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1stlevelCleric


Hitpoints:Roll1d8,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d20+Personalitymodifier+1
Criticals:Attackrollof20,roll1d8onTableIII
Saves:+1toFortandWill
Title:IfLawful,youareanAcolyte.IfNeutral,youareaWitness.IfChaotic,youareaZealot.

SPELLS:Youknow4random1stlevelclericspells.Roll1d12fourtimes,rerollingduplicates:(1)
Blessing,(2)Darkness,(3)DetectEvil,(4)DetectMagic,(5)FoodoftheGods,(6)HolySanctuary,(7)
Paralysis,(8)ProtectionfromEvil,(9)ResistColdorHeat,(10)SecondSight,(11)WordofCommand,
(12)Reroll.Youmusthaveaholysymboltocastspells.

LAYONHANDS:Youcanlayonhandsbymakingaspellcheck;howmuchhealingisdonedependsupon
youralignment,andthatofthebeinghealed.Youcanonlyheal1dieofhitpointstoa1stlevel
character,butthedietypeiswhatevertypeitrollsforhp.Youcaninsteadattempttohealbrokenlimbs
(1),organdamage(2),disease(2),paralysis(3),poison(3),blindnessordeafness(4),butyoumust
announcetheattemptfirst,andtheattemptwillnothealhp.Thenumbersaftertheconditionarethe
numberofdiceyoumustbeabletohealifsuccessful.Evena1stlevelcharactercanhaveanyofthese
conditionshealed.

TURNUNHOLY:Youcanattempttoturntheunholy.Whatisunholydependsuponyouralignmentand
faith.Youattempttoturntheunholybypresentingyourholysymbolandmakingaspellcheck.This
attemptnevercausesdisapprovaltoincrease,butcancausedisapproval(seebelow).YourLuck
modifierappliestothischeck.

REQUESTDIVINEAID:Directdivineinterventionrequiresahighspellcheckresulttosucceed(fromDC
10tolightacandletoDC18+tosummonandcontrolacolumnoflivingflame).Theserequestsincrease
disapprovalrange(seebelow)by+10.Cumulatively.

PICKAGOD:Ashorterlistthaninthebook:IfLawful,Shul(godofthemoon),Klazath(godofwar),
Gorhan(godofvalorandchivalry),orJusticia(goddessofjusticeandmercy).IfNeutral,AmunTor(god
ofmysteriesandriddles),Ildavir(goddessofnature),orCthulhu(priestoftheoldones).IfChaotic,
Ahriman(godofdeathanddisease),HiddenLord(godofsecrets),orMalotoch(thecarrioncrowgod).If
thejudgeallows,pickadifferentgodfromanothersource.

DISAPPROVAL:Disapprovalrangestartsat1.EachtimeyoufailaLayonHandscheckoraSpellCheck,
disapprovalrangegoesupby1.Itcangoupconsiderablyifyouuseyourpowersinawaythat
displeasesyourgod.IfyourollanaturalnumberonanySpellCheck(includingspells,layingonhands,
turningtheunholy,orrequestsfordivineaid),yourollanumberofd4equaltothenumberyourolled.
I.e.,ifyourdisapprovalrangewas1Ͳ6,andyourolleda4,youwouldroll4d4.Thehighertheresult,the
moredispleasedyourgodis.Badthingscanhappen.Youcanloweryourdisapprovalrangeby
sacrificing50gpperpoint.Disapprovalusuallyresetsovernight.Unlessyouhaveupsetyourgod.
 
1stlevelThief

Hitpoints:Roll1d6,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d10+Intelligencemodifier(1d12+IntelligencemodifierifNeutral)tocastspellsfrom
scrolls.
Criticals:Attackrollof20,roll1d10onTableII
Saves:+1toRefandFort
Title:IfLawful,youareaBravo.IfNeutral,youareaBeggar.IfChaotic,youareaThug.

THIEVE’SCANT:Youspeakthespecialcantofthieves.

LUCK:WhenyouspendapointofLuck,youroll1d3andusetheresultasthemodifiertoyourroll.You
mustannouncehowmuchLuckyouwillspendbeforeyouroll,andtheresultsarecumulative.You
regain1pointofLuckeachday.

THIEFSKILLS:Bonusesdependuponalignment,asshownbelow.AddyourBackstabmodifiertoyour
attackrollwhenyousneakuponanopponent.Ifyousucceed,youautomaticallygetacriticalhit.

