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Export Descr Character Traits
Export Descr Character Traits
;Please modify the spreadsheet and re-xport the data, rather than editing this file
directly
;===============================================================
;== TRAIT DATA STARTS HERE ==
;===============================================================
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Trait GoodCommander
Characters family
AntiTraits BadCommander
Level Confident_Commander
Description Confident_Commander_desc
EffectsDescription Confident_Commander_effects_desc
GainMessage Confident_Commander_gain_desc
Threshold 1
Effect Command 1
Level Good_Commander
Description Good_Commander_desc
EffectsDescription Good_Commander_effects_desc
GainMessage Good_Commander_gain_desc
Threshold 2
Effect Command 2
Level Superior_Commander
Description Superior_Commander_desc
EffectsDescription Superior_Commander_effects_desc
GainMessage Superior_Commander_gain_desc
Threshold 4
Effect Command 3
Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 10
Effect Command 4
Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 18
Effect Command 5
;------------------------------------------
Trait BadCommander
Characters family
AntiTraits GoodCommander
Level Indifferent_Commander
Description Indifferent_Commander_desc
EffectsDescription Indifferent_Commander_effects_desc
Threshold 2
Effect Command -1
Level Incompetent_Commander
Description Incompetent_Commander_desc
EffectsDescription Incompetent_Commander_effects_desc
Threshold 4
Effect Command -2
Level Poor_Commander
Description Poor_Commander_desc
EffectsDescription Poor_Commander_effects_desc
Threshold 6
Effect Command -3
Level Pathetic_Commander
Description Pathetic_Commander_desc
EffectsDescription Pathetic_Commander_effects_desc
Threshold 8
Effect Command -5
;------------------------------------------
Trait GoodAttacker
Characters family
AntiTraits BadAttacker
Level Confident_Attacker
Description Confident_Attacker_desc
EffectsDescription Confident_Attacker_effects_desc
Threshold 1
Effect Attack 1
Level Good_Attacker
Description Good_Attacker_desc
EffectsDescription Good_Attacker_effects_desc
Threshold 2
Effect Attack 2
Level Superior_Attacker
Description Superior_Attacker_desc
EffectsDescription Superior_Attacker_effects_desc
Threshold 4
Effect Attack 3
Level Great_Attacker
Description Great_Attacker_desc
EffectsDescription Great_Attacker_effects_desc
Threshold 8
Effect Attack 4
Level Heroic_Attacker
Description Heroic_Attacker_desc
EffectsDescription Heroic_Attacker_effects_desc
GainMessage Heroic_Attacker_gain_desc
Epithet Heroic_Attacker_epithet_desc
Threshold 16
Effect Attack 5
;------------------------------------------
Trait BadAttacker
Characters family
AntiTraits GoodAttacker
Level Indifferent_Attacker
Description Indifferent_Attacker_desc
EffectsDescription Indifferent_Attacker_effects_desc
Threshold 2
Effect Attack -1
Level Incompetent_Attacker
Description Incompetent_Attacker_desc
EffectsDescription Incompetent_Attacker_effects_desc
Threshold 4
Effect Attack -2
Level Poor_Attacker
Description Poor_Attacker_desc
EffectsDescription Poor_Attacker_effects_desc
Threshold 6
Effect Attack -3
Level Pathetic_Attacker
Description Pathetic_Attacker_desc
EffectsDescription Pathetic_Attacker_effects_desc
Epithet Pathetic_Attacker_epithet_desc
Threshold 8
Effect Attack -4
;------------------------------------------
Trait GoodDefender
Characters family
AntiTraits BadDefender
Level Confident_in_Defence
Description Confident_in_Defence_desc
EffectsDescription Confident_in_Defence_effects_desc
Threshold 1
Effect Defence 1
Level Good_Defender
Description Good_Defender_desc
EffectsDescription Good_Defender_effects_desc
Threshold 2
Effect Defence 2
Level Superior_Defender
Description Superior_Defender_desc
EffectsDescription Superior_Defender_effects_desc
Threshold 4
Effect Defence 3
Level Great_Defender
Description Great_Defender_desc
EffectsDescription Great_Defender_effects_desc
Threshold 8
Effect Defence 4
Level Heroic_Defender
Description Heroic_Defender_desc
EffectsDescription Heroic_Defender_effects_desc
GainMessage Heroic_Defender_gain_desc
Epithet Heroic_Defender_epithet_desc
Threshold 16
Effect Defence 5
;------------------------------------------
Trait BadDefender
Characters family
AntiTraits GoodDefender
Level Indifferent_Defender
Description Indifferent_Defender_desc
EffectsDescription Indifferent_Defender_effects_desc
Threshold 2
Effect Defence -1
Level Incompetent_Defender
Description Incompetent_Defender_desc
EffectsDescription Incompetent_Defender_effects_desc
Threshold 4
Effect Defence -2
Level Poor_Defender
Description Poor_Defender_desc
EffectsDescription Poor_Defender_effects_desc
Threshold 6
Effect Defence -3
Level Pathetic_Defender
Description Pathetic_Defender_desc
EffectsDescription Pathetic_Defender_effects_desc
Threshold 8
Effect Defence -4
;------------------------------------------
Trait Drink
Characters family
NoGoingBackLevel 5
AntiTraits Sobriety
Level Social_Drinker
Description Social_Drinker_desc
EffectsDescription Social_Drinker_effects_desc
LoseMessage Social_Drinker_lose_desc
Threshold 1
Effect Command 1
Level Likes_a_Drink
Description Likes_a_Drink_desc
EffectsDescription Likes_a_Drink_effects_desc
Threshold 2
Effect Management -1
Level Drunkard
Description Drunkard_desc
EffectsDescription Drunkard_effects_desc
Threshold 4
Effect Influence -1
Effect Command -1
Effect Management -1
Level Drunken_Lout
Description Drunken_Lout_desc
EffectsDescription Drunken_Lout_effects_desc
Threshold 8
Effect Influence -1
Effect Command -2
Effect Management -2
Level Sot
Description Sot_desc
EffectsDescription Sot_effects_desc
Threshold 16
Effect Influence -2
Effect Command -3
Effect Management -3
Level Paralytic
Description Paralytic_desc
EffectsDescription Paralytic_effects_desc
GainMessage Paralytic_gain_desc
Epithet Paralytic_epithet_desc
Threshold 32
Effect Influence -4
Effect Command -5
Effect Management -5
;------------------------------------------
Trait Feck
Characters family
NoGoingBackLevel 2
AntiTraits SmoothTalker, RhetoricSkill
Level Strong_Language
Description Strong_Language_desc
EffectsDescription Strong_Language_effects_desc
Threshold 2
Effect TroopMorale 1
Effect SenateStanding -5
Effect PopularStanding 5
Level Foul_Mouthed
Description Foul_Mouthed_desc
EffectsDescription Foul_Mouthed_effects_desc
Threshold 4
Effect TroopMorale 2
Effect SenateStanding -10
Effect PopularStanding 10
Level Swears_Like_A_Trooper
Description Swears_Like_A_Trooper_desc
EffectsDescription Swears_Like_A_Trooper_effects_desc
Threshold 6
Effect TroopMorale 4
Effect SenateStanding -15
Effect PopularStanding 15
Level Irredeemably_Foul-mouthed
Description Irredeemably_Foul-mouthed_desc
EffectsDescription Irredeemably_Foul-mouthed_effects_desc
GainMessage Irredeemably_Foul-mouthed_gain_desc
Epithet Irredeemably_Foul-mouthed_epithet_desc
Threshold 8
Effect TroopMorale 6
Effect SenateStanding -20
Effect PopularStanding 20
;------------------------------------------
Trait Arse
Characters family
NoGoingBackLevel 2
Level Minion
Description Minion_desc
EffectsDescription Minion_effects_desc
Threshold 1
Effect Influence -1
Level Catamite
Description Catamite_desc
EffectsDescription Catamite_effects_desc
Threshold 4
Effect Influence -2
Level Aggressively_Perverse
Description Aggressively_Perverse_desc
EffectsDescription Aggressively_Perverse_effects_desc
Threshold 8
Effect Influence -3
Level Grotesquely_Perverse
Description Grotesquely_Perverse_desc
EffectsDescription Grotesquely_Perverse_effects_desc
Epithet Grotesquely_Perverse_epithet_desc
Threshold 16
Effect Influence -4
;------------------------------------------
Trait Girls
Characters family
AntiTraits Prim, Upright
Level Casual_Adulterer
Description Casual_Adulterer_desc
EffectsDescription Casual_Adulterer_effects_desc
Threshold 2
Effect TroopMorale 2
Level Blatant_Adulterer
Description Blatant_Adulterer_desc
EffectsDescription Blatant_Adulterer_effects_desc
Threshold 4
Effect Influence -1
Effect TroopMorale 1
Level Womaniser
Description Womaniser_desc
EffectsDescription Womaniser_effects_desc
Threshold 8
Effect Influence -1
Level Won't_Take_No_For_An_Answer
Description Won't_Take_No_For_An_Answer_desc
EffectsDescription Won't_Take_No_For_An_Answer_effects_desc
Threshold 16
Effect Influence -1
Effect TroopMorale -1
Level Sexual_Predator
Description Sexual_Predator_desc
EffectsDescription Sexual_Predator_effects_desc
Epithet Sexual_Predator_epithet_desc
Threshold 36
Effect Influence -2
Effect TroopMorale -2
;------------------------------------------
Trait Sobriety
Characters family
ExcludeCultures barbarian
AntiTraits Drink
Level Sober
Description Sober_desc
EffectsDescription Sober_effects_desc
Threshold 2
Effect Management 1
Effect PopularStanding -5
Level Abstemious
Description Abstemious_desc
EffectsDescription Abstemious_effects_desc
Threshold 4
Effect Management 2
Effect PopularStanding -10
Level Teetotal
Description Teetotal_desc
EffectsDescription Teetotal_effects_desc
Threshold 8
Effect Management 3
Effect PopularStanding -15
;------------------------------------------
Trait GoodAmbusher
Characters family
AntiTraits BadAmbusher
Level Good_Ambusher
Description Good_Ambusher_desc
EffectsDescription Good_Ambusher_effects_desc
Threshold 1
Effect Ambush 1
Level Sneaky_Ambusher
Description Sneaky_Ambusher_desc
EffectsDescription Sneaky_Ambusher_effects_desc
Threshold 2
Effect Ambush 2
Level Exceptional_Ambusher
Description Exceptional_Ambusher_desc
EffectsDescription Exceptional_Ambusher_effects_desc
GainMessage Exceptional_Ambusher_gain_desc
Epithet Exceptional_Ambusher_epithet_desc
Threshold 4
Effect Ambush 3
;------------------------------------------
Trait BadAmbusher
Characters family
AntiTraits GoodAmbusher
Level Poor_Ambusher
Description Poor_Ambusher_desc
EffectsDescription Poor_Ambusher_effects_desc
Threshold 2
Effect Ambush -1
Level Rotten_Ambusher
Description Rotten_Ambusher_desc
EffectsDescription Rotten_Ambusher_effects_desc
Threshold 4
Effect Ambush -2
Level Pathetic_Ambusher
Description Pathetic_Ambusher_desc
EffectsDescription Pathetic_Ambusher_effects_desc
Threshold 8
Effect Ambush -3
;------------------------------------------
Trait Disciplinarian
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
AntiTraits BadDisciplinarian
Level Obsessional_Trainer
Description Obsessional_Trainer_desc
EffectsDescription Obsessional_Trainer_effects_desc
Threshold 1
Effect TroopMorale 1
Effect MovementPoints 2
Level Drillmaster
Description Drillmaster_desc
EffectsDescription Drillmaster_effects_desc
Threshold 2
Effect TroopMorale -2
Effect MovementPoints 3
Effect Law 1
Level Martinet
Description Martinet_desc
EffectsDescription Martinet_effects_desc
Threshold 4
Effect Command 1
Effect TroopMorale -3
Effect MovementPoints 4
Effect Law 2
;------------------------------------------
Trait BadDisciplinarian
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
AntiTraits Disciplinarian
Level Poor_Disciplinarian
Description Poor_Disciplinarian_desc
EffectsDescription Poor_Disciplinarian_effects_desc
Threshold 2
Effect TroopMorale 1
Effect MovementPoints -2
Level Too_Considerate
Description Too_Considerate_desc
EffectsDescription Too_Considerate_effects_desc
Threshold 4
Effect TroopMorale 3
Effect MovementPoints -3
Level Kills_With_Kindness
Description Kills_With_Kindness_desc
EffectsDescription Kills_With_Kindness_effects_desc
Threshold 8
Effect Command -1
Effect TroopMorale 2
Effect MovementPoints -4
;------------------------------------------
Trait GoodSiegeAttacker
Characters family
AntiTraits BadSiegeAttacker
Level Gate_Breaker
Description Gate_Breaker_desc
EffectsDescription Gate_Breaker_effects_desc
Threshold 1
Effect SiegeAttack 1
Level Wall_Breaker
Description Wall_Breaker_desc
EffectsDescription Wall_Breaker_effects_desc
Threshold 2
Effect SiegeAttack 2
Level Into_The_Breach!
Description Into_The_Breach!_desc
EffectsDescription Into_The_Breach!_effects_desc
Threshold 4
Effect SiegeAttack 3
Level Legendary_Siege_Expert
Description Legendary_Siege_Expert_desc
EffectsDescription Legendary_Siege_Expert_effects_desc
GainMessage Legendary_Siege_Expert_gain_desc
Epithet Legendary_Siege_Expert_epithet_desc
Threshold 8
Effect SiegeAttack 4
;------------------------------------------
Trait BadSiegeAttacker
Characters family
AntiTraits GoodSiegeAttacker
Level Dislikes_Attacking_Walls
Description Dislikes_Attacking_Walls_desc
EffectsDescription Dislikes_Attacking_Walls_effects_desc
Threshold 2
Effect SiegeAttack -1
Level Useless_Besieger
Description Useless_Besieger_desc
EffectsDescription Useless_Besieger_effects_desc
Threshold 4
Effect SiegeAttack -2
Level Pathetic_Besieger
Description Pathetic_Besieger_desc
EffectsDescription Pathetic_Besieger_effects_desc
Threshold 8
Effect SiegeAttack -3
;------------------------------------------
Trait GoodSiegeDefender
Characters family
AntiTraits BadSiegeDefender
Level Gate_Keeper
Description Gate_Keeper_desc
EffectsDescription Gate_Keeper_effects_desc
Threshold 1
Effect SiegeDefence 1
Level Strong_As_Stone
Description Strong_As_Stone_desc
EffectsDescription Strong_As_Stone_effects_desc
Threshold 2
Effect SiegeDefence 2
Level None_Shall_Pass!
