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Dice Colours: Red = Destructive. On a successful roll with any Power, you cause Easy Collateral Damage.

On a failed roll with any Power, cause a Hard Collateral Damage.

Hulk

Stats

Assets

Skills (Now an additional dice for rolls)

Building Blocks

Weaknesses (New)

Distinctions

Climax

Identity

 Reporter.
o Skill: Investigation.
o Climax: The Big Scoop.
o Examples: Superman.
 Scientist
o Skill: Science.
o Climax: Secret Project.
o Examples: Hulk.

Origin

 Alien.
o Distinction: Aliens.
o Building Block: Home Planet.
o Examples: Superman.
 Lab Accident.
o Distinction: Scientific Area.
o Building Block: History (experiment gone wrong).
o Examples: Hulk.

Source

 Radiation.
o Bonus Power: Immune to Radiation – Radiation may never cause Shock to a character
with this Power.
o Weakness: Atomic Monster. On a successful roll with any Power, you cause +1 Collateral
Damage. On a failed roll with any Power, cause +2 Collateral Damage.
o Examples: Hulk.
 Species.
o Bonus Power: Holdback: You may suffer a -1 Penalty on any Power roll to reduce
Collateral Damage by -1, or -2 and reduce Collateral Damage by the same.
o Weakness: Naturally Powered. On a successful roll with any Power, you cause +1
Collateral Damage. On a failed roll with any Power, cause +2 Collateral Damage.
o Examples: Superman.

Template

 Monster.
o Power: Indominable Physique: When in Monster form all Body rolls are always Easy. You
have Distinction on all Body rolls.
o Power: Impervious Body – You cannot suffer Physical Shock when in Monster form.
o Power: Unstoppable – When you suffer 5 Shock in Monster form, instead of suffering
the usual penalty on all rolls, gain a +1 dice bonus on all Body rolls. This Power may
grant a total bonus of +3 (1 for each type of Shock).
o Weakness: Terrifying Other – on suffering Shock, you transform into your Monster form.
This can be resisted with an Impossible Mind roll. The Monster may only do Fight
actions (attacking others or its surroundings) or Flight actions (fleeing the scene or area).
A Hard Mind roll may be used by the character to direct the Monster’s actions or use
more sophisticated means.
o Examples: Hulk.
 Paragon.
o Power: Indominable Physique: Body rolls are always Easy, except in the case of your
Substance. You have Distinction on all Body rolls.
o Power: Impervious Body – You cannot suffer Physical Shock, except for against your
Substance.
o Power: Flight – no roll required for general flight. Roll Body in dramatic moments.
o Weakness: Substance – Pick one type of substance (such as a type of rock or ore. All rolls
against objects made of this substance are Impossible. Successful rolls against the
substance cause 1 Physical Shock, failed rolls inflict 2. This Shock cannot be reduced or
avoided through any Powers or other means.
o Examples: Superman.

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