Skill Lawful Neutral Chaotic
Backstab +1 +0 +3
Sneaksilently* +1 +3 +3
Hideinshadows* +3 +1 +1
Pickpocket* +1 +3 +0
Climbsheersurfaces* +3 +3 +1
Picklock* +1 +1 +1
Findtrap** +3 +1 +1
Disabletrap* +3 +1 +0
Forgedocument* +0 +3 +0
Disguiseself*** +0 +0 +3
ReadLanguages** +0 +0 +0
Handlepoison +0 +0 +3
Castspellfromscroll** D10 D12 D12

*Agilitymodifierandarmorcheckpenaltiesapply.
**Intelligencemodifierapplies
***Personalitymodifierapplies.

ALIGNMENT:Lawfulthievesfollowthe“PathoftheBoss”.Neutralthievesfollowthe“Pathofthe
Swindler”.Chaoticthievesfollowthe“PathoftheAssassin.”
 



1stlevelWarrior

Hitpoints:Roll1d12,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d10
Criticals:Attackrollof19Ͳ20,roll1d12onTableIII
Saves:+1toRefandFort
Title:IfLawful,youareaSquire.IfNeutral,youareaWildling.IfChaotic,youareaBandit.

LUCKYWEAPON:Chooseaspecifictypeofweapon.YourLuckmodifier,asitisrightnow,willalways
applytothatweapon.

FASTER:Add+1toallyourInitiativerolls.

MIGHTYDEEDSOFARMS:Roll1d3witheachattack.Addtheresulttobothattackrollanddamage.If
youwanttoperformaspecialmaneuver,announceitbeforetheroll.IfyouareabletohitANDyouroll
a“3”,somepartofyourmaneuvercomestopass.NOTETHATTHISCANNOTBEANINSTAͲKILLOR
INCREASEDAMAGE.Youcanattempttotrip,disarm,cleavethroughoneopponentintoanother,etc.,
andyourdegreeofsuccessisdeterminedbythejudge.THEREISNOPENALTYFORATTEMPTING
SOMETHINGCOOL,SODOITASOFTENASYOUCAN.Notethat,bypayingattentionandmakingyour
maneuversmakesensewithinthecontextoftheaction,youencouragethejudgetorewardyour
attemptsmorethanifyousimplyspamattemptstoblindortripwitheveryattackroll.

Ifyouarethinkingthatalltheotherclassesgetmorethanyou,rememberthattheMightyDeedcan
applytoanyandeveryattack,andyourcriticalhitsaregoingtobeathingtobehold.Asawarrior
progressesinlevels,theDeedDiegoesup,theinitiativebonusgoesup(itisequaltoyourWarriorlevel),
andyourCriticalsbecomeevenmoreimpressive. 
1stlevelWizard

Hitpoints:Roll1d4,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d20+Intelligencemodifier+1
Criticals:Attackrollof20,roll1d6onTableI
Saves:+1toRefandWill
Title:IfLawful,youareanEvoker.IfNeutral,youareanAstrologist.IfChaotic,youareaCultist.

SPELLS:AwizardgainsspellsbasedonIntelligenceandstudy.Youstartknowingfour1stlevelspells
thatyoumightlearn,butitrequiresatleast1weekperspelllevelandanIntelligencechecktolearna
spell,soyoudon’tneedtoworryaboutthatyet.Unlessyourjudgeallowsyoutodiscoverthemeansof
castingoneofyourspellsonthefly(withsomeassociateddisadvantage)oryoudiscoveramagicitem
thatallowsyoutocastoneormorespells.IfyourIntelligenceis14Ͳ16,youstartknowing5spells.If
yourIntelligenceis17Ͳ18,youstartknowing6spells.

Foreachspellknown,roll1d30,reͲrollingduplicates:(1)AnimalSummoning,(2)Cantrip,(3)Charm
Person,(4)ChillTouch,(5)ChokingCloud,(6)ColorSpray,(7)ComprehendLanguages,(8)DetectMagic,
(9)Ekim’sMysticalMask,(10)Enlarge,(11)FeatherFall,(12)FindFamiliar,(13)FlamingHands,(14)
ForceManipulation,(15)InvokePatronandPatronBond,(16)MagicMissile,(17)MagicShield,(18)
Mending,(19)PatronBondandInvokePatron,(20)ReadMagic,(21)Ropework,(22)RunicAlphabet,
Mortal,(23)Sleep,(24)SpiderClimb,(25)Ventriloquism,(26)WardPortal,(27Ͳ30)Reroll.