Description None_Shall_Pass!_desc
EffectsDescription None_Shall_Pass!_effects_desc
Threshold 4
Effect SiegeDefence 3
Level Legendary_City_Defender
Description Legendary_City_Defender_desc
EffectsDescription Legendary_City_Defender_effects_desc
GainMessage Legendary_City_Defender_gain_desc
Epithet Legendary_City_Defender_epithet_desc
Threshold 8
Effect SiegeDefence 4
;------------------------------------------
Trait BadSiegeDefender
Characters family
AntiTraits GoodSiegeDefender
Level Cowers_Behind_Walls
Description Cowers_Behind_Walls_desc
EffectsDescription Cowers_Behind_Walls_effects_desc
Threshold 2
Effect SiegeDefence -1
Level Pathetic_Defender_of_Cities
Description Pathetic_Defender_of_Cities_desc
EffectsDescription Pathetic_Defender_of_Cities_effects_desc
Threshold 4
Effect SiegeDefence -2
Level Liability_In_Defence
Description Liability_In_Defence_desc
EffectsDescription Liability_In_Defence_effects_desc
Threshold 8
Effect SiegeDefence -3
;------------------------------------------
Trait Brave
Characters family
ExcludeCultures roman
NoGoingBackLevel 3
AntiTraits Coward
Level Untouched_By_Fear
Description Untouched_By_Fear_desc
EffectsDescription Untouched_By_Fear_effects_desc
Threshold 1
Effect TroopMorale 1
Level Brave
Description Brave_desc
EffectsDescription Brave_effects_desc
Threshold 2
Effect TroopMorale 2
Effect PopularStanding 5
Level Famously_Courageous
Description Famously_Courageous_desc
EffectsDescription Famously_Courageous_effects_desc
Threshold 4
Effect TroopMorale 3
Effect PopularStanding 5
Level Utterly_Fearless
Description Utterly_Fearless_desc
EffectsDescription Utterly_Fearless_effects_desc
Epithet Utterly_Fearless_epithet_desc
Threshold 8
Effect TroopMorale 4
Effect PopularStanding 10
Level Insanely_Brave
Description Insanely_Brave_desc
EffectsDescription Insanely_Brave_effects_desc
GainMessage Insanely_Brave_gain_desc
Epithet Insanely_Brave_epithet_desc
Threshold 16
Effect TroopMorale 2
Effect PopularStanding 10
;------------------------------------------
Trait Coward
Characters family
NoGoingBackLevel 3
AntiTraits Brave, RomanHero
Level Doubtful_Courage
Description Doubtful_Courage_desc
EffectsDescription Doubtful_Courage_effects_desc
GainMessage Doubtful_Courage_gain_desc
LoseMessage Doubtful_Courage_lose_desc
Threshold 2
Effect TroopMorale -1
Effect PopularStanding -5
Level Morbidly_Fearful
Description Morbidly_Fearful_desc
EffectsDescription Morbidly_Fearful_effects_desc
Threshold 4
Effect TroopMorale -2
Effect PopularStanding -10
Level Craven_Coward
Description Craven_Coward_desc
EffectsDescription Craven_Coward_effects_desc
Epithet Craven_Coward_epithet_desc
Threshold 6
Effect TroopMorale -3
Effect PopularStanding -15
Level Ruled_By_Fear
Description Ruled_By_Fear_desc
EffectsDescription Ruled_By_Fear_effects_desc
Epithet Ruled_By_Fear_epithet_desc
Threshold 8
Effect TroopMorale -4
Effect PopularStanding -20
;------------------------------------------
Trait Slothful
Characters family
AntiTraits Energetic
Level Rather_Lazy
Description Rather_Lazy_desc
EffectsDescription Rather_Lazy_effects_desc
Threshold 1
Effect Management -1
Level Lazy
Description Lazy_desc
EffectsDescription Lazy_effects_desc
Threshold 2
Effect Management -2
Level Indolent
Description Indolent_desc
EffectsDescription Indolent_effects_desc
Threshold 4
Effect Management -3
Level Indolent_Lardy_Arse
Description Indolent_Lardy_Arse_desc
EffectsDescription Indolent_Lardy_Arse_effects_desc
Epithet Indolent_Lardy_Arse_epithet_desc
Threshold 8
Effect Management -4
;------------------------------------------
Trait Energetic
Characters family
AntiTraits Slothful
Level Lively
Description Lively_desc
EffectsDescription Lively_effects_desc
Threshold 1
Effect Management 1
Effect MovementPoints 2
Effect Construction 5
Level Very_Lively
Description Very_Lively_desc
EffectsDescription Very_Lively_effects_desc
Threshold 2
Effect Management 2
Effect MovementPoints 3
Effect Construction 10
Level Energetic
Description Energetic_desc
EffectsDescription Energetic_effects_desc
Threshold 4
Effect Management 3
Effect MovementPoints 4
Effect Construction 15
Level Blessed_With_Vitality
Description Blessed_With_Vitality_desc
EffectsDescription Blessed_With_Vitality_effects_desc
Threshold 8
Effect Management 2
Effect MovementPoints 5
Effect Construction 20
;------------------------------------------
Trait Berserker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, roman
NoGoingBackLevel 1
Level Axebitten
Description Axebitten_desc
EffectsDescription Axebitten_effects_desc
GainMessage Axebitten_gain_desc
Threshold 1
Effect TroopMorale 1
Effect Attack 1
Effect Defence -1
Level Shieldbiter
Description Shieldbiter_desc
EffectsDescription Shieldbiter_effects_desc
Threshold 2
Effect TroopMorale 2
Effect Attack 2
Effect Defence -2
Level Berserker
Description Berserker_desc
EffectsDescription Berserker_effects_desc
GainMessage Berserker_gain_desc
Epithet Berserker_epithet_desc
Threshold 3
Effect TroopMorale -4
Effect Attack 3
Effect Defence -3
;------------------------------------------
Trait Xenophobia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophilia
Level Distrusts_Outsiders
Description Distrusts_Outsiders_desc
EffectsDescription Distrusts_Outsiders_effects_desc
Threshold 2
Effect PublicSecurity 1
Level Hates_Strangers
Description Hates_Strangers_desc
EffectsDescription Hates_Strangers_effects_desc
Threshold 6
Effect PublicSecurity 2
Level Loathes_Foreigners
Description Loathes_Foreigners_desc
EffectsDescription Loathes_Foreigners_effects_desc
Threshold 12
Effect PublicSecurity 3
;------------------------------------------
Trait Xenophilia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophobia
Level Welcoming_To_Foreigners
Description Welcoming_To_Foreigners_desc
EffectsDescription Welcoming_To_Foreigners_effects_desc
Threshold 2
Effect PublicSecurity -1
Level Likes_Strangers
Description Likes_Strangers_desc
EffectsDescription Likes_Strangers_effects_desc
Threshold 6
Effect PublicSecurity -2
Level Fascinated_By_Outsiders
Description Fascinated_By_Outsiders_desc
EffectsDescription Fascinated_By_Outsiders_effects_desc
Threshold 12
Effect PublicSecurity -3
;------------------------------------------
Trait PublicAtheism
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits PublicFaith
Level Faithless
Description Faithless_desc
EffectsDescription Faithless_effects_desc
Threshold 2
Effect Unrest 1
Level Atheist
Description Atheist_desc
EffectsDescription Atheist_effects_desc
Threshold 5
Effect Unrest 2
Level Despises_The_Gods
Description Despises_The_Gods_desc
EffectsDescription Despises_The_Gods_effects_desc
Threshold 12
Effect Unrest 3
Level Hates_The_Gods
Description Hates_The_Gods_desc
EffectsDescription Hates_The_Gods_effects_desc
Epithet Hates_The_Gods_epithet_desc
Threshold 20
Effect Unrest 4
;------------------------------------------
Trait PublicFaith
Characters family
NoGoingBackLevel 2
AntiTraits PublicAtheism
Level Devout
Description Devout_desc
EffectsDescription Devout_effects_desc
Threshold 1
Effect Influence 1
Level Religious
Description Religious_desc
EffectsDescription Religious_effects_desc
Threshold 2
Effect Influence 2
Level Honours_The_Gods
Description Honours_The_Gods_desc
EffectsDescription Honours_The_Gods_effects_desc
Threshold 4
Effect Influence 3
Level Venerates_The_Gods
Description Venerates_The_Gods_desc
EffectsDescription Venerates_The_Gods_effects_desc
Epithet Venerates_The_Gods_epithet_desc
Threshold 8
Effect Influence 4
Effect LineOfSight -2
;------------------------------------------
Trait Warlord
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, roman
NoGoingBackLevel 1
Level War_Chief
Description War_Chief_desc
EffectsDescription War_Chief_effects_desc
Threshold 1
Effect Command 1
Effect Law 1
Level Mighty_War_Chief
Description Mighty_War_Chief_desc
EffectsDescription Mighty_War_Chief_effects_desc
Threshold 2
Effect Command 2
Effect Law 2
Level Warlord
Description Warlord_desc
EffectsDescription Warlord_effects_desc
Threshold 4
Effect Command 3
Effect Law 3
Level Legendary_Warlord
Description Legendary_Warlord_desc
EffectsDescription Legendary_Warlord_effects_desc
GainMessage Legendary_Warlord_gain_desc
Epithet Legendary_Warlord_epithet_desc
Threshold 8
Effect Command 4
Effect Law 4
;------------------------------------------
Trait GoodAdministrator
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 3
AntiTraits BadAdministrator
Level Bureaucrat
Description Bureaucrat_desc
EffectsDescription Bureaucrat_effects_desc
Threshold 6
Effect Management 1
Effect Law 1
Level Skilled_Bureaucrat
Description Skilled_Bureaucrat_desc
EffectsDescription Skilled_Bureaucrat_effects_desc
Threshold 12
Effect Management 2
Effect Law 2
Level Superb_Administrator
Description Superb_Administrator_desc
EffectsDescription Superb_Administrator_effects_desc
Threshold 24
Effect Management 3
Effect Law 3
;------------------------------------------
Trait BadAdministrator
Characters family
ExcludeCultures barbarian
AntiTraits GoodAdministrator
Level Jobsworth
Description Jobsworth_desc
EffectsDescription Jobsworth_effects_desc
Threshold 2
Effect Management -1
Level Administratively_Inept
Description Administratively_Inept_desc
EffectsDescription Administratively_Inept_effects_desc
Threshold 4
Effect Management -2
Level Stunningly_Incompetent
Description Stunningly_Incompetent_desc
EffectsDescription Stunningly_Incompetent_effects_desc
Threshold 6
Effect Management -3
;------------------------------------------
Trait InspiringSpeaker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 2
AntiTraits BoringSpeaker
Level Outstanding_Speaker
Description Outstanding_Speaker_desc
EffectsDescription Outstanding_Speaker_effects_desc
Threshold 1
Effect Influence 1
Effect PopularStanding 5
Level Famous_Orator
Description Famous_Orator_desc
EffectsDescription Famous_Orator_effects_desc
Threshold 2
Effect Influence 2
Effect PopularStanding 10
Level Great_Orator
Description Great_Orator_desc
EffectsDescription Great_Orator_effects_desc
Epithet Great_Orator_epithet_desc
Threshold 4
Effect Influence 3
Effect PopularStanding 15
;------------------------------------------
Trait BoringSpeaker
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 3
AntiTraits InspiringSpeaker, RhetoricSkill, PoeticSkill
Level Tedious_Speaker
Description Tedious_Speaker_desc
EffectsDescription Tedious_Speaker_effects_desc
Threshold 1
Effect Influence -1
Effect PopularStanding -5
Level Boring_Speaker
Description Boring_Speaker_desc
EffectsDescription Boring_Speaker_effects_desc
Threshold 4
Effect Influence -2
Effect PopularStanding -5
Level Boring_Beyond_Belief
Description Boring_Beyond_Belief_desc
EffectsDescription Boring_Beyond_Belief_effects_desc
Threshold 8
Effect Influence -3
Effect PopularStanding -10
Level Boring_Little_Tit
Description Boring_Little_Tit_desc
EffectsDescription Boring_Little_Tit_effects_desc
Threshold 12
Effect Influence -4
Effect PopularStanding -15
;------------------------------------------
Trait RhetoricSkill
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 1
AntiTraits Ignorance, BoringSpeaker
Level Fluent_Speaker
Description Fluent_Speaker_desc
EffectsDescription Fluent_Speaker_effects_desc
Threshold 1
Effect Management 1
Effect Electability 3
Effect SenateStanding 5
Level Skilled_Debater
Description Skilled_Debater_desc
EffectsDescription Skilled_Debater_effects_desc
Threshold 2
Effect Influence 1
Effect Management 1
Effect Electability 3
Effect SenateStanding 10
Level Rhetorical_Expert
Description Rhetorical_Expert_desc
EffectsDescription Rhetorical_Expert_effects_desc
Threshold 4
Effect Influence 2
Effect Management 1
Effect Electability 3
Effect SenateStanding 15
;------------------------------------------
Trait PoeticSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance, BoringSpeaker
Level Fond_of_Ribald_Rhymes
Description Fond_of_Ribald_Rhymes_desc
EffectsDescription Fond_of_Ribald_Rhymes_effects_desc
Threshold 1
Effect Influence 1
Level Poet
Description Poet_desc
EffectsDescription Poet_effects_desc
Threshold 2
Effect Influence 2
Level Epic_Poet
Description Epic_Poet_desc
EffectsDescription Epic_Poet_effects_desc
Threshold 4
Effect Influence -1
;------------------------------------------
Trait StrategicSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Understanding_of_Strategy
Description Understanding_of_Strategy_desc
EffectsDescription Understanding_of_Strategy_effects_desc
Threshold 1
Effect Command 1
Level Strategic_Expert
Description Strategic_Expert_desc
EffectsDescription Strategic_Expert_effects_desc
Threshold 2
Effect Command 2
Level Strategist
Description Strategist_desc
EffectsDescription Strategist_effects_desc
GainMessage Strategist_gain_desc
Threshold 4
Effect Command 3
;------------------------------------------
Trait TacticalSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Understanding_of_Tactics
Description Understanding_of_Tactics_desc
EffectsDescription Understanding_of_Tactics_effects_desc
Threshold 1
Effect Ambush 2
Effect LineOfSight 1
Level Tactical_Expert
Description Tactical_Expert_desc
EffectsDescription Tactical_Expert_effects_desc
Threshold 2
Effect Ambush 3
Effect LineOfSight 2
Level Tactician
Description Tactician_desc
EffectsDescription Tactician_effects_desc
GainMessage Tactician_gain_desc
Threshold 4
Effect Ambush 4
Effect LineOfSight 3
;------------------------------------------
Trait MathematicsSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Understanding_of_Mathematics
Description Understanding_of_Mathematics_desc
EffectsDescription Understanding_of_Mathematics_effects_desc
Threshold 1
Effect Management 1
Effect Trading 5
Level Mathematics_Expert
Description Mathematics_Expert_desc
EffectsDescription Mathematics_Expert_effects_desc
Threshold 2
Effect Management 2
Effect Trading 10
Level Mathematician
Description Mathematician_desc
EffectsDescription Mathematician_effects_desc
Threshold 4
Effect Management 3
Effect Trading 15
;------------------------------------------
Trait NaturalPhilosophySkill
Characters family
ExcludeCultures eastern, carthaginian, barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Understanding_of_Natural_Philosophy
Description Understanding_of_Natural_Philosophy_desc
EffectsDescription Understanding_of_Natural_Philosophy_effects_desc
Threshold 1
Effect Management 1
Effect Squalor -1
Level Expert_on_Natural_Philosophy
Description Expert_on_Natural_Philosophy_desc
EffectsDescription Expert_on_Natural_Philosophy_effects_desc
Threshold 2
Effect Management 2
Effect Squalor -2
Level Natural_Philosopher
Description Natural_Philosopher_desc
EffectsDescription Natural_Philosopher_effects_desc
Epithet Natural_Philosopher_epithet_desc
Threshold 4
Effect Management 3
Effect Squalor -3
;------------------------------------------
Trait PoliticsSkill
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
NoGoingBackLevel 1
Level Political_Animal
Description Political_Animal_desc
EffectsDescription Political_Animal_effects_desc
Threshold 5
Effect Influence 1
Effect Electability 3
Effect SenateStanding 5
Level Politician
Description Politician_desc
EffectsDescription Politician_effects_desc
Threshold 10
Effect Influence 2
Effect Electability 6
Effect SenateStanding 10
Level Consummate_Politician
Description Consummate_Politician_desc
EffectsDescription Consummate_Politician_effects_desc
Threshold 15
Effect Influence 3
Effect Electability 9
Effect SenateStanding 15
;------------------------------------------
Trait LogisticalSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Understanding_of_Logistics
Description Understanding_of_Logistics_desc
EffectsDescription Understanding_of_Logistics_effects_desc
Threshold 1
Effect TroopMorale 1
Effect MovementPoints 2
Level Logistics_Expert
Description Logistics_Expert_desc
EffectsDescription Logistics_Expert_effects_desc
Threshold 2
Effect TroopMorale 2
Effect MovementPoints 3
Level Logistician
Description Logistician_desc
EffectsDescription Logistician_effects_desc
GainMessage Logistician_gain_desc
Threshold 4
Effect TroopMorale 3
Effect MovementPoints 4
;------------------------------------------
Trait PhilosophySkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Philosophically_Inclined
Description Philosophically_Inclined_desc
EffectsDescription Philosophically_Inclined_effects_desc
Threshold 1
Effect Management 1
Effect BribeResistance 10
Level Philosopher
Description Philosopher_desc
EffectsDescription Philosopher_effects_desc
Threshold 2
Effect Management 2
Effect BribeResistance 15
Level Abstruse_Philosopher
Description Abstruse_Philosopher_desc
EffectsDescription Abstruse_Philosopher_effects_desc
Epithet Abstruse_Philosopher_epithet_desc
Threshold 4
Effect Management 3
Effect BribeResistance 20
;------------------------------------------
Trait Rabblerouser
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
Level Agitator
Description Agitator_desc
EffectsDescription Agitator_effects_desc
Threshold 1
Effect Influence 1
Effect PopularStanding 5
Level Tub-Thumper
Description Tub-Thumper_desc
EffectsDescription Tub-Thumper_effects_desc
Threshold 2
Effect Influence 2
Effect PopularStanding 10
Level Rabblerouser
Description Rabblerouser_desc
EffectsDescription Rabblerouser_effects_desc
Threshold 4
Effect Influence 3
Effect PopularStanding 15
Level Demagogue
Description Demagogue_desc
EffectsDescription Demagogue_effects_desc
Threshold 8
Effect Influence 4
Effect PopularStanding 20
;------------------------------------------
Trait ArchitectSkill
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
AntiTraits Ignorance
Level Draughtsman
Description Draughtsman_desc
EffectsDescription Draughtsman_effects_desc
Threshold 1
Effect Construction 10
Level Architect
Description Architect_desc
EffectsDescription Architect_effects_desc
Threshold 2
Effect Construction 20
Level Great_Architect
Description Great_Architect_desc
EffectsDescription Great_Architect_effects_desc
Epithet Great_Architect_epithet_desc
Threshold 4
Effect Construction 30
;------------------------------------------
Trait VictorRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
Level Vanquisher
Description Vanquisher_desc
EffectsDescription Vanquisher_effects_desc
Threshold 5
Effect SenateStanding -5
Effect PopularStanding 10
Level Great_Vanquisher
Description Great_Vanquisher_desc
EffectsDescription Great_Vanquisher_effects_desc
Threshold 10
Level Conqueror
Description Conqueror_desc
EffectsDescription Conqueror_effects_desc
Epithet Conqueror_epithet_desc
Threshold 15
;------------------------------------------
Trait VictorOthersVirtue
Characters family
ExcludeCultures roman
Level Victor
Description Victor_desc
EffectsDescription Victor_effects_desc
Threshold 5
Effect Influence 2
Effect PersonalSecurity -1
Level Famous_Victor
Description Famous_Victor_desc
EffectsDescription Famous_Victor_effects_desc
Threshold 10
Effect Influence 4
Effect PersonalSecurity -1
Level Conquering_Hero
Description Conquering_Hero_desc
EffectsDescription Conquering_Hero_effects_desc
Epithet Conquering_Hero_epithet_desc
Threshold 15
Effect Influence 6
Effect PersonalSecurity -2
;------------------------------------------
Trait Epicurean
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits Stoic
Level Gourmet_of_Life
Description Gourmet_of_Life_desc
EffectsDescription Gourmet_of_Life_effects_desc
Threshold 1
Effect Trading 5
Effect BribeResistance -1
Level Refined_Tastes
Description Refined_Tastes_desc
EffectsDescription Refined_Tastes_effects_desc
Threshold 2
Effect Trading 10
Effect BribeResistance -2
Level Rarified_Tastes
Description Rarified_Tastes_desc
EffectsDescription Rarified_Tastes_effects_desc
Threshold 4
Effect Trading 15
Effect BribeResistance -3
;------------------------------------------
Trait Stoic
Characters family
ExcludeCultures eastern, egyptian
NoGoingBackLevel 2
AntiTraits Epicurean
Level Restrained
Description Restrained_desc
EffectsDescription Restrained_effects_desc
Threshold 1
Effect Influence -1
Effect BribeResistance 10
Level Cold_Manner
Description Cold_Manner_desc
EffectsDescription Cold_Manner_effects_desc
Threshold 2
Effect Influence -2
Effect BribeResistance 20
Level Stoic
Description Stoic_desc
EffectsDescription Stoic_effects_desc
Threshold 4
Effect Influence -3
Effect BribeResistance 30
;------------------------------------------
Trait Austere
Characters family
ExcludeCultures eastern, egyptian
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic
Level Stern
Description Stern_desc
EffectsDescription Stern_effects_desc
Threshold 1
Effect Management 1
Effect BribeResistance 10
Level Spartan
Description Spartan_desc
EffectsDescription Spartan_effects_desc
Threshold 2
Effect Management 2
Effect BribeResistance 20
Level Austere
Description Austere_desc
EffectsDescription Austere_effects_desc
Threshold 4
Effect Management 3
Effect BribeResistance 30
;------------------------------------------
Trait Aesthetic
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits Austere
Level Lover_of_Beauty
Description Lover_of_Beauty_desc
EffectsDescription Lover_of_Beauty_effects_desc
Threshold 2
Effect Influence 1
Effect Command -1
Level Connoisseur
Description Connoisseur_desc
EffectsDescription Connoisseur_effects_desc
Threshold 4
Effect Influence 2
Effect Command -2
Level Aesthete
Description Aesthete_desc
EffectsDescription Aesthete_effects_desc
Threshold 8
Effect Influence 3
Effect Command -3
;------------------------------------------
Trait ApicianRomanVice
Characters family
ExcludeCultures barbarian, eastern, egyptian, carthaginian
NoGoingBackLevel 2
Level Gourmand
Description Gourmand_desc
EffectsDescription Gourmand_effects_desc
Threshold 1
Level Glutton
Description Glutton_desc
EffectsDescription Glutton_effects_desc
Threshold 4
Level Apician_Glutton
Description Apician_Glutton_desc
EffectsDescription Apician_Glutton_effects_desc
Epithet Apician_Glutton_epithet_desc
Threshold 8
;------------------------------------------
Trait Ignorance
Characters family
NoGoingBackLevel 2
AntiTraits RhetoricSkill, PoeticSkill, StrategicSkill, TacticalSkill,
MathematicsSkill, NaturalPhilosophySkill, LogisticalSkill, PhilosophySkill,
ArchitectSkill
Level Ignorant
Description Ignorant_desc
EffectsDescription Ignorant_effects_desc
Threshold 5
Effect Influence -1
Effect Management -1
Level Pig_Ignorant
Description Pig_Ignorant_desc
EffectsDescription Pig_Ignorant_effects_desc
Threshold 10
Effect Influence -2
Effect Management -2
Level Willfully_Ignorant
Description Willfully_Ignorant_desc
EffectsDescription Willfully_Ignorant_effects_desc
Threshold 20
Effect Influence -3
Effect Management -3
;------------------------------------------
Trait Gambling
Characters family
Level Likes_a_Flutter
Description Likes_a_Flutter_desc
EffectsDescription Likes_a_Flutter_effects_desc
Threshold 2
Effect Trading -5
Effect BribeResistance -1
Level Gambler
Description Gambler_desc
EffectsDescription Gambler_effects_desc
Threshold 4
Level Inveterate_Gambler
Description Inveterate_Gambler_desc
EffectsDescription Inveterate_Gambler_effects_desc
Threshold 8
Level Ruled_by_Luck
Description Ruled_by_Luck_desc
EffectsDescription Ruled_by_Luck_effects_desc
Epithet Ruled_by_Luck_epithet_desc
Threshold 12
;------------------------------------------
Trait IanR
Characters family
ExcludeCultures barbarian, egyptian
Level Self_Publicist
Description Self_Publicist_desc
EffectsDescription Self_Publicist_effects_desc
Threshold 2
Effect Influence 1
Effect PersonalSecurity -10
Level Spin_Doctor
Description Spin_Doctor_desc
EffectsDescription Spin_Doctor_effects_desc
Threshold 4
Effect Influence 2
Effect PersonalSecurity -20
Level Narcissist
Description Narcissist_desc
EffectsDescription Narcissist_effects_desc
Threshold 8
Effect Influence 3
Effect PersonalSecurity -30
;------------------------------------------
Trait SpyMaster
Characters family
Level Espionage
Description Espionage_desc
EffectsDescription Espionage_effects_desc
Threshold 8
Effect TrainingAgents 2
Level Espionage_Expert
Description Espionage_Expert_desc
EffectsDescription Espionage_Expert_effects_desc
Threshold 16
Effect TrainingAgents 4
Level Spy_Master
Description Spy_Master_desc
EffectsDescription Spy_Master_effects_desc
Epithet Spy_Master_epithet_desc
Threshold 24
Effect TrainingAgents 6
;------------------------------------------
Trait AssassinMaster
Characters family
Level Clean_Hands
Description Clean_Hands_desc
EffectsDescription Clean_Hands_effects_desc
Threshold 5
Effect TrainingAgents 2
Level Killer_From_Necessity
Description Killer_From_Necessity_desc
EffectsDescription Killer_From_Necessity_effects_desc
Threshold 10
Effect PersonalSecurity 1
Effect TrainingAgents 4
Level Master_of_Assassins
Description Master_of_Assassins_desc
EffectsDescription Master_of_Assassins_effects_desc
GainMessage Master_of_Assassins_gain_desc
Epithet Master_of_Assassins_epithet_desc
Threshold 15
Effect Influence 1
Effect PersonalSecurity 2
Effect TrainingAgents 5
;------------------------------------------
Trait CounterSpy
Characters family
Level Counter-Spy
Description Counter-Spy_desc
EffectsDescription Counter-Spy_effects_desc
Threshold 2
Effect PublicSecurity 2
Level Counter-Espionage
Description Counter-Espionage_desc
EffectsDescription Counter-Espionage_effects_desc
Threshold 4
Effect PublicSecurity 3
Level Spycatcher
Description Spycatcher_desc
EffectsDescription Spycatcher_effects_desc
Threshold 6
Effect PublicSecurity 4
;------------------------------------------
Trait AssassinCatcher
Characters family
Level Survivor
Description Survivor_desc
EffectsDescription Survivor_effects_desc
Threshold 2
Effect PersonalSecurity 2
Level Expert_Survivor
Description Expert_Survivor_desc
EffectsDescription Expert_Survivor_effects_desc
Threshold 4
Effect PersonalSecurity 3
Level Immune_to_Death?
