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| ## | EX FILE KEY LOCATION |

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| 01 | At the Sunset Peak station, dash into the clock to dislodge it |

| 02 | Finish the "Missing Martina" sidequest |

| 03 | At Secret Garden, breed all eight flowers to 100% |

| 04 | Buy at Black Market for $9,999,999 (or $4,999,999 with a Black Pass) |

| 05 | Defeat Balal Quo Naga a 2nd time |

| 06 | Use Item Scope (won at Gunner's Heaven) to uncover near Greenlodge |

| 07 | Talk to Uncle Gob (Humphrey's Peak sewers) after 100%-ing world map |

| 08 | Finish "Telepath Tower" sidequest |

| 09 | Finish the "Arioch" sidequest |

| 10 | Defeat Bad News in the Gunner's Heaven arena |

| 11 | Finish all 20 Millennium Puzzles, then talk to Simon (Dune Canyon) |

| 12 | Open all chests in the game and defeat Black Box (at Fortune Gear) |

| 13 | Read Kaitlyn (Humphrey's Peak) all Adventure books, #1-11 |

| 14 | Defeat Ragu O Ragla in The Abyss (the 100-floor dungeon) twice |

| 15 | Pickpocket from final boss |

|____|______________________________________________________________________|

So, once the keys are obtained and after the final boss and credits are done,

they can be traded in for special features in the New Game Plus. Feature are:

PREPARATIONS

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- Lots of Full Carrots

- Lucky/Gella Cards (naturally...)

- Finest Arts (taught by Violator)

- Dried Flower gear on Virginia (Green Thumb doubles berry healing)

- Gallows has Justine/Zephyr mediums (for Extension + Hyper/Permanence)


- Pocketbook gear (Gella Boost may double gella; stacks with Gella Cards!)

Do you remember the "turn order" trick for Finest Arts? Since Clive should

have the skill and he's the slowest, manually change the turn order to make

him first, then have those following him give him a Full Carrot -- allowing

him to Gatling immediately the next turn! Dan Dairam can also buy some time

without the enemy bothering anyone. [NOTE: Finest Arts does NOT activate in

a Replay-based Gatling, so don't bother trying to do two in one turn (aww).]

ARENA OVERVIEW

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- The best prizes are only obtained by finishing round within round limit!

- Each league has 5 consecutive battles

- Novice must be beaten to unlock Journeyman; and in turn, that for Master

- After finishing a battle, prompted to continue or quit

- Battles can leave items but no EXP/Gella behind

- Battles are consecutive! HP, MTC, bullets, status, etc. values carry over

- No enemy knows Eraser in the leagues, so be sure to cast support arcana!

- The Gold License halves all prices here

NOVICE LEAGUE OVERVIEW

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FEE : 1000 Gella

LIMIT : 25 Rounds

REWARD: 5000 Gella, Item Scope

TROPHY: Novice Gunslinger (PS4 Remaster Only)

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| R | OPPONENT(S) | HP | WEAKNESS | OTHER NOTES |

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| 1 | Ganga [3] | 1600 | -------- | Power Smash = turn canceller |

| 2 | Wendigo | 5000 | Wind | Eraser its initial ATT boost |

| 3 | Shambling Mound [6] | 1100 | Fire | Can inflict Bronze |

| 4 | Balor | 6000 | Thunder | Can inflict Poison/Disease |

| 5 | Armordrake | 7000 | -------- | Eraser its DEF bonus/Shield |

|___|_____________________|_______|__________|______________________________|

Novice League is, of course, the easiest of the three but for a team that

still hasn't learned the ins and outs of battle, it can still be hard. Make

sure to have Disease/Poison wards for Balor and kill the Shambling Mounds

with Moor Gault (or similar) to avoid wasting turns or healing Bronze.

