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Hypnosis Without Trance TM

Hypnosis Mast ery


Programme

Programme
Contents
 James Rolph and Hypnosis Without Trance. Unauthorised copying
and distribution are prohibited

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Acknowledgements
There have been many people who have assisted, both directly and
indirectly, with the creation of this programme – I would especially like
to thank the following:

Anthony Jacquin, Nick Davies, Alan Whitton, Adam Cowming, Martin


Matthews, Ian Mansell, Marcus Lewis, Peter Crossland, Lexi Rolph, Gary
Colfer and Simon Goodlad.

Overview of Contents

CD 1: INTRODUCING THE SYSTEM 5

 W ELCOME TO THE P ROGRAMME 5


 A BOUT Y OUR T UTOR 5
 W HAT Y OU A RE L EARNING 5
 W HY L EARN H YPNOSIS ? 5
 M APS AND B ELIEF S YSTEMS 5
 T RANCE AND B EYOND 5
 O N L EARNING 6

CD 2: GOVERNING CONCEPTS 7

 D EFINITION OF H YPNOSIS 7
 T HE H YPNOTIC P ARTNERSHIP 7
 T HE I DEODYNAMICS M ODEL 7
 T HE H YPNOTIC L OOP 7
 H YPNOTIC F OCUS 8
 F RAMES AND F RAMING 8
 P LAUSIBILITY 8

CD 3: STRUCTURING A HYPNOSIS SESSION – PART 1 9

 P ROCESS O VERVIEW 9
 P HASE 1: S ET -U P AND P RE - FRAMING 9
 P HASE 2: M ANAGING B UY - IN E STABLISHING H YPNOTIC F OCUS 9

CD 4: STRUCTURING A HYPNOSIS SESSION – PART 2 11

 P HASE 3: G ENERATING , T ESTING AND M ANAGING THE L OOPS 11


 P HASE 3 C ONTINUED : G ENERATING , T ESTING & M ANAGING
L OOPS 11
 P HASE 4: C LOSING FINAL LOOP AND H ANDING B ACK 12
 P HASE 5: C REDIT AND E MPOWERMENT 12

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CD 5: PATTERNS & PRINCIPLES OF COMMUNICATION &
SUGGESTION – PART 1 13

 I NTRODUCTION 13
 S UGGESTIONS AND D IRECTIONS 13
 D IRECT AND I NDIRECT S UGGESTION 13
 L INGUISTIC P RESUPPOSITION 13
 L INKAGES 13
 A NALOGUE M ARKING AND E MBEDDED C OMMANDS 14
 Q UESTIONS F ORM 14
 A NTICIPATION H OOKS 14
 D ISSOCIATIVE L ANGUAGE 14
 I MPLYING C HANGES IN R EALITY 14

CD 6: PATTERNS & PRINCIPLES OF COMMUNICATION &


SUGGESTION – PART 2 16

 A MPLIFY ING E XPERIENCE 16


 C REATING A SSOCIATIONS IN A BSTRACT 16
 P ACING N ON - VERBAL MESSAGES 16
 P ANTOMIMING 16
 M AGIC W ORDS 17
 P RE - ENGINEERING PATTERN 17
 D IVIDE AND C ONQUER P ATTERN 17
 T HE “ FEEL THAT ” A MBIGUITY 17
 S UGGESTING IN THE P OSITIVE 17
 C ONGRUENCE IN H YPNOTIC C OMMUNICATION 18

CD 7: ADDITIONAL TIPS, TRICKS & CONCEPTS 19

 T HE H YPNOTIST L EADS 19
 F LEXIBILITY & U TILISATION 19
 C URIOSITY F RAMING 19
 T HE C ONTRAST C ONVINCER 19
 R EALITY R EPORTS IN THE L ONG G AME 20
 N ARRATION OF A CTION 20
 M ANAGING E YE M OVEMENT 20
 M ANAGING I NTERNAL D IALOGUE 20
 M ISDIRECTION AND O VERLOAD 20
 F INAL T IPS 20

