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2D Design 1 Point Perspective PDF
2D Design 1 Point Perspective PDF
Linear Perspective
Line-based drawing method
Perpendicular
Lines that intersect at a 90
degree angle.
Parallel
Lines running in the exact same
direction.
Tangent
Lines that touch at only one
point.
2D Design – Linear Perspective
Right Angle
Created by lines intersecting at
right (90 deg) angles.
Obtuse Angle
Created by lines intersecting at
an angle GREATER than 90
deg.
Acute Angle
Created by lines intersecting at
an angle LESS than 90 deg.
2D Design – Linear Perspective
Eye-Line
An eye-line that lies directly in
the middle of the page adds
UNITY.
Vanishing Point
The imaginary point on the Eye
Line where lines/planes parallel
to the viewer seem to converge.
Orthagonals
Lines originating from the
vanishing point tangent to one
corner of the object.
Foreshortening
The perceptual effect of parallel
lines converging in the distance.
One-Point Perspective
Linear system that describes planes
perpendicular to the viewer. It utilizes
only one vanishing point.
2D Design – Linear Perspective
Visible Faces
The sides that are visible are
determined by the relationship
between the object, the eye-line
and the vanishing point.
2D Design – Linear Perspective
Visible Faces
If an object is directly over both
the eye-line and the vanishing
point only the facing side will be
visible
2D Design – Linear Perspective
Visible Faces
Object above eye line:
The BOTTOM will be visible.
Visible Faces
Object to the right of the
vanishing point:
The LEFT side will be visible.
Visible Faces
The placement can produce
compound results as well.
2D Design – Linear Perspective
Interiors
The inside of a room can be
modeled in perspective.
Measuring in Perspective
Foreshortening distorts the
space and gives fore space
more room than back space.
2D Design – Linear Perspective
Measuring in Perspective
Drawing a X on an object will
show you its middle.
Measuring in Perspective
You can also utilize the X
method of measurement to find
the next line in a regular pattern.
Vertical Foreshortening
Continue with the cross method
of measurement to get regularly
spaced intervals, equal in
measurement to the first interval,
but getting smaller in
perspective.
2D Design – Linear Perspective
Measuring in Perspective
Mark off regular intervals on a
plane
Measuring in Perspective
You can measure out in thirds as
well.
Measuring in Perspective
To accurately recreate the height
of an object elsewhere in space
you first have to find out how tall
it would be if moved a similar
distance back.
Measuring in Perspective
Select the distance back you
want to judge. Mark the height
within the orthagonals.
Measuring in Perspective
You have now measured exactly
how high the original is when
foreshortened that distance.
2D Design – Linear Perspective
X each rectangle.
Spheres
A sphere will always appear as a
perfect circle.
2D Design – Linear Perspective
Pyramids
Square/Rectangular base.
Top is over the center of the
base.
2D Design – Linear Perspective
Pyramids
Square/Rectangular base.
Top is over the center of the
base.
2D Design – Linear Perspective
Pyramids
Square/Rectangular base.
Top is over the center of the
base.
2D Design – Linear Perspective
Pyramids
Square/Rectangular base.
Top is over the center of the
base.
2D Design – Linear Perspective
Cone
A cone is just a pyramid with a
circular base
2D Design – Linear Perspective