Professional Documents
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ast Update: 2019/05/14
Much respect and eternal gratitude to the following people for contributing to this
guide, giving advice and sharing opinions:
Bloodpaw#4076
Himawarin#0001
Teclis#3322
RLK#1337
Hansel123#0621
Moijn#9800
Pyroimus#5091
Cowbee#9173
pxds#5868
Raines#4357
AizWallenstein/zIELKRAMPF#9999
Jelly#8858
ChuAnDat#9802
Saerenne#9318
ViktoryiaV#9325
PeaceBringer#6803
Soutzsche#6060
Want to be a contributor and keep this guide up-to-date? Message Soutzsche#6060
for access to the document.
Saw a mistake, typo or incorrect information? Tell a mod in the Valkyrie discord.
Need more information/clarification? Ask anyone in the designated channels on the
Valkyrie discord.
CONTENT
INTRODUCTION
CURRENT STATE
COMBAT
SKILLS AND BUILDS
SKILL BUILDS
LOCKING & QUICKSLOTTING
LOCKED SKILLS
QUICK SLOT SKILLS
SKILL ADD-ONS
PREFACE
PRE-AWAKENING
AWAKENING DOT BUILD (PVP)
SELF-BUFF BUILD (PVP)
RABAM SKILLS
Level 56 Rabam Choices
Level 57 Rabam Choices
ABSOLUTE SKILLS
BLACK SPIRIT RAGE SKILLS
FOOD AND OTHER BUFFS
PVE
PVX
PVP
GAMEPLAY AND COMBOS
PREFACE
PRE-AWAKENING
AWAKENING PVE
PVP
DUELS
GROUP FIGHTS
QOL Changes
GEAR
CONCEPTS
ABILITY LEVELS
RESISTANCES
CRYSTALS
ENHANCING
OFF-HANDS
RENOWN SCORE, AP-SCALING AND DP-SCALING
ALCHEMY STONES
BUILDS
PROGRESSION
END GAME
TROUBLESHOOTING
UNABLE TO DO AWAKENING QUEST
INTRODUCTION
CURRENT STATE
The Valkyrie has changed quite a bit over the past few months, but fear not, it’s still in
a pretty good state and definitely worth playing!
PROS CONS
Versatile: can perform well in any type of Super Armor has gaps at the beginning
PvP, from duels to small scale to large of the animations
scale
Among the top late-game grinders Little forgiveness: if you make a mistake,
overextend, can’t manage stamina, you
will end up dead
Not extremely skill-point heavy The class in general scales better as you
compared to other classes. Lots of skills put more time into it, unlike some other
are just “nice-to-have” or for advanced classes, Valkyrie is not a
gameplay “good-from-the-get-go” class
Still has a bit of room for gear variation Frontline engaging and disengaging has
while remaining useful become harder, but not impossible
In a nutshell though, Valkyrie is still one of the top classes in the game. You won’t be
playing in god mode, but you won’t be a damsel in distress either. One could argue
that we’re pretty close to the sweet spot and the changes that are welcomed would
be quality of life fixes.
As a final note, keep in mind that the Valkyrie is a class that will take time and effort
and therefore, you most likely won’t get the most out of it if you don’t choose it as
your main character. If you do decide to stick by it, you’ll be having the time of your
life playing this class!
COMBAT
SKILL BUILDS
● Pre-awakening PvE (493): http://bdocodex.com/us/skillcalc/77756
All the skills you need to get to 56.
● Pre-Awakening bare basics (443): http://bdocodex.com/us/skillcalc/77537
This is basically the model of your future skill builds. These are the skills you
pretty much should have. Unskilling SoJ is fine at 56.
● Awakening bare basics (639): h ttp://bdocodex.com/us/skillcalc/77542
This build indicates what was said before, take every awakening skill you got
and feel free to add “Absolute: Breath of Elion”, “Absolute: Punishment” and
“Skilled Hunter” in the pre-awakening tree.
You can choose whichever Rabam skill you wish, both are good.
If you rushed through the content, you will most likely find yourself short of skill
points. If this is the case, you can use your free skill-reset from the awakening
quest and go for this instead(482): h ttp://bdocodex.com/us/skillcalc/77539
Keep in mind that this will limit your PvP abilities for the time being and you
will have to make up for those skill points at some point in time.
● Awakening lvl 57 (695): h ttp://bdocodex.com/us/skillcalc/77541
Follow-up build with the addition of absolute skills and the 57 unlockables.
Second rabam choice is left out deliberately because it’s skillpoint heavy and
not really worth the cost.
● Awakening lvl 58 (950): http://bdocodex.com/us/skillcalc/77549
Follow-up build with the standard 58 unlockables and some absolute skills.
● Awakening lvl 59 (1110): http://bdocodex.com/us/skillcalc/77550
Fleshing out the awakening build a bit more, if necessary you can leave out
certain absolute skills until you have enough skill points for them.
● Awakening lvl 60 minimum (1452): http://bdocodex.com/us/skillcalc/77569
With this build, you’ll be set for a while, there are definitely more skills for you to
get to optimize your damage, CC-chain or overall utility, but at this point you
should be able to figure out which ones.