DVD 1: HYPNOSIS SESSIONS 22

 W ORKSHOP D EMO 22
 P UB H YPNOSIS 1 22
 T HERAPIES F ARE 22
 P UB H YPNOSIS 2 22
 H YPNOTHERAPY O FFICE 22
 BONUS - M AGNETICS T UTORIAL 22

DVD 2: HYPNOSIS TUTORIALS 23

 S TICKY C ARD AND A RM L OCK 23

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 H AND S TICK 23
 N AME A MNESIA 23
 I NVISIBILITY (N EGATIVE H ALLUCINATION ) 23
 BONUS – P RACTISING ON F RIENDS AND F AMILY 23
 BONUS – Q UICK C LIPS 23

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Contents in Detail

CD 1: Introducing the System

 Welcome to the Programme


 About Your Tutor

 Hypnosis in The Real World


 The Origins of Hypnosis Without Trance
 Solving Problems

 What You Are Learning

 Formal Hypnosis
 Altering Reality and Hypnotic Phenomena

 Why Learn Hypnosis?

 Blah
 Blah

 Maps and Belief Systems

 Blah

 Trance and Beyond

 ‘Trance’ and the Special State Model


 How Useful is the Trance Model?
 Problems with the ‘Trance’ Frame
 Everyday Consciousness and the Organisation of Reality
 Hypnosis is a Process
 An Initial Definition of Hypnosis
 A Definition for ‘Trance’
 Trance is not Hypnosis and Hypnosis is not Trance
 Trance as a Hypnotic Phenomena

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 On Learning

 Theoretical Versus Practical


 Get Out There and Do Stuff!
 Error is Necessary for Learning
 Practising on Friends and Family
 The ‘Experiment’ Frame

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CD 2: Governing Concepts

 Definition of Hypnosis

 Deeper into the Definition of Hypnosis


 Shifting Reality
 The Test for Hypnosis
 The Keys of Verbal and Non-verbal Communication
 Beliefs and Imagination
 Primacy of Beliefs
 The Power of Imagination
 An Enhanced Definition of Hypnosis
 The Hypnotist’s Job

 The Hypnotic Partnership

 The Classic Misconception


 Hypnosis is a Cooperative Process
 The Role of the Hypnotist
 The Role of the Subject
 The Importance of the Partnership Frame
 Introducing Buy-in
 Avoiding Resistance

 The Ideodynamics Model

 Altered Subjective Realities (Hypnotic Phenomena)


 A Definition for ‘Ideodynamic’
 Ideodynamic Categories
 Ideomotor Response and Application
 Ideosensory Response and Application
 Ideoemotive Response and Application
 Ideocognitive Response and Application
 Utilising the Ideodynamics Model

 The Hypnotic Loop

 What is a Hypnotic Loop?


 How Hypnotic Loops Work
 Facilitating Loops

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 Utilising the Hypnotic Loop Model
 Loop Entry Points
 Loop Awareness
 The Usefulness of Loop Thinking

 Hypnotic Focus

 Definition of Hypnotic Focus


 Hypnotic Focus and Critical Faculty
 Present and Anticipated Experience
 No Depth to Hypnotic Focus
 Recognising and Managing Competition for Focus

 Frames and Framing

 Revisiting The Map Model


 Framing
 Some Examples of Framing
 Applying Framing to Hypnosis
 Framing for The Hypnotist
 Some Frames Are More Useful Than Others
 Experimenting and Playing With Frames
 Framing for the Subject
 Framing Beyond Hypnosis

 Plausibility

 The Importance of Plausibility


 Utilising the Plausibility Frame
 Building Plausibility
 Framing in Overt and Covert Hypnosis

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CD 3: Structuring a Hypnosis Session –
Part 1