JOURNEYMAN LEAGUE OVERVIEW

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FEE : 2500 Gella

LIMIT : 20 Turns

REWARD: 10000 Gella, Sonar Kit

TROPHY: Journeyman Gunslinger (PS4 Remaster Only)

___ _____________________ _______ __________ ______________________________

| R | OPPONENT(S) | HP | WEAKNESS | OTHER NOTES |

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| 1 | Mercurius [4] | 6000 | -------- | Uses thunder-elem techniques |

| 2 | Gasher Skeleton [3] | 8500 | Light | Undead foe/Eraser RFX boost? |

| 3 | Bamulvris | 22000 | Fire/Ice | Uses Fire/Ice attacks |

| 4 | Audhumla | 12000 | Wind/Ice | Uses Hyper & physical attcks |

| | Sleipnir | 12000 | Fire | Lance Thrust inflicts Fallen |

| 5 | Egregori [6] | 5000 | -------- | Can inflict Fallen, etc. |

|___|_____________________|_______|__________|______________________________|
Here's a rough overview of the fights:

• MERCURIUS -------: Have some characters (not Virginia) summon first turn to

get rid of them. Their lightning attacks are boosted by

Thunder Zone, and Superconductive Gimlet is damaging!

• GASHER SKELETONS : Have someone (Gallows is good) summon Flash Hit to get

rid of them. Alternatively, Replay-ing Requiem can cut

'em down to size.

• BAMULVRIS -------: By now Clive should be able to get a Finest Arts off,

which is probably quicker than exploiting its weaknesses

(although Weakness PS can help). If Finest Arts isn't

already setup, that's okay -- waste a few turns here to

quickly deal with the next battle.

• AUDHULMA/SLEIPNIR: Have Clive Finest Arts Sleipnir while Virginia/Gallows

prey on Audhumla's dual weakness. Should only take a

few turns on this end. [Use manual turn order!]

• EGREGORIS -------: These morons can inflict Fallen, Paralysis, Confusion,

Sleep, and Glass/Bronze as well. Mystic a Full Carrot

and have everyone do 100-FP summons to kill these guys!

[Use Cosmic Cog to buy time if need be.]

The Sonar Kit prize lets one see unfound items, dungeons, Millennium Puzzles,

and telepath towers on the world map, making it ridiculously awesome for the

search parties. [Unfound items/signs are in gold, unfound dungeons in green.]


MASTER LEAGUE OVERVIEW

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FEE : 10,000 Gella

LIMIT : 15 Turns

REWARD: 30,000 Gella

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| R | OPPONENT(S) | HP | WEAKNESS | OTHER NOTES |

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| 1 | Daredevil [3] | 12000 | Earth | Uses wind attks/Can paralyze |

| 2 | Sphere [6] | 6000 | Darkness | Uses Bright Blast |

| 3 | Death Mask | 24000 | Light | Can inflict Fallen @ ally(s) |

| 4 | Dantalion | 28000 | -------- | Can inflict Confsn/Paralysis |

| 5 | Doll Drone | 20000 | -------- | ARMs can't hit/Has Falln atk |

|___|_____________________|_______|__________|______________________________|

Most enemies have death-inflicting moves, so y'gotta come prepared. Getting

Finest Arts out early doesn't really matter here, since the initial enemies

should be taken out with mass-hitting attacks. Just make sure to have it

out by Round #3 & #4 to save some time for #5, which uses a little setup.

• DAREDEVILS - Whoever has the Weakness PS should summon Terra Roar; or,

alternatively, Virginia (assuming she has Weakness) can Mystic

Earth Gems while someone casts Replay on her.

• SPHERES ---- Virginia + Summon + Lust Jaw = Win. It probably takes two

summons of it, so make sure to throw Virginia a Full Carrot

after the first summon so she can kill the sextet on the

rebound. [If you're apprehensive about Virginia without the

FP to heal, this round's not that dangerous as long as the


team has Light Ward.]

• DEATH MASK - Finest Arts 'im -- Clive should've emptied his magazine by

now. Virginia should give herself a Full Carrot first, though.

The boss can inflict instant death, so this isn't a round to

hang around in...well, if you're susceptible.

• DANTALION -- Dantalion alternates between closed form (only susceptible to

magic damage) and open (only susceptible to physical damage).

This is good, because the first turn against it can be used to

get Clive into Finest Arts shape. Do that on the subsequent

turn.

• DOLL DRONE - He's immune to normal attacks (Lock On still works), so the

expedient way to attack it is forcing a weakness on it while

Virginia (who gets Replay'd) uses an elemental gem on it. Once

the weakness is established, then Virginia can do Replay'd

summons to exploid it. It should only take two summons to kill

it, by the way.

