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f f v

x f v
f m m - - v v
c. M M v m .30 31
Table of Contents i. M
.31
4 12 . M .31
e. M b .31 32
1. M .6
f. mb .32
2. b .7
g. B .32
3. m .8
4. M . 5. .32
5. M b .10 a. .33
6. B .10 F 33
7. M .11 34
34 40
12 16
1. m B .35
1. Scenario Page pp.12–13
2. .36
2. v .14 15
3. .37
3. v .15
4. Q .38
4. m V : m 5. m m .38
.16 6. m .38
16 31 7. v .3
8. B x v .40
1. .16 17
. .40
a. .17
10. v m .40
2. m v .18
3. .18 28 41 4
a. M v .1 1. v v .41 42
i. v m .1 a. m v .41 42
b. .1 22 b. .42
i. v 2. V m v .42 48
v .20 21 a. .42
ii. .21 b. m v .43
iii. .22 c. B m .43
c. .22 23 . v .44 45
. m .23 24 i. .44
e. v B .25 26 ii. B
i. .25 .45
ii. .26 iii. .45
f. .26 e. .45
g. mm .26 f. b .45 47
h. v .27 g. m .48
i. .27 h. m v .48
i. .27 3. m .4
j. x .27 28 4
k. m .28
V : 4
l. x .28
V : 50
m. m .28
V : 50 51
4. M .2 32
a. .2 51
b. M F .2 30 Q 52 (b
3
Character Mats
b m , v b
. b v . q
b , m m . b x , B , ,
v , , , M v b .

b , m , ,
v 1 b m b x
mb , m m b x.

M :
j
• a , b,
Active

b h
m c . j a c j
i
• m xm m St ar t of Round: A B

v
Ch oo se on e pa th
A or B

.
A B
In it ia t iv e [ ]: 99

e On tu r n:

f
2

x g Monste r actions:
1 2

scenario. End of ro und:

• The maximum number of


f
b
b h .
Conditions
1 2 3 4 5 6 7 8 9
8 9 11 12 14 15 17 18 20
• i
.

• um an s are by far t he most dom in an t of th e ra c es ,

b j
H spr e ad ing ac ro ss t he con ti ne nt like loc ust s, e re ct ing
ext ra vag ant cit ie s and di stu rbin g slu mbe rin g for c e s th ey
can ne ver hope to unde rst and. T he huma n soc ie ty is on e

discarded, lost,
of ru le s and re gul ation s, but al so one of gre at d iversit y.
D ue t o t he ir int e nse c ur ios it y an d re le nt le ss na tu re ,
hum ns c n nd t h ms lv s lk ng l most n th

.
ima gin able – from th e obsc en ely wealt hy noble to th e
una pp rec ia ted tavern co ok ; f ro m t he bl acks m ith fo rg ing
rug ge d w e ap onr y to th e c or rup ted pursu ant of da rk
ma gics .

It is n atur al , th en , th at w hi le ma ny hum ans w or k t o bu ild

• The reference number of


up comp lex and con st rict in g bu re auc ra tic so cie ti es ,
there are oth ers wh o rej ec t su ch soc ietie s or e ven work
to tear t he m dow n. Scou nd rel s are am ong t hi s se c ond

v k
typ e, wh olly un sc rupu lous and s elf-se rv i ng. S cou ndre ls
ope rat e und er th e assu mp tion t hat e ver yth in g in th e
world is th ei rs t o t ake and t he y w il l d o w hat ever is
ne ce ssary t o d o t he t ak ing . S uch an att it ude m anif e sts
itse lf in comb at t hro u gh a viciou s opp or t un ism u ns een

k l l
in any ot he r cu ltu re .
— / 45
k
(not present on the six
) v
l m

( m
. 48 ). f g
reference numbers apply
b v
.
e
6
1 Bandit Guard
6 9 Shield 1
3 2
Monster Statistic Cards
2 3
- -
M v b v
m b m v . m b
v scenario level (see Scenario Level
. 15 ). , b ,
v v .
q v .
Monster
1 Band it G uard
6 9 Shie ld 1
2 Band it G uard
6 10 Shie ld 1
A monster stat sleeve 1 B n i o n e
3 2 3 2
2
-
3
-
3
-
4
-
should be used to track 10
3
1 e t e td r
a d re eal r
2 S
m 3
-
ii g e

tokens and to hide the


m
for other unused levels.
Level 1 Monster Level 2 Monster

M : Boss

• m m a v b v .

