This document lists various melee and ranged weapons including their point costs, ranges to hit and wound targets, rend values, damage, number of attacks, and any special effects. Weapons range from free/1 point for simple melee arms up to 5 points for more powerful firearms, and stats vary depending on weapon type and range. Effects include throwing knives that allow an extra attack, chain weapons that reduce rend, shotguns that can hit additional targets in contact, and bolt action rifles limited to every other turn.
This document lists various melee and ranged weapons including their point costs, ranges to hit and wound targets, rend values, damage, number of attacks, and any special effects. Weapons range from free/1 point for simple melee arms up to 5 points for more powerful firearms, and stats vary depending on weapon type and range. Effects include throwing knives that allow an extra attack, chain weapons that reduce rend, shotguns that can hit additional targets in contact, and bolt action rifles limited to every other turn.
This document lists various melee and ranged weapons including their point costs, ranges to hit and wound targets, rend values, damage, number of attacks, and any special effects. Weapons range from free/1 point for simple melee arms up to 5 points for more powerful firearms, and stats vary depending on weapon type and range. Effects include throwing knives that allow an extra attack, chain weapons that reduce rend, shotguns that can hit additional targets in contact, and bolt action rifles limited to every other turn.
free club/ pipe 1 5+ 5+ 1 1 1 Knife/ dagger 1 5+ 5+ 1 1 Throwing- a model with a knife can make another attack with 6 range once per turn 3 Chain 2 6+ 3+ -1 2 3 1 Pistol 5+ 4+ 1 1 4 Submachine gun 5+ 5+ 1 1d6 3 Shotgun 3+ 4+ 2 1 Buckshot- if the target is hit and is in base contact with another enemy, both of them are hit 5 Rivet gun 5+ 3+ -1 1 1 4 Bolt action rifle 4+ 4+ 1 1 Bolt action- can only be fired every other turn