The Relic Coin is basically an infinite-use Gimel Coin, which basically means

it's impossible to get a game over! [Winning Master League also makes Gimel

Coins available for purchase on Black Market.]

OPTIONAL BOSS: Emperor Marduk

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This boss can be fought by finishing all fights in Master League, regardless

of breaking the turn limit. Talk to Begucci upstairs and agree to the

proposal, at which point...


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| BOSS: Emperor Marduk | HP: 240000 | EXP: 90000 | GELLA: 108000 |

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| STEAL: nothing | DROPS: Dist Dims [100%] |

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| - Restoration [self: restores some HP] |

| - Agony Effect [single: non-elem damage] |

| - Screaming Mad [single: dark-elem damage] |

| - Satellite Extinction [all: non-elem damage] |

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Angolmois' brother? Oh my. The boss doesn't know Eraser, so Gallows should

get to work stat-buffing (Protect > Hyper > Permanence), while Virginia and

Jet setup Clive for Finest Arts-ing. With Protect on everyone, Satellite

Extinction -- at best -- does 1100+ to the weak-MGR players. That should be

more than tolerable at this point in the game, although he'll use it more

than Angolmois' used Seventh Moon. Restoration heals about 3000 HP -- paltry

sum! The boss is also quite fast, though, interjecting its turns (or likely

to) between Virginia and the 2nd-fastest. Make sure to Gella/Lucky Card the

buffoon when possible, too.

The Dist Dims it drops gives the MTC Recovery ability, which lets one refill

MTC by walking around. Not that useful in the outside world where healing's

abound, but in The Abyss, where Lucky Shot'ing enemies to get their rarities

is great, the ability truly shines. THERE IS ONLY ONE IN THE GAME so don't

do something stupid like selling it for the price of a hamburger. :p

OPTIONAL BOSS: Bad News


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Once Marduk's pushing up daisies, chat with Ortega and he'll introduce the

team to Bad News, the biggest, meanest, and toughest fighter in the arena.

[I was around Lv75 here, having killed basically all other optional bosses

except Ragu. I wouldn't say this is necessary but extra HP always helps...]

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| BOSS: Bad News | HP: 325000 | EXP: 100000 | GELLA: 120000 |

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| STEAL: nothing | DROPS: Ex File Key [100%] |

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| - Power Mountain Load [single: phys damage] |

| - Believe in yourself. [self: heals some HP] |

| - Rocket Bazooka [single: phys damage + %Amnesia] |

| - Hatchet Blow [single: phys damage + %Confusion] |

| - Counter Tomahawk [single: phys damage; damage counter] |

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Certainly more of a challenge than Marduk, although he still doesn't know

Eraser so it just forces the player to proceed more cautiously. The battle

would become unduly hard if Virginia's not first to act, so make sure she's

quickest (w/ Gale Claw she had 670+ and that sufficed). Extension + Protect

is a savior here, so make sure to Permanence it -- all Bad News' attacks're

of that sort. Although Finest Arts is still king of this battle, it's pretty

easy to get that messed up if people are constantly being hit with confusion

and amnesia -- come in prepared (or Status Lock applicable people). Weaker

characters shouldn't attack too often -- or at all -- since the boss strikes

back with Counter Tomahawk. It seems to get more powerful as BN's health

decreases, so Virginia'll have to be attentive toward the end. The best


attack in BN's arsenal is Power Mountain Load which can do 1500+ without

Shield pulling its weight (I suggest Extensioning Distortion as well, just

to be on the safe side).

NOTE: A funnier, cheaper alternate strategy is coming into battle with a

poison-afflicted ally. That person then uses "Synchronizer" on Bad

News, which inflicts him with Poison as well! He'll be dead in five

turns! Good way to save Full Carrots and other consumable munchies.

Defeating Bad News earns the gold 'Master Gunslinger' trophy (PS4 remaster

only). Those playing the original PS2 version don't get anything additional.

