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History So Far : Archontas
History So Far : Archontas
Introduction
The world as we know it is divided into three parts: The Sinju region (West most), Archontas, a collection of
Kingdoms working together under the same Grand Council, and far beyond the pass, Reynir.
While the knowledge of these three lands is still common, it has been near three centuries since they have had
any contact. Two immense magical barriers stand tall, dividing the continent into the three factions. Anyone
foolish enough to attempt to cross one has never made it through.
That is, until last summer when the barrier between Archontas and Reynir fell, bringing down with it the peace
that had lasted for three centuries.
On Gods
The link with the Gods has been dwindling and weakening over the centuries. Despite all of this, most of the
traditions still remain. While structures and temples of worship are still present in most cities, they have
slowly moved more towards the healing aspect of the profession.
There are those who still claim to be able to communicate with the Gods, but so far these have all been
discredited.
The regions….
Sinju Region
As a result of the war much of the blame for the war and suffering of the continent’s people was placed upon
magic. When the decision was reached to separate the continent, there were many who wished for peaceful
lives away from the taint of magic. It was for these people that the Sinju region was established and set apart.
The barrier was erected and under Sinju’s new head of The Warden, no magical creature or items were
allowed in. As a result, people in the Sinju region have lived without the presence of magic for the past three
hundred years.
Archontas:
Archontas, also known my many as the Midlands, is a collection of mostly independent kingdoms and tribes
that share an overseeing council made up of dignitaries from the lands to manage trade and settle disputes
between neighbors. It is a place of magic where a lot of emphasis is placed on individuality. It was also the
main stage for war and ultimately the side that put an end to it by raising the walls.
After the wizard’s disappearance and the lack of organization from the Grand Council, the political climate of
the region still remains very unstable. Disputes ran rampant even after the barriers stood in place. Civil conflict
broke out and internal conflicts escalated. After the storm had passed, a new independent region stood to the
south of the continent away from the conflict, Shim. Now, even though some of the bickering has stopped in
the face of renewed confrontation with Reynir, most of the lands remain in disarray.
Although, by size alone Archontas appears to be the biggest of the regions, a lot of the land is made up of dry
plains to the west that are mostly unsuitable for living, with only a few tribes remaining in the area. What’s
worse, to the south east of the region stands the Desert of Perdition, an endless waste full of trickery where
only death awaits.
Ruins and relics from the war still litter the land, adding more to the already latent magical history of the
region.
Locations of Note:
Langer cities: Archon, Parosia, Dalinth, Morgale, Tegyra.
Landmarks: Dalinth Lake, Mount Oros, Ridge of the Giants, the Silent Forest, the Wizard’s Keep, Shadow’s
Pass.
Deities:
Worship varies from city to city. The council ‘enforces’ freedom of religion to a sometimes extreme point.
Reynir:
Reynir extends throughout the icy swamplands to the north-east of Archontas. Three hundred years ago,
Bromir Grimsson, Lord of Reynir, launched a merciless assault against the Midlands. The lands rallied behind
the wizards of Archon and managed to drive back his forces long enough to raise a wall between across
Shadow’s pass.
During the war efforts, Reynir troops were known for both their cruelty and swiftness. They developed many
ways to counter their enemy’s magic while their own magically gifted delved in more occult arts.
Shim:
With all the bickering and disarray of lands in Archontas, the people of Shim grew more and more tired of the
Grand Council’s inefficiency by the day. After the threat of invasion was dealt with, and taking advantage of
the Wizard’s absence and the council’s lack of control, the people of Shim declared independence from the
council; a task easily accomplished with their disproportionally big standing army.