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To een Ua ui PCs ee eee ee ¥t - (ay : € és - bs . ' f _ r j ( . \ 4 \ j Z | a \ sp Ss oe LUC TABLE OF CONTENTS INTRODUCTION What 1s 2 Roleplaying Game? How to Use This Book ‘The Most Important Rule A TIME OF WAR BY THE NUMBERS: GAME CONCEPTS ‘Character Abilities ‘ttibutes ‘kils ‘ction Checks Rolling the Dice Ten-Sided Dice (010) SixSies Dice (06) ‘Task Resoliton Resolving Action Checks Base Target Number Moaiters Skils Quality of Success. Opposed Tests Edge Pushing Your Luck Recovering Your Ege CHARACTER CREATION ‘Overview Find @ Concept (Choose an Affiliation Choose a Life Path Assign attibutes, Tats ‘ane Sts Fishing Touches Lute Path Following the Pats Aninbutes and the Ute Path Acquiing Taits Learning Skis Ski! Bonuses Subskils Events Using Edge in the Ute Path Repeating Paths Affiations Using Affations Draconis Combine Feverated Suns CCapelian Confederation Free Worlds League Lyran Aihance Froe Rasalnague Republe ‘The Penphery The Cians Stage 1: Early Childhood ‘Back Woods Blue Collar ‘Gian War Orphan Farm Fugitives Nobility Street Truebom creche White Collar Stage 2: Late Childhood ‘Back Woods Clan Anprenticeship Farm Freeborn Sibko High Schoo! Mercenary Brat Miltary Schoo! Preparatory Schoo! Street Trueborn Sibko Stage 3: Higher Education ‘Military Academy Miltary Enlistment New Avaion Institute Of Science NAIS College of itary Seiences Police Academy ‘Sun Zhang MechWartor Acadenty Technical Colege Trade Senoa! University ‘Stage 4: Real Life ‘Civitan 08 overt Ops. Free Trader Ne‘erDoWel Postgraduate Studies To Serve ana Protect Tour of Duy: Clan Tour of Duty: lanes Sphere Tour of Duty Social General” Travel Occupational Fields List Assigning Attributes, Traits and Skills Attibutes Determining Attabutes ‘and Traits Trait Ust Determining Skis Skil Ut Fishing Touches Age BattleMech Vehicle Assignment Equpment Miscellaneous Details ‘Sample Characters Disgraced Clemental Rebel Fignter Plot Expiorer Medic Yakuza MechWarror Freelance Technician ‘Special Forces Operative Brash Tanker Well Connected Trader as 35 36 36 36 37 a7 38 38 38 39 39 39 29 40 aa 42 TRAITS 78 ‘ralt Descriptions SKILLS 95. ‘Skil Types ‘Standard Skits iffout Skils Subskits Regional Subskils The Skis compat ‘The Combat Turn Actions Inte Movement ‘Waking Running Sprinting Evading Ranged Combat Line of Sight Base Target Numoer Modifiers Melee Combat ‘Base Torget Number Moatiers, Melee Combat Damage Special Maneuvers Damage Determine Amount of Damage Determine Damage Effects Aumar Effects Fatigue Wound Ettects Woune Types Weapon Characteristics Blast Burst Fre Suppeessing Fre Indirect Fre Splash Damage Incendiary Weapons ‘ana Fire Special Situations tnanimate Targets Suronise Subduing Atacks, Faiing Zero Gravity Missed Shots Barners Hit Location Determining Hit Location Hit Location ertects Healings23 Failed Treatment Unconsciousness Emergency Care Unteated Wound Recovery Wound Treatment Vehicular Combat a9 119 119 us us

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