______________ ____________________________________________________________

| BOOK | OBTAINMENT METHOD |

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| Adventure 1 | During 1st visit to H's Peak, chat with Kaityln (as Clive) |

| Adventure 2 | Chest inside Fortune Gear |

| Adventure 3 | Chest inside Infinitum (bombable wall) |

| Adventure 4 | Chest inside Nidhogg Pass (room 'neath breakaway floor) |

| Adventure 5 | Dropped by bosses in The World's Footprint (mandatory) |

| Adventure 6 | Chest inside Fila del Fia (bombable wall) |

| Adventure 7 | Chest inside Dim Root Path |

| Adventure 8 | Chest inside Demondor Pillar-Rear |

| Adventure 9 | Chest inside Mimir's Well (duplicator room) |

| Adventure 10 | Dropped by Adult Mag boss (Leyline Observatory 3F) |

| Adventure 11 | Chat with Catherine in Chapter 4 (if books #1-10're found) |

MAP COMPLETION SIDEQUEST

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This one is easily missable -- not in the permanent sense, just that y'may

never know it exists. In Humphrey's Peak, there's a dry canal -- walk under

it and move north, through a blind tunnel that leads to the center of town.

Move around there and find an NPC to talk to: Uncle Gob! Yes, this hideous

outcast of gobsciety (gob + society) always dreamt of traveling the world,

and loves looking at the team's map. He'll give an Ex File Key if the team's

completed their map to 100% completion! Obviously this quest can only be done

when Lombardia's obtained.

This quest would be nigh impossible if the player hasn't purchased the World

Screen item from Roykman (5000g). This allows one to see the world map, and

of course, how much of it's been completed. Black/gray squares represent the

unfound parts, and are "removed" to show the parts underneath when traversed.

Flying with Lombardia is the easiest way to do this. The only foreseeable

problem with this quest is that some squares are hard to find when they've

overlapped the map's black coastline -- pay attention to odd angles and such,

and fly along coastlines to avoid this issue.

Uncle Gob will tell how much of the map's been completed (in terms of %) and

gives the EFK when it's all done! [This quest can be done at any time.]

OPTIONAL BOSS 7: Adult Mag

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This boss can be found on 3F of Leyline Observatory. Inspect one of the south

bookshelves to see the 'Adult Mag'. Unlock it with a Duplicator and see that

"you must be 18" to read. What this really means is one's Migrant Level has

to be 18+ in order to fight it. If those conditions are fulfilled, then it's

go time!

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| BOSS: Adult Mag [12] | HP: 12000 | EXP: 90000 | GELLA: 75000 |

|___________________________|___________|____________|______________|

| STEAL: nothing | DROPS: Adventure 10 [100%] |

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| - Grav [single: halves HP] |

| - Melancholy Pose [self: idles] |

| - Agony Effect [single: non-elem damage] |

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Twelve bosses? The only proper way to do this is summon-rushing and killing

by means of their weakness: fire. Give Virginia Moor Gault (for summon) and

Luceid/Aqua Wisp (for MAG boost), and make sure Luceid's Weakness skill is

maxed out. Have Jet Accelerator her a Full Carrot and have her summon, which

should hopefully kill all twelve with little trouble. Should the bosses get

their turns in somehow, they'll Grav a target until Agony Effect can do

enough to kill 'em. This is avoided in two ways: (1) Extension + Reflect (2)

Ebony Shadow's Arcana Blocker PS can nullify it on one person if maxed out

and person has at least 25 FP (if I recall right). Mystic a Lucky Card first

thing if y'think it's worthwhile.

Afterwards, the pointman will say funny dialogue about just what the "adult"

magazine is. Try all four!

OPTIONAL BOSS 8: Arioch

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Arioch is located in Den of Miasma, Clive's prologue dungeon. Remember the

part where the path broke on the way to Goldrake (first battle)? A little

before there's a bombable wall that leads to two chests...and the mysterious
chock this monster can be plucked from. But there's a big surprise in store

for someone fighting these guys...

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| BOSS: Arioch [3] | HP: 150 | EXP: 1 | GELLA: 1 |

|___________________________|___________|____________|______________|

| STEAL: nothing | DROPS: Ex File Key [100%] |

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| - Agony Effect [single: non-elem damage] |

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Ariochs come in threes and boast no amazing abilities, and are easily KO'd,

right? Uh-huh...at first.