LOCKED SKILLS
SKILL ADD-ONS
Skill add-ons are a useful way to buff yourself up just that tiny bit more. It’s good for
optimizing your damage output and there’s really no reason not to have them. There
are a few must have add-ons as well as others that are just personal choice.
Note: Skill add-ons do not work on flows of skills.
PREFACE
There are a few types of add-ons you can get, below there’s a little explanation about
each type and a little explanation as to why you should or shouldn’t take it.
● Monster Attack Increase: only good for PVE.
● Critical Hit Rate Increase: good for PVE and PVP, but generally all you need is
the Celestial Spear add-on, due to the low CD on this skill and its natural +80%
crit increase.
● PVP Attack Increase: self-explanatory, only useful for PVP.
● HP recovery per hit: good for PVE, on skills with lots of hits. Generally not so
good for PVP.
● SP recovery per hit: not really good, valkyrie has enough tools to constantly
keep SP up.
● Down Smash Chance Increase: while down smash is actually really good and
a CC type that surpasses the rule of 3 CC-chaining, it is super unreliable to pull
it off. If you want to try it out, feel free but you may not like the result.
● Accuracy Increase: self-explanatory, always welcome.
● Evasion Increase: valkyrie doesn’t scale well with evasion and evasion is kind of
a meme at the moment so it’s just not worth it.
● Movement Speed Increase: it can be useful, but it’s more of a last resort thing.
● Defense Increase: not a bad option if you want to be a bit tankier, but overall
not really suitable for every PvP type or current meta.
● Air Smash Chance: not even worth considering, the chance is too low, there’s
better way to get damage in.
● Bleeding/Pain/Poison: classic DOTs, good for PVP.
● Target Movement Speed/Casting Speed/SP/Attack Speed Decrease: you
can take these if you want, but they’ll mostly just annoy your opponent if they
land.
Another thing to know about skill-addons, is the way they stack. The general rule for
this, is that same type add-ons do not stack. Instead, they either get ignored or
overwritten depending on the condition.
For example:
● If you use Sharp Light with +25 Monster Damage and use Shield throw with
+20 Monster Damage right after, you will keep Sharp Light’s add-on for its
entire duration. ⇒ No stacking or overwriting.
● If you use Shield throw with +20 Monster Damage and use Sharp Light with
+25 Monster Damage right after, Sharp Light’s add-on will overwrite Shield
Throw’s add-on and the duration will be set to Sharp Light’s timer. ⇒ No
stacking, but overwriting
Add-ons with the same effect, but different description, do stack. E.g. if you have the
DOT build, Poison Damage, Pain and Bleeding will all stack with each other, but 3x
bleeding will not.
Do not confuse the DOT effects from skills with the DOT effects from add-ons. For
example, bleeding can be applied twice on your target. Once from a skill and once
from an add-on, in this case they do stack.
PRE-AWAKENING
The pre-awakening doesn’t change much in the late game. There is one mandatory
skill add-on so you always have 100% crit, everything else is completely up to you:
● Celestial Spear (MUST HAVE):
○ PVX: All Critical Hit Rate +20% for 9s. For self
○ PVE: Attack against Monsters +20 for 8s. For self
○ PVP: Instantly Recover 30 HP per hit
● Shield Throw (Preference):
○ PVP: PVP Attack +5 for 5s. For self
○ PVP: Inflicts 50 bleeding Damage per 3s. For 15s.
○ PVE: Attack against monsters +20 for 8s. For self
○ PVX: All movement speed +10% for 10s. For self
● Sharp Light (Preference):
○ PVP: PVP Attack +10 for 5s. For self
○ PVP: Inflicts 42 bleeding Damage every 3s For 15s
○ PVE: Attack Against Monsters +25 for 8s. For self
○ PVE: Instantly Recover 30 HP per hit
● Righteous Charge (Preference):
○ PVP: All casting speed +10% for 5s. For self
○ PVP: PVP Attack +10 for 5s. For self.
RABAM SKILLS
Rabam skills are two sets of skills that you unlock at levels 56 and 57 respectively. The
basic idea behind it, is that you combine 2 pre-awakening skills into a single, powerful
skill.
Acquiring Rabam skills does not require additional skill points, but you must have the
maximum base skill already if you want to use them.
Combing the 2 skills will also not take away the ability to use the skills separately. The
rabam skills are available as an addition to the existing skills and can be used from
either Quick Slots or the SHIFT+X/SHIFT+Z key combination.
ABSOLUTE SKILLS
The introduction of absolute skills, was another attempt of Pearl Abyss to try to get
people to make more use of their Pre-Awakening kit and it a quite successful
attempt! Valkyrie has quite a few absolute skills that are useful in both the utility
department, as the damage department. If you’ve gone through the skill builds, you
probably saw the high-priority ones already, but here’s an overview anyway:
● Heaven’s Echo: increases DP by 25 and accuracy by 15%.
● Breath of Elion: decreases the cool down of your heal and increases the heal
percentages.
● Celestial Spear: nice damage increase.
● Shield Throw: absolutely awesome for late game grinding.
● Punishment: Slight damage increase and a +10 DP bonus.
There’s also a few situational ones, depending on your playstyle/skill build:
● Righteous Charge: situational PVP skill for those comfortable with the
pre-awakening kit and cancels.
