You are on page 1of 4

Coding

For Younger Students 4/26/19

STANDARDS ADDRESSED

G
ISTE Standards for Educators

N
•  #1 Learner

I
•  #2 Leader

TS

D EN Teacher Leader Standards


D

CO
U •  Domain #1
ST •  Domain #3
ER
G
N
U
YO
R
FO

Presentation for TK-5 Grade Teachers at St. Mary Magdalen


Rebecca Cooper
March 27, 2019

WHAT IS CODING? WHAT IS CODING?


•  Coding is the instructions
• Which of the following is an example of coding?
in a computer program.

•  Instructions written by a
programmer in a
programming language are
often called source code.

•  Instructions that have been


converted into a language
that the computer
understands are called
machine code or
executable code .

Rebecca Cooper 1
Coding For Younger Students 4/26/19

HOW TO CODE NOW YOU TRY


•  Programmers tell the computer what to do when the program •  If you were a student playing this online coding
runs.
game, how would you move the red angry bird to the
•  The button “when run” acts as the start of this code. It tells the green pig?
computer what to make the character do.
•  Below is an example of a completed code that a student can
complete.

EDUCATIONAL BENEFITS CODING FOR TK, K, 1ST, 2ND STUDENTS


WowWee Elmo
Language Skills

Problem Solving Code & Go Robot Mouse

Organizational Skills Code-a-Pillar

Osmo Coding Jam Book: Baby Loves Coding!


Creativity

Rebecca Cooper 2
Coding For Younger Students 4/26/19

CODING FOR 3RD, 4TH, 5TH STUDENTS ONLINE CODING GAMES FOR
TK-5TH STUDENTS

Lego Boost Robot


Dash Robot
Code Master Board Game

Bloxels: Video WowWee Coji Osmo Genius Kit


Game Building

Piper: Coding
with Minecraft

CAN WE TEACH YOUNG STUDENTS TO CODE? NOW YOU TRY


•  Students as young as TK are capable of learning coding!
•  Within your group below, explore the different toys
•  TK, K, 1st and games on slides 8-10.
•  Students can learn about sequencing to get a toy to follow •  Come up with one way you might use these toys or
their command. games within your grade level to help your students
•  1 , 2nd, 3rd
st
learn to code.
•  Students can begin putting their sequential order into
practice getting a toy or character in an online game to get
from Point A to Point B. Group #1: TK, K, 1st Teachers
•  3 , 4th, 5th
rd

•  Students can create multiple lines of code to execute more Group #2: 2nd, 3rd Teachers
complicated actions such as creating their own video game Group #3: 4th, 5th Teachers

Rebecca Cooper 3
Coding For Younger Students 4/26/19

•  Just like with any subject in school, learning to


NOW YOU TRY
code builds upon those skills developed at
previous grade levels
LET’S CODE!
•  Here’s an example of how students can use a Pick one toy or game to get hands-on experience with coding:
toy to develop skills that will be needed in future
grade levels. •  Code-a-Pillar Course
4th, 5th: •  Kodable App on iPad

2nd, 3rd: Bloxels •  Hour of Code online game


•  Check out the “Baby Loves Coding” book
TK, K, Code-a-
1st: Pillar
Elmoji

NOW YOU TRY


EXIT TICKET!
•  What are the four educational benefits of teaching
students to code?
•  How do the games and toys presented support the
four educational benefits?
https://bit.ly/2UbS9nb

Rebecca Cooper 4

You might also like