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0 Research Methodology
another in a downward fashion, just like a waterfall. The researchers have chosen this
model to accommodate changes in the project midway through the phases depending on
solutions for the problem. The group has chosen the Dijkstra’s algorithm for
finding the shortest paths between objects. Bucket Sort for sorting which kinds of
Data gathering was done in order to collect data from the respondents by
and collection.
3.1.2 Design
The game world was conceptualized in this phase. It consists of roads and
houses that imitate the actual roads and houses in Brgy. Punta Taytay.
The models for all the objects and character that appear in the game are
roughly created. This was done using pen and paper. The over-all appearance as
3.1.3 Implementation
Graphical User Interface is created in this phase by making a rough draft
of what it looks like. It contains everything that the user sees and interacts with.
This is the phase where colors, graphics, and the like are introduced and finalized.
In the coding part, the design of the study is translated into code by using
appropriate software.
3.1.4 Testing
environment. Possible issues and bugs are addressed. This is to improve the
form of user-acceptance testing. Direct feedback from the target users is needed to
3.1.5 Maintenance
programs where the project’s full functions and features are taught to the users.
There are also some issues which come up during the use of the respondents. In
order to fix those issues, patches are released. Better versions are released to
The researchers conduct the survey in Brgy. Punta Taytay. The recipients
are requested to fill up the survey questionnaires. The questions were mostly
The data gathered from the respondents are carefully analyzed and
interpreted.
3.2.2 Interview
interviewee is asked about the production of garbage in the barangay and also the
The information gathered from the interviewee is useful in the design and