● Sword of Judgement: solid replacement for Castigatio, mostly for those
comfortable with the pre-awakening kit and cancels.
● Divine Power: good for PVE, but expensive in SP.
● Sharp Light: good filler damage if you actually use this skill.
● Just Counter: extension of Sharp Light.
● Judgement of Light: good for PVE, but skill point-heavy.
● Shining Dash: frontal guard skill, decent damage, some people play around
with it.
PVE
Buffing up for PVE varies from which location you will be grinding at, as well as what
your goal of the grinding by itself is. Some people are focused on maximizing their
income, some only care for leveling faster and others are in dire need of those sweet
skill points. Below is an overview of common setups for each goal.
Warning:
● Beast’s Draught, Verdure Draught and Giant’s Draught do not stack with any
elixirs.
● Simple Cron Meal, Exquisite Cron Meal, Seafood Cron Meal and Energizing
Cron Meal do not stack with any other food. Any of these 4 cron meals will
overwrite each other’s buffs and will also overwrite any normal food buff. C
ron
Meals cannot be overwritten by normal food buffs.
● Book of Combat and Extra Combat Exp Scrolls do not stack.
Focus on EXP
PVX
If you don’t care that much about getting a maximum amount of EXP, you might
actually be better off running a more damage focused buff rotation. This can come in
handy when trying to defend your spot as well.
All purpose
PVP
For PVP most people will buff up to maximize their damage, although it is also
possible to buff up for that little bit of extra tankiness. The latter is not a popular
choice.
Focus on Damage
Focus on Tankiness
PREFACE
Before jumping into the actual combos and how to play the Valkyrie, let’s go over
some commonly asked questions and try to answer them:
● Is Valkyrie a good class for 1v1?
Yes, the Valkyrie is a good class for 1v1, it has difficulties against certain classes
and it’s not the top dog in the current meta, but with the right amount of
practice and increase in skill, you will be able to fight the majority of people.
● Is Valkyrie a good class for small-to-medium-scale fights?
Yes, the Valkyrie is a good class for these kind of fights. It is probably the type of
fight where she shines the most, given the right amount of practice and
understanding of all concepts of the class.
● Is Valkyrie a good class for large-scale fights?
Yes, the Valkyrie is a good class for large scale, e.g. sieges. Be aware that she
won’t have as much freedom as small-to-medium-scale fights, so while she can
still shine in large scale, it will be difficult.
● What is Valkyrie’s role in Nodewars and Sieges?
The Valkyrie has a versatile play style and can be used in several scenarios,
therefore its role is not limited to just one thing. Some possibilities are:
○ Semi-Front-Line CC BOT: due to lack of Super Armor and protected
movement in our kit, true front-lining has become increasingly difficult
for the Valkyrie. Being the first one to jump into a fight is generally not a
good idea anymore. However, dropping the initial CC’s and following up
other people’s attacks is still a viable gameplay. Make sure to either fall
back a little bit or let others engage before you do, unless you feel
comfortable using your 100% ultimate skill.
○ Second-Line Damage Dealer: instead of dropping your CC’s first, you’ll
wait a bit and drop the follow-up CC’s and try to put in as much damage
as you possibly can.
○ Blob-scout: you keep an eye on what’s going on around your own blob.
You tell your shot caller where the enemy is coming from and when the
good times and locations to engage or disengage are.
○ Protector: you have an eagle’s eye on top of a 6th sense for when your
allies are in trouble, or about to be in trouble. You have excellent timing
on when to use your PA and have no issues getting the most out of your
healings. You might not get a lot of kills with this playstyle, but you keep
your blob alive. Usually, you’ll hang around in the backline and jump in
at the right moment.
○ Flanker: this one is hard to pull of these days because of our limited
movement. But flanking around the blob, attacking and CC’ing from
different angles is still possible and can often be the game-changing
factor during a fight.
Ideally, you get a hang of all these playstyles and they can all be combined
throughout a nodewar. Try to coordinate with other Valkyries (or classes with
similar roles), who takes which tasks and get some synergy going!
● Why is Valkyrie called the “wheelchair” class?
Valkyrie used to be one of the most mobile classes in the game, they were so
fast, they could beat Maehwas in a race. After the big rebalance, the Valkyrie
got limited in its movement quite a lot, either by increased stamina
consumption, or lack of protection.
Many of the old Valkyries didn’t like this change and still have issues adapting
to the new way Valkyrie has to be played. A meme goes around that Valkyrie is
only good for blocking and dying, but it’s just a meme.
While the movement changes had a big impact on the playstyle, it was also a
necessary change, so in the end, it’s best to just get over it and if you can’t,
perhaps a Maehwa or Musa fits your needs.
● Is Valkyrie better than Warrior?
Valkyrie and Warrior are two completely different classes despite both having a
shield. They’re simply incomparable.
● Can you explain how Purificatione works?
Purificatione is basically our lowest cool down allied healing and a very good
skill, but the skill description is pretty confusing. Basically it works like this:
○ Purificatione on friend ⇒ friend recovers 10%-20% of his health back
(actual value depends on the skill level).
○ Purificatione on friend and on enemy simultaneously ⇒ friend recovers
20%-40% of his health back (actual value depends on the skill level).
