extracted and your knights You can change this number by left- TOOL FABRICATION MENU
you left-click on this icon one or more are not trained enough. If you want to clicking on the arrows. If you think your In the menu, left-click on the
knights leaves his fortification and goes win, the strength ratio should be at least situation is hopeless, you can left-click central left icon. The nine dif-
to the closest warehouse. New knights 4:1. Your losses may, of course, be high- on the white flag to quit the game. ferent tools are displayed with
replace those that leave. er than your opponent’s, so you must a bar showing the number of tools
You can attack an enemy castle, but
carefully choose the place of the attack. manufactured by your workers. The
The advantage of this is that the weak- remember the enemy may have left
If your attack allows you to take control default settings show high rates for
est knights go back to the warehouses more knights than usual in his castle. If
over an enemy gold mine or sole food hammers and picks and low rates for
to receive more training, while the you conquer the castle, it is burned
producing building, even with heavy scythes and pliers. Tool makers, geolo-
stronger ones take their place. Before down. Just like the warehouses, the win-
losses, you can profit from the following: gists, blacksmiths, and construction
using this option, you must consider the ner strikes a decisive blow on his
workers all need hammers, but only
following factors: opponent, causing him or her to lose the
1. The enemy will suffer heavy farmers need scythes.
merchandise and serfs held in the castle.
economic damage, and
1. If you fear an attack in the Furthermore, your knights’ morale rises, You can modify the tool fabrication rate
upcoming minutes, wait. You 2. The enemy knights who are while the enemy knights’ drops. during the game. For example, if you
will prevent a sudden drop in weak at the beginning of urgently need a specific tool (you may
the game have a hard time If you think you can easily conquer a
the occupation rate of your have enough hammers, but you need
recapturing their lost territory. castle, launch an attack. If you lose a
buildings for a moment. pliers for a new blacksmith), you can
castle, don’t give up. Enough well-
2. Make sure you have enough speed up the manufacturing rate for the
trained knights can help you recover,
well-trained knights in your As soon as you have enough gold, your pliers while reducing that rate for the
but it is not easy!
warehouses. If not, changing knights become more motivated. You other tools. Remember to change these
the settings is not useful. can then contemplate the complete The attack menu allows you to specify settings later on in the game or you will
destruction of your enemies. Be careful the number of knights remaining in wind up with more pliers than you ever
if you play against several opponents. the castle to defend it. Remember that needed or wanted.
Your knights’ strength depends on their
the castle is important not only for
training level, and their motivation is You can check the motivation level of The length of the bars shows the num-
your troops’ morale, but also because
increased by the amount of gold stored the enemy knights from the attack ber of manufactured tools. If the
it is the only storage location protect-
in their city. The more gold stored, the menu. Each gold unit stocked in a garri- hammer bar is twice as long as the saw
ed by knights, and thus much safer
higher their motivation. son, watchtower, or guard hut has a bar, this means that your workers will
than the warehouses you construct
positive effect. While in transit, gold is manufacture two hammers for each
later in the game.
not considered stored. saw. As long as you don’t have a black-
smith, this menu is not useful. If you
You have probably noticed the attack
want to avoid having to set priorities for
menu displays not only the combat
the tools, manufacture as many tools as
strength, but also the total number of
possible as soon as you can.
gold units owned by the player. The

