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Extra Wild Arms2
Extra Wild Arms2
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| 04 | Buy at Black Market for $9,999,999 (or $4,999,999 with a Black Pass) |
| 07 | Talk to Uncle Gob (Humphrey's Peak sewers) after 100%-ing world map |
| 12 | Open all chests in the game and defeat Black Box (at Fortune Gear) |
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So, once the keys are obtained and after the final boss and credits are done,
they can be traded in for special features in the New Game Plus. Feature are:
PREPARATIONS
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Do you remember the "turn order" trick for Finest Arts? Since Clive should
have the skill and he's the slowest, manually change the turn order to make
him first, then have those following him give him a Full Carrot -- allowing
him to Gatling immediately the next turn! Dan Dairam can also buy some time
without the enemy bothering anyone. [NOTE: Finest Arts does NOT activate in
ARENA OVERVIEW
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- The best prizes are only obtained by finishing round within round limit!
- Novice must be beaten to unlock Journeyman; and in turn, that for Master
- Battles are consecutive! HP, MTC, bullets, status, etc. values carry over
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LIMIT : 25 Rounds
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| 1 | Ganga [3] | 1600 | -------- | Power Smash = turn canceller |
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Novice League is, of course, the easiest of the three but for a team that
still hasn't learned the ins and outs of battle, it can still be hard. Make
sure to have Disease/Poison wards for Balor and kill the Shambling Mounds
with Moor Gault (or similar) to avoid wasting turns or healing Bronze.
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LIMIT : 20 Turns
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Here's a rough overview of the fights:
• MERCURIUS -------: Have some characters (not Virginia) summon first turn to
• GASHER SKELETONS : Have someone (Gallows is good) summon Flash Hit to get
• BAMULVRIS -------: By now Clive should be able to get a Finest Arts off,
The Sonar Kit prize lets one see unfound items, dungeons, Millennium Puzzles,
and telepath towers on the world map, making it ridiculously awesome for the
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LIMIT : 15 Turns
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Finest Arts out early doesn't really matter here, since the initial enemies
should be taken out with mass-hitting attacks. Just make sure to have it
out by Round #3 & #4 to save some time for #5, which uses a little setup.
• DAREDEVILS - Whoever has the Weakness PS should summon Terra Roar; or,
• SPHERES ---- Virginia + Summon + Lust Jaw = Win. It probably takes two
after the first summon so she can kill the sextet on the
• DEATH MASK - Finest Arts 'im -- Clive should've emptied his magazine by
turn.
• DOLL DRONE - He's immune to normal attacks (Lock On still works), so the
The Relic Coin is basically an infinite-use Gimel Coin, which basically means
it's impossible to get a game over! [Winning Master League also makes Gimel
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This boss can be fought by finishing all fights in Master League, regardless
of breaking the turn limit. Talk to Begucci upstairs and agree to the
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Angolmois' brother? Oh my. The boss doesn't know Eraser, so Gallows should
get to work stat-buffing (Protect > Hyper > Permanence), while Virginia and
Jet setup Clive for Finest Arts-ing. With Protect on everyone, Satellite
more than tolerable at this point in the game, although he'll use it more
than Angolmois' used Seventh Moon. Restoration heals about 3000 HP -- paltry
sum! The boss is also quite fast, though, interjecting its turns (or likely
to) between Virginia and the 2nd-fastest. Make sure to Gella/Lucky Card the
The Dist Dims it drops gives the MTC Recovery ability, which lets one refill
MTC by walking around. Not that useful in the outside world where healing's
abound, but in The Abyss, where Lucky Shot'ing enemies to get their rarities
is great, the ability truly shines. THERE IS ONLY ONE IN THE GAME so don't
Once Marduk's pushing up daisies, chat with Ortega and he'll introduce the
team to Bad News, the biggest, meanest, and toughest fighter in the arena.
[I was around Lv75 here, having killed basically all other optional bosses
except Ragu. I wouldn't say this is necessary but extra HP always helps...]