The skill can heal many targets at once and only requires to hit 1 enemy to get
the full healing.
It should be noted that there is still a small “risk” associated with Q cancelling
(or when attempting to precisely time to block skills), as there is a roughly 0.5
second delay between pressing Q and completing the blocking animation, and
the super armor status taking effect. If you play with high ping, you can
anticipate this delay to be slightly longer. The activation of the super armor
status coincides with the appearance of the DP buff countdown timer.
PRE-AWAKENING
For the pre-awakening we will only discuss the PvE aspect to get you going. Unless a
new server launches, everyone should have the awakening available in their region. If
you do insist on heavily studying the pre-awakening and need a guide for it, take a
look at the following guide (note that some parts may be outdated):
http://forum.blackdesertonline.com/index.php?/topic/58303-01282017-update-the-ulti
mate-valkyrie-gearskillcombo-guide/
For the pre-awakening PvE, you should understand the following concepts:
● Celestial Spear usage: use this skill wisely and often, to maximize your
damage. Not using this skill will slow you down as your attacks will not have
80% (+20%) critical hit on it.
● Shield Throw Cancels: Shield Throw is a skill that can be canceled into, which
causes it to be a lot faster. The Key Combination for this is:
○ S+LMB > S + Q
Using this combination will enforce a forehand throw instead of a backhand
throw of your shield, meaning a successful execution of the cancel.
Learning the cancel will allow you to perform a fast stun in PVP (use with
caution, it is unprotected!), but is also extremely important for early and late
game PVE.
The best way to practice this cancel, is by applying it in your early game PVE, by
using the following combination, this introduces every way of the cancel.:
○ S + LMB > S + Q > S + E > S + Q > A
/D + RMB > S + LMB >
S + Q > SHIFT + A/D > S + LMB > S + Q
● Sword of Judgement Cancels: Sword of Judgement is another skill that can
be canceled and used for early PVE. Later in the game, this skill becomes more
and more forgotten, although it does have some benefits for both PVE and
PVP. Whether or not you want to use or learn these cancels, is up to you. The
following skills have the ability to cancel into Sword of Judgement and can be
changed as you wish:
○ Celestial Spear > Sword of Judgement
○ Shield Chase > Shield Push > Sword of Judgement
AWAKENING PVE
Alright, so once you hit the awakening, a whole new and exciting chapter starts for
you when it comes to grinding! At the start of getting your awakening, it will feel
pretty clunky and chaining into combos might be weird for you. Truth be told though,
the valkyrie has a very simple procedure of chaining combos at the start, which is
basically the ability to use promptness (space) after almost every skill.
The “sad” part however, is that spamming this will consume your resources extremely
fast, which indirectly means that your movement will be affected! As you get better
and better at the game, you’ll start getting a feel of when to use it.
So, what is the awakened PVE like? Basically, it’s all about finding proper rotations,
pulling/lining-up mobs correctly, resource management and getting the most out of
your damage skills.
The following pattern should be applied as you go grind:
● Find a spot/rotation with a nice density or fast-aggro mobs
● Aggro the first pack and move to the second one in the rotation
● Kill the first pack of mobs and as they die, the second pack will start focusing
you
● Make sure you don’t spread the mobs out, because the valkyrie does not have
many AOEs
● Apply debuffs and exploit damage multipliers
● Burst your mobs at the start of your skill rotation, but ensure your stamina/SP is
(almost) fully recovered as you get closer to killing the mobs.
As far as combos go, we actually have many skills that can be used in any way you
wish. The basic idea behind grinding with the Valkyrie is that you have a few types of
skills:
● Debuff/buff/recovery skills:
○ Purificatione: -10 Melee DP on target, Heals, Stuns mobs, Spins mobs
around for back attacks
PVP
DUELS
Valkyrie has historically been a strong contender in the 1v1 category, despite being
underestimated for a very long time. While many people have the ability to get into
Valkyrie and play her well to a certain extent, the skill ceiling can be quite high.
Therefore the difference in skill is quite noticeable between an average Valkyrie and a
“pro” Valkyrie.
Currently Valkyries still offer a lot of potential in duels, but it requires a reasonable
amount of knowledge of all BDO classes to perform at the top tier of the game. To
start things of let’s go over a short pros vs cons list:
PROS CONS
See it in action 343 Evasion DP vs 244 AP: h ttps://streamable.com/s2g1f
Variations: it should be noted that not every fight is the same. Throughout the
course of a fight, conditions can change, leading to situations where trying to
land a full combo isn’t in your favor. E.g. your high damage skills could be on
cool down due to trying to escape with Hastiludium or trying pulling of a quick
CC with Blitz Stab.
In a nutshell, pay attention to your cool down timers, become one with them
and start feeling the combos. Certain skills like Promptness and Sharp Light
should be used with caution, because if you use them while they are on cool
down, they will use their high damage output or CC effect.
Promptness in particular is used often to swap back into the awakening stance,
so before you engage into a combo, pay attention that this skill is off cool down.