41 42
Rules of Combat Rules of Combat

MERCHANDISE PRIORITIES MENU EVACUATION MENU ❖ A geologist discovered new You don’t need to read all the messages
Click on the central icon to open the Another important menu is the evacua- underground riches. the moment they arrive. The program
merchandise priorities menu. You see a tion menu. It allows you to evacuate ❖ A mine which yields no more memorizes more than fifty of them, so
list of merchandise and icons. This merchandise; activate it by left-clicking ore must be demolished because you have time to finish what you are
menu allows you to define priorities for on the central right icon. If the enemy the miners consume food but currently doing.
merchandise; some of them are trans- gets too close to one of your warehous- produce nothing. To view a message, left-click on the
ported in priority by your transporters. es and you decide to evacuate it, it ❖ You are attacked. flashing message icon in the menu. If
would be a pity to save more wheat the message displayed doesn’t interest
The wood has the first priority in ❖ You conquered an enemy
than gold. In this menu, you decide the you and there are more, left-click on
the default settings because it is very guard building and gained
evacuation priority of the merchandise. the sheet to view the next message. An
important for construction work, and new territories.
This option works like the delivery arrow allows you to come back to the
must be delivered as soon as possible to ❖ One of your buildings has been
priorities menu. previous message.
the sawmills. Gold has a lower priority taken over by the enemy.
level; even if it strengthens your troops’
morale, its transportation is less urgent,
Messages and Preferences ❖ The enemy placed a hut near SENDING YOURSELF MESSAGES
During the game, you always know your territory, and you lost SERF CITY includes other message
and has less effect on the game. You
of important events from the messages some land. options. For example, you can send
may also have your own strategy, so
you can change these priority settings. displayed by the program. You can ❖ Same as above, but you lost land yourself a message. This option is in
Left-click on the desired merchandise. also send yourself messages to keep and one or more buildings. fact a “recall” option which you can
The small arrows allow you to lower yourself informed. ❖ The construction materials stock use in two ways:
or raise the priority level, and the large in your castle is too low. An
arrow places the merchandise at the GAME MESSAGES emergency program is started, 1. Call yourself to a certain place
top or bottom of the priority list. The This section is related to the various and the only construction after a specified length of time.
upper left icon allows you to return to messages sent during the game. works to receive materials 2. Call yourself to a menu or a
the initial settings. You receive messages for the following: are the lumberjack huts, the warehouse after a specified
sawmills, and the quarries. length of time.
If you are fighting against the enemy,
weapons should generally be a transport ❖ A new guard building is ❖ The emergency program is
priority before construction materials. occupied for the first time stopped, the construction works
However, the choice is yours. by a knight. You thus annex mentioned above have been pro-
new territories and are able vided with materials, and their
to plan your city’s expansion. deliveries have been carried on.
❖ A new warehouse has
been constructed.

43 44
Rules of Combat Rules of Combat

The different watches in the main ❖ You want to build new huts for Replaying a World play another game, left-click on the
menu allow you to specify the length fishermen in a certain place, but arrow to obtain a new combination,
Back to the main menu. In one and
of time with brackets of 5, 10, 20, 30 you have not yet annexed the then left-click again on the bottom
two-player mode and in demo mode,
or 60 minutes. When this time has land and the guard huts are still arrow. You can do this as many times as
an icon appears in the center of the
expired, you receive a message and under construction. Specify the you want.
screen. We did not discuss this icon
are automatically called back to the desired length of time after which
earlier in this manual. As you already If another player gave you a combina-
desired place or menu. Here are a few you want to check on this place
know, the sixteen digit number affects tion, left-click on the dialogue box and
examples of this option: again. The situation may be
the world’s appearance. Thus, the enter the combination, which must
different later on.
same number always produces the include all sixteen digits. Remember to
❖ You urgently need a certain type ❖ You realize that the enemy is same world. If you left-click on this note the world size and the combina-
of tool and you decide to halt suddenly constructing many icon, the same combination is used for tion if you want to pass the game to
the manufacture of other tools guard huts, and you want to your opponents. another player.
with the production menu. If you keep an eye on him. Just set the
forget to change the production length of time after which you What is the real advantage of this?
settings later on, no other tools are will be called to a certain place For example, say you choose the
manufactured, and you can easily to check on the situation. 6355174823325876 combination and
foresee the consequences. . . . a size 4 world. At the end of the game,
Left-click on a watch while in if you found that this world was inter-
the tools menu. After the specified Sometimes it is useful to use the recall esting and challenging, you can give
length of time, you are informed option if you want to change the mer- that combination and the world size to
that you still have something to chandise and/or serfs’ settings again a friend. They can play the same game
do in this menu. later on in the game. using the arrow icon, because the
❖ Your mine workers are on strike You must also consider this: if you play world and opponents data are always
and you urgently need food. You in team mode with another player (blue based on the digit combination and
can modify the delivery priorities serfs), the right player on the screen world size.
for the merchandise. Fish, meat, may not use the watches, because all The sixteen digits (between 1 and 8)
and bread are delivered in priori- the messages arrive to the left player. allow about 270,000 billion combina-
ty, before the construction But you’re playing as a team, right? tions (some are more interesting than
materials. When the problem is others). Examine your opponent’s abili-
resolved, the recall option allows ties carefully, and decide if you want to
you to change the settings again accept this game or not. If you want to
and set new priorities.