Description Immune_to_Death?_desc
EffectsDescription Immune_to_Death?_effects_desc
Epithet Immune_to_Death?_epithet_desc
Threshold 8
Effect PersonalSecurity 4
;------------------------------------------
Trait GoodSpy
Characters spy
AntiTraits BadSpy
Level Sneaky
Description Sneaky_desc
EffectsDescription Sneaky_effects_desc
GainMessage Sneaky_gain_desc
Threshold 1
Effect Subterfuge 1
Effect LineOfSight 1
Level Spy
Description Spy_desc
EffectsDescription Spy_effects_desc
GainMessage Spy_gain_desc
Threshold 2
Effect Subterfuge 2
Effect LineOfSight 2
Level Superior_Spy
Description Superior_Spy_desc
EffectsDescription Superior_Spy_effects_desc
GainMessage Superior_Spy_gain_desc
Threshold 4
Effect Subterfuge 3
Effect LineOfSight 3
Level Expert_Spy
Description Expert_Spy_desc
EffectsDescription Expert_Spy_effects_desc
GainMessage Expert_Spy_gain_desc
Threshold 8
Effect Subterfuge 4
Effect LineOfSight 4
Level Master_Spy
Description Master_Spy_desc
EffectsDescription Master_Spy_effects_desc
GainMessage Master_Spy_gain_desc
Epithet Master_Spy_epithet_desc
Threshold 16
Effect Subterfuge 5
Effect LineOfSight 5
;------------------------------------------
Trait BadSpy
Characters spy
AntiTraits GoodSpy
Level Poor_Spy
Description Poor_Spy_desc
EffectsDescription Poor_Spy_effects_desc
Threshold 2
Effect Subterfuge -1
Level Inferior_Spy
Description Inferior_Spy_desc
EffectsDescription Inferior_Spy_effects_desc
Threshold 4
Effect Subterfuge -2
Level Useless_Spy
Description Useless_Spy_desc
EffectsDescription Useless_Spy_effects_desc
Threshold 6
Effect Subterfuge -3
;------------------------------------------
Trait GoodAssassin
Characters assassin
AntiTraits BadAssassin
Level Cutthroat
Description Cutthroat_desc
EffectsDescription Cutthroat_effects_desc
GainMessage Cutthroat_gain_desc
Threshold 1
Effect Subterfuge 1
Level Murderer
Description Murderer_desc
EffectsDescription Murderer_effects_desc
GainMessage Murderer_gain_desc
Threshold 2
Effect Subterfuge 2
Level Superior_Assassin
Description Superior_Assassin_desc
EffectsDescription Superior_Assassin_effects_desc
GainMessage Superior_Assassin_gain_desc
Epithet Superior_Assassin_epithet_desc
Threshold 4
Effect Subterfuge 3
Level Expert_Assassin
Description Expert_Assassin_desc
EffectsDescription Expert_Assassin_effects_desc
GainMessage Expert_Assassin_gain_desc
Epithet Expert_Assassin_epithet_desc
Threshold 8
Effect Subterfuge 4
Level Master_Assassin
Description Master_Assassin_desc
EffectsDescription Master_Assassin_effects_desc
GainMessage Master_Assassin_gain_desc
Epithet Master_Assassin_epithet_desc
Threshold 16
Effect Subterfuge 5
;------------------------------------------
Trait BadAssassin
Characters assassin
AntiTraits GoodAssassin
Level Inept_Poisoner
Description Inept_Poisoner_desc
EffectsDescription Inept_Poisoner_effects_desc
Threshold 2
Effect Subterfuge -1
Level Ham-fisted_Murderer
Description Ham-fisted_Murderer_desc
EffectsDescription Ham-fisted_Murderer_effects_desc
Threshold 4
Effect Subterfuge -2
Level Useless_Assassin
Description Useless_Assassin_desc
EffectsDescription Useless_Assassin_effects_desc
Threshold 6
Effect Subterfuge -3
;------------------------------------------
Trait LaxPersonalSecuity
Characters all
NoGoingBackLevel 3
AntiTraits HighPersonalSecurity, Paranoia
Level Careless
Description Careless_desc
EffectsDescription Careless_effects_desc
Threshold 1
Effect PersonalSecurity -1
Level Careless_of_Security
Description Careless_of_Security_desc
EffectsDescription Careless_of_Security_effects_desc
Threshold 3
Effect PersonalSecurity -2
Level Trusting_Fool
Description Trusting_Fool_desc
EffectsDescription Trusting_Fool_effects_desc
Threshold 6
Effect PersonalSecurity -4
;------------------------------------------
Trait HighPersonalSecurity
Characters all
NoGoingBackLevel 2
AntiTraits LaxPersonalSecuity
Level Watchful
Description Watchful_desc
EffectsDescription Watchful_effects_desc
Threshold 1
Effect PersonalSecurity 1
Level Security_Conscious
Description Security_Conscious_desc
EffectsDescription Security_Conscious_effects_desc
Threshold 2
Effect PersonalSecurity 2
Level Obsessed_by_Security
Description Obsessed_by_Security_desc
EffectsDescription Obsessed_by_Security_effects_desc
Threshold 3
Effect PersonalSecurity 4
;------------------------------------------
Trait Trusting
Characters family
AntiTraits Paranoia
Level No_Enemies
Description No_Enemies_desc
EffectsDescription No_Enemies_effects_desc
Threshold 1
Effect Influence 1
Effect PersonalSecurity -1
Level Ingenuous
Description Ingenuous_desc
EffectsDescription Ingenuous_effects_desc
Threshold 2
Effect Influence 2
Effect PersonalSecurity -2
Level Trusting
Description Trusting_desc
EffectsDescription Trusting_effects_desc
Threshold 6
Effect Influence -1
Effect PersonalSecurity -3
;------------------------------------------
Trait Paranoia
Characters family
AntiTraits Trusting, LaxPersonalSecuity
Level Scant_Trust
Description Scant_Trust_desc
EffectsDescription Scant_Trust_effects_desc
Threshold 1
Effect PersonalSecurity 1
Level Suspicious
Description Suspicious_desc
EffectsDescription Suspicious_effects_desc
Threshold 2
Effect Influence -1
Effect PersonalSecurity 2
Level A_Bit_Paranoid
Description A_Bit_Paranoid_desc
EffectsDescription A_Bit_Paranoid_effects_desc
Threshold 4
Effect Influence -2
Effect PersonalSecurity 3
Level Paranoid
Description Paranoid_desc
EffectsDescription Paranoid_effects_desc
Threshold 8
Effect Influence -2
Effect Command -1
Effect PersonalSecurity 4
;------------------------------------------
Trait GoodDiplomat
Characters diplomat
AntiTraits BadDiplomat
Level Tactful
Description Tactful_desc
EffectsDescription Tactful_effects_desc
Threshold 1
Effect Negotiation 1
Level Courteous
Description Courteous_desc
EffectsDescription Courteous_effects_desc
Threshold 2
Effect Negotiation 2
Level Diplomatic
Description Diplomatic_desc
EffectsDescription Diplomatic_effects_desc
Threshold 4
Effect Negotiation 3
Level Polished_Diplomat
Description Polished_Diplomat_desc
EffectsDescription Polished_Diplomat_effects_desc
Threshold 8
Effect Negotiation 4
Level Expert_Diplomat
Description Expert_Diplomat_desc
EffectsDescription Expert_Diplomat_effects_desc
GainMessage Expert_Diplomat_gain_desc
Threshold 16
Effect Negotiation 5
;------------------------------------------
Trait BadDiplomat
Characters diplomat
AntiTraits GoodDiplomat
Level Tactless
Description Tactless_desc
EffectsDescription Tactless_effects_desc
Threshold 2
Effect Negotiation -1
Level Discourteous
Description Discourteous_desc
EffectsDescription Discourteous_effects_desc
Threshold 4
Effect Negotiation -2
Level Undiplomatic
Description Undiplomatic_desc
EffectsDescription Undiplomatic_effects_desc
Threshold 8
Effect Negotiation -3
;------------------------------------------
Trait Liar
Characters family
AntiTraits Upright
Level Untruthful
Description Untruthful_desc
EffectsDescription Untruthful_effects_desc
Threshold 1
Effect Influence 1
Level Economical_with_the_Truth
Description Economical_with_the_Truth_desc
EffectsDescription Economical_with_the_Truth_effects_desc
Threshold 2
Effect Influence 2
Level Liar
Description Liar_desc
EffectsDescription Liar_effects_desc
Threshold 4
Effect Influence 3
Level Pathological_Liar
Description Pathological_Liar_desc
EffectsDescription Pathological_Liar_effects_desc
Epithet Pathological_Liar_epithet_desc
Threshold 8
Effect Influence -3
;------------------------------------------
Trait Embezzler
Characters family
ExcludeCultures barbarian
AntiTraits Upright
Level Financially_Irregular
Description Financially_Irregular_desc
EffectsDescription Financially_Irregular_effects_desc
Threshold 1
Effect Management -1
Level Fiscally_Flexible
Description Fiscally_Flexible_desc
EffectsDescription Fiscally_Flexible_effects_desc
Threshold 3
Effect Management -2
Level Embezzler
Description Embezzler_desc
EffectsDescription Embezzler_effects_desc
Threshold 6
Effect Management -3
;------------------------------------------
Trait DeceiverVirtue
Characters family
ExcludeCultures carthaginian, eastern, egyptian, greek, barbarian
Level Sly
Description Sly_desc
EffectsDescription Sly_effects_desc
Threshold 2
Effect Electability 3
Effect SenateStanding 5
Level Deceiver
Description Deceiver_desc
EffectsDescription Deceiver_effects_desc
Threshold 4
Effect Electability 6
Effect SenateStanding 10
Level Great_Deceiver
Description Great_Deceiver_desc
EffectsDescription Great_Deceiver_effects_desc
Epithet Great_Deceiver_epithet_desc
Threshold 8
Effect Influence 1
Effect Command 1
Effect Electability 9
Effect SenateStanding 15
;------------------------------------------
Trait Upright
Characters family
NoGoingBackLevel 2
AntiTraits Corrupt, Embezzler, Liar, Girls
Level Trusty
Description Trusty_desc
EffectsDescription Trusty_effects_desc
Threshold 1
Effect BribeResistance 10
Effect Law 2
Level Honest
Description Honest_desc
EffectsDescription Honest_effects_desc
Threshold 2
Effect BribeResistance 20
Effect Law 4
Level Upright
Description Upright_desc
EffectsDescription Upright_effects_desc
Epithet Upright_epithet_desc
Threshold 4
Effect BribeResistance 30
Effect Law 6
;------------------------------------------
Trait Corrupt
Characters family
NoGoingBackLevel 2
AntiTraits Upright
Level Flexible
Description Flexible_desc
EffectsDescription Flexible_effects_desc
Threshold 1
Effect BribeResistance -2
Effect Law -1
Level Dubious
Description Dubious_desc
EffectsDescription Dubious_effects_desc
Threshold 3
Effect BribeResistance -4
Effect Law -2
Level Corrupt
Description Corrupt_desc
EffectsDescription Corrupt_effects_desc
Threshold 6
Effect BribeResistance -6
Effect Law -3
;------------------------------------------
Trait AuthoritarianRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits NonAuthoritarian
Level Strict
Description Strict_desc
EffectsDescription Strict_effects_desc
Threshold 1
Effect Unrest 1
Effect Law 2
Effect SenateStanding 5
Level Authoritarian
Description Authoritarian_desc
EffectsDescription Authoritarian_effects_desc
Threshold 3
Effect Unrest 2
Effect Law 4
Effect SenateStanding 10
Level Rods-And-Axes
Description Rods-And-Axes_desc
EffectsDescription Rods-And-Axes_effects_desc
Epithet Rods-And-Axes_epithet_desc
Threshold 6
Effect Unrest 3
Effect Law 6
Effect SenateStanding 15
;------------------------------------------
Trait Authoritarian
Characters family
ExcludeCultures roman
NoGoingBackLevel 1
AntiTraits NonAuthoritarian
Level Strict_Governor
Description Strict_Governor_desc
EffectsDescription Strict_Governor_effects_desc
Threshold 1
Effect Unrest 1
Effect Law 2
Level Harsh_Governor
Description Harsh_Governor_desc
EffectsDescription Harsh_Governor_effects_desc
Threshold 3
Effect Unrest 2
Effect Law 4
Level Authoritarian_Governor
Description Authoritarian_Governor_desc
EffectsDescription Authoritarian_Governor_effects_desc
Epithet Authoritarian_Governor_epithet_desc
Threshold 8
Effect Unrest 3
Effect Law 6
;------------------------------------------
Trait NonAuthoritarian
Characters family
NoGoingBackLevel 1
AntiTraits Authoritarian, AuthoritarianRomanVirtue
Level Considerate_Governor
Description Considerate_Governor_desc
EffectsDescription Considerate_Governor_effects_desc
Threshold 3
Effect Unrest -2
Effect Law -1
Level Benevolent_Governor
Description Benevolent_Governor_desc
EffectsDescription Benevolent_Governor_effects_desc
Threshold 4
Effect Unrest -4
Effect Law -2
Level Liberal_Governor
Description Liberal_Governor_desc
EffectsDescription Liberal_Governor_effects_desc
Epithet Liberal_Governor_epithet_desc
Threshold 6
Effect Unrest -6
Effect Law -3
;------------------------------------------
Trait Disloyal
Characters family
NoGoingBackLevel 2
AntiTraits Loyal
Level Apparently_Loyal
Description Apparently_Loyal_desc
EffectsDescription Apparently_Loyal_effects_desc
Threshold 1
Effect BribeResistance -2
Level Doubtful_Loyalties
Description Doubtful_Loyalties_desc
EffectsDescription Doubtful_Loyalties_effects_desc
Threshold 2
Effect BribeResistance -4
Level Disloyal
Description Disloyal_desc
EffectsDescription Disloyal_effects_desc
Threshold 3
Effect BribeResistance -6
;------------------------------------------
Trait Loyal
Characters family
NoGoingBackLevel 2
AntiTraits Disloyal
Level Publicly_Loyal
Description Publicly_Loyal_desc
EffectsDescription Publicly_Loyal_effects_desc
Threshold 1
Effect BribeResistance 10
Level Proven_Loyalties
Description Proven_Loyalties_desc
EffectsDescription Proven_Loyalties_effects_desc
Threshold 2
Effect BribeResistance 20
Level Loyal
Description Loyal_desc
EffectsDescription Loyal_effects_desc
Threshold 4
Effect BribeResistance 30
Level Fanatically_Loyal
Description Fanatically_Loyal_desc
EffectsDescription Fanatically_Loyal_effects_desc
Threshold 8
Effect BribeResistance 40
;------------------------------------------
Trait SmoothTalker
Characters family
AntiTraits Feck
Level Plausible
Description Plausible_desc
EffectsDescription Plausible_effects_desc
Threshold 2
Effect Bribery 10
Level Slick
Description Slick_desc
EffectsDescription Slick_effects_desc
Threshold 4
Effect Bribery 20
Level Smooth_Talker
Description Smooth_Talker_desc
EffectsDescription Smooth_Talker_effects_desc
Threshold 6
Effect Bribery 30
;------------------------------------------
Trait Cuckold
Characters family
NoGoingBackLevel 1
AntiTraits FaithfulWife
Level Subject_of_Rumours
Description Subject_of_Rumours_desc
EffectsDescription Subject_of_Rumours_effects_desc
Threshold 2
Effect Influence -1
Level Cuckold
Description Cuckold_desc
EffectsDescription Cuckold_effects_desc
Threshold 3
Effect Influence -2
Level Cuckold's_Cuckold
Description Cuckold's_Cuckold_desc
EffectsDescription Cuckold's_Cuckold_effects_desc
Threshold 4
Effect Influence -3
Level Outraged_Husband
Description Outraged_Husband_desc
EffectsDescription Outraged_Husband_effects_desc
Epithet Outraged_Husband_epithet_desc
Threshold 5
Effect Influence -4
;------------------------------------------
Trait FaithfulWife
Characters family
NoGoingBackLevel 1
AntiTraits Cuckold
Level Wife_Above_Reproach
Description Wife_Above_Reproach_desc
EffectsDescription Wife_Above_Reproach_effects_desc
Threshold 1
Effect Influence 1
;------------------------------------------
Trait GoodFarmer
Characters family
NoGoingBackLevel 3
AntiTraits BadFarmer
Level Grower
Description Grower_desc
EffectsDescription Grower_effects_desc
Threshold 6
Effect Farming 1
Level Farmer
Description Farmer_desc
EffectsDescription Farmer_effects_desc
Threshold 12
Effect Farming 2
Level Agriculturalist
Description Agriculturalist_desc
EffectsDescription Agriculturalist_effects_desc
Threshold 24
Effect Farming 3
;------------------------------------------
Trait BadFarmer
Characters family
NoGoingBackLevel 3
AntiTraits GoodFarmer
Level Poor_Farmer
Description Poor_Farmer_desc
EffectsDescription Poor_Farmer_effects_desc
Threshold 1
Effect Farming -1
Level Dislikes_Farming
Description Dislikes_Farming_desc
EffectsDescription Dislikes_Farming_effects_desc
Threshold 2
Effect Farming -2
Level Loathes_Farmers
Description Loathes_Farmers_desc
EffectsDescription Loathes_Farmers_effects_desc
Threshold 3
Effect Farming -3
;------------------------------------------
Trait GoodMiner
Characters family
NoGoingBackLevel 2
AntiTraits BadMiner
Level Miner
Description Miner_desc
EffectsDescription Miner_effects_desc
Threshold 2
Effect Mining 10
Level Superior_Miner
Description Superior_Miner_desc
EffectsDescription Superior_Miner_effects_desc
Threshold 4
Effect Mining 20
Level Expert_Miner
Description Expert_Miner_desc
EffectsDescription Expert_Miner_effects_desc
Threshold 8
Effect Mining 30
;------------------------------------------
Trait BadMiner
Characters family
NoGoingBackLevel 2
AntiTraits GoodMiner
Level Indifferent_Miner
Description Indifferent_Miner_desc
EffectsDescription Indifferent_Miner_effects_desc
Threshold 8
Level Poor_Miner
Description Poor_Miner_desc
EffectsDescription Poor_Miner_effects_desc
Threshold 16
;------------------------------------------
Trait GoodEngineer
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits BadEngineer
Level Engineer
Description Engineer_desc
EffectsDescription Engineer_effects_desc
Threshold 1
Effect SiegeEngineering 20
Level Superior_Engineer
Description Superior_Engineer_desc
EffectsDescription Superior_Engineer_effects_desc
Threshold 3
Effect SiegeAttack 1
Effect SiegeEngineering 40
Level Master_Engineer
Description Master_Engineer_desc
EffectsDescription Master_Engineer_effects_desc
GainMessage Master_Engineer_gain_desc
Epithet Master_Engineer_epithet_desc
Threshold 6
Effect SiegeAttack 2
Effect SiegeEngineering 60
;------------------------------------------
Trait BadEngineer
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 2
AntiTraits GoodEngineer
Level Inferior_Engineer
Description Inferior_Engineer_desc
EffectsDescription Inferior_Engineer_effects_desc
Threshold 1
Effect SiegeAttack -1
Level Bad_Engineer
Description Bad_Engineer_desc
EffectsDescription Bad_Engineer_effects_desc
Threshold 3
Effect SiegeAttack -2
Level Appalling_Engineer
Description Appalling_Engineer_desc
EffectsDescription Appalling_Engineer_effects_desc
Threshold 6
Effect SiegeAttack -3
;------------------------------------------
Trait GoodTrader
Characters family
NoGoingBackLevel 2
AntiTraits BadTrader
Level Trader
Description Trader_desc
EffectsDescription Trader_effects_desc
Threshold 24
Effect Trading 10
Level Superior_Trader
Description Superior_Trader_desc
EffectsDescription Superior_Trader_effects_desc
Threshold 48
Effect Trading 20
Level Master_Trader
Description Master_Trader_desc
EffectsDescription Master_Trader_effects_desc
Threshold 60
Effect Trading 30
;------------------------------------------
Trait BadTrader
Characters family
NoGoingBackLevel 2
AntiTraits GoodTrader
Level Poor_Trader
Description Poor_Trader_desc
EffectsDescription Poor_Trader_effects_desc
Threshold 1
Level Inferior_Trader
Description Inferior_Trader_desc
EffectsDescription Inferior_Trader_effects_desc
Threshold 3
Level Appalling_Trader
Description Appalling_Trader_desc
EffectsDescription Appalling_Trader_effects_desc
Threshold 6
;------------------------------------------
Trait Just
Characters family
NoGoingBackLevel 2
AntiTraits Unjust, HarshJustice, LenientJustice
Level Even-handed
Description Even-handed_desc
EffectsDescription Even-handed_effects_desc
Threshold 1
Effect Law 1
Level Just
Description Just_desc
EffectsDescription Just_effects_desc
Threshold 3
Effect Law 2
Level Absolutely_Just
Description Absolutely_Just_desc
EffectsDescription Absolutely_Just_effects_desc
Epithet Absolutely_Just_epithet_desc
Threshold 7
Effect Law 3