Skill add-ons will also greatly affect this combo. Add-ons used in the clip:
○ Sharp Light: +10 PVP Attack, 42 bleeding for 15 sec
○ Terra Sancta: 20% Down Smash, +10% Casting Speed
○ Blitz Stab: 62 Pain for 12 seconds, 3% accuracy
● Celestial Spear follow-up combo:
If you happened to have landed a Celestial Spear and put your enemy in the
bound state, there’s some combos you can do to fill the gaps and dish out
some damage. But be aware that you have already blown your first CC, so
going into the regular grab engage after this, will not have the same effect as
the grab-first engage which is mentioned above.
Regardless, here are some short burst combos you can perform on your
enemy:
S + E > W + F > E (or quickslot) > SHIFT + LMB >
Space > S + RMB
Keep in mind that the combo above does not apply Sharp Light’s 4 second
knock down effect anymore. Righteous Charge is used as a gap filler and with
the right add-ons e.g. casting speed +10% and target attack speed -10%, you
give yourself a lot of time to deal some damage.
low damage and longer casting animation, it is not advised to use this
skill over the other skills in the combos, unless it’s necessary.
○ Flow: Lucem Fluxum: not many people are a fan of this ability, due to
its unprotected nature and often being casted unintentionally. Some
valks even lock it entirely for PVP. Its usage is limited.
○ Shining Dash: a skill many people wonder about because it has a
frontal guard. Its actual usage in duels is rather limited due to the long
animation and cast time.
○ Sword of Judgement: while not a bad skill perse, it simply gets
out-damaged by pretty much any other of your high damage skills. It
might come in handy from time to time if you have the skill maxed out
until its absolute form.
○ Verdict: Lancia Iustitiae: just like Sanctitas de Enslar, this skill has both
offensive and defensive functionality. In general you should be cautious
about using this skill against grab classes, because it makes you an easy
target due to the static and moderately long animation.
The skill can be used as a finisher, for damage trading through SA, or
countering sudden CC. It is typically not used excessively in 1v1 combos
anymore.
○ Elion’s Blessing: it’s our version of Protective Area, it allows you to turn
a fight around when you’re in a nasty situation, or to somewhat
brainlessly try to throw damage. If you do want to use it wisely, you can
cast it to give yourself time to heal up under pressure. Generally
speaking however, this skill is not often used in duels. Be aware that
desync may affect the effect of this skill and that you can cancel it with
promptness before the effect is even applied.
● Shield throw engages:
So, finally all the hard work training your Shield Throw cancels is going to pay
of. Shield Throw is a neat skill that has allows you to perform a CC on your
target and catch him or her by surprise. Due to the skill’s unprotected nature, it
is advised to use it with caution. The cancel itself goes like this for PVP:
SHIFT + A/D > S + LMB > S + Q
A variety of combos can actually be used to follow up on this quick CC. an
example is:
RMB (2 clicks) > SHIFT + LMB
Shield throw can also be used as a disengage tool, by e.g. just casting it from a
relatively safe distant as your enemy is knocked down, just for the damage.
● Terra Sancta Ending/Disengaging
Terra Sancta in itself is better used in your combo, due to its insane amount of
damage dealt. It is however completely viable to use it as a finishing skill, by e.g.
trying to get behind your enemy and casting it from a distance, to safely
disengage afterwards. Whether this is something you want to do or not, is up
to you.
● How can I play defensively?
Sometimes you just have to play defensively, you are a blocking class without
iframes and safe movement after all. Valkyrie relies heavily on its block, which
negates damage at the cost of her shield becoming weaker as more damage is
soaked.If you let an enemy freely attack you as you are standing in the guard
position, it is only a matter of time before your shield breaks and leaves you
stunned. The more DP (Damage Reduction specifically) you have, the longer
your shield will last.
In order to regain some of your shield’s health, you can apply the side stap. It’s
basically a semi-protected way of covering small bits of shield HP back, simply
by doing this:
○ A/D + LMB/RMB > Q
We are calling it a semi-protected skill, because this side step casts very fast,
there is a small iframe in between (which is amazing for dodging grabs of
certain classes as well) and you go in to block really fast. Nevertheless, you can
still be CC’d while performing this. You can also use this little track to get closer
or behind your enemies and thus becoming more of a threat or avoiding
damage and CC’s.
Some other defensive skills are:
○ Shield Chase: another skill we can use defensively. It’s pretty much a
dodge with a frontal guard, so it’s pretty decent for maneuvering around
the battlefield and to pull off that sweet shield throw engage. This skill
isn’t an iframe and we get screwed over pretty fast by it due to desync.
○ Hastiludium: Super Armor and a pretty long dash, sounds pretty
good right? While this skill primarily servers as a damage dealing skill, it
can actually be used to escape an unfavorable situation. Given it’s
somewhat short cool down, it’s acceptable to use it as a movement skill
from time to time.
GROUP FIGHTS
If you’ve read through the guide, you should have found the possible roles of the
Valkyrie in t he PREFACE section, if you haven’t, go have a look, as for the group fights
we will build further on the concepts explained there. As mentioned in that section, a
good Valkyrie should be a master of all those categories, even if it can get away with
being only good at a few of those.
In the ideal scenario, you learn to combine all these playstyles and adapt to the needs
of the situation at hand. Therefore, you won’t find any specific combos for group fights
here, just basic concepts and explanations, because Valkyrie is simply more complex
than some people make it out to be.