 Process Overview

 Phase 1: Set-Up and Pre-framing


 Phase 2: Managing Buy-in Establishing Hypnotic Focus
 Phase 3: Generating, Testing and Managing the Loops
 Phase 4: Closing final loop and Handing Back
 Phase 5: Credit and Empowerment

 Phase 1: Set-Up and Pre-framing

 The Importance of Step 1


 Introducing Hypnosis
 Seeding the Idea
 Buy-in
 The Big Because
 Hooking Curiosity
 Cold ‘Street’ Approaches
 Eliciting the Subjects Position
 Framing Hypnosis as a Participatory Experience
 Looking and Listening for the Position
 WIIFM
 Framing
 The Clear and Congruent ‘Yes’
 The ‘Not-Hypnosis’ Frame
 Introducing the Yes Set

 Phase 2: Managing Buy-in Establishing


Hypnotic Focus

 The Importance of Step 2


 Hypnotic Focus Revisited
 Buy-in and The Game Frame
 Red Flags and Green Flags
 Flag Tests
 Closed Questions and the Clear and Congruent ‘Yes’
 Some Flag Test Questions – The Imagination Set
 Directional Flag Tests and Building Response
 Moving the Subject and Feeling the Response
 Physical Re-patterning – Taking the Subject out of their Game

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 Witchdoctoring
 Visual Focussing
 Pacing Current Experience
 Visual, Auditory and Kinaesthetic Pacing
 Pacing and Leading
 Reinforcing Hypnotic Focus with Leading
 Paying Attention to Feedback
 Discouraging the Subject’s Commentary

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CD 4: Structuring a Hypnosis Session –
Part 2

 Phase 3: Generating, Testing and Managing


the Loops

 Certainty and Intent


 Inside Knowledge
 Transferring Hypnotic Focus
 Working with the Hypnotic Loop Model
 Engaging Imagination
 Leading not Pushing
 Engaging Imagination with Metaphor
 Monitoring Focus
 Multiple Descriptions (Belt and Braces)
 Testing
 Necessity for Testing
 Soft and Hard Tests
 Digital and Analogue Test
 Escalating from Soft to Hard testing
 Testing to Reinforce the Loop
 Eliciting Reality Reports
 Leveraging the Principles of Commitment and Consistency
 Neuro-handles
 Watching for Physiological Response
 Escalating To a Very Strong Challenge
 When to Lead and When to Push

 Phase 3 Continued: Generating, Testing &


Managing Loops

 Expansion and Transference within the Same Category of


Phenomenon
 Expanding Phenomena
 Transferring Phenomena (Same Category)
 Transferring Phenomena (Different Category)
 Reinforcing New Loops Following Transfer
 Managing Thinking Space
 Increasing Space as a Soft Test
 Pre-engineering Links
 Retro-engineering Links
 Retro-engineering (Same Category)
 Retro-engineering (Different Category)

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 Nesting Hypnotic Loops
 The Hypnotic Ladder

 Phase 4: Closing final loop and Handing Back

 The Necessity of a Closing Ritual


 The ‘Big Breath’ Close
 Demonstrate the Return to Reality
 The Past Tense Question

 Phase 5: Credit and Empowerment

 Giving the Subject the Credit


 Giving the Gift of a Brighter Future
 Building Your Reputation
 The Win/Win Frame
 Avoiding the Svengali Frame (it will damage you!)