;------------------------------------------
Trait Unjust
Characters family
NoGoingBackLevel 2
AntiTraits Just, LenientJustice
Level Judgemental
Description Judgemental_desc
EffectsDescription Judgemental_effects_desc
Threshold 1
Effect PublicSecurity 1
Effect Unrest 1
Level Wrong-headed
Description Wrong-headed_desc
EffectsDescription Wrong-headed_effects_desc
Threshold 3
Effect PublicSecurity 2
Effect Unrest 2
Level Unjust
Description Unjust_desc
EffectsDescription Unjust_effects_desc
Threshold 7
Effect PublicSecurity 3
Effect Unrest 3
;------------------------------------------
Trait HarshJustice
Characters family
NoGoingBackLevel 1
AntiTraits LenientJustice, Just
Level Punisher
Description Punisher_desc
EffectsDescription Punisher_effects_desc
Threshold 2
Effect Unrest 1
Effect Law 2
Level Severe
Description Severe_desc
EffectsDescription Severe_effects_desc
Threshold 3
Effect Unrest 2
Effect Law 4
Level Harsh_Judge
Description Harsh_Judge_desc
EffectsDescription Harsh_Judge_effects_desc
Threshold 7
Effect Unrest 3
Effect Law 6
;------------------------------------------
Trait LenientJustice
Characters family
NoGoingBackLevel 3
AntiTraits HarshJustice, Just, Unjust
Level Lenient
Description Lenient_desc
EffectsDescription Lenient_effects_desc
Threshold 2
Effect Law -1
Level Merciful_Judge
Description Merciful_Judge_desc
EffectsDescription Merciful_Judge_effects_desc
Threshold 3
Effect Law -2
Level Kind_Judge
Description Kind_Judge_desc
EffectsDescription Kind_Judge_effects_desc
Threshold 7
Effect Law -3
;------------------------------------------
Trait HarshRuler
Characters family
NoGoingBackLevel 1
AntiTraits KindRuler, NonAuthoritarian
Level Heartless_Ruler
Description Heartless_Ruler_desc
EffectsDescription Heartless_Ruler_effects_desc
Threshold 1
Effect Influence 1
Level Harsh_Ruler
Description Harsh_Ruler_desc
EffectsDescription Harsh_Ruler_effects_desc
Threshold 3
Effect Influence -1
Effect PersonalSecurity -1
Level Cruel_Ruler
Description Cruel_Ruler_desc
EffectsDescription Cruel_Ruler_effects_desc
Epithet Cruel_Ruler_epithet_desc
Threshold 6
Effect Influence -2
Effect PersonalSecurity -2
;------------------------------------------
Trait KindRuler
Characters family
NoGoingBackLevel 3
AntiTraits HarshRuler, AuthoritarianRomanVirtue, Authoritarian
Level Benevolent_Ruler
Description Benevolent_Ruler_desc
EffectsDescription Benevolent_Ruler_effects_desc
Threshold 1
Effect Influence 1
Effect Squalor -1
Level Benign_Ruler
Description Benign_Ruler_desc
EffectsDescription Benign_Ruler_effects_desc
Threshold 3
Effect Influence 2
Effect Squalor -2
Level Humane_Ruler
Description Humane_Ruler_desc
EffectsDescription Humane_Ruler_effects_desc
Epithet Humane_Ruler_epithet_desc
Threshold 7
Effect Influence 3
Effect Squalor -3
;------------------------------------------
Trait GoodBuilder
Characters family
NoGoingBackLevel 2
AntiTraits BadBuilder
Level Superior_Builder
Description Superior_Builder_desc
EffectsDescription Superior_Builder_effects_desc
Threshold 12
Effect Construction 5
Effect Squalor -1
Level Excellent_Builder
Description Excellent_Builder_desc
EffectsDescription Excellent_Builder_effects_desc
Threshold 24
Effect Construction 10
Effect Squalor -2
Level Great_Builder
Description Great_Builder_desc
EffectsDescription Great_Builder_effects_desc
Epithet Great_Builder_epithet_desc
Threshold 36
Effect Influence 1
Effect Construction 15
Effect Squalor -3
;------------------------------------------
Trait BadBuilder
Characters family
NoGoingBackLevel 2
AntiTraits GoodBuilder
Level Indifferent_Builder
Description Indifferent_Builder_desc
EffectsDescription Indifferent_Builder_effects_desc
Threshold 2
Effect Construction -5
Effect Squalor 1
Level Inferior_Builder
Description Inferior_Builder_desc
EffectsDescription Inferior_Builder_effects_desc
Threshold 4
Level Appalling_Builder
Description Appalling_Builder_desc
EffectsDescription Appalling_Builder_effects_desc
Threshold 6
;------------------------------------------
Trait BloodHumour
Characters family
NoGoingBackLevel 2
AntiTraits PhlegmHumour, BlackBileHumour, YellowBileHumour, Anger
Level Positive
Description Positive_desc
EffectsDescription Positive_effects_desc
Threshold 1
Effect Influence 1
Effect TroopMorale 1
Level Optimistic
Description Optimistic_desc
EffectsDescription Optimistic_effects_desc
Threshold 3
Effect Influence 2
Effect TroopMorale 2
Level Sanguine
Description Sanguine_desc
EffectsDescription Sanguine_effects_desc
Threshold 6
Effect Influence 3
Effect TroopMorale -1
;------------------------------------------
Trait PhlegmHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, BlackBileHumour, YellowBileHumour, Anger
Level Calm
Description Calm_desc
EffectsDescription Calm_effects_desc
Threshold 1
Effect Influence 1
Effect Management 1
Level Composed
Description Composed_desc
EffectsDescription Composed_effects_desc
Threshold 3
Effect Influence -1
Effect Management 2
Level Phlegmatic
Description Phlegmatic_desc
EffectsDescription Phlegmatic_effects_desc
Epithet Phlegmatic_epithet_desc
Threshold 6
Effect Influence -1
Effect Management 3
;------------------------------------------
Trait BlackBileHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, PhlegmHumour, YellowBileHumour
Level Gloomy
Description Gloomy_desc
EffectsDescription Gloomy_effects_desc
Threshold 1
Effect Influence -1
Effect TroopMorale -1
Level Morose
Description Morose_desc
EffectsDescription Morose_effects_desc
Threshold 3
Effect Influence -2
Effect TroopMorale -2
Level Melancholic
Description Melancholic_desc
EffectsDescription Melancholic_effects_desc
Epithet Melancholic_epithet_desc
Threshold 6
Effect Influence -3
Effect TroopMorale -4
;------------------------------------------
Trait YellowBileHumour
Characters family
NoGoingBackLevel 2
AntiTraits BloodHumour, PhlegmHumour, BlackBileHumour
Level Testy
Description Testy_desc
EffectsDescription Testy_effects_desc
Threshold 1
Effect Influence -1
Effect Command 1
Level Cantankerous
Description Cantankerous_desc
EffectsDescription Cantankerous_effects_desc
Threshold 3
Effect Influence -2
Effect Command 1
Level Choleric
Description Choleric_desc
EffectsDescription Choleric_effects_desc
Epithet Choleric_epithet_desc
Threshold 6
Effect Influence -3
Effect Command -1
;------------------------------------------
Trait GamesFanRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits GamesHaterRomanVice
Level Gladiatorial_Fan
Description Gladiatorial_Fan_desc
EffectsDescription Gladiatorial_Fan_effects_desc
Threshold 2
Effect Unrest -1
Effect PopularStanding 10
Level Gladiator_Obsessed
Description Gladiator_Obsessed_desc
EffectsDescription Gladiator_Obsessed_effects_desc
GainMessage Gladiator_Obsessed_gain_desc
Epithet Gladiator_Obsessed_epithet_desc
Threshold 5
Effect Unrest -2
Effect PopularStanding 15
Level Hero-Worships_Gladiators
Description Hero-Worships_Gladiators_desc
EffectsDescription Hero-Worships_Gladiators_effects_desc
GainMessage Hero-Worships_Gladiators_gain_desc
Epithet Hero-Worships_Gladiators_epithet_desc
Threshold 9
Effect Unrest -3
Effect SenateStanding -20
Effect PopularStanding 20
;------------------------------------------
Trait GamesHaterRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits GamesFanRomanVice, Bloodthirsty
Level No_Taste_for_Blood
Description No_Taste_for_Blood_desc
EffectsDescription No_Taste_for_Blood_effects_desc
Threshold 1
Effect Unrest 1
Effect SenateStanding 5
Effect PopularStanding -5
Level Quietly_Dislikes_the_Games
Description Quietly_Dislikes_the_Games_desc
EffectsDescription Quietly_Dislikes_the_Games_effects_desc
Threshold 2
Effect Unrest 2
Effect SenateStanding 10
Effect PopularStanding -10
Level Publicly_Despises_the_Games
Description Publicly_Despises_the_Games_desc
EffectsDescription Publicly_Despises_the_Games_effects_desc
Threshold 4
Effect Unrest 3
Effect SenateStanding 15
Effect PopularStanding -15
;------------------------------------------
Trait RacesFanRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits RacesHaterRomanVice
Level Race_Goer
Description Race_Goer_desc
EffectsDescription Race_Goer_effects_desc
Threshold 2
Effect PopularStanding 5
Level Charioteer
Description Charioteer_desc
EffectsDescription Charioteer_effects_desc
Threshold 4
Effect Electability -3
Effect PopularStanding 10
Level Fanatical_Chariot_Racer
Description Fanatical_Chariot_Racer_desc
EffectsDescription Fanatical_Chariot_Racer_effects_desc
Epithet Fanatical_Chariot_Racer_epithet_desc
Threshold 6
Effect Management -1
Effect Electability -6
Effect PopularStanding 15
;------------------------------------------
Trait RacesHaterRomanVice
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 1
AntiTraits RacesFanRomanVice
Level Bored_by_Races
Description Bored_by_Races_desc
EffectsDescription Bored_by_Races_effects_desc
Threshold 1
Effect Unrest 1
Effect PopularStanding -5
Level Reads_During_Races
Description Reads_During_Races_desc
EffectsDescription Reads_During_Races_effects_desc
Threshold 2
Effect Unrest 2
Effect PopularStanding -10
Level Works_During_Races
Description Works_During_Races_desc
EffectsDescription Works_During_Races_effects_desc
Threshold 4
Effect Management 1
Effect Unrest 3
Effect PopularStanding -15
;------------------------------------------
Trait Generous
Characters family
NoGoingBackLevel 2
AntiTraits Miserly
Level Open-handed
Description Open-handed_desc
EffectsDescription Open-handed_effects_desc
Threshold 3
Effect Influence 1
Effect Management -1
Level Unstinting
Description Unstinting_desc
EffectsDescription Unstinting_effects_desc
Threshold 4
Effect Influence 2
Effect Management -2
Level Generous
Description Generous_desc
EffectsDescription Generous_effects_desc
Threshold 8
Effect Influence 2
Effect Management -3
;------------------------------------------
Trait Miserly
Characters family
NoGoingBackLevel 2
AntiTraits Generous
Level Careful_With_Money
Description Careful_With_Money_desc
EffectsDescription Careful_With_Money_effects_desc
Threshold 1
Effect Management 2
Effect Squalor 1
Level Tight-fisted
Description Tight-fisted_desc
EffectsDescription Tight-fisted_effects_desc
Threshold 2
Effect Management 3
Effect Squalor 2
Level Miserly
Description Miserly_desc
EffectsDescription Miserly_effects_desc
Epithet Miserly_epithet_desc
Threshold 4
Effect Management 4
Effect Squalor 3
;------------------------------------------
Trait ForeignTastesRomanVice
Characters diplomat
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
Level Foreign_Interests
Description Foreign_Interests_desc
EffectsDescription Foreign_Interests_effects_desc
Threshold 3
Effect Negotiation 1
Effect PopularStanding -5
Level Dresses_Like_A_Foreigner
Description Dresses_Like_A_Foreigner_desc
EffectsDescription Dresses_Like_A_Foreigner_effects_desc
Threshold 4
Effect Negotiation 2
Effect PopularStanding -10
Level Vulgar_Foreign_Tastes
Description Vulgar_Foreign_Tastes_desc
EffectsDescription Vulgar_Foreign_Tastes_effects_desc
Threshold 5
Effect Negotiation 3
Effect PopularStanding -15
Level Awful_Foreign_Affectation
Description Awful_Foreign_Affectation_desc
EffectsDescription Awful_Foreign_Affectation_effects_desc
Epithet Awful_Foreign_Affectation_epithet_desc
Threshold 8
Effect Negotiation 4
Effect PopularStanding -20
;------------------------------------------
Trait PlainRomanVirtue
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
Level True_Roman
Description True_Roman_desc
EffectsDescription True_Roman_effects_desc
Threshold 1
Effect Influence 1
Effect Electability 3
Effect SenateStanding 5
Level Good_Honest_Roman
Description Good_Honest_Roman_desc
EffectsDescription Good_Honest_Roman_effects_desc
Threshold 2
Effect Influence 2
Effect Electability 6
Effect SenateStanding 10
Level Virtus
Description Virtus_desc
EffectsDescription Virtus_effects_desc
Epithet Virtus_epithet_desc
Threshold 4
Effect Influence 3
Effect Electability 9
Effect SenateStanding 15
;------------------------------------------
Trait Noctophobia
Characters family
AntiTraits Noctophilia
Level Alone_in_the_Dark
Description Alone_in_the_Dark_desc
EffectsDescription Alone_in_the_Dark_effects_desc
Threshold 2
Effect NightBattle -1
Level Night_Terrors
Description Night_Terrors_desc
EffectsDescription Night_Terrors_effects_desc
Threshold 3
Effect NightBattle -2
Effect PersonalSecurity 1
Level Noctophobic
Description Noctophobic_desc
EffectsDescription Noctophobic_effects_desc
Threshold 6
Effect NightBattle -3
Effect PersonalSecurity 2
;------------------------------------------
Trait Noctophilia
Characters family
AntiTraits Noctophobia
Level Likes_the_Dark
Description Likes_the_Dark_desc
EffectsDescription Likes_the_Dark_effects_desc
Threshold 2
Effect NightBattle 1
Level Night_Owl
Description Night_Owl_desc
EffectsDescription Night_Owl_effects_desc
Threshold 3
Effect NightBattle 2
Level Noctophilic
Description Noctophilic_desc
EffectsDescription Noctophilic_effects_desc
GainMessage Noctophilic_gain_desc
Threshold 6
Effect NightBattle 3
;------------------------------------------
Trait Perverted
Characters family
AntiTraits Prim
Level Immoral
Description Immoral_desc
EffectsDescription Immoral_effects_desc
Threshold 2
Effect Influence -1
Level Degenerate
Description Degenerate_desc
EffectsDescription Degenerate_effects_desc
Threshold 4
Effect Influence -2
Level Foul_Practices
Description Foul_Practices_desc
EffectsDescription Foul_Practices_effects_desc
Threshold 7
Effect Influence -3
Level Debauched
Description Debauched_desc
EffectsDescription Debauched_effects_desc
Threshold 8
Effect Influence -4
Level Perverse
Description Perverse_desc
EffectsDescription Perverse_effects_desc
Threshold 9
Effect Influence -5
Level Not_Safe_with_Man_or_Beast
Description Not_Safe_with_Man_or_Beast_desc
EffectsDescription Not_Safe_with_Man_or_Beast_effects_desc
Epithet Not_Safe_with_Man_or_Beast_epithet_desc
Threshold 10
Effect Influence -6
;------------------------------------------
Trait Scout
Characters family
Level Scout
Description Scout_desc
EffectsDescription Scout_effects_desc
Threshold 2
Effect LineOfSight 1
Level Expert_Scout
Description Expert_Scout_desc
EffectsDescription Expert_Scout_effects_desc
Threshold 4
Effect LineOfSight 2
Level Reconnaissance_Specialist
Description Reconnaissance_Specialist_desc
EffectsDescription Reconnaissance_Specialist_effects_desc
Threshold 6
Effect LineOfSight 3
;------------------------------------------
Trait Sailor
Characters admiral
NoGoingBackLevel 2
AntiTraits Landlubber
Level Good_Sailor
Description Good_Sailor_desc
EffectsDescription Good_Sailor_effects_desc
Threshold 1
Effect NavalCommand 1
Level Nautical_Expert
Description Nautical_Expert_desc
EffectsDescription Nautical_Expert_effects_desc
Threshold 2
Effect NavalCommand 2
Level Old_Sea_Dog
Description Old_Sea_Dog_desc
EffectsDescription Old_Sea_Dog_effects_desc
Threshold 4
Effect NavalCommand 3
Level Great_Admiral
Description Great_Admiral_desc
EffectsDescription Great_Admiral_effects_desc
Threshold 8
Effect NavalCommand 4
Level Legendary_Admiral
Description Legendary_Admiral_desc
EffectsDescription Legendary_Admiral_effects_desc
GainMessage Legendary_Admiral_gain_desc
Epithet Legendary_Admiral_epithet_desc
Threshold 16
Effect NavalCommand 5
;------------------------------------------
Trait Landlubber
Characters admiral
AntiTraits Sailor
Level Seasickness
Description Seasickness_desc
EffectsDescription Seasickness_effects_desc
Threshold 1
Effect NavalCommand -1
Level Poor_Sailor
Description Poor_Sailor_desc
EffectsDescription Poor_Sailor_effects_desc
Threshold 4
Effect NavalCommand -2
Level Wretched_Landlubber
Description Wretched_Landlubber_desc
EffectsDescription Wretched_Landlubber_effects_desc
Threshold 5
Effect NavalCommand -3
;------------------------------------------
Trait BattleScarred
Characters family
Level Been_in_the_Wars
Description Been_in_the_Wars_desc
EffectsDescription Been_in_the_Wars_effects_desc
Threshold 1
Effect HitPoints 2
Level Scarred
Description Scarred_desc
EffectsDescription Scarred_effects_desc
Threshold 2
Effect HitPoints 4
Level Horribly_Scarred
Description Horribly_Scarred_desc
EffectsDescription Horribly_Scarred_effects_desc
Threshold 3
Effect Influence -1
Effect HitPoints 6
Level Cruelly_Scarred
Description Cruelly_Scarred_desc
EffectsDescription Cruelly_Scarred_effects_desc
GainMessage Cruelly_Scarred_gain_desc
Epithet Cruelly_Scarred_epithet_desc
Threshold 4
Effect Influence -2
Effect HitPoints 8
;------------------------------------------
Trait GoodConspirator
Characters spy, assassin
AntiTraits BadConspirator
Level Plotter
Description Plotter_desc
EffectsDescription Plotter_effects_desc
Threshold 2
Effect Subterfuge 1
Level Schemer
Description Schemer_desc
EffectsDescription Schemer_effects_desc
Threshold 4
Effect Subterfuge 2
Level Conspirator
Description Conspirator_desc
EffectsDescription Conspirator_effects_desc
Threshold 8
Effect Subterfuge 3
;------------------------------------------
Trait BadConspirator
Characters spy, assassin
AntiTraits GoodConspirator
Level Foolish_Conspirator
Description Foolish_Conspirator_desc
EffectsDescription Foolish_Conspirator_effects_desc
Threshold 2
Effect Subterfuge -1
Level Inept_Plotter
Description Inept_Plotter_desc
EffectsDescription Inept_Plotter_effects_desc
Threshold 4
Effect Subterfuge -2
Level Pathetic_Schemer
Description Pathetic_Schemer_desc
EffectsDescription Pathetic_Schemer_effects_desc
Threshold 8
Effect Subterfuge -3
;------------------------------------------
Trait Talkative
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Secretive
Level Loose-lipped
Description Loose-lipped_desc
EffectsDescription Loose-lipped_effects_desc
Threshold 2
Effect Influence -1
Effect Electability -2
Level Talkative
Description Talkative_desc
EffectsDescription Talkative_effects_desc
Threshold 4
Effect Influence -2
Effect Electability -4
Level Foolishy_Indiscreet
Description Foolishy_Indiscreet_desc
EffectsDescription Foolishy_Indiscreet_effects_desc
Epithet Foolishy_Indiscreet_epithet_desc
Threshold 8
Effect Influence -3
Effect Electability -6
;------------------------------------------
Trait Secretive
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Talkative
Level Discreet
Description Discreet_desc
EffectsDescription Discreet_effects_desc
Threshold 1
Effect Electability 2
Level Close-mouthed
Description Close-mouthed_desc
EffectsDescription Close-mouthed_effects_desc
Threshold 2
Effect Electability 4
Level Secretive
Description Secretive_desc
EffectsDescription Secretive_effects_desc
Threshold 4
Effect Electability 6
;------------------------------------------
Trait GoodInfantryGeneral
Characters family
ExcludeCultures barbarian
AntiTraits BadInfantryGeneral