• m c v m .

• m v e , m m b
m b .

• m movement v f , b mb x m m v M .

• m v g, b m m m .

• m range v h , b mb x m m x
m . “ v m m
x ( . ., melee ).

• m i . m m
. m F , mb b j x m m (
M v .1 ).

b a j

i e i

c f

9
Monster Ability Cards
, v b , m
b m v m b . m
b m b m m .

a M B :
b
Livin Bones
c • m m a. m m ,
20 e 2 m m m ,m
b .F ,B ,
, x m
el 2 “ .
Sel
5
• v mb b . mb
m v m
v ( m v
. 18 ).

• b c . m m
b ( b )
( M . 2 32
).
a Living Bones
• mb . mb
, m b
b
.
Battle Goal Cards
b
b

the other. If the scenario is successfully


m m Str in r
a , a
number of checkmarks as
b m b . m
m
( . 44 ).
,
v m b , b
v .
b 45
.
b m
v .

10
Attack Modifier Cards
m b m , m
each individual target . m m
m m v m .
m , b
increasing its numerical value.

M F :
v m a . “ mb b m m b .
“2x mb c m v b .

, m , . m
0, e . ,
m v f . v , x b
b .

a b c a
f
k k k k k k
e e

m mb g m b .
M m not v , g
m .

“ 2 m ,
=
v b 2

B h i b . B h i
, b removed m b
. v
b m m 422

, m .

mb j . “ “2x
m , m b . j
m m b
pile.
k . m v 1, 2, 3, 4, M l ,
v m 20 . m
( v . 44 45 ) v mb m.
m b m v n . b m v
. k

m n
l M

11
Overlay Tiles
m m B . , b
v .

F V :

• . b m .
m v , mm v
, v m . mm v ,m ,
m v m.
m v m ,
m mm , b
. m v m b
. v b v m ,b x m .

• . m v
m m m . m
empty hexes.

• . x m
m v m .F m m v m b .
, m v
it is b . b m
m v m b v .
v B .
“ m , 2 ,
scenario level. m b ,
b b . v
b , m b
.

• . x v m
m v m , x m (
). F m m v m b .
, m v ,b
m b . x x
m .

• m m v m x
with .F , m , m v m b
.

• b . b v v ,b v m :
m v b m m v m ,b m v
m F m m v m . b
. b b m v
b . , v m
m m , b m v
through the obstacles.
14
• . b b ( . 27 )
v . :“
mb . m m ,
m b b .“
v m . mb v mb
b . , mm
mb x b b
v . , m
q m mm m. item
design , m m v b
supply. b b . v b
, b B m .

Scenario Level
M b , ,
b v b .
scenario level b b b b v v
b .

v b mb m0
7, b b b . Difficulty Level modification
The recommended scenario level is equal to the
v v , v b
2 ; b “ m
. “ x ,
mm v b 1.
m x , v
b b 1 “ 2 “V .

Scenario Monster Gold Trap Bonus


level level conversion damage experience

Example: v 6 , v 4 , v 3 , v
b 4 25 v b 2 3, m v b 3
v m v m m ,b
m x
15
Game Variant: Open Information and Solo Play
A single player can play the game as
a solo experience by controlling two Scenario Monster Gold Trap Bonus
or more characters at once. Part of
level level conversion damage experience
m , v , m
from not knowing exactly what the
b
turn. Because a solo player has precise
m b
m
v , m b m .
m ,
increase the monster level and
b 1
without increasing gold conversion and
b .

, , m m b
m . m m
x b . This is not the
,b m b b .

Round Overview
A scenario consists of a series of rounds m v
. :

1 : m
is performing a .

2 : v , b m
v . v m b v
v v .

3 Character and monster turns: v , m


turns, m , b m b m .

4 : m m b q ( . 32 ).

Card Selection
b , m
m. , b which m
v ( m v . 18 ).

16
v m b any
. , v , m m b
.

• :“ m m .;
“ m m v , b m
.