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Eraser so it just forces the player to proceed more cautiously. The battle
would become unduly hard if Virginia's not first to act, so make sure she's
quickest (w/ Gale Claw she had 670+ and that sufficed). Extension + Protect
of that sort. Although Finest Arts is still king of this battle, it's pretty
easy to get that messed up if people are constantly being hit with confusion
and amnesia -- come in prepared (or Status Lock applicable people). Weaker
characters shouldn't attack too often -- or at all -- since the boss strikes
back with Counter Tomahawk. It seems to get more powerful as BN's health
News, which inflicts him with Poison as well! He'll be dead in five
turns! Good way to save Full Carrots and other consumable munchies.
Defeating Bad News earns the gold 'Master Gunslinger' trophy (PS4 remaster
only). Those playing the original PS2 version don't get anything additional.
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| Adventure 1 | During 1st visit to H's Peak, chat with Kaityln (as Clive) |
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This one is easily missable -- not in the permanent sense, just that y'may
never know it exists. In Humphrey's Peak, there's a dry canal -- walk under
it and move north, through a blind tunnel that leads to the center of town.
Move around there and find an NPC to talk to: Uncle Gob! Yes, this hideous
and loves looking at the team's map. He'll give an Ex File Key if the team's
completed their map to 100% completion! Obviously this quest can only be done
This quest would be nigh impossible if the player hasn't purchased the World
Screen item from Roykman (5000g). This allows one to see the world map, and
of course, how much of it's been completed. Black/gray squares represent the
unfound parts, and are "removed" to show the parts underneath when traversed.
Flying with Lombardia is the easiest way to do this. The only foreseeable
problem with this quest is that some squares are hard to find when they've
overlapped the map's black coastline -- pay attention to odd angles and such,
Uncle Gob will tell how much of the map's been completed (in terms of %) and
gives the EFK when it's all done! [This quest can be done at any time.]
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This boss can be found on 3F of Leyline Observatory. Inspect one of the south
bookshelves to see the 'Adult Mag'. Unlock it with a Duplicator and see that
"you must be 18" to read. What this really means is one's Migrant Level has
to be 18+ in order to fight it. If those conditions are fulfilled, then it's
go time!
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| BOSS: Adult Mag [12] | HP: 12000 | EXP: 90000 | GELLA: 75000 |
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Twelve bosses? The only proper way to do this is summon-rushing and killing
by means of their weakness: fire. Give Virginia Moor Gault (for summon) and
Luceid/Aqua Wisp (for MAG boost), and make sure Luceid's Weakness skill is
maxed out. Have Jet Accelerator her a Full Carrot and have her summon, which
should hopefully kill all twelve with little trouble. Should the bosses get
their turns in somehow, they'll Grav a target until Agony Effect can do
enough to kill 'em. This is avoided in two ways: (1) Extension + Reflect (2)
Ebony Shadow's Arcana Blocker PS can nullify it on one person if maxed out
and person has at least 25 FP (if I recall right). Mystic a Lucky Card first
Afterwards, the pointman will say funny dialogue about just what the "adult"
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part where the path broke on the way to Goldrake (first battle)? A little
before there's a bombable wall that leads to two chests...and the mysterious
chock this monster can be plucked from. But there's a big surprise in store
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Ariochs come in threes and boast no amazing abilities, and are easily KO'd,
The problem with this boss is that it turns into a sidequest all its own.
After the first defeat, the bosses spread to the other dungeons and must be
defeated 99 more times to get the Ex File Key. Each fight their stats rise,
and they'll become semi-formidable by the time a player racks up 70+ defeats.