Whenyourollanatural“1”onaspellcheck,youfumble,andbadthingsmayhappen….everythingfrom
thespellbeingmiscasttoyourbodybeingcorruptedbythemagic.YourLuckmodifierappliestorolls
forcorruption.YoucanalsoburnapointofLucktoavoidcorruption(butnotmiscasting),andyouget
todeterminewhatthecorruptionwouldbefirst.

Whenyourollanatural“20”onaspellcheck,youcritical,andgaintwiceyourmodifiertotheresult.

Whenyoulearnaspell,itmayoperatedifferentlyforyouthanforotherwizards.Thus,thereisan
aspectofmercurialmagicandmanifestation.Thesearerolledwhenthespellislearned.Luckmodifier
isa+10bonusperpointofbonus,or–10modifierperpointofpenalty.Goodluck.

Youmayalsospellburn,thatis,takeupto20pointsfromStrength,Agility,and/orStaminatoaidinthe
magic.Thisbecomesabonustothespellcheckona1ͲtoͲ1basis.Ifyouspellburn20points,youmay
insteadtreattherollas“20”withoutgainingthebonus.




 
1stlevelDwarf

Hitpoints:Roll1d10,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d10
Criticals:Attackrollof20,roll1d10onTableIII
Saves:+1toFort,Ref,andWill
Title:IfLawful,youareanAgent.IfNeutral,youareanApprentice.IfChaotic,youareaRebel.

LUCKYWEAPON:Chooseaspecifictypeofweapon.YourLuckmodifier,asitisrightnow,willalways
applytothatweapon.

MIGHTYDEEDSOFARMS:Roll1d3witheachattack.Addtheresulttobothattackrollanddamage.If
youwanttoperformaspecialmaneuver,announceitbeforetheroll.IfyouareabletohitANDyouroll
a“3”,somepartofyourmaneuvercomestopass.NOTETHATTHISCANNOTBEANINSTAͲKILLOR
INCREASEDAMAGE.Youcanattempttotrip,disarm,cleavethroughoneopponentintoanother,etc.,
andyourdegreeofsuccessisdeterminedbythejudge.THEREISNOPENALTYFORATTEMPTING
SOMETHINGCOOL,SODOITASOFTENASYOUCAN.Notethat,bypayingattentionandmakingyour
maneuversmakesensewithinthecontextoftheaction,youencouragethejudgetorewardyour
attemptsmorethanifyousimplyspamattemptstoblindortripwitheveryattackroll.

SWORDANDBOARD:Ifyouareusingashield,youcanmakeanextraattackwithitusing1d14(instead
of1d20).YourDeedDie(that1d3describedabove)applies,andyoucandoMightyDeedswithyour
shield.Itdoes1d3damage.Don’tforgetthatyourDeedDierollalsoappliestothisdamage.

INFRAVISION:Youcanseeinthedarkupto60feet.

SMELLGOLDANDGEMS:Youcansmellastrongconcentrationofgoldorgemsupto100’away.You
mightbeabletosmellevenasinglecoinupto40’away.Obstaclesmayreducethis.

UNDERGROUNDSKILLS:Yougaina+1bonustoanychecktodetecttraps,slantingpassages,shifting
walls,ornewconstruction.

SLOW:Youmoveat20’insteadof30’.Butthen,youmovedat20’since0level,sothisisnothingnew.
 
1stlevelElf

Hitpoints:Roll1d6,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d20+1
Criticals:Attackrollof20,roll1d6onTableII
Saves:+1toRef,Fort,andWill
Title:YouareaWanderer(allalignments).
AttackRolls:Yougain+1toattackrolls.

SPELLS:Anelfgainsspellsthroughsupernaturalforcesandtrafficwithotherworldlycreatures.You
startknowingthree1stlevelspellsthatyoumightlearn,aswellasInvokePatronandPatronBond.Your
Luckmodifierappliestospellchecksononespellofyourchoosing.Bondingwithapatronrequiresat
least1week,soyoudon’tneedtoworryaboutthatyet.Yourjudgemayallowyoutobeabletocast
someofyourotherspellsnow,oritmayrequireaminimumofaweek’sstudyplusanIntelligence
check.Oryourjudgemayallowyoutodiscoverthemeansofcastingoneofyourspellsonthefly(with
someassociateddisadvantage)oryoudiscoveramagicitemthatallowsyoutocastoneormorespells.

