You are on page 1of 1
HOW TO PLAY ALL YOU NEED TO PLAY 5 ax sided dice or more, a few necesary token to Indicate house hit potnis, heroes fit points, the timeline and golds, You also need a cutting too (OBJECTIVE To survive unl the end of the game. SETUP. Cut and piace zombie wariors and traps token beside the board, Roll 106 or choice to put Grae and tar-Chan token on the board GAME FLOW. Gameplay is based on the timeline Each tum player must move timeline token forward 1 step. Folow inevuetion below for the gameplay ACTION PHASE Whenever the timeline token lands on #2, heishe must follow the steps Delow 4. Zombie Moves In, Rol# dice indicated ‘on the tmeline ang put zombies on room ‘ccoraingy 2. Hero Action. Player have § Action Points to Deused during this turn. The hero may: ‘move (1 AP)- you may move one or both hero to adjecent room. Each room movement cost TAP, attack (1 AP) To attack zombie, rll ero ‘Weapon dle, Ona total allo 4 pips hero will 1 zombie and player wil get 1 gold I player manage to kil more then 1 zombie In action player are doing combo kill and ‘wil get combo gold (see combo gol) Attacking @ zombie cost 1 AP ‘setting trap _(1 AP) - player may set atrapin room. When zombies goes into the room, ill [automaticaly be kiled No gold are rewarded Using raps. Trap will destoy any numberof ‘Zombie n @ room, Player may use all hiner action points or none atl, The heroes share the action points 3. Zombie Acton Zombie will move to adjacent room ane attacks If there is no hero present in that room they wil automatically damage the nouse for | damage per zombie. I the house HPs goes fo zero" you lose the game I there isfare hero(es) in that room - ral dice ‘according fo the number of zmbies in that foom. On a total oof pips they wll give 1 ‘damage fo the hero, Hero shared their HPs. if heroes HPs goes to zero, you lose the game Steps 3 marks the end of a turn ACTION PHASE WITH ‘#" Folio the steps as in ‘action phase but after Step 3 remove all zombie {oken fom the board [SHOPPING PHASE If the timeline token lands on ‘SHOP. you may buy the lst of tems below After purchasing items the turn ends. Upgrade Girafe's weapon ac. Upgrade Mar-Chan's weapon 7G Health Potion (+1 KP) 4G Repair House (+1 HP) 16 ‘rap (may buy upto traps) 16 ‘COMBO GOLD. Ifhero manage to kill more than 1 Zombie in 1 action, hero is rewarded combo gol Reter tothe table below for the reward Zombie Killed Reward 2 Zombies 36. 3 Zombies 5c. Zombie Warrior ‘Zombie Warriors attack the near- est person giving 1 damage to any hero on a total roll of 5 pips. If there is no hero around they ‘will give 1 damage to the house, Ere az ao Ey s2@ a * BE Ep: Experimental Playground © 2011 By Robertson Sondoh Jr > id Yalu oaloalga|pa|salon gala Sea areastas 42 4d 2 pal onl gnlpalon_on oa ga 5D6 Giraffe starts with 206 weapon while Mari-Chan starts with 106 ‘weapon. Both hero hit on a total Rew Rom A roll of 4 ips. Mari Chem iweapoet / 106 206 3D6 406 Zombie Killed Reward Zombies 76 szomblescrmoe 106 ‘SPECIAL ROOM You may spend 1 AP to get item in te KITCHEN, Roll cig. on a rol of 1 you ‘ound nothing: on a rll of 2-5 you found a bread (¢1HP), on a roll of 6 you found e turkey (+2HP) You may also spend 1/AP in the BEDROOM to search for gold: Roll 1 ce, ona roll of 1-4 you ound nothing: on a rll of 5 you found 1G; on a rol of 6 you found 26s. Your hero must be in that room todo the special task

You might also like