Professional Documents
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Changes
Changes
9:
Ini Changes:
Defaults (these are automatically added when save all settings is run)
ObjectMoveSpeed=0.5 //Object Move Speed
ObjRotationSpeed=0.5 //Object Rotation Speed
LowerCar=0 //LowerCar
LowerCarForce=-0.02 //Lower Car Force
Ini Changes:
Ini Changes:
Keybindings (copy those to your existing trainerv.ini)
NightVisionKey1=75 //Night Vision Default K
NightVisionKey2=105 //Night Vision Default Num 9
AnimationKey1=74 //Last Played Animation Default J
AnimationKey2=96 //Last Played Animation Default Num 0
EPMKey1=74 //EPM Down Default J
EPMKey2=97 //EPM Down Default Num 1
EPMKey3=74 //EPM Up Default J
EPMKey4=98 //EPM Up Default Num 2
ETMKey1=74 //ETM Down Default J
ETMKey2=99 //ETM Down Default Num 3
ETMKey3=74 //ETM Up Default J
ETMKey4=100 //ETM Up Default Num 4
AimTimeKey1=74 //Aim Time Default J
AimTimeKey2=101 //Aim Time Default Num 5
DriveTimeKey1=74 //Drive Time Default J
DriveTimeKey2=102 //Drive Time Default Num 6
Ini Changes:
Keybindings (copy those to your existing trainerv.ini)
CloneObjectKey1=163 //Clone Object Default RCTRL
CloneObjectKey2=67 //Clone Object Default C
HazardKey1=74 //Hazard Lights Default J
HazardKey2=103 //Hazard Lights Default Num 7
Ini changes:
Keybinds:
Defaults:
ObjectIniFolder=
WeaponDamage=0 //Weapon Damage Multiplier Enabled
WeaponPowerMult=1.0 //Weapon Damage Multiplier
MpMap=0 //MP Map Enabled
ClockColor1=255 //Color for Clock text, RGB system Red Component Default
255
ClockColor2=255 //Color for Clock text, RGB system Green Component Default
255
ClockColor3=255 //Color for Clock text, RGB system Blue Component Default
255
ClockC=25 //Used Internally by trainer
SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
And the entire Added Cars Section, search for //added cars and copy the entire
section to your trainer.ini.
ini changes:
Defaults:
ini changes:
Defaults:
RevealMap=0 //Reveal Map
Added cars:
Added cars 41 - 80
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Changes from 2.7
-Bugfixes only
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ini changes:
Added Cars:
Added 40 additional added vehcile definition
ini changes:
Defaults:
VehicleTracks=1 //Enable Vehicle Tracks for Snow
VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
PedTracks=1 //Enable Ped Tracks for Snow
PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
added cars:
80 definitions. (121-200)
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Ini changes:
Defaults:
added Added peds and added weapons section (at the end of the file, so you can
easily copy paste it into your existing ini).
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ini changes:
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Ini changes:
LeftIndicator=75 //Left Incidator
RightIndicator=76 //Right Indicator
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Ini changes:
No_Clouds=0 //No_Clouds
all of the MP biker teleports (using 4 hidden stations for all of those) and the
import/export teleports.
In total there are 101 interiors that have the radio enabled, for a total of 217
radios :) I have also added radios to the safehouses, they will work
the first time you teleport, but might stop working as the game does stuff with
those radios as well. They will work providing you use the locations teleport
option in other teleports.
Also a radio has been added to other teleports, interiors, Bahama Mama's, in this
case you cannot change the radio station and the radio is enabled when you teleport
in.
-ability to override the fix for infinite loop when dying as non player model, this
is NOT saved when save settings are used because it can potentially get you an
infinite loop, use with care.
Ini changes:
ApartmentRadio=0 //Apartment Radio
OverrideLoopFix=0 //override infinite loop fix
Radio stuff (this will automatically be added the first time the option is enabled
and save settings is used)
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Ini Changes:
Defaults:
MaxedOut=0 //Get all Weapons Maxed out
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ini changes:
Keybindings
MenuKeyQF=105 //Menu Second Column, Default Num 9
MenuKeyQB=103 //Menu First Column, Default Num 7
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Changes from 6.0
-Support for Doomsday DLC:
-Added 29 Vehicles.
-Added 10 Peds.
-Added 7 Weapons (including full customization).
-Added 13 Cutscenes.
