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Readme English
Readme English
23/01/03
Insert Disc 1 into your CD/DVD drive. If you have Autorun enabled the game should
start installing immediately. If Autorun is disabled, browse to the CD and double-
click on 'setup.exe'.
You will be prompted for your choice of language for the installer program - select
it from the drop-down list.
You will then be asked to enter the directory you wish to install the game to.
After a few minutes you will then be asked to insert Disc 2 to continue the
install. Swap Disc 1 for Disc 2 and select 'OK'.
After you install "Project IGI2: Covert Strike" there will be an "IGI 2" shortcut
on your desktop. Double-click this to start the game.
Alternatively you can start the game by going to: Start Menu -> Programs ->
Codemasters -> IGI 2 -> Play IGI 2.
level01 = Redstone
level02 = Forestraid
level03 = Sandstorm
level04 = Timberland
level05 = Chinese Temple
Windows 98/ME/2000/XP
DirectX 8.1
Pentium III or Athlon at 700Mhz
128Mb RAM
Supported 32Mb Graphics Card
DirectX 8.1 Compatible Sound Card
8x CD-ROM
1.9Gb Hard Disk Space
(1.4Gb for game, 500Mb free after installation)
Windows 98/ME/2000/XP
DirectX 8.1
Pentium 3/4 or Athlon at 1.2Ghz
512Mb RAM
Supported 64Mb Graphics Card
DirectX 8.1 Compatible Sound Card
32x CD-ROM
1.9Gb Hard Disk Space
(1.4Gb for game, 500Mb free after installation)
V. PERFORMANCE TWEAKS:
===========================
If you are having problems getting IGI2 to run well on your machine, please read
on.
In the graphics settings window, there are quite a few options. The list below is
split into three sections, processor, GFX card and RAM. Whichever area of your
system is the lowest / oldest out of these, try the options below for that part of
your hardware. Don't do them all at once, tune them one at a time.
Note that resolution changes make very little difference at all for IGI2 unless you
have a really old graphics card.
----------------------------------
1. Terain detail slider - this is very expensive. Note dropping the terrain slider
will cause the terrain to morph (also, note that you can increase this to max to
cure terrain warping if you have a very good machine (2GHz or above)).
2. All these are equally important - Lens Flares, Bullet Decals, Wind on Trees.
Turn them off 1 by 1, keeping the one you prefer the most till last.
3. Water detail - only change this if your GFX card doesn't support hardware vertex
shaders. Anything GF3 or higher that is NOT an MX card, and anything Radeon 8500
above will support this.
4. High quality forests - this will have a very big impact on improving your
processor speed, but I list it as no. 4 as it also makes the game look a lot worse.
If you don't mind the look of the low quality forests, this should help processor
usage quite a bit.
5. Model detail - careful with this one, again can make the game look bad if
dropped.
---------------------------------------
GFX card
1. Texture filtering - make sure this is not set to Anisotropic, very few cards can
handle this. Bilinear is the lowest resource hit, but there's not too much
difference between bilinear and trilinear unless you have a really old card.
2. Full screen antialiasing may also produce a big performance hit. Make sure to
turn it off if you don't have one of latest DirectX8 video cards with at least 64Mb
of video RAM.
4. Texture detail
5. Stencil shadows
6. High quality forests (this may have a bigger effect on performance than changing
stencil shadows, but the hit on visuals is worse, so it is listed lower).
7. Water detail
8. Lens flares
--------------------------------------
RAM
1. Texture compression
2. Texture detail
---------------------------------------
If these changes don't help your performance of IGI2 or you are having other
problems please visit the 'Problem Solving' forum at
http://community.codemasters.com/forum/forumdisplay.php?s=&forumid=4
DESCRIPTION: As the player walks around they see the landscape stretching and
growing in the distance.
SOLUTION: Increase the terrain detail level by using Terrain Detail slider in the
Graphics Configuration menu. (Available only when Graphics Detail is in Custom
position)
SOLUTION: Graphical options must have Force Software Vertex Processing to YES in
order to run the game with this card with the latest drivers. Unfortunately this
causes graphical errors. This is a driver issue to be fixed by ATi. For owners of
Radeon 8500, 9000 it is recommended to roll back to Catalyst 02.3 drivers (see p.7)
and set Force Software Vertex Processing set to NO.
3. GeForce3/4, Radeon 9700 plain ground texture if Force Software Vertex Processing
'ON'
DECRIPTION: When the game uninstalled, there are some files left behind in the IGI2
directory
SOLUTION: Roll back to 2.3 Catalyst drivers (6.13.10.6166). Those can be found at
http://mirror.ati.com/support/products/radeonwinxppreviousdrivers.html for Windows
XP/2000 and at
http://mirror.ati.com/support/products/radeonwinmepreviousdrivers.html for Windows
ME.
If it is not possible, enable "Force Software Vertex Processing" in the Graphics
Configuration menu.
DESCRIPTION: Choppy framerate, big slowdowns when running the game on Voodoo5.
10. Terrain texture flickering, may appear when using different video cards.
DESCRIPTION: There are black jagged texture corruptions looking like different
layers of terrain textures seep through each other.
SOLUTION: Add 'zbias' or 'zbias2' to the command line option for IGI2 e.g. -
Create a shortcut to 'igi2.exe', right-click on it and select 'Properties' and add
"zbias" or "zbias2" (without the inverted commas) after '...igi2.exe' in the
'Target:' box. Now run the game using this shortcut.
DESCRIPTION: When you try to add another player profile there is a beep, but
nothing happens.
SOLUTION: You already have 16 profiles. This is the maximum you can have. To
create new ones you must delete some of the others first.
12. Can't add a player profile when there are less than 16 profiles created
DESCRIPTION: If you try to add another player profile when there are less than
16 already created there is a beep, but nothing happens.
SOLUTION: You are trying to create a profile with a player name that is already
used. All player profile names must be unique.
(c) 2003 Innerloop Studios and The Codemasters Software Company Limited
("Codemasters"). All rights reserved. "Codemasters"(r) is a registered trademark
owned by Codemasters. "Covert Strike"(TM) and "GENIUS AT PLAY"(TM) are trademarks
of Codemasters. IGI(TM) is a trademark of Innerloop Studios. Developed by Innerloop
Studios. Published by Codemasters. Dolby and the double D symbol are trademarks of
Dolby Laboratories All other copyrights or trademarks are the property of their
respective owners.