Compounding the annoyance of this quest is the bosses' appearance. Sure they
may be easy to defeat, but while they can appear in any dungeon, they can't
and forth between two different dungeons over and over to rack up kills. The
bosses' appearance does NOT supersede the other monsters', meaning a player
has to trudge through the normal encounters to find the correct one. [I guess
that's not too different from usual.] When the 100th Arioch fight ends, the
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The final step is fighting the mothership, which is done by defeating twenty
(20) normal UFOs. However, before being able to fight any in the air, the
team must defeat five (5) with the sandcraft. They only have about 40K health
and are ridiculously easy to defeat no matter where they're encountered. The
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The mothership only has one attack and can't reduce ATT/MAG damage, so this
strongest ally (Clive, usually) use Draconic Gun Blaster after everyone else
uses the other skills (Mighty Might especially) still stands. Damage in this
way should do 150-200K per hit or thereabouts. Unfortunately for the player,
damage against the UFO seems to fluctuate wildly -- Missile Might can do 30K
way to proceed because of this. [Remember that Mighty Might's side effect is
leaving Lombardia incapacitated for a few turns down the line, and as the
battle goes on, Mothership seems to dish out more damage while taking in
quit being found all over the map, but can still be fought in Sunset Peak's
region if y'wanna farm levels/gella -- although these ones are immune to the
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Although the first ten floors are mandatory, there's a whole lot more to the
Abyss. Its one hundred (100) floors contain many rare enemies carrying gears
that can only be obtained from them, plus Ragu O Ragla, the final boss that
has to be defeated at the bottom AND at the top as well. This isn't just some
undertaking you do in five minutes -- time must be set aside and massive
preparation beforehand (that is, unless you enjoy getting 'x' floors deep and
failing).
It's advised that one waits until later in the game to tackle this place, for
obvious reasons: it's hard, better levels and gears available, better chance
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• To proceed down 1 level, collect all ENC crystals strewn throughout the map
• The 10th, 30th, 60th, and 100th floors have bosses guarding the warps
• The 10th, 30th, 60th, and 100th floors have warps (surface or next tier)
• Tracker (potentially to see what floor you'd be on) does not work inside
PREPARATIONS
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• Migrant LV20
• Dist Dims on someone (MTC Recovery PS -- helps for getting rare items)
Since Virginia's perhaps the most important person upkeep-wise, she should
get Full Libra and Prism Crown (remember it's possible to get more of these
inside).
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As mentioned, many foes within carry items that can't be found anywhere else;
or, are the only ways to get more of items found scarcely throughout normal
gameplay. Naturally they drop with astounding infrequency, so the best way
to get drops is to kill the enemy with Lucky Shot, which increases the chance
of the enemy dropping its goods. [This is the main reason to have Dist Dims
on someone.]
• Calupdis ------- defeat it before it flees with your cash to get 10% return!
• Voidra --------- can eject everyone from dungeon (kill fast or avoid it!!!)
bad idea to leave after getting some of the rarer gears. Yes, doing everything
BOSSES
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With Weather Vanes and full Migrant Level, the Abyss becomes a lot more
and the enemies that can't be skipped easily take off only a few ENC points,
which are then regained through collecting ENC crystals in the maps. Ahh, the
good life! This makes fighting the bosses the main parts of doing this place.
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Ephrem Zein is the 10th floor boss. Its strategy consists of using "Prepare
when damaged while Prepare Intercepts is active. To defeat it, gauge its
actions to see when PI's duration ends. It's quite possible Clive can attack
it each turn like normal, but the alternatives are (1) using Replay on an
attacker to make them attack at the end of the turn as well, when intercepts
are already cancelled (2) attacking like normal, provided Light Wards are
Of course, someone reading this toward the end of the game has already done
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| BOSS: Luranaire Zein [3] | HP: 12000 | EXP: 51000 | GELLA: 60000 |
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Basically a repeat of the 10th-floor boss, except there's three of 'em and
they use Phantom Hazard as a counterattack. Finest Arts can take care of
all these doofuses, and without worrying about any repercussions (which're
also moot since the player was advised to have Dark Ward coming in here).
A single 100-FP Flash Hit with Weakness PS maxed out might be able to kill
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| BOSS: Zaverga Zein [4] | HP: 12000 | EXP: 68000 | GELLA: 80000 |
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The last in a series of Zein bosses, it has all the trappings of a normal
fight with these guys. Paradigm Pollution is the new counterattack and isn't
that end. On Turn 4, any living boss will merge into one entity and become a
lot more powerful (although it's strategy or HP value doesn't change). The
person(s) with Finest Arts will probably be too fast to avoid the Paradigm
attack, so if they have any RFX-boosting mediums, maybe unequip 'em for a
bit.