The problem with this boss is that it turns into a sidequest all its own.

After the first defeat, the bosses spread to the other dungeons and must be

defeated 99 more times to get the Ex File Key. Each fight their stats rise,

and they'll become semi-formidable by the time a player racks up 70+ defeats.

[Max HP: 15000 each].

Compounding the annoyance of this quest is the bosses' appearance. Sure they

may be easy to defeat, but while they can appear in any dungeon, they can't

be fought consecutively in the same one. Meaning? A player has to go back

and forth between two different dungeons over and over to rack up kills. The

bosses' appearance does NOT supersede the other monsters', meaning a player

has to trudge through the normal encounters to find the correct one. [I guess

that's not too different from usual.] When the 100th Arioch fight ends, the

Ex File Key's obtained.


AFTER ALL TOWERS ARE DEAD...

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The final step is fighting the mothership, which is done by defeating twenty

(20) normal UFOs. However, before being able to fight any in the air, the

team must defeat five (5) with the sandcraft. They only have about 40K health

and are ridiculously easy to defeat no matter where they're encountered. The

26th UFO encountered will be...

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| BOSS: Mothership | HP: 456000 | EXP: 40000 | GELLA: 10000 |

|__________________________|____________|____________|______________|

| STEAL: nothing | DROPS: Ex File Key [100%] |

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| - Hyperion Blaster [single: non-elem damage] |

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The mothership only has one attack and can't reduce ATT/MAG damage, so this

battle's no so much hard as it is lengthy. The usual strategy of having the

strongest ally (Clive, usually) use Draconic Gun Blaster after everyone else

uses the other skills (Mighty Might especially) still stands. Damage in this

way should do 150-200K per hit or thereabouts. Unfortunately for the player,

damage against the UFO seems to fluctuate wildly -- Missile Might can do 30K

or 250 damage...it's weird. Attacking in large batches is really the best

way to proceed because of this. [Remember that Mighty Might's side effect is

leaving Lombardia incapacitated for a few turns down the line, and as the

battle goes on, Mothership seems to dish out more damage while taking in

less -- watch out!]


With the mothership in ruins, the Ex File Key is obtained! Creeping Chaoses

quit being found all over the map, but can still be fought in Sunset Peak's

region if y'wanna farm levels/gella -- although these ones are immune to the

Justine Attack strategy.

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THE ABYSS [THBY]

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Although the first ten floors are mandatory, there's a whole lot more to the

Abyss. Its one hundred (100) floors contain many rare enemies carrying gears

that can only be obtained from them, plus Ragu O Ragla, the final boss that

has to be defeated at the bottom AND at the top as well. This isn't just some

undertaking you do in five minutes -- time must be set aside and massive

preparation beforehand (that is, unless you enjoy getting 'x' floors deep and

failing).

It's advised that one waits until later in the game to tackle this place, for

obvious reasons: it's hard, better levels and gears available, better chance

of not being eaten by a half-tiger, half-alligator creature... And so on.

HOW THE ABYSS WORKS

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Facts about the dungeon.

• Abyss is 100 floors deep

• To proceed down 1 level, collect all ENC crystals strewn throughout the map

• The 10th, 30th, 60th, and 100th floors have bosses guarding the warps
• The 10th, 30th, 60th, and 100th floors have warps (surface or next tier)

• The Exodus Orb can be used to escape the dungeon as well

• A player who exits the dungeon prematurely has to do it ALL over!

• Saving is disabled inside

• Tracker (potentially to see what floor you'd be on) does not work inside

PREPARATIONS

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• Migrant LV20

• 3 of 4 Booster kits found

• 99 Potion/Heal Berries (healing)

• 99 Gimel Coins (or a Relic Coin)

• Violator (for Finest Arts skill)

• Exodus Orb (to warp from dungeon at leisure)

• Dried Flower on Virginia (boosts Mystic's potency)

• Everyone has Eagle eye skill (prevents Ambush/Danger situations)

• Dist Dims on someone (MTC Recovery PS -- helps for getting rare items)

• Status wards on everyone (Full Libra + individual wards on the others)

• Full elemental wards on everyone (Prism Stick + others get individuals)

Since Virginia's perhaps the most important person upkeep-wise, she should

get Full Libra and Prism Crown (remember it's possible to get more of these

inside).