Level Skilled_Infantry_Commander
Description Skilled_Infantry_Commander_desc
EffectsDescription Skilled_Infantry_Commander_effects_desc
Threshold 2
Effect InfantryCommand 1
Level Expert_Infantry_Commander
Description Expert_Infantry_Commander_desc
EffectsDescription Expert_Infantry_Commander_effects_desc
Threshold 4
Effect InfantryCommand 2
Level Infantry_Commander_of_Genius
Description Infantry_Commander_of_Genius_desc
EffectsDescription Infantry_Commander_of_Genius_effects_desc
GainMessage Infantry_Commander_of_Genius_gain_desc
Epithet Infantry_Commander_of_Genius_epithet_desc
Threshold 6
Effect InfantryCommand 3
;------------------------------------------
Trait BadInfantryGeneral
Characters family
ExcludeCultures barbarian
AntiTraits GoodInfantryGeneral
Level Poor_Infantry_Commander
Description Poor_Infantry_Commander_desc
EffectsDescription Poor_Infantry_Commander_effects_desc
Threshold 2
Effect InfantryCommand -1
Level Inferior_Infantry_Commander
Description Inferior_Infantry_Commander_desc
EffectsDescription Inferior_Infantry_Commander_effects_desc
Threshold 3
Effect InfantryCommand -2
Level Useless_Infantry_Commander
Description Useless_Infantry_Commander_desc
EffectsDescription Useless_Infantry_Commander_effects_desc
Threshold 8
Effect InfantryCommand -3
;------------------------------------------
Trait GoodCavalryGeneral
Characters family
ExcludeCultures roman, barbarian
AntiTraits BadCavalryGeneral
Level Skilled_Cavalry_Commander
Description Skilled_Cavalry_Commander_desc
EffectsDescription Skilled_Cavalry_Commander_effects_desc
Threshold 2
Effect CavalryCommand 1
Level Expert_Cavalry_Commander
Description Expert_Cavalry_Commander_desc
EffectsDescription Expert_Cavalry_Commander_effects_desc
Threshold 4
Effect CavalryCommand 2
Level Cavalry_Commander_of_Genius
Description Cavalry_Commander_of_Genius_desc
EffectsDescription Cavalry_Commander_of_Genius_effects_desc
GainMessage Cavalry_Commander_of_Genius_gain_desc
Epithet Cavalry_Commander_of_Genius_epithet_desc
Threshold 6
Effect CavalryCommand 3
;------------------------------------------
Trait BadCavalryGeneral
Characters family
ExcludeCultures roman, barbarian
AntiTraits GoodCavalryGeneral
Level Poor_Cavalry_Commander
Description Poor_Cavalry_Commander_desc
EffectsDescription Poor_Cavalry_Commander_effects_desc
Threshold 2
Effect CavalryCommand -1
Level Inferior_Cavalry_Commander
Description Inferior_Cavalry_Commander_desc
EffectsDescription Inferior_Cavalry_Commander_effects_desc
Threshold 3
Effect CavalryCommand -2
Level Useless_Cavalry_Commander
Description Useless_Cavalry_Commander_desc
EffectsDescription Useless_Cavalry_Commander_effects_desc
Threshold 8
Effect CavalryCommand -3
;------------------------------------------
Trait FearsRoman
Characters family
ExcludeCultures roman
AntiTraits HatesRoman
Level Uncomfortable_Near_Romans
Description Uncomfortable_Near_Romans_desc
EffectsDescription Uncomfortable_Near_Romans_effects_desc
Threshold 1
Effect Combat_V_Roman -1
Level Fears_Romans
Description Fears_Romans_desc
EffectsDescription Fears_Romans_effects_desc
Threshold 2
Effect Combat_V_Roman -2
Level Terrified_by_Roman_Ways
Description Terrified_by_Roman_Ways_desc
EffectsDescription Terrified_by_Roman_Ways_effects_desc
GainMessage Terrified_by_Roman_Ways_gain_desc
Threshold 4
Effect Combat_V_Roman -3
;------------------------------------------
Trait HatesRoman
Characters family
ExcludeCultures roman
AntiTraits FearsRoman
Level Despises_Roman_Ways
Description Despises_Roman_Ways_desc
EffectsDescription Despises_Roman_Ways_effects_desc
Threshold 1
Effect Combat_V_Roman 1
Level Hates_Romans
Description Hates_Romans_desc
EffectsDescription Hates_Romans_effects_desc
Threshold 2
Effect Combat_V_Roman 2
Level Loathes_Vile_Romans
Description Loathes_Vile_Romans_desc
EffectsDescription Loathes_Vile_Romans_effects_desc
Threshold 4
Effect Combat_V_Roman 3
;------------------------------------------
Trait FearsBarbarian
Characters family
ExcludeCultures barbarian
AntiTraits HatesBarbarian
Level Uncomfortable_Near_Barbarians
Description Uncomfortable_Near_Barbarians_desc
EffectsDescription Uncomfortable_Near_Barbarians_effects_desc
Threshold 1
Effect Combat_V_Barbarian -1
Level Fears_Barbarians
Description Fears_Barbarians_desc
EffectsDescription Fears_Barbarians_effects_desc
Threshold 2
Effect TroopMorale -1
Effect Combat_V_Barbarian -2
Level Terrified_by_Barbarians
Description Terrified_by_Barbarians_desc
EffectsDescription Terrified_by_Barbarians_effects_desc
GainMessage Terrified_by_Barbarians_gain_desc
Threshold 4
Effect TroopMorale -1
Effect Combat_V_Barbarian -3
;------------------------------------------
Trait HatesBarbarian
Characters family
ExcludeCultures barbarian
AntiTraits FearsBarbarian
Level Despises_Trouser-wearers
Description Despises_Trouser-wearers_desc
EffectsDescription Despises_Trouser-wearers_effects_desc
Threshold 1
Effect Combat_V_Barbarian 1
Level Hates_Smelly_Barbarians
Description Hates_Smelly_Barbarians_desc
EffectsDescription Hates_Smelly_Barbarians_effects_desc
Threshold 2
Effect TroopMorale 1
Effect Combat_V_Barbarian 2
Level Loathes_Disgusting_Barbarians
Description Loathes_Disgusting_Barbarians_desc
EffectsDescription Loathes_Disgusting_Barbarians_effects_desc
Threshold 4
Effect Combat_V_Barbarian 3
;------------------------------------------
Trait FearsCarthaginian
Characters family
ExcludeCultures carthaginian
AntiTraits HatesCarthaginian
Level Uncomfortable_Near_Carthaginians
Description Uncomfortable_Near_Carthaginians_desc
EffectsDescription Uncomfortable_Near_Carthaginians_effects_desc
Threshold 1
Effect Combat_V_Carthaginian -1
Level Fears_Carthaginians
Description Fears_Carthaginians_desc
EffectsDescription Fears_Carthaginians_effects_desc
Threshold 2
Effect TroopMorale -1
Effect Combat_V_Carthaginian -2
Level Terrified_by_Carthaginians
Description Terrified_by_Carthaginians_desc
EffectsDescription Terrified_by_Carthaginians_effects_desc
GainMessage Terrified_by_Carthaginians_gain_desc
Threshold 4
Effect TroopMorale -1
Effect Combat_V_Carthaginian -3
;------------------------------------------
Trait HatesCarthaginian
Characters family
ExcludeCultures carthaginian
AntiTraits FearsCarthaginian
Level Despises_Carthaginians
Description Despises_Carthaginians_desc
EffectsDescription Despises_Carthaginians_effects_desc
Threshold 1
Effect Combat_V_Carthaginian 1
Level Hates_Grasping_Carthaginians
Description Hates_Grasping_Carthaginians_desc
EffectsDescription Hates_Grasping_Carthaginians_effects_desc
Threshold 2
Effect TroopMorale 1
Effect Combat_V_Carthaginian 2
Level Loathes_Avaricious_Carthaginians
Description Loathes_Avaricious_Carthaginians_desc
EffectsDescription Loathes_Avaricious_Carthaginians_effects_desc
Threshold 4
Effect Combat_V_Carthaginian 3
;------------------------------------------
Trait FearsGreek
Characters family
ExcludeCultures greek
AntiTraits HatesGreek
Level Uncomfortable_Around_Greeks
Description Uncomfortable_Around_Greeks_desc
EffectsDescription Uncomfortable_Around_Greeks_effects_desc
Threshold 1
Effect Combat_V_Greek -1
Level Fears_Greeks
Description Fears_Greeks_desc
EffectsDescription Fears_Greeks_effects_desc
Threshold 2
Effect TroopMorale -1
Effect Combat_V_Greek -2
Level Terrified_by_Greeks
Description Terrified_by_Greeks_desc
EffectsDescription Terrified_by_Greeks_effects_desc
GainMessage Terrified_by_Greeks_gain_desc
Threshold 4
Effect TroopMorale -1
Effect Combat_V_Greek -3
;------------------------------------------
Trait HatesGreek
Characters family
ExcludeCultures greek
AntiTraits FearsGreek
Level Despises_Greeks
Description Despises_Greeks_desc
EffectsDescription Despises_Greeks_effects_desc
Threshold 1
Effect Combat_V_Greek 1
Level Hates_Clever-clever_Greeks
Description Hates_Clever-clever_Greeks_desc
EffectsDescription Hates_Clever-clever_Greeks_effects_desc
Threshold 2
Effect TroopMorale 1
Effect Combat_V_Greek 2
Level Loathes_Conniving_Greeks
Description Loathes_Conniving_Greeks_desc
EffectsDescription Loathes_Conniving_Greeks_effects_desc
Threshold 4
Effect Combat_V_Greek 3
;------------------------------------------
Trait FearsEgyptian
Characters family
ExcludeCultures egyptian
AntiTraits HatesEgyptian
Level Nervous_About_Egyptians
Description Nervous_About_Egyptians_desc
EffectsDescription Nervous_About_Egyptians_effects_desc
Threshold 1
Effect Combat_V_Egyptian -1
Level Fears_Egyptians
Description Fears_Egyptians_desc
EffectsDescription Fears_Egyptians_effects_desc
Threshold 2
Effect TroopMorale -1
Effect Combat_V_Egyptian -2
Level Terrified_by_Egyptians
Description Terrified_by_Egyptians_desc
EffectsDescription Terrified_by_Egyptians_effects_desc
GainMessage Terrified_by_Egyptians_gain_desc
Threshold 4
Effect TroopMorale -1
Effect Combat_V_Egyptian -3
;------------------------------------------
Trait HatesEgyptian
Characters family
ExcludeCultures egyptian
AntiTraits FearsEgyptian
Level Despises_Egyptians
Description Despises_Egyptians_desc
EffectsDescription Despises_Egyptians_effects_desc
Threshold 1
Effect Combat_V_Egyptian 1
Level Hates_Egyptians
Description Hates_Egyptians_desc
EffectsDescription Hates_Egyptians_effects_desc
Threshold 2
Effect TroopMorale 1
Effect Combat_V_Egyptian 2
Level Loathes_Egyptians
Description Loathes_Egyptians_desc
EffectsDescription Loathes_Egyptians_effects_desc
Threshold 4
Effect Combat_V_Egyptian 3
;------------------------------------------
Trait FearsEastern
Characters family
ExcludeCultures eastern
AntiTraits HatesEastern
Level Uncomfortable_Near_Easterners
Description Uncomfortable_Near_Easterners_desc
EffectsDescription Uncomfortable_Near_Easterners_effects_desc
Threshold 1
Effect Combat_V_Eastern -1
Level Fears_Easterners
Description Fears_Easterners_desc
EffectsDescription Fears_Easterners_effects_desc
Threshold 2
Effect TroopMorale -1
Effect Combat_V_Eastern -2
Level Terrified_by_Easterners
Description Terrified_by_Easterners_desc
EffectsDescription Terrified_by_Easterners_effects_desc
GainMessage Terrified_by_Easterners_gain_desc
Threshold 4
Effect TroopMorale -1
Effect Combat_V_Eastern -3
;------------------------------------------
Trait HatesEastern
Characters family
ExcludeCultures eastern
AntiTraits FearsEastern
Level Despises_Easterners
Description Despises_Easterners_desc
EffectsDescription Despises_Easterners_effects_desc
Threshold 1
Effect Combat_V_Eastern 1
Level Hates_Easterners
Description Hates_Easterners_desc
EffectsDescription Hates_Easterners_effects_desc
Threshold 2
Effect TroopMorale 1
Effect Combat_V_Eastern 2
Level Loathes_Easterners
Description Loathes_Easterners_desc
EffectsDescription Loathes_Easterners_effects_desc
Threshold 4
Effect Combat_V_Eastern 3
;------------------------------------------
Trait FearsSlave
Characters family
AntiTraits HatesSlave
Level Nervous_Near_Slaves
Description Nervous_Near_Slaves_desc
EffectsDescription Nervous_Near_Slaves_effects_desc
Threshold 1
Effect PersonalSecurity 1
Effect Combat_V_Slave -1
Level Fears_Slaves
Description Fears_Slaves_desc
EffectsDescription Fears_Slaves_effects_desc
Threshold 2
Effect TroopMorale -1
Effect PersonalSecurity 1
Effect Combat_V_Slave -2
Level Terrified_by_Slaves
Description Terrified_by_Slaves_desc
EffectsDescription Terrified_by_Slaves_effects_desc
GainMessage Terrified_by_Slaves_gain_desc
Threshold 4
Effect TroopMorale -2
Effect PersonalSecurity 2
Effect Combat_V_Slave -3
;------------------------------------------
Trait HatesSlave
Characters family
AntiTraits FearsSlave
Level Despises_Slaves
Description Despises_Slaves_desc
EffectsDescription Despises_Slaves_effects_desc
Threshold 1
Effect PersonalSecurity -1
Effect Combat_V_Slave 1
Level Hates_Revolting_Slaves
Description Hates_Revolting_Slaves_desc
EffectsDescription Hates_Revolting_Slaves_effects_desc
Threshold 2
Effect PersonalSecurity 1
Effect Combat_V_Slave 2
Level Loathes_Rebellious_Slaves
Description Loathes_Rebellious_Slaves_desc
EffectsDescription Loathes_Rebellious_Slaves_effects_desc
Threshold 4
Effect TroopMorale -1
Effect PersonalSecurity 2
Effect Combat_V_Slave 3
;------------------------------------------
Trait Inbred
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 1
Level Weak-chinned
Description Weak-chinned_desc
EffectsDescription Weak-chinned_effects_desc
Threshold 1
Effect Influence -1
Level Swivel-Eyed
Description Swivel-Eyed_desc
EffectsDescription Swivel-Eyed_effects_desc
Threshold 2
Effect Influence -2
Level Feeble_of_Brain
Description Feeble_of_Brain_desc
EffectsDescription Feeble_of_Brain_effects_desc
Threshold 3
Effect Influence -1
Effect Command -1
Effect Management -1
Level Thin-Skulled
Description Thin-Skulled_desc
EffectsDescription Thin-Skulled_effects_desc
Threshold 4
Effect Influence -2
Effect Command -1
Effect Management -2
Level Bad_Bloodline
Description Bad_Bloodline_desc
EffectsDescription Bad_Bloodline_effects_desc
Threshold 5
Effect Influence -2
Effect Command -2
Effect Management -2
Level Drooling_Inbred_Idiot
Description Drooling_Inbred_Idiot_desc
EffectsDescription Drooling_Inbred_Idiot_effects_desc
Epithet Drooling_Inbred_Idiot_epithet_desc
Threshold 6
Effect Influence -3
Effect Command -3
Effect Management -3
;------------------------------------------
Trait Handsome
Characters family
NoGoingBackLevel 1
AntiTraits Ugly
Level Good_Looking
Description Good_Looking_desc
EffectsDescription Good_Looking_effects_desc
Threshold 1
Effect Influence 1
Level Handsome
Description Handsome_desc
EffectsDescription Handsome_effects_desc
Threshold 2
Effect Influence 2
Level Noble_Aspect
Description Noble_Aspect_desc
EffectsDescription Noble_Aspect_effects_desc
Threshold 3
Effect Influence 3
Level Godlike_Perfection
Description Godlike_Perfection_desc
EffectsDescription Godlike_Perfection_effects_desc
Epithet Godlike_Perfection_epithet_desc
Threshold 4
Effect Influence 3
Effect PersonalSecurity -1
;------------------------------------------
Trait Ugly
Characters family
NoGoingBackLevel 1
AntiTraits Handsome
Level Plain
Description Plain_desc
EffectsDescription Plain_effects_desc
Threshold 1
Effect Influence -1
Level Homely
Description Homely_desc
EffectsDescription Homely_effects_desc
Threshold 2
Effect Influence -2
Effect Command 1
Level Ugly
Description Ugly_desc
EffectsDescription Ugly_effects_desc
Threshold 3
Effect Influence -3
Effect Command 1
Level Repellent
Description Repellent_desc
EffectsDescription Repellent_effects_desc
Threshold 4
Effect Influence -4
Effect Command 2
Level Scares_Small_Children
Description Scares_Small_Children_desc
EffectsDescription Scares_Small_Children_effects_desc
Epithet Scares_Small_Children_epithet_desc
Threshold 5
Effect Influence -5
Effect Command 2
;------------------------------------------
Trait Fertile
Characters family
NoGoingBackLevel 2
AntiTraits Inbred, Infertile
Level Fruitful
Description Fruitful_desc
EffectsDescription Fruitful_effects_desc
Threshold 1
Effect Fertility 1
Level Fertile
Description Fertile_desc
EffectsDescription Fertile_effects_desc
Threshold 2
Effect Fertility 2
Level Prolific
Description Prolific_desc
EffectsDescription Prolific_effects_desc
Threshold 4
Effect Fertility 3
;------------------------------------------
Trait Infertile
Characters family
NoGoingBackLevel 2
AntiTraits Fertile
Level Flaccid
Description Flaccid_desc
EffectsDescription Flaccid_effects_desc
Threshold 1
Effect Fertility -1
Level Infertile
Description Infertile_desc
EffectsDescription Infertile_effects_desc
Threshold 2
Effect Fertility -2
Level Barren
Description Barren_desc
EffectsDescription Barren_effects_desc
Threshold 3
Effect Fertility -3
;------------------------------------------
Trait WellConnectedWife
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits Cuckold, Girls
Level Astute_Wife
Description Astute_Wife_desc
EffectsDescription Astute_Wife_effects_desc
Threshold 1
Effect Electability 3
Effect SenateStanding 5
Level Well_Mannered_Wife
Description Well_Mannered_Wife_desc
EffectsDescription Well_Mannered_Wife_effects_desc
Threshold 2
Effect Electability 6
Effect SenateStanding 10
Level Motivated_Wife
Description Motivated_Wife_desc
EffectsDescription Motivated_Wife_effects_desc
Threshold 3
Effect Electability 9
Effect SenateStanding 15
;------------------------------------------
Trait GoodTaxman
Characters family
ExcludeCultures barbarian
AntiTraits BadTaxman
Level Tax_Assessor
Description Tax_Assessor_desc
EffectsDescription Tax_Assessor_effects_desc
Threshold 1
Effect TaxCollection 10
Level Efficient_Taxman
Description Efficient_Taxman_desc
EffectsDescription Efficient_Taxman_effects_desc
Threshold 2
Effect TaxCollection 20
Effect Unrest 1
Level Cruelly_Efficient_Taxman
Description Cruelly_Efficient_Taxman_desc
EffectsDescription Cruelly_Efficient_Taxman_effects_desc
Threshold 3
Effect TaxCollection 30
Effect Unrest 2
;------------------------------------------
Trait BadTaxman
Characters family
ExcludeCultures barbarian
AntiTraits GoodTaxman
Level Useless_Assessor
Description Useless_Assessor_desc
EffectsDescription Useless_Assessor_effects_desc
Threshold 1
Level Inefficient_Taxman
Description Inefficient_Taxman_desc
EffectsDescription Inefficient_Taxman_effects_desc
Threshold 2
Level Tax_Farmer
Description Tax_Farmer_desc
EffectsDescription Tax_Farmer_effects_desc
Threshold 3
;------------------------------------------
Trait Divorced
Characters family
Hidden
AntiTraits WellConnectedWife, Cuckold, FaithfulWife
Level Divorced
Description Divorced_desc
EffectsDescription Divorced_effects_desc
Threshold 1
;------------------------------------------
Trait GoodRiskyAttacker
Characters family
AntiTraits BadRiskyAttacker
Level Chancer
Description Chancer_desc
EffectsDescription Chancer_effects_desc
Threshold 2
Effect Attack 1
Level Intelligent_Risk_Taker
Description Intelligent_Risk_Taker_desc
EffectsDescription Intelligent_Risk_Taker_effects_desc
Threshold 4
Effect Attack 2
Level Victory_from_the_Jaws_of_Defeat
Description Victory_from_the_Jaws_of_Defeat_desc
EffectsDescription Victory_from_the_Jaws_of_Defeat_effects_desc
Epithet Victory_from_the_Jaws_of_Defeat_epithet_desc
Threshold 6
Effect Attack 3
;------------------------------------------
Trait BadRiskyAttacker
Characters family
AntiTraits GoodRiskyAttacker
Level Risk_Taker
Description Risk_Taker_desc
EffectsDescription Risk_Taker_effects_desc
Threshold 3
Effect Attack -1
Level Stupid_Risk_Taker
Description Stupid_Risk_Taker_desc
EffectsDescription Stupid_Risk_Taker_effects_desc
Threshold 6
Effect Attack -2
Level Over-Optimistic
Description Over-Optimistic_desc
EffectsDescription Over-Optimistic_effects_desc
Threshold 12
Effect Attack -3
;------------------------------------------
Trait GoodRiskyDefender
Characters family