If you're wondering what the Bone does, when used in conjunction with Mystic,
actually. At the Abyss' bottom, find the mysterious chock and play the Kramer
Dolls to summon...
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The ultimate boss in the game! Actually, he's quite overrated. Although he
has the highest HP yet, his oft-used 100 Billion Degrees attack is nullified
by Fire Ward, and Giant Impact can often miss if everyone is buffed out
with Turbulence. All physical attacks are countered with the sweep technique
so it pays to avoid attacking for the first couple turns and have Gallows
arcana. This battle is hell if Virginia doesn't go first, so make sure she
has 600+ RFX to ensure Ragu doesn't kill anyone before she can heal 'em.
Ragu's counter and Giant Impact, when they hit, can do 1500-2000 damage, so
having Gallows cast Distortion when it runs out is a good safeguard. And
finally, Virginia may end up healing each turn so make sure she's always
The Sheriff Star is a one-per-game gear that's quite amazing: once active,
PS points. The only downside is the Sheriff Star costs 100 points, meaning a
person has to be Lv100 to use it. [Also, if the SS is not equipped on one
when the game's beaten, it can be carried over to a New Game Plus!]
After ragging on Rags, a warp appears to the 1st-floor entrance. (The victory
also earns a gold 'Out of the Abyss' trophy on the PS4 remaster.) However, a
chock blocks the way so yet another boss must be fought to leave. And as it
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This is a repeat of the previous fight, except Ragu will always go first
and uses a whole lot more elemental skills. [Accelerator can still beat Ragu
having to worry about less physical attacks is a good thing now that the
repertoire's larger, but without proper elemental wards, this battle can be
a lot harder than before. Fortunately, if everyone took care of their wards
before entering the Abyss, then most of the difficulty's ciphoned away.
[Like before, take care to set up your wards before drawing Counter Sweep's
add in Turbulence, Hyper, Distortion for good measure, etc.] Also: Virginia
needs to have 25+ FP at all times!! Things go south quickly if she doesn't.
Basic strategy for me (manually changing turn order): Jet Accelerator heals
anyone at start of turn > Clive Gatlings and incurs damage > Gallows recasts
Distortion > Virginia Mystics a Full Carrot. Works near perfectly, except
maybe in the rare instance two physical attacks are used in the same turn,
or someone's taking extra damage. Having the Power Cancel PS (Baselard) can
help if the player needs to pull an audible. Having two people Finest Arts
each turn isn't recommended, even though that skill's the only realistic
A cool note: remember that Bone won from the 60th-floor boss? Its function
(can only be used with Mystic) is to cast all of Virginia's current support
arcana onto one other target. This means that if anyone dies, she can play
with plenty of statuses + Permanence, and that upkeep has to be done every
so often, but it pays off (for me, Jet kept dyin'...oh well).
And with that, the sidequest is over! A hard-fought, hard-won Ex File Key's
the prize, although a player's welcome to return and claim rare goodies from
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Ever wonder why there's only one salesman in the entire world? Well, there's
not. A chest in Caging Tower contains the Black Pass item, which allows one
to enter the Black Market in Little Twister. Hidden in a shed next to the
Armsmith and a vacant house, the player has to walk around the fence, go
downstairs, and manually select the pass in front of the door to gain access.
Travis' inventory is pretty paltry to start, but can be improved in a couple
ways (the 'unlock method'). Sure the prices are highway robbery, but if a
player has money to spend and doesn't want to fight monsters for hours trying
to get drops repeatedly, this is the most expedient way to get rings/status
wards.
NOTE: The Holy Ankh cannot be bought from the shop, perhaps due to a glitch.
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Obtaining the Gold License from optional boss Heimdal Gazzo will halve all
prices in the shop. It's advised to defeat the boss first before buying too
much stuff. Also, purchasing anything from the BM earns the 'Shady Business'