-Added 37 Time Cycle Modifiers.
-Added 60 tattoos (30 female/30 male).
-Added Doomsday teleport menu, in other teleports. Not all teleports are in, as I
need scripts to find out the interior props.
-I started with the ability to save some interiors in the ini, only two biker
teleports current work, but I will over time add others.
The supression of the recording UI when using dpad down on the controller does not
work, again I need access to the scripts to find the new global.
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ini Changes:
Keybindings:
ControllerAirbreak1=203 // Default X
ControllerAirbreak2=86 // Default LS
Added Vehicles:
40 additional slots
You can just retain the ini, just copy the two lines under keybindings changes over
to your existing ini (under keybindings), which is optional if you don't intend on
changing it anyway.
You can also copy the 40 additional added vehicle slots, copy from Enable281=0
until DisplayName320=Car 320 over to your existing ini (under added cars),
again optional if you don't use those slots.
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Ini Changes:
Deleted added cars section, for existing inis, you can either delete it as well or
leave it, it does not really matter.
Changes from 6.8 (Or for the people that don't understand: What is new in 6.9..)
-Ability to disable auto-detect of add-on vehicles, which gives you the ability to
define them in the ini again (you can re-use your old added cars section from
previous ini),
this means that the text displayed on the Added Vehicle menu, and the text
displayed for each Vehicle save slot for add-on vehicles, will come from the
displayname in the ini.
if autodetect is switched on, both will come from the game itself. To enable this,
you will need to set DefineAddedVehiclesInIni=1 in defaults section of the ini.
The default remains for autodetection of add-on cars, which means there is no need
to set anything up in the ini.
-Improved the auto-detect of add-on Vehicles, for Vehicles, if the vehicle author
did not bother to set proper names, I now just get the modelname (thanks IKT).
-Search function added for: Vehicles, Player Models, Objects and Animations. The
search results window will allow you to spawn any of the found Vehicles, Player
Models Objects or Animations.
I have used some of IKT code for search, so credit should go to him, thanks !
-Thanks to the transmet team, who published a much bigger animation list, I have
now replaced mine with the list from them, bringing 105186 animations into the
trainer.
Since there is a search function now, you should use that, rather then the
animation options, which will still work, and will now cross all 105186 animations.
-Added the ability to also choose Weapon Components and Color and Livery Color for
the MKII weapons in the various Bodyguard/Ped Weapon Menus.
-Added SNS mkII, Heavy Revolver mkII and Double Action Revolver to Bodyguard/Ped
Driveby Weapons.
-Removed the restriction to change wheel color of chrome wheels.
-Ability to set additional props for the four offices, two biker clubhouses and the
facility. Of course these will be saved when save interior to ini is used.
-Privacy Glass for the Facility is another option you can enable. Again will be
saved when save interior to ini is used.
For the offices and biker clubhouses, you can enable the additional props under the
"set name menu", for the facility this can be done in the facility menu.
-Turns out I missed about 15.000 objects, so they are also added to trainer, making
a total of 80709 objects. New menu added, Object List 3.
I believe I now have ALL objects of the vanilla game into the trainer.
ini Changes:
Defaults: DefineAddedVehiclesInIni=0
Added Cars re-added to ini, this is only applicable if you choose to disable
autodetection of added vehicles, if you want to use autodetection, don't replace or
copy anything to your ini.
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Changes from 7.2
-added a third teleport menu page and a third save teleport menu page, 30
additional slots for teleporting and saving.
The first 11 teleports are by Rennie.
-ability to make the specific Bodyguard/Ped leave.
-ability to save last selected timecycle modifier to ini, so that it will load it
on next game start.
-Increased range for both Torque and Engine Power multiplier.
-some small changes to MOC.(Turret Controls were missing, doors were wrong,
doorblocker repositioned).
-ability to use club emblems in the biker clubhouses.
-the club emblems selected for Club House 1 will also be used in the facility.
-there IS a way to have the club emblem in the Facility and the two Biker
Clubhouses but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open
Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to
crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of
it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the
instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the
two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be
reimported into the rpf file.
Ini Changes:
TELEPORT SECTION:
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Ini changes:
WeaponsAutoLoad=0 (change to 1 to use weapons auto load). Again NO NEED TO CHANGE
THE INI, just copy the line if you need it, or leave it out when you don't.
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ini changes:
keybindings:
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