AntiTraits BadRiskyDefender
Level Good_When_Outnumbered
Description Good_When_Outnumbered_desc
EffectsDescription Good_When_Outnumbered_effects_desc
Threshold 2
Effect Defence 1
Level Great_When_Outnumbered
Description Great_When_Outnumbered_desc
EffectsDescription Great_When_Outnumbered_effects_desc
Threshold 4
Effect Defence 2
Level Stonewall
Description Stonewall_desc
EffectsDescription Stonewall_effects_desc
Epithet Stonewall_epithet_desc
Threshold 6
Effect Defence 3
;------------------------------------------
Trait BadRiskyDefender
Characters family
AntiTraits GoodRiskyDefender
Level Mediocre_When_Outnumbered
Description Mediocre_When_Outnumbered_desc
EffectsDescription Mediocre_When_Outnumbered_effects_desc
Threshold 3
Effect Defence -1
Level Poor_When_Outnumbered
Description Poor_When_Outnumbered_desc
EffectsDescription Poor_When_Outnumbered_effects_desc
Threshold 6
Effect Defence -2
Level To_the_Last_Gasp
Description To_the_Last_Gasp_desc
EffectsDescription To_the_Last_Gasp_effects_desc
Threshold 12
Effect Defence -3
;------------------------------------------
Trait Superstitious
Characters family
NoGoingBackLevel 3
AntiTraits Pragmatic
Level Rational_Concerns
Description Rational_Concerns_desc
EffectsDescription Rational_Concerns_effects_desc
Threshold 1
Effect TroopMorale 1
Level Superstitious
Description Superstitious_desc
EffectsDescription Superstitious_effects_desc
Threshold 2
Effect Management -1
Effect TroopMorale 1
Level Hugely_Superstitious
Description Hugely_Superstitious_desc
EffectsDescription Hugely_Superstitious_effects_desc
Threshold 3
Effect Management -2
Effect TroopMorale -2
;------------------------------------------
Trait Pragmatic
Characters family
NoGoingBackLevel 3
AntiTraits Superstitious
Level Rational_Beliefs
Description Rational_Beliefs_desc
EffectsDescription Rational_Beliefs_effects_desc
Threshold 1
Effect Management 1
Level Pragmatic
Description Pragmatic_desc
EffectsDescription Pragmatic_effects_desc
Threshold 2
Effect Management 1
Level Utterly_Pragmatic
Description Utterly_Pragmatic_desc
EffectsDescription Utterly_Pragmatic_effects_desc
Threshold 3
Effect Influence -1
Effect Management 2
;------------------------------------------
Trait ExpensiveTastes
Characters family
NoGoingBackLevel 2
AntiTraits Cheapskate, Austere
Level Mildly_Extravagant
Description Mildly_Extravagant_desc
EffectsDescription Mildly_Extravagant_effects_desc
Threshold 1
Effect Management -1
Level Extravagant
Description Extravagant_desc
EffectsDescription Extravagant_effects_desc
Threshold 2
Effect Management -2
Level Wildly_Extravagant
Description Wildly_Extravagant_desc
EffectsDescription Wildly_Extravagant_effects_desc
Threshold 3
Effect Management -3
;------------------------------------------
Trait Cheapskate
Characters family
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic
Level Frugal
Description Frugal_desc
EffectsDescription Frugal_effects_desc
Threshold 1
Effect Construction 5
Effect TaxCollection 5
Effect Squalor 1
Level Downright_Miserly
Description Downright_Miserly_desc
EffectsDescription Downright_Miserly_effects_desc
Threshold 2
Effect Construction 10
Effect TaxCollection 10
Effect Squalor 2
Level Cheapskate
Description Cheapskate_desc
EffectsDescription Cheapskate_effects_desc
Threshold 3
Effect Construction 15
Effect TaxCollection 15
Effect Squalor 3
;------------------------------------------
Trait Hypochondriac
Characters family
NoGoingBackLevel 3
AntiTraits HaleAndHearty
Level Feeling_Poorly
Description Feeling_Poorly_desc
EffectsDescription Feeling_Poorly_effects_desc
Threshold 1
Effect Attack -1
Effect HitPoints -2
Level Given_to_Ill-Health
Description Given_to_Ill-Health_desc
EffectsDescription Given_to_Ill-Health_effects_desc
Threshold 2
Effect Attack -1
Effect HitPoints -4
Level Hypochondriac
Description Hypochondriac_desc
EffectsDescription Hypochondriac_effects_desc
Threshold 3
Effect Attack -1
Effect HitPoints -6
;------------------------------------------
Trait HaleAndHearty
Characters family
NoGoingBackLevel 3
AntiTraits Hypochondriac
Level In_The_Pink
Description In_The_Pink_desc
EffectsDescription In_The_Pink_effects_desc
Threshold 1
Effect HitPoints 2
Level In_Rude_Health
Description In_Rude_Health_desc
EffectsDescription In_Rude_Health_effects_desc
Threshold 2
Effect HitPoints 4
Level Hale_and_Hearty
Description Hale_and_Hearty_desc
EffectsDescription Hale_and_Hearty_effects_desc
Threshold 3
Effect HitPoints 6
;------------------------------------------
Trait TouchedByTheGods
Characters family
NoGoingBackLevel 2
AntiTraits Sane
Level Pawn_of_the_Gods
Description Pawn_of_the_Gods_desc
EffectsDescription Pawn_of_the_Gods_effects_desc
Threshold 1
Effect Influence -1
Level Falling_Sickness
Description Falling_Sickness_desc
EffectsDescription Falling_Sickness_effects_desc
Threshold 2
Effect Influence -2
Level Touched_by_the_Gods
Description Touched_by_the_Gods_desc
EffectsDescription Touched_by_the_Gods_effects_desc
Threshold 3
Effect Influence -3
;------------------------------------------
Trait Sane
Characters family
Hidden
AntiTraits TouchedByTheGods, Insane, Deranged, ReligiousMania
Level Sane
Description Sane_desc
EffectsDescription Sane_effects_desc
Threshold 1
;------------------------------------------
Trait Insane
Characters family
NoGoingBackLevel 2
AntiTraits Sane
Level Hooting
Description Hooting_desc
EffectsDescription Hooting_effects_desc
Threshold 1
Effect Influence -1
Effect TroopMorale -1
Level Hiding_From_the_World
Description Hiding_From_the_World_desc
EffectsDescription Hiding_From_the_World_effects_desc
Threshold 2
Effect Influence -2
Effect TroopMorale -2
Level Unhinged_Loon
Description Unhinged_Loon_desc
EffectsDescription Unhinged_Loon_effects_desc
Epithet Unhinged_Loon_epithet_desc
Threshold 3
Effect Influence -3
Effect TroopMorale -3
;------------------------------------------
Trait Deranged
Characters family
NoGoingBackLevel 2
AntiTraits Sane
Level Unusual
Description Unusual_desc
EffectsDescription Unusual_effects_desc
Threshold 1
Effect Influence 1
Effect Command -1
Effect Management -1
Level Deranged
Description Deranged_desc
EffectsDescription Deranged_effects_desc
Threshold 2
Effect Influence -1
Effect Command -2
Effect Management -2
Level Dangerously_Mad
Description Dangerously_Mad_desc
EffectsDescription Dangerously_Mad_effects_desc
Epithet Dangerously_Mad_epithet_desc
Threshold 3
Effect Influence -2
Effect Command -3
Effect Management -3
;------------------------------------------
Trait ReligiousMania
Characters family
NoGoingBackLevel 2
AntiTraits Sane, Sacrilegious
Level Favour_of_the_Gods
Description Favour_of_the_Gods_desc
EffectsDescription Favour_of_the_Gods_effects_desc
Threshold 1
Effect Influence 1
Effect PersonalSecurity -1
Level Love_of_the_Gods
Description Love_of_the_Gods_desc
EffectsDescription Love_of_the_Gods_effects_desc
Threshold 2
Effect Influence 2
Effect PersonalSecurity -1
Level One_of_the_Gods
Description One_of_the_Gods_desc
EffectsDescription One_of_the_Gods_effects_desc
Threshold 3
Effect Influence -1
Effect PersonalSecurity -2
;------------------------------------------
Trait Bloodthirsty
Characters family
NoGoingBackLevel 2
AntiTraits Sane, Haemophobic, GamesHaterRomanVice
Level Bloody
Description Bloody_desc
EffectsDescription Bloody_effects_desc
Threshold 1
Effect Command 1
Effect TroopMorale 1
Level Sanguinary
Description Sanguinary_desc
EffectsDescription Sanguinary_effects_desc
Threshold 2
Effect Command 1
Effect TroopMorale -1
Level Bloodthirsty
Description Bloodthirsty_desc
EffectsDescription Bloodthirsty_effects_desc
Threshold 3
Effect Command -1
Effect TroopMorale -3
;------------------------------------------
Trait Haemophobic
Characters family
NoGoingBackLevel 2
AntiTraits Bloodthirsty
Level Lily-Livered
Description Lily-Livered_desc
EffectsDescription Lily-Livered_effects_desc
Threshold 1
Effect TroopMorale -1
Level Hates_Blood
Description Hates_Blood_desc
EffectsDescription Hates_Blood_effects_desc
Threshold 2
Effect TroopMorale -2
Level Terrified_by_Blood
Description Terrified_by_Blood_desc
EffectsDescription Terrified_by_Blood_effects_desc
Threshold 3
Effect TroopMorale -3
;------------------------------------------
Trait GloriousFool
Characters family
NoGoingBackLevel 2
AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender
Level Unlucky_Leader
Description Unlucky_Leader_desc
EffectsDescription Unlucky_Leader_effects_desc
Threshold 1
Effect Command -1
Effect TroopMorale 2
Level Glory_Hunter
Description Glory_Hunter_desc
EffectsDescription Glory_Hunter_effects_desc
Threshold 2
Effect Command -2
Effect TroopMorale 4
Level Glorious_Fool
Description Glorious_Fool_desc
EffectsDescription Glorious_Fool_effects_desc
GainMessage Glorious_Fool_gain_desc
Epithet Glorious_Fool_epithet_desc
Threshold 3
Effect Command -3
Effect TroopMorale 6
;------------------------------------------
Trait Anger
Characters family
AntiTraits BloodHumour, PhlegmHumour
Level Anger
Description Anger_desc
EffectsDescription Anger_effects_desc
Threshold 1
Effect Influence -1
Level Unquenched_Anger
Description Unquenched_Anger_desc
EffectsDescription Unquenched_Anger_effects_desc
Threshold 2
Effect Influence -1
Level Uncontrollable_Rage
Description Uncontrollable_Rage_desc
EffectsDescription Uncontrollable_Rage_effects_desc
Epithet Uncontrollable_Rage_epithet_desc
Threshold 3
Effect Influence -2
;------------------------------------------
Trait Pious
Characters family
ExcludeCultures eastern
NoGoingBackLevel 2
AntiTraits Sacrilegious
Level Reverent
Description Reverent_desc
EffectsDescription Reverent_effects_desc
Threshold 1
Effect Influence 1
Effect TroopMorale 1
Level Respectful_of_the_Gods
Description Respectful_of_the_Gods_desc
EffectsDescription Respectful_of_the_Gods_effects_desc
Threshold 2
Effect Influence 2
Level Pious
Description Pious_desc
EffectsDescription Pious_effects_desc
Epithet Pious_epithet_desc
Threshold 3
Effect Influence 3
Effect TroopMorale -1
;------------------------------------------
Trait Sacrilegious
Characters family
NoGoingBackLevel 2
AntiTraits Pious, ReligiousMania
Level Irreverent
Description Irreverent_desc
EffectsDescription Irreverent_effects_desc
Threshold 1
Effect Unrest 1
Level Contemptuous_of_the_Gods
Description Contemptuous_of_the_Gods_desc
EffectsDescription Contemptuous_of_the_Gods_effects_desc
Threshold 2
Effect Unrest 2
Level Sacrilegious
Description Sacrilegious_desc
EffectsDescription Sacrilegious_effects_desc
Epithet Sacrilegious_epithet_desc
Threshold 3
Effect Unrest 3
;------------------------------------------
Trait Lewd
Characters family
NoGoingBackLevel 3
AntiTraits Prim
Level Filthy_Minded
Description Filthy_Minded_desc
EffectsDescription Filthy_Minded_effects_desc
Threshold 1
Effect Influence -1
Effect BribeResistance -2
Level Licentious
Description Licentious_desc
EffectsDescription Licentious_effects_desc
Threshold 2
Effect Influence -2
Effect BribeResistance -3
Level Lewd
Description Lewd_desc
EffectsDescription Lewd_effects_desc
Epithet Lewd_epithet_desc
Threshold 3
Effect Influence -3
Effect BribeResistance -5
;------------------------------------------
Trait Prim
Characters family
NoGoingBackLevel 2
AntiTraits Lewd, Feck, Perverted
Level Firm_Personal_Morality
Description Firm_Personal_Morality_desc
EffectsDescription Firm_Personal_Morality_effects_desc
Threshold 1
Effect Influence 1
Effect Unrest 1
Effect Law 1
Level Prim
Description Prim_desc
EffectsDescription Prim_effects_desc
Threshold 2
Effect Influence -1
Effect Unrest 2
Effect Law 2
Level Prim_and_Proper
Description Prim_and_Proper_desc
EffectsDescription Prim_and_Proper_effects_desc
Threshold 3
Effect Influence -2
Effect Squalor -1
Effect Unrest 3
Effect Law 3
;------------------------------------------
Trait IndecisiveAttacker
Characters family
ExcludeCultures barbarian
AntiTraits GoodRiskyAttacker, GoodAttacker
Level Hesitant_Attacker
Description Hesitant_Attacker_desc
EffectsDescription Hesitant_Attacker_effects_desc
Threshold 8
Effect Attack -1
Level Over-Cautious_Attacker
Description Over-Cautious_Attacker_desc
EffectsDescription Over-Cautious_Attacker_effects_desc
Threshold 16
Effect Attack -2
Level Indecisive_Attacker
Description Indecisive_Attacker_desc
EffectsDescription Indecisive_Attacker_effects_desc
Threshold 32
Effect Attack -3
;------------------------------------------
Trait Aedile
Characters family
AntiTraits notAedile
Level Office_of_Aedile
Description Office_of_Aedile_desc
EffectsDescription Office_of_Aedile_effects_desc
Threshold 1
Effect Management 1
Effect Law 1
;------------------------------------------
Trait Censor
Characters family
AntiTraits notCensor
Level Office_of_Censor
Description Office_of_Censor_desc
EffectsDescription Office_of_Censor_effects_desc
Threshold 1
Effect Influence 3
Effect Management 2
;------------------------------------------
Trait Consul
Characters family
AntiTraits notConsul
Level Office_of_Consul
Description Office_of_Consul_desc
EffectsDescription Office_of_Consul_effects_desc
Threshold 1
Effect Influence 2
Effect Command 2
;------------------------------------------
Trait PontifexMaximus
Characters family
AntiTraits notPontifexMaximus
Level Office_of_Pontifex_Maximus
Description Office_of_Pontifex_Maximus_desc
EffectsDescription Office_of_Pontifex_Maximus_effects_desc
Threshold 1
Effect Influence 5
;------------------------------------------
Trait Praetor
Characters family
AntiTraits notPraetor
Level Office_of_Praetor
Description Office_of_Praetor_desc
EffectsDescription Office_of_Praetor_effects_desc
Threshold 1
Effect Management 1
Effect Law 2
;------------------------------------------
Trait Quaestor
Characters family
AntiTraits notQuaestor
Level Office_of_Quaestor
Description Office_of_Quaestor_desc
EffectsDescription Office_of_Quaestor_effects_desc
Threshold 1
Effect Management 1
;------------------------------------------
Trait notAedile
Characters family
AntiTraits Aedile
Level Ex_Aedile
Description Ex_Aedile_desc
EffectsDescription Ex_Aedile_effects_desc
Threshold 1
Effect Law 1
;------------------------------------------
Trait notCensor
Characters family
AntiTraits Censor
Level Ex_Censor
Description Ex_Censor_desc
EffectsDescription Ex_Censor_effects_desc
Threshold 1
Effect Influence 2
;------------------------------------------
Trait notConsul
Characters family
AntiTraits Consul
Level Ex_Consul
Description Ex_Consul_desc
EffectsDescription Ex_Consul_effects_desc
Threshold 1
Effect Command 1
;------------------------------------------
Trait notPontifexMaximus
Characters family
AntiTraits PontifexMaximus
Level Ex_Pontifex_Maximus
Description Ex_Pontifex_Maximus_desc
EffectsDescription Ex_Pontifex_Maximus_effects_desc
Threshold 1
Effect Influence 3
;------------------------------------------
Trait notPraetor
Characters family
AntiTraits Praetor
Level Ex_Praetor
Description Ex_Praetor_desc
EffectsDescription Ex_Praetor_effects_desc
Threshold 1
Effect Law 1
;------------------------------------------
Trait notQuaestor
Characters family
AntiTraits Quaestor
Level Ex_Quaestor
Description Ex_Quaestor_desc
EffectsDescription Ex_Quaestor_effects_desc
Threshold 1
Effect Influence 1
;------------------------------------------
Trait RomanHero
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
NoGoingBackLevel 3
AntiTraits Coward
Level Local_Hero
Description Local_Hero_desc
EffectsDescription Local_Hero_effects_desc
Threshold 1
Effect TroopMorale 1
Effect PopularStanding 5
Level Popular_Hero
Description Popular_Hero_desc
EffectsDescription Popular_Hero_effects_desc
Threshold 2
Effect TroopMorale 2
Effect PopularStanding 10
Level Roman_Hero
Description Roman_Hero_desc
EffectsDescription Roman_Hero_effects_desc
Threshold 3
Effect TroopMorale 3
Effect PopularStanding 15
Level National_Hero
Description National_Hero_desc
EffectsDescription National_Hero_effects_desc
Epithet National_Hero_epithet_desc
Threshold 4
Effect TroopMorale 4
Effect PopularStanding 20
Level Legendary_Hero
Description Legendary_Hero_desc
EffectsDescription Legendary_Hero_effects_desc
Epithet Legendary_Hero_epithet_desc
Threshold 5
Effect TroopMorale 2
Effect PopularStanding 25
;------------------------------------------
Trait Intelligent
Characters family
Level Sharp
Description Sharp_desc
EffectsDescription Sharp_effects_desc
Threshold 1
Effect Influence 1
Effect Command 1
Effect Management 1
Level Intellligent
Description Intellligent_desc
EffectsDescription Intellligent_effects_desc
Threshold 2
Effect Influence 2
Effect Command 2
Effect Management 2
Level Genius
Description Genius_desc
EffectsDescription Genius_effects_desc
Threshold 4
Effect Influence 3
Effect Command 3
Effect Management 3
;------------------------------------------
Trait LostEagle
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits RegainedEagle
Level Disgraced
Description Disgraced_desc
EffectsDescription Disgraced_effects_desc
Threshold 1
Effect Influence -4
Effect PopularStanding -10
Level Utterly_Disgraced
Description Utterly_Disgraced_desc
EffectsDescription Utterly_Disgraced_effects_desc
Epithet Utterly_Disgraced_epithet_desc
Threshold 2
Effect Influence -8
Effect PopularStanding -20
;------------------------------------------
Trait RegainedEagle
Characters family
ExcludeCultures barbarian, greek, eastern, egyptian, carthaginian
AntiTraits LostEagle
Level Partly_Redeemed
Description Partly_Redeemed_desc
EffectsDescription Partly_Redeemed_effects_desc
Threshold 1
Effect Influence 2
Effect PopularStanding 5
Level Mostly_Redeemed
Description Mostly_Redeemed_desc
EffectsDescription Mostly_Redeemed_effects_desc
Epithet Mostly_Redeemed_epithet_desc
Threshold 2
Effect Influence 4
Effect PopularStanding 10
;------------------------------------------
Trait CapturedEagle
Characters family
Level Eagle_Taker
Description Eagle_Taker_desc
EffectsDescription Eagle_Taker_effects_desc
Threshold 1
Effect Command 1
Level Two_Eagles
Description Two_Eagles_desc
EffectsDescription Two_Eagles_effects_desc
Threshold 2
Effect Command 2
Level Eagle_Collector
Description Eagle_Collector_desc
EffectsDescription Eagle_Collector_effects_desc
Epithet Eagle_Collector_epithet_desc
Threshold 3
Effect Command 3
;------------------------------------------
Trait Despoiler
Characters family
Level Pillager
Description Pillager_desc
EffectsDescription Pillager_effects_desc
Threshold 3
Effect Looting 10
Level Plunderer
Description Plunderer_desc
EffectsDescription Plunderer_effects_desc
Threshold 6
Effect Looting 20
Level Despoiler
Description Despoiler_desc
EffectsDescription Despoiler_effects_desc
Threshold 9
Effect Looting 30
;------------------------------------------
Trait Genocide
Characters family
Level Butcher