45 46
Rules of Combat Rules of Combat

Demo and Team Mode The Options Special Functions You can use the flag to select
for the Map the type of buildings displayed
In demo mode, you can watch a game You can define several extra
on the map. Left-click on the flag. A
entirely controlled by the computer. options for each player. These The map includes a special option: new icon appears below the map. All
Even if you only watch the game, SERF options are activated when Display the map and special-click on flags will not be displayed, only the
CITY is entertaining and interesting. In left-clicking on the icon on the main the buildings icon. A new window with ones where all roads are not used. This
demo mode, the statistics, the menus, menu or the play menu. buildings appears. This window is iden- allows you to see if your network is
the map and the usual buildings infor- tical to the statistics window.
Messages: the game includes four dif- jammed by the transport of merchan-
mation are available as in a normal
ferent message display modes. The change page icon allows you to dise. There are three reasons why a
game. You may change some menus
see the other buildings. Choose a build- road is not being used:
and statistics options, but you cannot 0. No messages are displayed.
change the settings or construct build- ing and left-click on it. The buildings
1. Only important messages are will disappear and the map appears. 1. You just built a road and a
ings or roads. transporter hasn’t arrived
displayed (attacks, victories,
Relax and watch the computer oppo- A new icon is displayed at the on it yet.
defeats, building losses, and
nents fight for control of the land. bottom of the screen. The
the emergency program). 2. There is a traffic jam at
map only displays the selected build-
The team mode allows two players to 2. All messages are displayed, this crossroad.
ing. This option allows you to quickly
play together against computer-con- except the messages concerning see where your warehouses, etc. are 3. There are no more workers
trolled opponents. Both players control newly constructed buildings located. In very large worlds, this available, so there are no new
the same serf group (the blue ones). and geologists. option is very useful. The buildings cur- transporters for the road.
Team play has an advantage: you have 3. All messages are displayed. rently under construction are displayed
more time to think and decide. But for your convenience, allowing for bet- Another special option, the magnifying
there is also a drawback: you may ter planning. For example, if you are glass icon, is often useful because it
Scrolling when building roads: If you
experience some coordination prob- looking for the right spot to place a new allows you to zoom in on the game map.
get close to the edge of the play-screen
lems from time to time. In team mode, baker, you check for where you placed
while building a road, the world scrolls
the game is slightly different. Both play- your windmills. When you close the
automatically and you hear a sound.
ers cannot simultaneously activate the map, the option is still active.
menus, the attack option, or the geolo- Fast construction click: If you left-click
gist. But this is a minor constraint, twice on the pointer, this has the same To return to normal mode, left-click
because the players are supposed to result as left-clicking on the construc- “normally” on the icon. To select anoth-
inform each other of any change in the tion icon. Left-click twice on a flag to er type of building, special-click again.
settings anyway. build a road, or on an empty place to
construct a building.
Fast map click: Double-click on the
right mouse button to display the map.
Double-click again to close it.

47 48
Hints Hints

HINTS You already know how to choose a have enough tools to allow this, or do Depending on the size of the world, the
good location for your castle, but you have more urgent problems to number of serfs is limited as follows:
The Most Important observe the positions of your opponents’ solve in this area? What will you do to
world size number of serfs
Rule – Be Observant castles as well. Avoid placing yourself have a sufficient stock of wood? Did
too close to a powerful adversary. The you train enough forest rangers? Will 1 500
As soon as you change one of the
computer-controlled opponents can you be able to solve the crisis more
settings, your serfs (small groups or hun- 2 1,000
actually fight amongst themselves and rapidly by cutting the trees down in a
dreds of them) act differently in order to
destroy each other. new forest? If there is no forest around, 3 2,000
follow your new instructions.
a new guard hut will allow you to
Look at your statistics from time to time,
A small change may have profound annex new lands if you need to. You 4 4,000
analyze your development mistakes or
effects. It is wiser to carefully plan your will always find new tasks in SERF CITY
the negative results of an operation, and 5 8,000
construction schedule and your strategy, because each game is different.
find the best solution. You can solve a
rather than build things haphazardly and 6 16,000
problem in many ways. Carefully examine your opponent’s
constantly attack your enemies. Examine
strengths; look at his territory and guess
situations carefully and analyze them Let’s take an example: your construc- 7 32,000
what he is trying to do. Determine his
before making decisions. The winner of tion work halts because your wood
weak points so that you can attack him.
the game is not the one who clicks (boards, not tree trunks) supply is
Has he built only one iron mine?
quicker on the icons, it’s the one who exhausted. As long as you have enough
Destroying that would allow you to
develops the best tactics and strategies. lumberjacks, build a sawmill. In case of
deprive him of his raw materials. Is one
a grave crisis, demolish a few roads to
of his warehouses easy to take, or lacking
reduce merchandise deliveries to cer-
food? Could you interrupt his food, mer-
tain areas in your city. Are some
chandise, and/or building production?
workers are using the wood needed for
The problems you face are the same that
your construction works? Reduce wood
your opponents face. There are several
deliveries to the ship makers or tool
ways to freeze up his economy.
makers until the crisis is over. Do you

