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Building a Spiral Stair 2000 07 18
Bart Veldhuizen id2
Introduction
Next, select the two vertices on the right and move them
further to the right (press to enter grab mode).
To give the step some depth, switch to front view with numpad , select all vertices ( ) and extrude the shape slightly
by pressing and moving your mouse.
Make sure that numlock is switched on when working with the numeric keypad.
Adding an empty.
You have a choice now: you can either move the vertex
on the right further away and up, or if you are lazy like
me, you can make the curve continue by pressing the
extrapolate button: (zoom out first to see the result of
this!).
Now to make the step move vertically.. Switch to front view and return
to frame 1 of your animation ( ). Select the empty and insert a
location key. Go to frame 11, move the empty upward about half the Dupliframes settings.
length of the step and insert another key. If you look at the IPO
window, you see that the same things happens as with the rotation:
Blender gives each motion a smooth ease-in and ease out by default.
Get rid of it like you did before, and make the motion continuous.
And here is the special trick about this tutorial: you can tell Blender to
create a copy of an object on each frame of it's animation. Select the
step and go to the Animation Buttons window ( ). Select
'DupliFrames'. You immediately see the result in the 3D window:
There are a bit too many duplicates right now. Try playing
with the 'DupOff' setting to reduce the number. When you
are ready, note the color of the new wireframe: the objects
are drawn in grey instead of in black to indicate that they
are not 'real'. You can think of the new objects as
procedural objects.
Having difficulty with finding the right amount of rotation? Try this: select the empty and turn on the display of the
empty's keys by pressing . Use and to select either of the two keys that have shown up. (The unselected
key will turn yellow to indicate that it is selected; the selected one remains pink). In this mode, any change that you
make to a key is immediately recorded in the IPO curve. Because the objects are still procedural, the entire stair will
change along.