● Semi-Front-Line CC BOT: you need to drop your initial CC’s and set up the kills
for the frontline damage dealers. In order to do this, you need to find perfect
timing and need to be able to estimate risk versus reward, not only for yourself
but the whole raid.
How to drop initial CC?
○ Wave of Light (Q-canceled): when the engage has to be fast (e.g.
surprise attacks), you’ll probably want to cancel your vacuum to reduce
the risk of getting CC’d. Canceling it, will cause it to only vacuum once,
which might be enough! This is a low risk skill.
○ Wave of Light (Charged): when you are the master of a choke point
or other area with natural borders (e.g. your backside is covered), this
skill is definitely worth using. When you charge your vacuum, it will suck
your enemies in twice, which will almost inevitably CC them no matter
what. This is a high risk skill and should be used with caution!
○ Terra Sancta: Even though the range has been exchanged for
damage, it’s still a really good skill for a short-medium ranged poke to
catch people off-guard. Use it with caution!
Laying the down the initial CC can be done in combination with the flanker
role, as many people nowadays don’t have a lot of Super Armor, it is “easier” to
CC them from their back sides. This means that if you engage from a different
angle as the rest of your main blob, you have the ability to be more efficient
and successful in this role. Do keep in mind that this isn’t as easy as it sounds
and comes at a high risk!
After you have dropped the initial CC, you let your damage dealers take over
the lead and either jump into the second-line Damage Dealer or Protector role,
● Blob-Scout: this is actually an easy one, you are the person that keeps an eye
on what’s ahead of your own blob and feeds information to your shot caller.
To perform well doing this, you basically need to train your resource
management and use some skills that will slow down a group of enemies
charing at you (see the protector role). Sometimes a little 1v1 skill might be
required, mostly in situations where there’s no other way out. You can refer to
the 1v1 section for this.
● Protector: as a protector, you make sure that your allies make it out alive. Since
respawn timers increase as a NW progresses and med-kits are disabled,
surviving has become an important part of nodewars.
As a protector, you not only make sure your allies’ HP is topped off constantly,
but you also cast emergency PA’s, slow down your enemies and alert everyone
about surprise attacks.
Skills you should be using to perform this role:
○ Purificatione: (spam this whenever it’s off CD, try to hit your allies as
well as at least 1 enemy with it.
○ Breath of Elion: use this one in dire situations, because it has super
armor and we don’t have many skills to spare like that
○ Celestial Cry: Rabam skill that simulates Breath of Elion, but is
unprotected. Use this skill with caution, or to group up a bunch of
people while everyone is safe.
○ Elion’s Blessing: Valkyrie’s version of Protected Area. It has Super
Armor and casts really fast, it’s a good skill to use in emergency
situations.
○ Wave of Light: our beloved vacuum can slow down enemies by quite
a bit and ruin their whole engage. When your own raid tries to fall back,
help them doing so by making great use of our vacuum.
○ Sanctitas de Enslar (100%): Occasionally you will be able to use this
skill in emergency situations and scare your enemy shitless, either by
killing them all or reducing their HP by so much, your own raid can
counter attack.
The protector role is considered to be the most boring one by numerous
Valkyries, but it’s actually almost vital in today’s NW’s and can be very satisfying.
● Flanker: this role has become increasingly difficult because of our lack of
protected movement (or fast movement in general). It is however still possible
to perform flanking tasks up until a certain extent. But it isn’t much different
from the Second-Line Damage Dealer anymore, except that you attack from
another angle with possibly a smaller squad.
When you are however in a smaller flanking squad, chances are high you’ll
naturally flow into the protector role due to your lack of movement and this
squad needing some sort of sustain
QOL Changes
Valkyrie received a little bit of love from the developers, not everything is equally
useful or affects valkyrie in a way that she became a completely different class, but it’s
little nice-to-haves that are changed/added:
● Lucem Fluxem can be used from quickslot: this allows for the exploration of a
few new combos.
● Sanctitas de Enslar can now be locked on target: when you’re aiming your
ultimate for example, you can now lock on a specific target by pressing and
holding the left mouse button. You will automatically land on the specified
target, unless it goes out of range. Releasing and relocking is possible for as
long as the casting time of the skill.
● Punishment (grab) range has been increased
● Purificatione (heal) range has been increased
● Castigatio range has been increased
● Castigatio and Terra Sancta now flow smoothly into each other: allows for the
usage of a castigatio > terra sancta combo in a reasonable and smooth
manner.
● Blitz Stab range has been increased
● Righteous Charge casting speed has increased
Not so QOL:
● You can now use shield chase without blocking: looks like a nice addition, but it
isn’t you are now no longer able to sprint with your shield out, unless by using a
WW-keybind.
.
GEAR
CONCEPTS
Gearing is actually pretty straightforward in the realms of BDO. While there is quite a
bit of gear available on the market, there are not a lot of viable choices for you to
make. Before we jump into making builds, there are a few concepts to familiarize
yourself with, so you know in which ways you can upgrade your gear.
ABILITY LEVELS
Ability levels are a way to boost your Valkyrie’s gameplay in terms of speed,
movement and damage. The higher you get the level, the better basically. But since
maxing out all of them is either expensive, only possible through consumables or
even unnecessary, the important thing to know is the following:
● Attack Speed: unnecessary, Valkyrie is a Casting Speed based class
● Casting Speed: absolute must have, get this to 5 ASAP.