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CD 5: Patterns & Principles of
Communication & Suggestion – Part 1

 Introduction

 The Focus of This Section


 On Learning Hypnotic Language

 Suggestions and Directions

 The Difference between Suggestion and Direction


 When to Use Directions
 Directions for Testing and Building Responsiveness
 Directions for Practical Purpose
 The Key Element in Good Directions
 Communicating Directions

 Direct and Indirect Suggestion

 The Contrasting Structures of Direct and Indirect Suggestions


 The Function of Indirect Suggestion
 The Scale of Direct to Indirect
 When to be Direct and When to be Indirect

 Linguistic Presupposition

 The 2 Levels of Information in Language


 Leveraging the Limits of Processing Power
 Bypassing the Critical Faculty
 Subordinate Clauses of Time
 Ordinal Numerals
 Use of “or”
 Awareness Predicates
 ‘ly’ Words
 Change of Time Phrases
 Commentaries

 Linkages

 Linkage and Pacing and Leading

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 Soft and Hard Linkage Forms
 ‘And’ Linkage
 ‘Connection in Time’ Linkage
 Hard Causal Linkage

 Analogue Marking and Embedded Commands

 Marking Out for the Unconscious Mind


 Using Tonality to Analogue Mark
 Embedded Command
 Other Forms of Analogue Marking
 Simple Analogue Marking

 Questions Form

 The Question Reflex


 Open and Closed Questions
 Leading Questions and Clean Questions
 When to be Clean and when to Lead
 Uroborus Pattern
 Using Tonality to Turn Questions into Commands
 Tag Questions

 Anticipation Hooks

 Creating Anticipation
 “Here’s the thing…”
 Anticipation = Receptivity
 “An interesting thing has just happened…”
 Paying Attention and Seeing the Anticipation

 Dissociative Language

 Stepping the Subject from their Standard Reality


 Dissociative Words

 Implying Changes in Reality

 Shifting Tense to Shift Reality


 Use of ‘Was’ to Dissociate
 Using ‘Was’ in therapy
 Generating Amnesia

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CD 6: Patterns & Principles of
Communication & Suggestion – Part 2

 Amplifying Experience

 Words That Amplify


 ‘The More, The More’ pattern

 Creating Associations in Abstract

 The Difference Between Creating Associations and Pacing


and Leading
 Creating in the Abstract
 Associations in Amplifying Experience
 Utilising Inevitable Experience
 Associations in Loop Transition
 Post-hypnotic suggestions
 The Classic Trance Trigger as an Example
 Post-hypnotic Suggestions for Entertainment Skits
 Post-hypnotic Suggestion in Therapy and Changework

 Pacing Non-verbal messages

 Non-verbal Communication
 Cognitive Landscape
 Non-verbal Pacing in the Amnesia Sequence
 Clear and Congruent Gesture
 Pacing Gesture with Gesture
 Verbally Pacing the Non-verbal – “that’s right”
 Don’t Mirror!
 Pacing Through Shared Attention

 Pantomiming

 Show the Subject What You Want


 Pantomiming Struggle
 The Affect of Pantomime on Voice Tone
 Flourishing
 Use of Clicks to Create Moments
 Vocal Expression as a Vehicle for Suggestion

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 Magic Words

 ‘Try’
 ‘Can’
 ‘Allow’
 Present continuous tense
 ‘Now’
 A Digression on Playing with Time
 ‘As If’

 Pre-engineering pattern

 The 3 Element Transition Model


 The 3 Elements in Loop Transition
 3 Element Loop Transition Illustrated
 Detailing Element 1 - ‘in a moment, but not yet’
 Detailing Element 2 – Association
 Detailing Element 3 – ‘Only as quickly’ pattern
 Using Element 3 to expand existing L
 Using only Elements 1 & 2 to Nest a Hypnotic Loop
 Using all 3 Elements to Nest a Hypnotic Loop
 The Safe Context for Effective Pre-engineering

 Divide and Conquer Pattern

 How the ‘Divide and Conquer’ works


 Illustrating the Pattern
 Creating Confusion
 The ‘See-Saw’ effect

 The “feel that” Ambiguity

 Illustration the Pattern


 How it Works
 Evoking Consistency and Utilising Inflexibility of Thought

 Suggesting in the Positive

 The Positive/Negative Debate


 Positive And Negative Defined
 The Argument against Negative Suggestions
 The Argument Dismissed

