Professional Documents
Culture Documents
Subway
Subway
...nz
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Title : SUBWAY.WAD
Author : Neal Ziring
Email Address : nziring@aztech.ba.md.us
* Play Information *
* Construction *
You may distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
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D E I M O S S U B W A Y
Alarming reports had been arriving hourly from the offices of the UAC
subway system on Deimos. This hour, no report. You and your platoon
have been ordered to investigate the reports (demons? zombies?!) and
secure the subway, maintaining the amount of violence at a level short
of complete destruction. Being trusting as she is, you C.O. has issued
you only pistols. Maybe you can find some more weapons and ammo in the
subway before you buy it.
Pre-mission briefing includes the fact that the subway has three
stations, with several room attached to each station. Your destination
is the central station.
As you prepare to step through the teleporter to Deimos, you gaze out
on the Phobos landscape and see crescent Mars hanging in the gray sky.
Your buddies step through, now it's your turn...
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NOTES AND HINTS
- There are quite a few secret areas. Most of them are fairly easy
to find. It is pretty much impossible to complete this level on HMP
or UV without finding at least some of the secret areas.
- Every Doom 1.2 weapon is available in this level. There are not enough
weapons to go around for everybody in multi-player mode -- this can
make for some friendly competition. Go find 'em.
- I ran into a heck of a DEU bug when I was about 85% done with
this level, and it made the level unplayable (it also managed
to make a file capable of crashing other Doom editors!). The
only solution I found was copying the entire map and deleting
the old copy. That's why the coordinate range is somewhat
extreme.
- When you finish the level, look for the mission name.
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- You may find it necessary to leave the center station before securing
it entirely, to go find ammo in one of the other stations.
- The yellow keycard is not essential, just helpful. The red and blue
are necessary and you have to get the red one first.
- There is a blur sphere available in the east station, but you have
to be fairly quick to get it.
- There are two teleporters outside the executive office.
- If you want more specific hints than these (unlikely) then just email
me at nziring@aztech.ba.md.us.
D_DM2INT
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