49 50
Hints Hints

Hints and Tips Geologist: When the geologists return Ship Maker: For large lakes use water advantage, because you can influence
on Professions home after their prospecting, they stay ways to quickly transport merchandise. the choice of roads for transportation.
in the warehouses with nothing to do. Make sure that the ship maker does not Here is an example: you have placed a
This section contains some hints and From time to time, send them back into use up all your wood to build a fleet of flag on each side of a warehouse and a
tips for the various serf professions. the mountains to look for new under- boats. As soon as he has finished his road to connect it to your network. All
Butcher: The butcher works quickly ground riches. You may discover a new work, stop giving him wood. merchandise that must travel through
and, in spite of many deliveries from vein of gold that you had missed before. the warehouse is already keeping the
Transporter: When you demolish a road,
the pig farmers, he generally does not crossroads very busy. The merchandise
Lumberjack and Forest Ranger: These you interrupt the transport of merchan-
have any problems with his work. transported from one flag to the other,
two complement each other perfectly. dise passing in that direction. Try to
and in both directions, blocks traffic
Caster: Casting takes a little while and The forest ranger can replace the trees figure out a way to leave roads intact,
even more. On the other hand, if you
the caster cannot cast the ore of several cut down by the passing of the lumber- and do not destroy important connecting
create a new connection between the
mines fast enough without falling jack. Wood is the raw material with roads. Merchandise has to wait for the
two flags (even if it makes an apparent
behind. He can catch up as soon as the the highest demand, so use several arrival of a new transporter before being
detour around the warehouse), the
deliveries slow down. Depending on lumberjacks and forest rangers. The transported on a new road. Any modifi-
traffic no longer passes in front of the
the size of his backlog, you need to forest rangers cannot plant trees on cation of your network affects the
warehouse, but by the new road that
hold back on new construction. the roads. Do not place them in the transportation of merchandise. Construct
allows you to avoid it. This principle
general vicinity of the castle or near the a well-organized network of roads right
Construction Worker: The land for allows you to construct complex net-
warehouses. Place trees on land that is from the start.
the construction of large buildings is works around important warehouses
not perfectly flat and that cannot be
rare, and consequently, expensive. Do How do the serfs choose the road on or castles, which, in turn, allows you
used for other things.
not construct huts and small roads on which to transport the merchandise? It to transport merchandise more rapidly.
land where you could construct a Miller and Baker: One miller and one is a rather complicated procedure. It is
Remember that any construction,
larger building. baker are enough for several farms. Be important to know where the merchan-
demolition, and transformation of roads
sure that the roads used for transporting dise is needed. A mill can be very close
Farmer: The farmer needs unoccupied initially has negative effects on the
their merchandise are not too long. and contain a lot of wheat, even though
land in order to transform it into fields. transportation of merchandise. It is only
the stock of another mill that is further
Roads are not considered unoccupied Miner: If he can no longer find any- when the serfs adapt to the new situa-
away is dried up. Moreover, certain
land, so do not construct too many thing, burn the mine down so he finds a tion that the transportation of
merchandise is distributed according to
roads around a farm. To allow the new profession. In the mountains, con- merchandise proceeds normally. Your
the menu parameters.
farmer quick travel to his fields, avoid struct a network of roads with workers often have to cross over enemy
building farms on steep terrain. numerous branches to facilitate the When a destination has been found for land to cut down trees or harvest
transport of raw materials to the valley. the merchandise, the serfs take the wheat. In the mines, you can take
Fisherman: A lake that is as big as
shorter route. The essential element is advantage of this situation and steal
the game screen contains enough fish Sawmill Worker: One sawmill is suffi-
the number of roads that the merchan- underground riches from the enemy.
for three or four fishermen. Spread cient for several lumberjacks; as the
dise has to pass by; a very long road
the fishermen out on the lake; if they game progresses you may have to con-
between two flags is faster than a
all fish in the same spot, they will not struct more.
shorter voyage with an intermediate
catch anything.
flag. You have, therefore, a great