• :“ v 17 b m .;
“ b 4 m b , v b m. ; “ m
m v .

, b m
either discarded, lost, or , .
m . Discarded
b hand through ( b ). m Lost
m mb ,
. b
b recover .
, m m ( b mb Recover
). b ,
area . ,
( v B . 25 26 ).

Players must m at the Persistent


beginning of every . , Bonus
. also not available at the beginning
b ,
exhausted (
x . 28 ). Round Bonus
v

m b v b .
: short rest or a long rest. b , only be taken if a player
m , always
.
• Short rest: , m .
mm randomly ,
. the
m , 1 m randomly lose a
,b b .

• :
. v v v .
, v , m choose
, .
“ 2 .

17
M V
A “M X ability allows a character to move X number of hexes on the map. Figures
( m ) m v ,b m v m
b . x m b v m
m m v m . m v m m x .
Figures can never move through walls.

m M v b “ m . M X( allows the character to ignore


m v m . v , x m
m m v m , m b m m v m b v .

m m v “F . m
m v m , x,
m m v m x( ).
m v m . F b
x, m m m v mm
nearest x( , , v x ,
, ).

V M
m v m , ,
mm v m . B
m ,m , v b v m,
b mb ( x ). , ,
mb m m b m . b
m v m. ,
v b , m v .

v m, m v
m . v , v v m
m v , m v v v ( . .,
v )m mm ( m v
m m ). m v m
always v .

An “ X b b X m m m
.F . : ranged melee.

m b “ v , m m
x b b . m
v ( v v . 20 21 ).

M v m v v
1 x, m m .

- - : m b m m
, m b m x
x ( m
x m , v b v
). b . , b b
m . b ,
q . x b
, b .
19
FF
b v . b
, ( ) b , m
m v .
( x x ) b . m
, b
.
X m v X x b ,b
xm v m v .
v b x , . b
,b m .
X m v X x b ,b x
m v m closer to v . v b
x , . b ,b
m .B m v m , v ,
b .
X X . ,
m m .
Example: 3 2 b m 3
m 2 m (m b m

, m
.
, , x
( . ., ).

b m . ( x
B ), v v mb
m . m q m
m v m . m b
m , v b .

The following are . b m ,


b , m b .
m .
, m 1
. b , m v ,
.

, m .
b , m v
m . b , b m v b
b v .

MM B mm b , m move b .
x , MM B m v .

22
x
b mb c .
c

Whenever any damage ,


:

• Su
b ,

• Choose one card to lose from his or her hand or two cards to lose from his or her to
m ( ). that before a character
, b
, b m .

v ,m v
b . The tracking
b v m xm m v
m e .

e
1 2 3 4 5 6 7 8 9
10 12 14 16 18 20 22 24 26

X
A character can become exhausted in one of two ways:

• v b ,

• If, b , m (b v
) (b v
). x
total.
In eit , b , m v m
m , . b
b , b v . all characters become
x , .

M
m m , m ,
m b . v , m ( . . b , , v ,
v ), b b m . ,
x b b . m
mb m v b .
m . b , m m
circles must b .

28
Monster Turn
M b m automate m
v . not b . m m
b .

ote that each type of monster can come in two ranks: normal elite. m m
m . m ,
“ m .

O F

Al m m v m v v m b
. . If more than one elite
m m v b , m v m
mb a .
Example: , m
2 v , 3
x m m v 1 ,
m 4 v 1
m 2 3 , 2 3 ,
v
1 Livi n g Bones

1 1 a Target 2
Shie ld 1
5
3
1
6
4
2
Target 3
Shie ld 1

b - -

3 2

m , mb
4

m a
m v b b
m
M F
B m b , v m m
either a character or character summon.
• m m m
m m v m . b
, b . m
“ . m m
m v m , v . m v
b , m .
m m v m mb ( )
m m ( . ., b m m ), xm m
m ( . . mb x , )
b m “ .

29
• m m b , m
is ( mm b mm m
, v mm , m
b ).
Example: v B a
M 1 , m m
m
(2 4, m
b
1
v
1 1

,b v x 2 2
m m ( . ., b ,
2

, m),
b
mb x m v ,
3

m m v ,b 4 a
m b
b .

