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Game Changes
Game Changes
Since the initial release of Battle Realms, a number of balance changes and
new features have been implemented. Contained in this document are a list of
the most recent and significant of those changes.
� Missile units with attack ranges greater than 15m now have LOS of
their attack range + 1 meter.
� One first tier missile unit in each clan now has 20m LOS (Archer,
Crossbowman, Leaf disciple and Hurler).
� Units now have a standard +1m bonus to their missile ranges when
in towers. This was almost random, previously.
� A few Wolf buildings were refunding too little water upon their
demolition, so all buildings now refund 50% of their cost.
� Fixed a bug with allies nearby being turned OFF on a 2-player map.
� World Editor: You can now safely double-click on a map file to open
it without removing all of the objects, etc.
� Increased the cost and build time of Watchtowers for all clans.
� Fixed Brother Sehk�s stamina drain rate to be consistent with the other
Brothers�.
� Warlock enemy stamina drain ability only affects melee attackers now.
� Changed the Ronin Blood Bond damage distribution � 50% to the bonder,
75% to the bondee.
� Reduced damage of Diseased One�s Rotting Pool, and changed its damage
type to Magic damage.
� Getting Glass Sword now completely robs the Swordsman of all stamina
until it is used.
� Chemist Mandrake Spores now fires off of a Rocket and reduces attack
strength instead of armor so that it's not stackable with Flash Powder.
� Cannoneer�s Smoke Bomb and the Serpent Tower's Blinding Flash are no
longer stackable.
� Increased the fire value on Lotus Shadow Steeds� Infernal Breath ability.
� Raised the stamina cost of the Spearman Whirling Spear Battle Gear.
� Increased the duration of the Dragon Warrior�s Chi Shield, added health
regeneration.
� Blood bonded units will no longer remain bonded once they enter watchtowers.
� All visible status-affecting objects, such as Wolf Totem and Death Sentry,
can now be easily targeted for destruction.
� Wolves and horses cannot be given orders (via selecting them with Ctrl-C).
� Changed the text for the endgame scenario of a losing player to indicate
that they will be revealed if they don't build a combat building.
� The Serpent Stables now cost 150 rice and 150 water.
� The Wolf Clan's "Dodging Technique" has been fixed, and now costs 2 Yang.
� The Lotus Warlock's stamina draining innate has been made less effective.