51 52
Hints Hints

The Behavior of Your Opponents Need Help? The End of the Game
All adversaries have different personalities and playing strategies. Here is a brief pre- During the game, you can sometimes The game finishes when there is only
sentation of the principal character types: find yourself in a “no-win” situation. one city remaining in the game’s world.
For example, if you have lumberjacks You can quit a game by left-clicking on
but no more wood, the construction of the white, surrender flag in the attack
Lady Amalie Rasparuk the Druid a new hut can pose a serious problem. menu. If the computer-controlled adver-
Amalie is an inoffensive, Rasparuk’s tactics consist of All is not yet lost, however, because sary pleads for you to quit, you can still
reserved lady, who goes amassing large stocks of raw you can always send your knights into decide whether or not to continue the
about her work peacefully. materials. He is a sly aggressor. combat. If you do not have any stocks game. There may be instances when
at the beginning of the game, you may several cities remain in the game. In this
end up quickly lacking materials. If you case, the game is a draw. This situation
do not watch your production closely, can happen when no city has enough
Kumpy Onefinger Count Aldaba
you may find that you lack one unit of knights and all the deposits of ore and
Kumpy is a very hostile Protect your warehouses well,
wood for the sawmill too late . . . and coal are dried up, prohibiting the fabri-
character who loves gold because Aldaba is aggressive
have to restart at zero. cation of weapons. In this case, there is
above all else. and knows exactly where he
no winner.
must attack. To avoid this, an “emergency program”
is started at the beginning of the game. Early in the game, you will not have too
This program is, in fact, a reserve of many problems. Everything has been
Balduin, a former monk King Ralph VII two units of granite and seven units of foreseen. But, later on, you become the
Balduin is a very discrete Ralph is a prudent ruler, wood that allow you to construct a sole person responsible for your suc-
character who worries chiefly without any particular lumberjack’s hut, sawmill, and quarry- cesses and mistakes. Now that you
about protecting his lands weakness. He tries to check man’s hut. know everything about the program,
and his important buildings. his adversaries’ supply of your knowledge should be sufficient to
If you need materials, these construc-
construction materials. confront the computer or challenge
tion sites receive them as a priority,
another player! Enjoy.
because these three buildings are nec-
Frollin Homen Doublehorn essary to continue the game. If all the
His unpredictable behavior Homen is the most aggressive hammers have been distributed to the
may take you by surprise. enemy. Watch your buildings construction workers and to the geolo-
Frollin “pilfers” away lands carefully, or he may take you gists, you will not have any hammers
that are not occupied. by surprise. left for a new tool maker. The tool
maker is the only person who could
make more! It is for this reason that at
Sollok the Joker the beginning of the game, certain serfs
Kallina
Sollok is coy and treacherous; take the necessary tools.
Kallina is a fighter who blocks
he tries to stop the supply of
her enemy’s food supply with
raw materials to his enemies
clever tactics.
from the beginning.
53 54
Reference Material Reference Material

REFERENCE MATERIAL: Jobs REFERENCE MATERIAL: Resources and Tools

Baker Geologist Tool Maker Axe Gold (Ore) Scythe

Blacksmith Leveler Transporter Boat Ham Shield


(Water Ways)

Butcher Lumberjack Transporter Bread Hammer Shovel


(Merchandise)

Caster Miller Butcher’s


Iron Stones
(of Iron) (of Wheat) Knife
Knights
Construction Miner 2nd Lance Coal
Iron (Ore) Sword
Worker Corporal