M M V M

A monster can move on its turn if “M X b . m v mb x


q b m v v ( m )m b X( v v ).
m m v b b , m v m
b ( m m ), m v
b x m .

m b m v m , m v mb x b
m . If it is a - , m
m v x . - , m v
m m m b .

If the monster is performing a ranged , m v x m


b b . m m v m m m
v . , m v
m v m xm . v m m v
, m v m b .

v b “ b m m v m .
m m v b v b b .

Example: M 1 m “M v 3 b
B a , m
1 m , m x
b c B m ,
m v 1 x b b B
a m , m v
2 x c b b B
m m , m v
3 x b

30
M
M F v x ( ) b b
m m v m unless movement through one of these hexes is the only way they can focus
. , m v m mb v x b
q .

Example: v a ,
M 1 B b a
m b b
b B
m m
1

b
to him.

Example: 1 B a ,
m mb
m v 3 M v 2, c
a
m v x b 1
M v 1, v ,
b
m v c , v
B ,b
v b
B , v
m v x ,
being in range of the Brute.

M
m “ X b . m m
b v ( m )m b X( v v ). M
m ( M F . 2 30 )b m
m , m m m b . If a
m m , m , x
. m b
b m .

M x , m b b ,
m , b . m b m v
v . 20 21.

M B
Healing: M x . 26. “ X b ,
m m v , v m .

Summons: M mm b m b b v x m
m , m b . mm m
m x mm m m b . m
x v b mm m , mm . mm
m v mm , m .
31
B b : b b v are
v .

:M not m ,b m m v . ,
m m . m
m .M b .

MB
v m m mb b m v b x
m m v ,m q v b , m x m
, m m .

Players will occasionally encounter bosses in their 1 B n i o n e


v . b v b b
v “B b a . that 10 1 et e td r
a d re eal r
b m m . 3
2 S
B m 3 ii g e
mm . x m -
m b b B .
B b mb ,
b “ b .
,b

End of Round
v , m m b :

• “2 or “ m m m
, b .

• If a m b mb ,
m b .

• If there are any elemental infusion tokens in the Strong column move them to the Waning column. If
there are any elemental infusion tokens in the Waning m ,m v m .

• Pla v b b (
[ mb ).

• Players may also perform a short rest ( . 17 ) b .

32
Some scenarios may require players to keep track of what
. b
a
m b .
v , m m v a
one space. that it is not necessary to keep track of
m .

Finishing a Scenario
: .
, the e et ard
Ino x Bru te
e la e e a rd
ith e a rd

.
dd t ard
dd e ard
dd thr ee S 1
ard
dd t 3 ard
Str in r
dd e ST a rd
dd e S a rd

, x v a d e
dd
T
e
T a rd
a rd

m
dd e Shield 1 S el a rd
gn re ne gativ e iteme ects
a d add e a rd

v m
. m m
b v . 15.
45

not .
v b , B
x m ,
m xm m v .
m m v B , , v
m . b m m . b
b b , m .

, v m m b
m . m m
mm ( . 44 ). v
x , m , m
b , , m x b b m
x . b m x . v b x
m . b q (see Scenario Level on p. 15
).

m , m b
m v x
b ( m
.4 ). m m x
b v m m v
b b b.
m ,m x
b m .

33
Special Scenario Rules
M x . mm :
• : m , m
m x . m , b v
. m , v b v (
v m .1 ).
• : m “ , m b b
m v m. , m
book are met.
• : m , v
m v m . , b , m
b , m .
• b : b v b , b
b m v m b b 1 . b
b m b .
b m b v v
mm ,b mm v .
• b : b v a m
to . , mb
1
b m , mb m a b
v . b b m m
, m mb m b .
• : m m , either a boss or a unique
v m , . m m
b b m m .
• q : m b m m m b
q v mb . ,“
v , “ mb .

Campaign Overview
m v : casual mode.

In , m mb v scenarios
v m . m x
. b m m q b
v m q B v . , b
m m m , b m m b .

In casual mode, v m v m whether it has


b m m m . x m , , m b
, m m q ,b x
. m m m v
m ,b strongly recommended m
v x m m .

34
Campaign Board
The b b m . , v m ,
b b .
g
h

f
a
b
c

B :

• m m v a b. mb m c
b m .
, v mb ( m
.4 ). m m m , b
e m .