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 Positive Suggestions are Stronger
 Reinforcing Negatives with Positives
 Crafty Uses of Negative Structures

 Congruence in Hypnotic Communication

 Defining Congruence
 Believing in your Communication
 Being Congruent With Your Role as Hypnotist
 Believing Your Suggestions
 The Concept of Being ‘The Hypnotist’
 Adjusting your Attitude to be The Hypnotist
 Method Acting the Role
 The Danger of Lacking Confidence
 Doing and Becoming

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CD 7: Additional Tips, Tricks &
Concepts

 The Hypnotist Leads

 Revisiting the Hypnotic Partnership


 Lead With Certainty
 Sending the right Meta-Message
 Developing a Functional Attitude
 Yin and Yang Balance

 Flexibility & Utilisation

 Being Alive Within the Hypnotic Interaction


 The Problem with Scripts
 The T.O.T.E. Model
 The Steersman
 Utilisation
 Exemplifying Utilisation
 Utilisation through Pacing and Leading
 “That’s right … But…”
 Utilising Sounds to Engender Relaxation
 An Ericksonian Example
 A Calofian Example
 Pace and Erase using “But…

 Curiosity Framing

 Introducing the Curiosity Frame


 The Function of the Curiosity Frame
 Establishing and Reinforcing Frames through Congruent
Behaviour
 Going There First
 The Manner of Curiosity

 The Contrast Convincer

 Exemplifying the Contrast Convincer


 How it Works

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 Reality Reports in the Long Game

 Commitment and Consistency


 Consistency Beyond the Moment
 The Classic Problem
 Utilising Reality Reports to Solve the Classic Problem

 Narration of Action

 Narration of Action is Pacing


 Absence of Narration Evokes the Critical Faculty
 Keeping the Experience within the Loop

 Managing Eye Movement

 ‘Control the Eyes, Control the Thought’


 Mental Processing and Eye Accessing
 Curtailing Eye Accessing Curtails Thought Accessing
 Controlling Eye Movement if Amnesia Effects
 Eye Fixation Dampens the Critical Faculty

 Managing Internal Dialogue

 Internal Dialogue and Critical Faculty


 Giving the Internal Dialogue Something to Do
 Banishing Internal Dialogue
 Interspersing “Your thoughts are gone”
 Inviting Specific Analysis

 Misdirection and Overload

 Misdirection for Distracting the ‘Conscious Mind’


 How to Misdirect
 Getting them Out of their Own Way
 The Benefit of Confusion
 Overloading with Ambiguous Touches
 Filling the VAK Channels
 Overloading With Tasks

 Final Tips

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 “You don’t have to say anything”
 Laughter is a Green Flag
 Flattery
 Focussing Tip - “become fully absorbed”
 Focussing Tip – “wrapped around that single idea“
 Create Practise Opportunities – Get Your 10’000 Hours!

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DVD 1: Hypnosis Sessions

 Workshop Demo

 Playing Card Stick


 Hand to Head Stick
 Stuck to Chair
 Name Amnesia

 Pub Hypnosis 1

 Hand to Table Stick


 Pint Glass to Table Stick
 Anti-drink Forcefield

 Therapies Fare

 Business Card Stick


 Hand to Head Stick
 Stuck Feet

 Pub Hypnosis 2

 Playing Card Stick


 Hand to Head Stick
 Stuck to Chair

 Hypnotherapy Office

 Business Card Stick


 Hand to Head Stick
 £20 Challenge
 Stuck Feet
 Invisibility

 BONUS - Magnetics Tutorial

 Magnetic Fingers
 Magnetic Hands

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DVD 2: Hypnosis Tutorials

 Sticky Card and Arm Lock


 Hand Stick
 Name Amnesia
 Invisibility (Negative Hallucination)

 BONUS – Practising on Friends and Family

 BONUS – Quick Clips

 Quick Stick
 Music Festival

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