Description Butcher_desc
EffectsDescription Butcher_effects_desc
Threshold 3
Effect Looting 10
Level Destroyer
Description Destroyer_desc
EffectsDescription Destroyer_effects_desc
Threshold 6
Effect Looting 20
Level Exterminator
Description Exterminator_desc
EffectsDescription Exterminator_effects_desc
Epithet Exterminator_epithet_desc
Threshold 9
Effect Looting 30
;------------------------------------------
Trait NaturalMilitarySkill
Characters family
Level Command_Talent
Description Command_Talent_desc
EffectsDescription Command_Talent_effects_desc
Threshold 1
Effect Command 1
Level Natural_Born_Leader
Description Natural_Born_Leader_desc
EffectsDescription Natural_Born_Leader_effects_desc
Threshold 2
Effect Command 2
Level Natural_Born_General
Description Natural_Born_General_desc
EffectsDescription Natural_Born_General_effects_desc
Threshold 3
Effect Command 3
Level Military_Genius
Description Military_Genius_desc
EffectsDescription Military_Genius_effects_desc
Threshold 4
Effect Command 4
;------------------------------------------
Trait NaturalSpySkill
Characters spy
Level Spying_Talent
Description Spying_Talent_desc
EffectsDescription Spying_Talent_effects_desc
Threshold 1
Effect Subterfuge 1
Level Natural_Born_Spy
Description Natural_Born_Spy_desc
EffectsDescription Natural_Born_Spy_effects_desc
Threshold 2
Effect Subterfuge 2
Level Subterfuge_Genius
Description Subterfuge_Genius_desc
EffectsDescription Subterfuge_Genius_effects_desc
Threshold 3
Effect Subterfuge 3
;------------------------------------------
Trait NaturalDiplomatSkill
Characters diplomat
Level Diplomatic_Talent
Description Diplomatic_Talent_desc
EffectsDescription Diplomatic_Talent_effects_desc
Threshold 1
Effect Negotiation 1
Level Natural_Born_Diplomat
Description Natural_Born_Diplomat_desc
EffectsDescription Natural_Born_Diplomat_effects_desc
Threshold 2
Effect Negotiation 2
Level Diplomatic_Genius
Description Diplomatic_Genius_desc
EffectsDescription Diplomatic_Genius_effects_desc
Threshold 3
Effect Negotiation 3
;------------------------------------------
Trait NaturalAssassinSkill
Characters assassin
Level Talent_for_Assassination
Description Talent_for_Assassination_desc
EffectsDescription Talent_for_Assassination_effects_desc
Threshold 1
Effect Subterfuge 1
Level Natural_Born_Assassin
Description Natural_Born_Assassin_desc
EffectsDescription Natural_Born_Assassin_effects_desc
Threshold 2
Effect Subterfuge 2
Level Assassination_Genius
Description Assassination_Genius_desc
EffectsDescription Assassination_Genius_effects_desc
Threshold 3
Effect Subterfuge 3
;------------------------------------------
Trait Factionleader
Characters family
AntiTraits Factionheir
Level Faction_Leader
Description Faction_Leader_desc
EffectsDescription Faction_Leader_effects_desc
Threshold 1
Effect Influence 2
Effect Command 1
Effect PersonalSecurity 3
;------------------------------------------
Trait Factionheir
Characters family
AntiTraits Exheir
Level Faction_Heir
Description Faction_Heir_desc
EffectsDescription Faction_Heir_effects_desc
Threshold 1
Effect Influence 1
Effect PersonalSecurity 2
;------------------------------------------
Trait Exheir
Characters family
AntiTraits Factionheir
Level Disinherited
Description Disinherited_desc
EffectsDescription Disinherited_effects_desc
Threshold 1
Effect Influence -1
;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================
;------------------------------------------
Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
;------------------------------------------
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
;------------------------------------------
Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
;------------------------------------------
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
;------------------------------------------
Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
;------------------------------------------
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
;------------------------------------------
Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
;------------------------------------------
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1.6
;------------------------------------------
Trigger V0095_Standard_Battle_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds >= 1.6
and BattleOdds < 2.1
and BattleSuccess >= clear
;------------------------------------------
Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleOdds > 1.5
;------------------------------------------
Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16
;------------------------------------------
Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16
;------------------------------------------
Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
;------------------------------------------
Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16
;------------------------------------------
Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16
;------------------------------------------
Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16
;------------------------------------------
Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 0.8
and BattleOdds < 3
;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 3
;------------------------------------------
Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80
;------------------------------------------
Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80
;------------------------------------------
Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50
;------------------------------------------
Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50
;------------------------------------------
Trigger V0250_Worthy_Of_Adoption_1_VnV_Trigger
WhenToTest OfferedForAdoption
;------------------------------------------
Trigger V0250a_Worthy_Of_Adoption_2_VnV_Trigger
WhenToTest OfferedForAdoption
;------------------------------------------
Trigger V0250b_Worthy_Of_Adoption_3_VnV_Trigger
WhenToTest OfferedForAdoption
;------------------------------------------
Trigger V0260_Worthy_Of_Marriage_1_VnV_Trigger
WhenToTest OfferedForMarriage
;------------------------------------------
Trigger V0260a_Worthy_Of_Marriage_2_VnV_Trigger
WhenToTest OfferedForMarriage
;------------------------------------------
Trigger V0260b_Worthy_Of_Marriage_3_VnV_Trigger
WhenToTest OfferedForMarriage
;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_fun_temple
;------------------------------------------
Trigger drink2_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
Affects Drink 1 Chance 5
Affects Gambling 1 Chance 5
;------------------------------------------
Trigger sitting_around_town_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and RandomPercent > 90
;------------------------------------------
Trigger sitting_around_camo_vnv_trigger
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger temple_of_love_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_love_temple
;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_more_drunk_vnv_trigger
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger temple_of_law_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_law_temple
;------------------------------------------
Trigger temple_of_battle_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battle_temple
;------------------------------------------
Trigger temple_of_battleforge_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_battleforge_temple
;------------------------------------------
Trigger temple_of_farming_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_farming_temple
;------------------------------------------
Trigger temple_of_fertility_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_fertility_temple
;------------------------------------------
Trigger temple_of_forge_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_forge_temple
;------------------------------------------
Trigger temple_of_governors_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_governors_temple
;------------------------------------------
Trigger temple_of_healing_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_healing_temple
;------------------------------------------
Trigger temple_of_horse_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_horse_temple
;------------------------------------------
Trigger temple_of_hunting_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_hunting_temple
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_justice_temple
;------------------------------------------
Trigger temple_of_leadership_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_leadership_temple
;------------------------------------------
Trigger temple_of_one_god_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_one_god_temple
;------------------------------------------
Trigger temple_of_trade_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_trade_temple
;------------------------------------------
Trigger temple_of_victory_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_victory_temple
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_violence_temple
;------------------------------------------
Trigger temple_of_viking_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_viking_temple
;------------------------------------------
Trigger temple_of_horse_2_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_horse_2_temple
;------------------------------------------
Trigger dads_blood_humour
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_yellow_humour
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_phlegm_humour
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_austere
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_aesthetic
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_corrupt
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_upright
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_coward
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_cuckold
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_prim
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_epicurean
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_expensive_tastes
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsBarbarian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsCarthaginian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsEastern
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsEgyptian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsGreek
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsRoman
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_FearsSlave
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesBarbarian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesCarthaginian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesEastern
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesEgyptian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesGreek
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesRoman
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_HatesSlave
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_generous
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_mean
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_loves_games
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_loves_races
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dad_likes_girls
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_haemophobic
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_handsome
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_handsome2
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_handsome3
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Ugly
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Ugly2
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Ugly3
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Inbred
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Inbred2
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Inbred3
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Inbred4
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Inbred5
WhenToTest CharacterComesOfAge
Condition FatherTrait Inbred >= 5
;------------------------------------------
Trigger dads_infertile
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_infertile2
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_paranoid
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_perverted
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_politics_skilled
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Prim
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_PublicAtheism
WhenToTest CharacterComesOfAge
Condition FatherTrait PublicAtheism >= 1
;------------------------------------------
Trigger dads_PublicFaith
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_RhetoricSkill
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Slothful
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_SmoothTalker
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Stoic
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_StrategicSkill
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Superstitious
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_TacticalSkill
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Pragmatic
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Xenophilia
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_Xenophobia
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_NaturalMilitaryTalent
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_authoritarian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_romanauthoritarian
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger dads_kindruler
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth1
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth2
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth3
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth4
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth5
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth6
WhenToTest CharacterComesOfAge
Affects Austere 1 Chance 2
Affects Disloyal 1 Chance 2
Affects HaleAndHearty 1 Chance 2
;------------------------------------------
Trigger random_birth7
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth8
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth9
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth10
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth11
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth12
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth14
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth15
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth16
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth17
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth18
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth19
WhenToTest CharacterComesOfAge
Affects BadFarmer 1 Chance 2
Affects Girls 1 Chance 2
Affects RhetoricSkill 1 Chance 6
;------------------------------------------
Trigger random_birth20
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth21
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth22
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth23
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth24
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth25
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth27
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth28
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth29
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth30
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth31
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth33
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth34
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth35
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth36
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth37
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth38
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth39
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth40
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth41
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth42
WhenToTest CharacterComesOfAge
Affects NaturalMilitarySkill 1 Chance 6
;------------------------------------------
Trigger random_birth43
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth44
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth45
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth46
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth47
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth48
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth49
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth51
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth52
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth53
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth54
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth55
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger random_birth56
WhenToTest CharacterComesOfAge
;------------------------------------------
Trigger luxurious_lifestyle1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_love_awesome_temple
;------------------------------------------
Trigger luxurious_lifestyle2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_trade_awesome_temple
;------------------------------------------
Trigger luxurious_lifestyle3
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_plumbing
;------------------------------------------
Trigger luxurious_lifestyle4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
;------------------------------------------
Trigger luxurious_lifestyle5
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= silk_rd
;------------------------------------------
Trigger luxurious_lifestyle6
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= silk_rd
;------------------------------------------
Trigger harsh_lifestyle1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = governors_house
and RandomPercent > 50
;------------------------------------------
Trigger harsh_lifestyle2
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger harsh_lifestyle3
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= academy
and Trait Ignorance < 1
and Trait Insane <= 1
;------------------------------------------
Trigger education2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= scriptorium
and Trait Ignorance < 1
and Trait Insane <= 1
;------------------------------------------
Trigger education3
