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Character Modeling - Head - 01 - Base

1. Create a poly plane in front view


- Use the “x” key to snap the 1st corner to the gridʼs center line
2. Move plane to front of face in side view
3. Move plane verts to forehead and chin
4. Edit Mesh > Split Polygon Tool. In front view split the polygon from centerline at eye
to just below the ear
5. Face Selection Mode > Extrude > Use scale and move tool to match mouth shape
6. Delete the small face along the center line
7. Snap mouth verts to center line by holding the “x” key
8. Select mouth face > Extrude > Move outward with move tool > Extrude Again and
Move > Scale along the z axis > delete all inside faces
9. Insert Edge Loops: above mouth, inside nostril, outside nose, laugh line
10.Extrude nose faces and move up and out in side view
11.Extrude eye faces inwards in persp view, move over eye in font view and side view
12.Extrude eye inward with move tool, extrude again and scale only, delete faces for
eye opening.
13.Select all outside edges > Use move tool to extrude backward
14.Vertex Mode > Select inside-back verts and move upward in side view
15.Continue moving one vert at a time by selecting it first in persp view and moving it in
an ortho view

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