● Movement Speed: nice to have, but can play perfectly without it
● Critical Hit: considered unnecessary because we get 100% damage from
Celestial Spear (80%) + the add-on (20%), which is spammable every 7 seconds.
However, if you wish to slot into this, it is perfectly fine!
Overstacking on any of these, has no effect.
RESISTANCES
Resistances are another mechanic introduced to the game, to allow you to - as the
name indicates - resist getting CC’d from skills. Basically, you have the ability to invest
into the follow resistance types:
● Stun/Stiffness/Freezing
● Knockdown/Bound
● Grapple
● Knockback/Floating
When you invest in resistances, you’re basically putting faith in the hands of RNG, by
increasing your odds of not getting CC’d. This all sounds nice, but there’s a few things
you should know however:
CRYSTALS
Crystals are an in-game item that provide important buffs to your gear, which allows
you to min-max your stats. The amount of crystals you can use, is determined by the
amount of crystal slots the gear you are using has.
Crystals are usually bound to a specific armor or weapon piece, so when min-maxing
make sure that the crystals you want can actually be slotted into the armor or
weapon you want it to be in.
Another thing to keep in mind is that expensive doesn’t necessarily mean good and
cheap doesn’t necessarily mean bad when it comes to crystals. There’s quite a few
very solid choices to make.
I don’t care, just show me the bloody crystals.
ENHANCING
When you have acquired a piece of gear, you have the ability to upgrade it to a higher
level, how enhancing actually works, what the chances are and all that jazz, is out of
the scope of this guide. In a nutshell you should know the following:
● Upgrading weapons:
○ Requires Black Stone (Weapon) from +0 to +15
○ Requires Concentrated Magical Black Stone (Weapon) from +15 to PEN
○ Upgrading from +0 to + 7 has a 100% success rate
● Upgrading armor:
○ Requires Black Stone (Armor) from +0 to +15
○ Requires Concentrated Magical Black Stone (Armor) from +15 to V
○ Upgrading from +0 to +5 has a 100% success rate
● Upgrading accessories:
○ Requires a +0 accessory and a +0 to TET accessory
Side effects of enhancing failures are:
● Weapons and Armor will lose durability from every enhancement failure from
+7 to PRI
● Weapons and Armor will downgrade 1 grade from every enhancement failure
from DUO to PEN
● Accessories will be permanently destroyed upon enhancement failure
● Cron stones will prevent DUO to TET Armor and Weapon from downgrading
● Cron stones will prevent accessories from being destroyed, but there is a
chance it downgrades. The base item used for enhancing, will be consumed
regardless of cron stones.
OFF-HANDS
Off-hands are a point of great discussion and are one of the items that allow you to
play around with builds a lot. Generally speaking there are a few off-hands to consider
and they’re usually classified to a single purpose. The actual viable off-hands for
Valkyrie are:
● Axion Shield: ever since the rebalance of shields, this one has actually become
fairly decent due the lower gap in damage rolls. Axion shield is a very viable
option if you’re a beginning player that only cares about PVE, it is an AP
focused shield.
● Vangertz Shield: in the past, this one was every Valkyrie’s first love… and for
many valkyries it still is. Vangertz is a well balanced shield with a focus on
accuracy. In the earlier stages of the game, having more accuracy allows you to
grind in areas that are a bit above your level.
The shield is also still pretty much perfect for every beginning player that wants
to get into PVP as soon as possible. Turning your Vangertz shield into an
ultimate one, gives you a bonus stat of +1 special attack damage. This increases
the damage you do on down, back and air attacks. Some also claim it increases
damage on critical attacks, but no accurate tests have backed this theory.
● Kutum Shield: mid to late game PVE shield (and super-super late game PVP
shield). The Kutum shield has tons of hidden monster damage, which basically
makes it a better shield for grinding up until you reach the higher points of AP.
With this shield, you’ll be able to grind places until you’ve hit 262 AP with the
Nouver shield.
● Nouver Shield: pretty much mandatory to have one of these. It is t he
late-game PVP shield. Keep in mind that this shield lacks in accuracy, therefore
it is not recommended to use until you’ve hit at least 300 sheet accuracy.
● Kite Shield: viable shield for DP builds. Don’t be misguided however, using this
shield has its benefits towards survivability, but it won’t give you god-mode
either. Using a kite shield will also be a big decrease of your offensive abilities.
● Rosar/Krea: Irrelevant off-hands, not really worth investing in.
With the addition of Garmoth heart, both Kutum and Nouver have been buffed with
some extra stats:
● 150 HP
● 100 stamina
● 10% special evasion
The 10% special evasion in combination with 2x 10% crystals in the armor piece, make
you decently tanky. In combination with the fairly high availability of caphra stones,
there’s no reason not to keep running Nouver and stack special evasion.
ALCHEMY STONES
Alchemy stones are a rechargeable item that give nice buffs. Alchemy stones come in
many grades, but there are basically 2 types for PVP:
● Alchemy Stone of Destruction: this is an offense-focused alchemy stone that
gives bonuses towards AP, Accuracy, Ignore Resistance, Attack Speed and
Casting Speed. This one is also useful for PvE.