• m f m b .

• b v m g . b v m ,
h b ( v m . 40
).

• i . m v , q
b m v ,m v m ( m v
. 48 ). , v m v .

35
Party Sheet
A m m . m
m b . v m , ,
b .

m , .
m v m , .
m , ,b . b
m m , b m .

:
e f
• m a . v
v m .B
v . a
• A space to track the current scenario b
b. m
v ( c
v v . 41 42
).

• c .
,
.

• v m .
Whenever a party earns a party
v m , b
( v m . 40 ).

• e.
v m
mb ,
b

( . 42 ).
, m

f v b .

36
Character Sheet
,
. m , x ,
, m, , v b b v b .

• m a . g
v v m .B Inox Brute e et ard
v . a e la e e ard
ith e ard
b
• A space to mark the current level of c dd t ard
dd e ard
b .
dd three S 1
x , v ( ard
v . 44 45 ). dd t 3 ard
m x dd e ST ard
b v c . e dd e S ard
a d e ard
• dd e
T T ard
m x e
dd e Shield 1 Sel ard
character has. f gn re negative item e ects
a d add e ard
• A space to track all the items a character h
f .
i

g . v
( . 44
), m
they want.

• h .

,
.
m i
b .

37
City and Road Event Cards
v m v m .
v , a .
v v b , b b b v .
v v v ,b m .

V : a b
f
• m v c .
b .
c g
• A .
m b
.
v b f
b v
proper outcome b v .
g
• mb v e . mb
b m
e h
v
v
v .
a b
• b f . f

,
. c
g
• m g ,
b m x
b m f
m b .
m m , m
(
m v . 41 42 g
).
e i
01

• m v v
v m m h
b m h i
v i m
v .

m b x m b , v v
b b v 01 30. b m v
v m v m . v , v
b . m v
, b m .
39
Sealed Boxes and Envelopes
m b x mb b x v , mb .
m , m . m
, v b . v
, m.

b b x v m q m
. .4 .

Town Records
m b x m b “ .
b ,
b b m b . b ,
b m .

Achievements
v m m m m
m m .
achievements: b .

b m , . b
v m m a . m b v m v
( v m m “ : v m , . ., “ :M ).
b v m b v m . b v m
v v m m , v v m v
v .M b v m b ,
v .

Party achievements m
to keep track of what scenarios are available to play in campaign
m .

40
“ v b m ,
“ v . (m ,
m , .), b b v m ,
b v v . v m
m , v v m , b b b m m m
x q v , v b b b m m m
prosperity for its current level.

. m m ,
party starts at 0 . v q b m ,
. v m xm m 20 m m m 20.

mb m :

• M v v q m
requirements.

• b m, m b . v
. m
x .

• v v v v
.

Visiting Gloomhaven
v m v , m v v : ,
city events, b , , ,
b , . v m v b v
m m .

.
m , , m v
m . b x , x v b :B ,
, v , , , M .

, m
v 1 “X b .
, m q , b
.

A player can start a character at any level equal to or lower than the prosperity level of the city (see
m v . 48 ). b v v 1,
. 44 v q ,
v . , v m q 15x( 1),
v . m x q m m m q v
( mb b v ).

42
V

m x b
, m v . .
Level Experience
v , one v
. m b m v
level q .

, v , m one of the boxes


. v
m . b m b x
m m v b
m . m b x x , m
b m m .

Example: B m “
e la e e ard
, m v m
ith e ard
m 01
( m B
m
Brute Deck Icon

, v a , m .
Leveling up never m xm m . x .

a
1 2 3 4 5 6 7 8 9
10 12 14 16 18 20 22 24 26

ard
dd t 3 ard
m m b
dd e ST ard
, v mb m , dd e S ard
a d e ard
their character sheet. For every three checkmarks a character La a out
dd e
T T ard
, mm
dd e Shield 1 Sel ard
m gn re negative item e ects
. m m b v a d add e ard
v x .
v x . 459

44
m b . “M
b b ( m m
m ):
b b mm
base stat line with a numerical value. That
v b 1.

b m b
m .
b .

b m b
. “M v b
.

of the ability.

b “M v b .
m v m m .

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51

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