Foreachspellknown,roll1d24;reͲrollduplicates:(1)AnimalSummoning,(2)Cantrip,(3)Charm
Person,(4)ChillTouch,(5)ChokingCloud,(6)ColorSpray,(7)ComprehendLanguages,(8)DetectMagic,
(9)Ekim’sMysticalMask,(10)Enlarge,(11)FeatherFall,(12)FindFamiliar,(13)FlamingHands,(14)
ForceManipulation,(15)MagicMissile,(16)MagicShield,(17)Mending,(18)ReadMagic,(19)
Ropework,(20)RunicAlphabet,Mortal,(21)Sleep,(22)SpiderClimb,(23)Ventriloquism,(24)Ward
Portal.

Whenyourollanatural“1”onaspellcheck,youfumble,andbadthingsmayhappen….everythingfrom
thespellbeingmiscasttoyourbodybeingcorruptedbythemagic.Whenyourollanatural“20”ona
spellcheck,youcritical,andgaintwiceyourmodifiertotheresult.

Whenyoulearnaspell,itmayoperatedifferentlyforyouthanforotherelves.Thus,thereisanaspect
ofmercurialmagicandmanifestation.Thesearerolledwhenthespellislearned.Luckmodifierisa+10
bonusperpointofbonus,or–10modifierperpointofpenalty.Goodluck.

Youmayalsospellburn,thatis,takeupto20pointsfromStrength,Agility,and/orStaminatoaidinthe
magic.Thisbecomesabonustothespellcheckona1ͲtoͲ1basis.Ifyouspellburn20points,youmay
insteadtreattherollas“20”withoutgainingthebonus.

INFRAVISIONandHEIGHTENEDSENSES:Youcanseeinthedarkupto60’.Yougaina+4bonusto
locatingsecretdoors,andautomaticallygainacheckjustbypassingwithin10feetofone.Youarealso
immunetomagicalsleepandparalysis.

IRONBURNS:Ironandsteelburnyou.Youtakeaminimumof1hp/dayusingthem,andthejudgecan
giveyougreaterpenalties.Thishasbeentruesince0Ͳlevel.Yougettobuy1suitofarmorand1
weaponmadeofmithralatthenormalcost,butthatmustwaituntilyougettoaplacewheresucha
purchasecanbemade.
1stlevelHalfling

Hitpoints:Roll1d6,addStaminamodifier,andaddtoexistinghp.
SpellChecks:1d10
Criticals:Attackrollof20,roll1d8onTableIII
Saves:+1toRef,Fort,andWill
Title:YouareaWanderer(allalignments).
AttackRolls:Yougain+1toattackrolls.

TWOͲWEAPONFIGHTING:Youmayattackwithtwosmallweapons,oneineachhand,rolling1d16for
eachattack.Anattackrollof16isacriticalhitinthiscase(ifithits),butyoumustrolltwonatural“1”s
tofumble.IfyourAgilityis18,yourprimaryweaponrolls1d20foritsattacks,andcriticalson“20”
(whichalsoautomaticallyhits).

STEALTHY:Yougaina+3bonustosneakandhide.

INFRAVISION:Youcanseeinthedarkupto30feet.

SMALL:Youaresmallandmoveat20’.Youareabletoslipintosmallspaceswhereotherscannotfit.
Thishasbeentruesince0Ͳlevel.

GOODLUCKCHARM:ForeverypointofLuckyouspend,yougaina+2bonus.Notonlythat,butyou
canspendLuckonanyrollyourfriendsmake(butnotyourenemies!),solongasyoucanseetheaction
happening.Finally,yougain1pointofLuckbackeachnight.Theonlydownsideisthattherecanonly
beonehalflinginthepartythatcanmodifytherollsofotherpeople,soifthereismorethanone1st
levelhalflinginthegroup,you’llhavetodecidewhothat’sgoingtoberightnow.Evenifthepartysplits
upduringanadventure,the“luckyhalfling”doesnotchange.

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