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System requirements
~~~~~~~~~~~~~~~~~~~
Windows operating system
x86-compatible CPU
OpenGL 1.1 videocard
Web resources
~~~~~~~~~~~~~
SkelEdit thread on www.gildor.org forums:
http://www.gildor.org/smf/index.php/topic,91.0.html
Additional information
~~~~~~~~~~~~~~~~~~~~~~
SkelEdit were made as a tool for importing and tuning ActorX meshes and animations
for one game
project. It's creation is relative to the umodel, if you need information about
reasons of its
appearance and its purpose you may get some information here:
http://www.gildor.org/en/about
(find "SkelEdit" word in the text if you're too lazy to read full article). Also
check the forum
thread mentioned in this readme above.
Changes
~~~~~~~
26.03.2012
- added command line option to open psk/pskx files
13.03.2012
- implemented pskx support (both SkeletalMesh and StaticMesh)
12.03.2012
- recompiled with VC9
18.04.2011
- upgraded to wxWidgets 2.9.1 with integrated wxPropertyGrid, compiled with VC7
21.03.2011
- fixed memory leak when assigning materials to the mesh
05.11.2010
- added background gradient effect
13.04.2009
- first public release