ENEMIES WORTH WATCHING OUT FOR

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As mentioned, many foes within carry items that can't be found anywhere else;

or, are the only ways to get more of items found scarcely throughout normal

gameplay. Naturally they drop with astounding infrequency, so the best way
to get drops is to kill the enemy with Lucky Shot, which increases the chance

of the enemy dropping its goods. [This is the main reason to have Dist Dims

on someone.]

• A Bao A Qu ----- steal Power Boost

• Agowogdent ----- drops Prism Crown

• Alligatiger ---- drops Gunstar Sign

• Black Knight --- drop/steal Secret Note

• Calupdis ------- defeat it before it flees with your cash to get 10% return!

• Coatl ---------- drop/steal Elder Record

• Dakleit -------- drops Elder Record

• Demiurgos ------ drops Prism Stick

• Dendrobium ----- drops Dried Flower

• Flauros -------- drops Nine Lives

• Forbidden ------ drop/steal Robber's Ego

• Great Maximum -- drop/steal Force Unit

• Great Pumpkin -- drop/steal Evergreen

• Grendel -------- drops Sunset Red

• Hyperion ------- drop/steal Crisis Arm

• Last Batallion - drop/steal AP Ammo

• Leonard -------- drop/steal Elder Record

• Master Therion - drops Talisman

• Mu ------------- drop/steal Pulbo Calbo

• Necronomicon --- drop/steal Necronomicon

• Ragu O Ragla --- drops Sheriff Star (2nd time - 100%)

• Vodianoi ------- drop/steal Violator

• Voidra --------- can eject everyone from dungeon (kill fast or avoid it!!!)

• Zohak ---------- drops Full Libra


Since saving's disabled inside the Abyss (yes, a truly cheap shot) it's not a

bad idea to leave after getting some of the rarer gears. Yes, doing everything

over again is a bitter pill to swallow but it could be worse.

BOSSES

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With Weather Vanes and full Migrant Level, the Abyss becomes a lot more

tolerable. There's no danger of allies being detained in ambush situations,

and the enemies that can't be skipped easily take off only a few ENC points,

which are then regained through collecting ENC crystals in the maps. Ahh, the

good life! This makes fighting the bosses the main parts of doing this place.

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| BOSS: Ephrem Zein | HP: 12000 | EXP: 17000 | GELLA: 20000 |

|___________________________|___________|____________|______________|

| STEAL: nothing | DROPS: Dragon Idol [100%] |

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| - Luminous Impact [all: light-elem damage] |

| - Prepare Intercepts [self: will counterattack if targeted] |

| - Intercepts cancelled. [self: won't counterattack if targeted] |

|___________________________________________________________________|

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Ephrem Zein is the 10th floor boss. Its strategy consists of using "Prepare

Intercepts" and after awhile using "Intercepts cancelled." It takes no

offensive measures except Luminous Impact, which is only used as a counter

when damaged while Prepare Intercepts is active. To defeat it, gauge its

actions to see when PI's duration ends. It's quite possible Clive can attack

it each turn like normal, but the alternatives are (1) using Replay on an

attacker to make them attack at the end of the turn as well, when intercepts
are already cancelled (2) attacking like normal, provided Light Wards are

present. [The boss has auto-reflect.] Don't forget to Lucky/Gella Card!

Of course, someone reading this toward the end of the game has already done

that boss, so let's skip that. Twenty floors later, it's...

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| BOSS: Luranaire Zein [3] | HP: 12000 | EXP: 51000 | GELLA: 60000 |

|___________________________|___________|____________|______________|

| STEAL: nothing | DROPS: Booster Kit [100%] |

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| - Phantom Hazard [all: dark-elem damage] |

| - Prepare Intercepts [self: will counterattack if targeted] |

| - Intercepts cancelled. [self: won't counterattack if targeted] |

|___________________________________________________________________|

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Basically a repeat of the 10th-floor boss, except there's three of 'em and

they use Phantom Hazard as a counterattack. Finest Arts can take care of

all these doofuses, and without worrying about any repercussions (which're

also moot since the player was advised to have Dark Ward coming in here).

