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Hunter

01 Blood Hunger - life rocks


01 Rampage - speed rocks
15 Howl - badass skill slows enemies and increases damage; huge party favor
15 Battle Rage - staple skill, increases damage and physical damage reduction while
crowdkilling
15 Executioner - badass skill builds charge and is equivalent to ~188 Focus points
in terms of execute

Tundra
01 Stormclaw - one point splash damage wonder
01 Rage Retaliation - passive damage rocks
01 Shatter Storm - keeps things frosty
10 Iceshield - 100% reflect is cool *BUG?: apparently doesn't work vs. Sturmbeorn
spearchucker projectiles in A1

Shadow
01 Savage Rush - 20% faster travel rocks (apparently Shadow Burst is a little more
efficient)
05 Shadow Burst - situational mobility, slightly dangerous heal
05 15 Wolf Shade - adorable 30-second vampiric minion with a 60 sec cooldown
15 Battle Standard - rocks mana/knockback/dodge/charge; massive party favor
15 Shred Armor - toe-to-toe skill weakens enemy defenses and helps physical damage
reduction; stackable (thus derives enormous benefit from rapid attacks)
15 06 Red Wolf - additional damage from criticals (which, in theory, shall be crazy
plentiful)
15 Shadowbind - super ultra badass skill that dishes out the damage that makes you
a smackface crowdkiller; transfers a percentage (43% at rank 15) of damage from
each melee hit to all bound targets

That totals out to 131 skill points used. There's 1 left. I put it into Red Wolf,
but I'm going to let YOU, my dear discriminating reader, make the call on that one.
That's right. It's all yours. This is my gift to you. My gift to the world. BASK IN
THE GLORY OF THE LONE FREE SKILL POINT.

Basic Gameplay
Constant skill upkeep micromanagement is super, super irritating, but necessary. If
you're only playing Single Player, I'd get a mod. Typical battle protocol:
1. Rub out Battle Rage
2. Slap on Stormclaw
3. Pop out Wolf Shade / summons
4. Rush/Burst to cluster pack (only if needed)
5. Shadowbind cluster
6. Jam out a Howl
7. Shadow Burst reposition to a "safe to attack" enemy within visible range of
cluster
8. Facemelt enemy, profit, repeat

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