Farmer Pig Farmer 1st Lance Fish Pick Tree Trunks


(of Wheat) Corporal

Fisherman Quarryman Corporal Fishing Rod Pigs Wheat

Sawmill
Forest Ranger Lieutenant Flour Pliers Wood
Worker

Ship Maker Captain Gold Saw

55 56
Reference Material Reference Material

REFERENCE MATERIAL: Buildings REFERENCE MATERIAL: Buildings

Bakery Fisherman’s Hut Guard Hut Quarryman’s Hut

Blacksmith’s Shop Forest Ranger’s Hut


Guard Tower Sawmill

Butcher Shop
Garrison Ship Maker’s Shop
Iron Foundry

Castle Tool Maker’s


Gold Foundry
Shop
Iron Mine

Gold Mine Warehouse


Coal Mine Lumberjack’s Hut

Granite Mine Windmill


Farm (Wheat) Pig Farm

57 58
CREDITS STRATEGIC SIMULATIONS, INC. LIMITED WARRANTY
Strategic Simulations, Inc. (“SSI”) warrants that the diskette(s) on which the enclosed program is recorded will be free from defects
in materials and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase the diskette(s) prove
defective in any way, you may return the diskette(s) to Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201,
Blue Byte Credits Sunnyvale, CA 94086-2901 and SSI will replace the diskette(s) free of charge. In addition, if the diskette(s) prove defective at
any time after the first 30 days, return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk)
Producer Thomas Hertzler plus $4.00 for shipping and handling. California residents, add applicable sales tax.
SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE
Project Manager Stefan Piasecki DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR
ANY PARTICULAR PURPOSE. THE PROGRAM AND GAME ARE SOLD “AS IS.” THE ENTIRE RISK AS TO THEIR QUALITY AND PER-
Programming and Conception Volker Wertich FORMANCE IS WITH THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF
Graphics Christoph Werner SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.)
Music Haiko Ruttmann
The enclosed software program and this rule book are copyrighted. All rights are reserved. This rule book may not be copied, pho-
Rule Book Writers Volker Wertich, Stefan Piasecki tographed, reproduced, or translated or reduced to any electrical medium or machine-readable form, in whole or in part, without
prior written consent from SSI. The program accompanying this rule book may be copied, by the original purchaser only, as neces-
PC Adaptation Alexander Jorias, Ingo Frick, sary for use on the computer for which it was purchased.
Volker Wertich Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and sub-
ject to the appropriate civil or criminal action at the discretion of the copyright holder(s).
Introduction Christoph Werner (Graphics), 1994 Strategic Simulations, Inc. All Rights Reserved.
Ingo Frick (Program) WHAT TO DO IF YOU HAVE A DEFECTIVE DISK
Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any
Playtesters Matthias Best, Frank Grimm,
errors in programming. However, due to the complex nature of our simulations, some program errors may go undetected until after
Michael Passmann, Birgit Krause publication. In addition to errors in the program, there are occasionally problems with the disk itself. We experience the industry
standard of approximately a 3 to 5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check
your disk drive. Up to 95% of the disks returned to us as defective will run fine on our computer systems. Often the problem is with
a disk drive that needs servicing for alignment, speed, or cleaning.
SSI Credits Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Customer Support
Department, along with a note describing the problem you have encountered. A replacement disk will be provided upon our receipt
Producer Bret Berry of the defective disk.
Should you uncover an error in the program, return both your game disk and any “save game” disks to our Customer Support
Associate Producer and Rule Book Author Jason Ray Department. Please enclose a description of what was taking place in the game when the error occurred. Upon correction of the pro-
gram error, we will return an updated disk to you.
Rule Book Editors Eileen Matsumi, André Vrignaud,
Joshua Cloud Always make sure to include your name, address, and daytime telephone number with any correspon-
dence. We will do our best to see that any problems are corrected as soon as possible.
Product Test Supervisor Glen Cureton
Product Tester Chris Lanka QUESTIONS OR PROBLEMS?
Our main business number is (408) 737-6800. If you encounter disk or system related problems you can call
Test Support Annette Grove, Rose Ramos our Technical Support Staff at (408) 737-6850 between 11 a.m. and 5 p.m., Pacific Time, Monday
through Friday, holidays excluded. NO GAME PLAYING HINTS WILL BE GIVEN THROUGH THIS NUMBER. You can
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Dave Boudreau, Leedara Zola a self-addressed, stamped envelope for reply).

Rule Book Printing A&a Lithographers IBM COMPATIBLE COMPUTER INFORMATION:


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through Friday, (holidays excluded) to see if an SSI game you're considering purchasing is compatible with your comput-
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