A single 100-FP Flash Hit with Weakness PS maxed out might be able to kill

them all en masse, although it's rather unnecessary.

Thirty floors later, it's...

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| BOSS: Zaverga Zein [4] | HP: 12000 | EXP: 68000 | GELLA: 80000 |

|___________________________|___________|____________|______________|

| STEAL: nothing | DROPS: Bone [100%] |


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| - Paradigm Pollution [all: non-elem damage] |

| - Combine Together [enemies: combine into one Zaverga Zein] |

| - Prepare Intercepts [self: will counterattack if targeted] |

| - Intercepts cancelled. [self: won't counterattack if targeted] |

|___________________________________________________________________|

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The last in a series of Zein bosses, it has all the trappings of a normal

fight with these guys. Paradigm Pollution is the new counterattack and isn't

subject to the wards before, so it's at least a little more dangerous on

that end. On Turn 4, any living boss will merge into one entity and become a

lot more powerful (although it's strategy or HP value doesn't change). The

person(s) with Finest Arts will probably be too fast to avoid the Paradigm

attack, so if they have any RFX-boosting mediums, maybe unequip 'em for a

bit.

If you're wondering what the Bone does, when used in conjunction with Mystic,

it puts all of Virginia's mediums' support arcana on a target. Pretty sweet,

actually. At the Abyss' bottom, find the mysterious chock and play the Kramer

Dolls to summon...

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| BOSS: Ragu O Ragla | HP: 750000 | EXP: ----- | GELLA: ----- |

|__________________________|____________|____________|______________|

| STEAL: nothing | DROPS: Sheriff Star [100%] |

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| - Giant Impact [single: phys damage] |

| - 100 Billion Degrees [all: fire-elem damage] |

| - Counter Sweep [single: phys damage; phys damage counter] |


|___________________________________________________________________|

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The ultimate boss in the game! Actually, he's quite overrated. Although he

has the highest HP yet, his oft-used 100 Billion Degrees attack is nullified

by Fire Ward, and Giant Impact can often miss if everyone is buffed out

with Turbulence. All physical attacks are countered with the sweep technique

so it pays to avoid attacking for the first couple turns and have Gallows

erect Extension + Shield/Permanence, while the others add in their support

arcana. This battle is hell if Virginia doesn't go first, so make sure she

has 600+ RFX to ensure Ragu doesn't kill anyone before she can heal 'em.

Ragu's counter and Giant Impact, when they hit, can do 1500-2000 damage, so

weaker characters can get two-shotted -- when everyone's in good health,

having Gallows cast Distortion when it runs out is a good safeguard. And

finally, Virginia may end up healing each turn so make sure she's always

got 25+ FP in her reserve.

The Sheriff Star is a one-per-game gear that's quite amazing: once active,

all personal skills in possession are activated, regardless if there's enough

PS points. The only downside is the Sheriff Star costs 100 points, meaning a

person has to be Lv100 to use it. [Also, if the SS is not equipped on one

when the game's beaten, it can be carried over to a New Game Plus!]

After ragging on Rags, a warp appears to the 1st-floor entrance. (The victory

also earns a gold 'Out of the Abyss' trophy on the PS4 remaster.) However, a

chock blocks the way so yet another boss must be fought to leave. And as it

turns out, it's...

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| BOSS: Ragu O Ragla | HP: 999999 | EXP: ----- | GELLA: ----- |


|__________________________|____________|____________|______________|

| STEAL: nothing | DROPS: Sheriff Star [100%] |

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| - Cocytus [all: ice-elem damage] |

| - Maelstrom [all: water-elem damage] |

| - Giant Impact [single: phys damage] |

| - Storm Blade [all: wind-elem damage] |

| - Crack Tremor [all: earth-elem damage] |

| - Electrigger [all: thunder-elem damage] |

| - Phantom Hazard [all: dark-elem damage] |

| - Luminous Impact [all: light-elem damage] |

| - One Tillion Degrees [all: fire-elem damage] |

| - Counter Sweep [all: phys damage; phys damage counter] |

|___________________________________________________________________|

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This is a repeat of the previous fight, except Ragu will always go first

and uses a whole lot more elemental skills. [Accelerator can still beat Ragu

in terms of speed, however; this is a good way to heal.] Double-edged sword:

having to worry about less physical attacks is a good thing now that the

repertoire's larger, but without proper elemental wards, this battle can be

a lot harder than before. Fortunately, if everyone took care of their wards

before entering the Abyss, then most of the difficulty's ciphoned away.

