To een Uaui PCs
ee eee ee
¥t -
(ay :
€ és - bs
. ' f
_ r j
( .
\ 4
\ j Z
| a
\ sp Ss oe LUCTABLE OF CONTENTS
INTRODUCTION
What 1s 2 Roleplaying Game?
How to Use This Book
‘The Most Important Rule
A TIME OF WAR
BY THE NUMBERS:
GAME CONCEPTS
‘Character Abilities
‘ttibutes
‘kils
‘ction Checks
Rolling the Dice
Ten-Sided Dice (010)
SixSies Dice (06)
‘Task Resoliton
Resolving Action Checks
Base Target Number
Moaiters
Skils
Quality of Success.
Opposed Tests
Edge
Pushing Your Luck
Recovering Your Ege
CHARACTER
CREATION
‘Overview
Find @ Concept
(Choose an Affiliation
Choose a Life Path
Assign attibutes, Tats
‘ane Sts
Fishing Touches
Lute Path
Following the Pats
Aninbutes and the
Ute Path
Acquiing Taits
Learning Skis
Ski! Bonuses
Subskils
Events
Using Edge in the
Ute Path
Repeating Paths
Affiations
Using Affations
Draconis Combine
Feverated Suns
CCapelian Confederation
Free Worlds League
Lyran Aihance
Froe Rasalnague Republe
‘The Penphery
The Cians
Stage 1: Early Childhood
‘Back Woods
Blue Collar
‘Gian War Orphan
Farm
Fugitives
Nobility
Street
Truebom creche
White Collar
Stage 2: Late Childhood
‘Back Woods
Clan Anprenticeship
Farm
Freeborn Sibko
High Schoo!
Mercenary Brat
Miltary Schoo!
Preparatory Schoo!
Street
Trueborn Sibko
Stage 3: Higher Education
‘Military Academy
Miltary Enlistment
New Avaion Institute
Of Science
NAIS College of
itary Seiences
Police Academy
‘Sun Zhang MechWartor
Acadenty
Technical Colege
Trade Senoa!
University
‘Stage 4: Real Life
‘Civitan 08
overt Ops.
Free Trader
Ne‘erDoWel
Postgraduate Studies
To Serve ana Protect
Tour of Duy: Clan
Tour of Duty: lanes Sphere
Tour of Duty
Social General”
Travel
Occupational Fields List
Assigning Attributes,
Traits and Skills
Attibutes
Determining Attabutes
‘and Traits
Trait Ust
Determining Skis
Skil Ut
Fishing Touches
Age
BattleMech Vehicle
Assignment
Equpment
Miscellaneous Details
‘Sample Characters
Disgraced Clemental
Rebel Fignter Plot
Expiorer Medic
Yakuza MechWarror
Freelance Technician
‘Special Forces Operative
Brash Tanker
Well Connected Trader
as
35
36
36
36
37
a7
38
38
38
39
39
39
29
40
aa
42
TRAITS 78
‘ralt Descriptions
SKILLS 95.
‘Skil Types
‘Standard Skits
iffout Skils
Subskits
Regional Subskils
The Skis
compat
‘The Combat Turn
Actions
Inte
Movement
‘Waking
Running
Sprinting
Evading
Ranged Combat
Line of Sight
Base Target Numoer
Modifiers
Melee Combat
‘Base Torget Number
Moatiers,
Melee Combat Damage
Special Maneuvers
Damage
Determine Amount
of Damage
Determine
Damage Effects
Aumar Effects
Fatigue
Wound Ettects
Woune Types
Weapon Characteristics
Blast
Burst Fre
Suppeessing Fre
Indirect Fre
Splash Damage
Incendiary Weapons
‘ana Fire
Special Situations
tnanimate Targets
Suronise
Subduing Atacks,
Faiing
Zero Gravity
Missed Shots
Barners
Hit Location
Determining Hit Location
Hit Location ertects
Healings23
Failed Treatment
Unconsciousness
Emergency Care
Unteated Wound
Recovery
Wound Treatment
Vehicular Combat
a9
119
119
us
us