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and Trait Ignorance < 1
and Trait Insane <= 1
and SettlementBuildingExists = ludus_magnus
and CultureType roman
;------------------------------------------
Trigger goveror_not_building
WhenToTest SettlementTurnEnd
Condition GovernorInResidence
and BuildingQueueIdleDespiteCash
Affects BadBuilder 1 Chance 3
;------------------------------------------
Trigger governor_building
WhenToTest GovernorBuildingCompleted
Condition GovernorInResidence
;------------------------------------------
Trigger hate_n_fear1
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture roman
;------------------------------------------
Trigger hate_n_fear2
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture greek
;------------------------------------------
Trigger hate_n_fear3
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture egyptian
;------------------------------------------
Trigger hate_n_fear4
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture eastern
;------------------------------------------
Trigger hate_n_fear5
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture carthaginian
;------------------------------------------
Trigger hate_n_fear6
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtCulture barbarian
;------------------------------------------
Trigger hate_n_fear7
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture roman
and not CultureType roman
;------------------------------------------
Trigger hate_n_fear8
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture greek
and not CultureType greek
;------------------------------------------
Trigger hate_n_fear9
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture egyptian
and not CultureType egyptian
;------------------------------------------
Trigger hate_n_fear10
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture eastern
and not CultureType eastern
;------------------------------------------
Trigger hate_n_fear11
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture carthaginian
and not CultureType carthaginian
;------------------------------------------
Trigger hate_n_fear12
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 1.5
and GeneralFoughtCulture barbarian
and not CultureType barbarian
Condition EndedInEnemyZOC
;------------------------------------------
Trigger battle1
WhenToTest PostBattle
;------------------------------------------
Trigger battle1b
WhenToTest PostBattle
;------------------------------------------
Trigger battle1R
WhenToTest PostBattle
;------------------------------------------
Trigger battle2
WhenToTest PostBattle
;------------------------------------------
Trigger battle2R
WhenToTest PostBattle
;------------------------------------------
Trigger battle3
WhenToTest PostBattle
;------------------------------------------
Trigger battle3R
WhenToTest PostBattle
;------------------------------------------
Trigger battle4
WhenToTest PostBattle
;------------------------------------------
Trigger battle5
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and CultureType roman
;------------------------------------------
Trigger battle6
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and not CultureType roman
;------------------------------------------
Trigger battle7
WhenToTest BattleGeneralRouted
;------------------------------------------
Trigger AedileFirstTime
WhenToTest BecomeAedile
;------------------------------------------
Trigger CensorFirstTime
WhenToTest BecomeCensor
;------------------------------------------
Trigger ConsulFirstTime
WhenToTest BecomeConsul
;------------------------------------------
Trigger PontifexMaximusFirstTime
WhenToTest BecomePontifexMaximus
;------------------------------------------
Trigger PraetorFirstTime
WhenToTest BecomePraetor
;------------------------------------------
Trigger QuaestorFirstTime
WhenToTest BecomeQuaestor
;------------------------------------------
Trigger notAedile
WhenToTest CeasedAedile
;------------------------------------------
Trigger notCensor
WhenToTest CeasedCensor
;------------------------------------------
Trigger notConsul
WhenToTest CeasedConsul
;------------------------------------------
Trigger notPontifexMaximus
WhenToTest CeasedPontifexMaximus
Affects notPontifexMaximus 2 Chance 100
;------------------------------------------
Trigger notPraetor
WhenToTest CeasedPraetor
;------------------------------------------
Trigger notQuaestor
WhenToTest CeasedQuaestor
;------------------------------------------
Trigger AedileAgain
WhenToTest BecomeAedile
;------------------------------------------
Trigger CensorAgain
WhenToTest BecomeCensor
;------------------------------------------
Trigger ConsulAgain
WhenToTest BecomeConsul
;------------------------------------------
Trigger PontifexMaxumusAgain
WhenToTest BecomePontifexMaximus
;------------------------------------------
Trigger PraetorAgain
WhenToTest BecomePraetor
;------------------------------------------
Trigger QuaestorAgain
WhenToTest BecomeQuaestor
;------------------------------------------
Trigger withdraws
WhenToTest PreBattleWithdrawal
Condition WasAttacker
;------------------------------------------
Trigger undersiege
WhenToTest CharacterTurnEnd
Condition IsUnderSiege
;------------------------------------------
Trigger triumphs1
WhenToTest GeneralCaptureSettlement
;------------------------------------------
Trigger triumphs2
WhenToTest GeneralCaptureSettlement
;------------------------------------------
Trigger triumphs3
WhenToTest GeneralCaptureWonder
;------------------------------------------
Trigger triumphs4
WhenToTest GeneralCaptureWonder
;------------------------------------------
Trigger triumphs5
WhenToTest LeaderDestroyedFaction
;------------------------------------------
Trigger triumphs6
WhenToTest LeaderDestroyedFaction
;------------------------------------------
Trigger disaster
WhenToTest CharacterDamagedByDisaster
;------------------------------------------
Trigger family1
WhenToTest BrotherAdopted
;------------------------------------------
Trigger family2
WhenToTest BrotherAdopted
;------------------------------------------
Trigger family3
WhenToTest BrotherAdopted
;------------------------------------------
Trigger triumphs7
WhenToTest LostLegionaryEagle
Affects LostEagle 1 Chance 100
;------------------------------------------
Trigger triumphs8
WhenToTest CapturedLegionaryEagle
;------------------------------------------
Trigger triumphs9
WhenToTest RecapturedLegionaryEagle
;------------------------------------------
Trigger senate1
WhenToTest SenateExposure
;------------------------------------------
Trigger senate2
WhenToTest QuaestorInvestigationMinor
;------------------------------------------
Trigger senate3
WhenToTest QuaestorInvestigation
;------------------------------------------
Trigger senate4
WhenToTest QuaestorInvestigationMajor
;------------------------------------------
Trigger family4
WhenToTest CharacterMarries
;------------------------------------------
Trigger family5
WhenToTest CharacterMarries
Condition Trait Girls >= 2
;------------------------------------------
Trigger family6
WhenToTest CharacterMarries
;------------------------------------------
Trigger family7
WhenToTest CharacterMarries
;------------------------------------------
Trigger family8
WhenToTest CharacterMarries
;------------------------------------------
Trigger family9
WhenToTest CharacterMarries
;------------------------------------------
Trigger family10
WhenToTest CharacterMarries
;------------------------------------------
Trigger family11
WhenToTest CharacterMarries
;------------------------------------------
Trigger family12
WhenToTest CharacterMarries
Condition Trait Drink >= 3
;------------------------------------------
Trigger family13
WhenToTest CharacterMarries
;------------------------------------------
Trigger family14
WhenToTest CharacterMarries
;------------------------------------------
Trigger family15
WhenToTest CharacterMarries
;------------------------------------------
Trigger family16
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family17
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family18
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family19
WhenToTest CharacterBecomesAFather
Condition Trait Girls >= 4
;------------------------------------------
Trigger family20
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family21
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family22
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family23
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger family24
WhenToTest CharacterBecomesAFather
;------------------------------------------
Trigger agents1
WhenToTest SpyMission
;------------------------------------------
Trigger agents2
WhenToTest SpyMission
Condition MissionSuccessLevel = slightly_successful
and Trait GoodSpy <= 2
;------------------------------------------
Trigger agents3
WhenToTest SpyMission
;------------------------------------------
Trigger agents4
WhenToTest SpyMission
;------------------------------------------
Trigger agents5
WhenToTest LeaderOrderedSpyingMission
;------------------------------------------
Trigger agents6
WhenToTest AssassinationMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents7
WhenToTest AssassinationMission
;------------------------------------------
Trigger agents8
WhenToTest LeaderOrderedAssassination
;------------------------------------------
Trigger agents9
WhenToTest SufferAssassinationAttempt
Affects Paranoia 1 Chance 50
Affects HighPersonalSecurity 1 Chance 100
Affects Gambling 1 Chance 20
Affects Girls 1 Chance 20
Affects Drink 1 Chance 20
;------------------------------------------
Trigger agents10
WhenToTest SufferAssassinationAttempt
;------------------------------------------
Trigger agents11
WhenToTest SufferAssassinationAttempt
;------------------------------------------
Trigger agents13
WhenToTest SabotageMission
;------------------------------------------
Trigger agents14
WhenToTest SabotageMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents15
WhenToTest SabotageMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents16
WhenToTest SabotageMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents18
WhenToTest BriberyMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents19
WhenToTest BriberyMission
;------------------------------------------
Trigger agents20
WhenToTest LeaderOrderedBribery
;------------------------------------------
Trigger agents21
WhenToTest AcceptBribe
;------------------------------------------
Trigger agents22
WhenToTest RefuseBribe
;------------------------------------------
Trigger agents26
WhenToTest Insurrection
;------------------------------------------
Trigger agents27
WhenToTest DiplomacyMission
Condition MissionSucceeded
;------------------------------------------
Trigger agents28
WhenToTest DiplomacyMission
;------------------------------------------
Trigger agents29
WhenToTest LeaderOrderedDiplomacy
;------------------------------------------
Trigger spying_target
WhenToTest ExecutesASpyOnAMission
;------------------------------------------
Trigger assassination_target
WhenToTest ExecutesAnAssassinOnAMission
;------------------------------------------
Trigger senate5
WhenToTest LeaderSenateMissionSuccess
;------------------------------------------
Trigger governing1
WhenToTest GovernorBuildingDestroyed
;------------------------------------------
Trigger governing2
WhenToTest GovernorUnitTrained
;------------------------------------------
Trigger governing3
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing4
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing5
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing6
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing7
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing8
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing9
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing10
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing11
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing11b
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing11c
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing12
WhenToTest GovernorCityRiots
;------------------------------------------
Trigger governing13
WhenToTest GovernorCityRebels
;------------------------------------------
Trigger governing14
WhenToTest GovernorCityRiots
;------------------------------------------
Trigger governing15
WhenToTest GovernorCityRebels
;------------------------------------------
Trigger governing16
WhenToTest GovernorCityRiots
;------------------------------------------
Trigger governing17
WhenToTest GovernorCityRebels
;------------------------------------------
Trigger governing18
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing19
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing20
WhenToTest GovernorBuildingCompleted
;------------------------------------------
Trigger governing21
WhenToTest GovernorBuildingCompleted
Condition CultureType roman
and SettlementBuildingFinished >= hippodrome
;------------------------------------------
Trigger extermination1
WhenToTest EnslavePopulation
;------------------------------------------
Trigger extermination2
WhenToTest ExterminatePopulation
;------------------------------------------
Trigger selfperpetuating1
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating2
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating3
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating4
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating5
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating7
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating8
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating9
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating10
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating11
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating12
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating14
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating15
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating16
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating17
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating18
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating19
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating20
WhenToTest CharacterTurnEnd
Condition Trait Girls >= 1
;------------------------------------------
Trigger selfperpetuating21
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating22
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating23
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating24
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating25
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating26
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating27
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating28
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating29
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating30
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating31
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating32
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating33
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating34
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating36
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating37
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating38
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating39
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating40
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating41
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating43
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating44
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating45
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating46
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating47
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger selfperpetuating48
WhenToTest CharacterTurnEnd
;------------------------------------------
Trigger spyinit1
WhenToTest AgentCreated
;------------------------------------------
Trigger spyinit2
WhenToTest AgentCreated
;------------------------------------------
Trigger spyinit3
WhenToTest AgentCreated
;------------------------------------------
Trigger diplomatinit1
WhenToTest AgentCreated
;------------------------------------------
Trigger diplomatinit2
WhenToTest AgentCreated
;------------------------------------------
Trigger diplomatinit3
WhenToTest AgentCreated
;------------------------------------------
Trigger assassininit1
WhenToTest AgentCreated
;------------------------------------------
Trigger assassininit3
WhenToTest AgentCreated
;------------------------------------------
Trigger assassininit4
WhenToTest AgentCreated
;------------------------------------------
Trigger assassininit5
WhenToTest AgentCreated
;------------------------------------------
Trigger devastation
WhenToTest GeneralDevastatesTile
;------------------------------------------
Trigger LesserGeneralOfferedForAdoption
WhenToTest LesserGeneralOfferedForAdoption
;------------------------------------------
Trigger LesserGeneralOfferedForAdoption2
WhenToTest LesserGeneralOfferedForAdoption
Affects GoodCommander 1 Chance 50
Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 31
Affects Intelligent 1 Chance 8
;------------------------------------------
Trigger LesserGeneralOfferedForAdoption3
WhenToTest LesserGeneralOfferedForAdoption
;------------------------------------------
Trigger admiral1
WhenToTest PostBattle
;------------------------------------------
Trigger admiral2
WhenToTest PostBattle
;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 50000
;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 100000
;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 150000
;------------------------------------------
Trigger corruption3
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 50000
and CultureType roman
;------------------------------------------
Trigger factionleader
WhenToTest BecomesFactionLeader
;------------------------------------------
Trigger reinherited
WhenToTest BecomesFactionHeir
;------------------------------------------
Trigger disinherited
WhenToTest CeasedFactionHeir
;------------------------------------------
Trigger inherited
WhenToTest CeasedFactionHeir
Condition IsFactionLeader
;------------------------------------------
Trigger games
WhenToTest GovernorThrowGames
;------------------------------------------
Trigger races
WhenToTest GovernorThrowRaces