[Like before, take care to set up your wards before drawing Counter Sweep's

wrath at anyone. Extension + Protect/Permanence at first, and make sure to

add in Turbulence, Hyper, Distortion for good measure, etc.] Also: Virginia

needs to have 25+ FP at all times!! Things go south quickly if she doesn't.

Basic strategy for me (manually changing turn order): Jet Accelerator heals

anyone at start of turn > Clive Gatlings and incurs damage > Gallows recasts
Distortion > Virginia Mystics a Full Carrot. Works near perfectly, except

maybe in the rare instance two physical attacks are used in the same turn,

or someone's taking extra damage. Having the Power Cancel PS (Baselard) can

help if the player needs to pull an audible. Having two people Finest Arts

each turn isn't recommended, even though that skill's the only realistic

choice in making headway.

A cool note: remember that Bone won from the 60th-floor boss? Its function

(can only be used with Mystic) is to cast all of Virginia's current support

arcana onto one other target. This means that if anyone dies, she can play

catchup immediately! Of course, one has to prepare by having her burdened

with plenty of statuses + Permanence, and that upkeep has to be done every

so often, but it pays off (for me, Jet kept dyin'...oh well).

And with that, the sidequest is over! A hard-fought, hard-won Ex File Key's

the prize, although a player's welcome to return and claim rare goodies from

the dungeon's inhabitants.

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THE BLACK MARKET [BLMR]

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Ever wonder why there's only one salesman in the entire world? Well, there's

not. A chest in Caging Tower contains the Black Pass item, which allows one

to enter the Black Market in Little Twister. Hidden in a shed next to the

Armsmith and a vacant house, the player has to walk around the fence, go

downstairs, and manually select the pass in front of the door to gain access.
Travis' inventory is pretty paltry to start, but can be improved in a couple

ways (the 'unlock method'). Sure the prices are highway robbery, but if a

player has money to spend and doesn't want to fight monsters for hours trying

to get drops repeatedly, this is the most expedient way to get rings/status

wards.

NOTE: The Holy Ankh cannot be bought from the shop, perhaps due to a glitch.

Don't bother selling any to him 'cause he won't stock 'em.

_______________ ___________ _______________________________________________

| ITEM | PRICING | UNLOCK METHOD... |

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|

| Heal Berry | 1,000 | Fully breed at The Secret Garden |

| Potion Berry | 2,000 | Fully breed at The Secret Garden |

| Revive Fruit | 1,500 | Fully breed at The Secret Garden |

| Gimel Coin | 300 | Beat Master League at Gunner's Heaven |

| Growth Egg | 50,000 | Everyone's combined MTC levels are 60+ |

| Moonstone | 50,000 | Sell one to him |

| Hazel Sprig | 25,000 | Sell one to him |

| Memo Pen | 25,000 | Sell one to him |

| Heart Leaf | 100,000 | Sell one to him |

| Alarm Clock | 100,000 | Sell one to him |

| Soul Feather | 50,000 | Sell one to him |

| Holy Grail | 500,000 | Sell one to him |

| Earth Ring | 100,000 | Sell one to him |

| Water Ring | 100,000 | Sell one to him |

| Ice Ring | 100,000 | Sell one to him |

| Fire Ring | 100,000 | Sell one to him |

| Wind Ring | 100,000 | Sell one to him |

| Dark Ring | 100,000 | Sell one to him |


| Ex File Key | 9,999,999 | --------------------------------------------- |

| Warp Star | 1,000 | --------------------------------------------- |

| Dragon Fossil | 2,000 | --------------------------------------------- |

|_______________|___________|_______________________________________________|

Obtaining the Gold License from optional boss Heimdal Gazzo will halve all

prices in the shop. It's advised to defeat the boss first before buying too

much stuff. Also, purchasing anything from the BM earns the 'Shady Business'

trophy (PS4 remaster only).

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