● Alchemy Stone of Protection: this a defense-focused alchemy stone that
gives bonuses towards Damage Reduction, Evasion, HP and resistances.
How big the buffs are depends on the grade and color of your alchemy stone, but this
is beyond the scope of this guide. Most people will aim for the following Alchemy
Stones:
● Sharp Alchemy Stone of Destruction
● Sharp Alchemy Stone of Protection
● Vell’s Heart
Getting these alchemy stones is basically a money sink, so a lot of people settle for the
alternative D
estruction Spirit Stone, which cannot be recharged, but is a lot cheaper.
Guardian Spirit Stone is not really worth using, but some may do so.
BUILDS
PROGRESSION
As a new player, it can be difficult to figure out what gear you should get, in which
order you should upgrade it and what the most efficient way of getting it is. Just for
you guys, we’ll be adding this section, to give you a basic idea of getting gear that isn’t
a waste of money. Keep in mind that these are merely suggestions to get you up and
running as fast as possible. If you feel like doing something completely different, go
for it!
Early Game
Balenos/Serendia/Calpheon
Don’t spend too much time thinking
about which armor or main-hand to get,
all of them are good enough. Pick based
on availability or price.
Mediah
Mediah/early Valencia
Valencia
END GAME
At end game you should pretty much know what you want, so not much will be
discussed here. Nevertheless, below you can find some soft-cap and beyond soft-cap
builds worth going for. Crystals are sometimes build specific, but oftentimes they’re
just all about personal preference, so before jumping into the builds, have a look at all
viable crystals:
● Helmet
○ JIN Magical Crystal Harphia (regular build/DP build)
○ BON Magical Crystal Harphia (regular build/HP build)
○ Black Magic Crystal Intimidation (resistance build)
○ Ancient Magic Crystal of Enchantment - Agility (cheap, old school)
● Chest
○ JIN Magic Crystal - Cobelinus (regular build/DP build)
○ BON Magic Crystal - Cobelinus (regular build/HP build)
○ Magic Crystal of Infinity - Evasion (regular build/cheap)
○ Black Magic Crystal - Armor (resistance build/cheap DP build)
○ Black Magic Crystal - Vigor (resistance build/cheap HP build)
● Gloves
○ JIN Magic Crystal - Viper (must-have really, can use BON/WON as
placeholders)
● Boots
○ JIN Magic Crystal - Hystria (regular build for stamina)
○ WON Magic Crystal - Hystria (regular build for movement speed and
stamina)
○ Black Magic Crystal - Adamantine (resistance build)
○ Red Battlefield Crystal: Adamantine (resistance build)
● Main-Hand
○ Black Magic Crystal - Precision (regular build, boosts grab chance for 1v1)
○ Red Battlefield Crystal - Power (regular build/PVE)
○ BON Magic Crystal - Addis (regular build/non-1v1)
● Off-Hand
○ Awakened Spirit’s Crystal (regular build)
○ Valtarra Spirit’s Crystal (regular build)
○ Magic Crystal of Infinity - Critical (regular build)
With the release of Drieghan, a few new crystals were introduced which are also
viable for several purposes, both PvE and PvP. They are a cheaper alternative to the
JIN/BON/WON crystals mentioned above and are quite good. Whether they are
better than previous crystals is still to be determined, so if you have feedback on it
after using these crystals, drop a line in the #feedback channel on the Valkyrie
discord. We will only discuss the HAN versions, as these contain actual stats, the
cheaper non-HAN versions only profit from a 2x or 4x set bonus.
The Hoom crystals are by far the most interesting ones, Macalod and Gervish are also
viable for certain PvE scenarios, so we won’t be discussing them.
All Drieghan crystals can be placed in any slot, but keep in mind that some of the
“classic” crystals are superior. Which means that if you really want the 4 piece set
effect, you’ll have to make some sacrifices.
● Helmet ( overall stats gain is higher than other equivalents, under the
assumption Valkyrie doesn’t benefit from evasion, this might change in the
near future.):
○ 2x HAN Magic Crystal Hoom
○ 2x HAN Magic Crystal Macalod (alternative if you want more stamina)
● Boots (You will sacrifice stamina for an HP/DR/Evasion/accuracy/resistance
boost, I wouldn’t put more than one in this slot):
○ 1x HAN Magic Crystal Hoom
● Chest (If you already have JIN/BON Cobelinus, or really want JIN/BON
Cobelinus, I wouldn’t consider these slots. If you don’t, this is a viable slot.)
○ 2x HAN Magic Crystal Hoom
● Main Hand (You’ll sacrifice AP or Ignore res/accuracy, which isn’t really
recommended if you’re below softcap and even above softcap. Yet it is viable if
you really want the 4x bonus)
○ 1x HAN Magic Crystal Hoom
● Off Hand (Your damage will be lower if you’re currently running CRIT crystals, if
you’re running awakened crystals, the difference in stats is minimal)
○ 2x HAN Magic Crystal Hoom
● Gloves
○ Don’t even think about it, JIN Vipers are a must.
As you can see in the list above, there’s more than 4 spots to put the crystals, so take a
look and try to make up your mind if and/or where you want to use them. You don’t
necessarily need 4 crystals, you can also settle for the 2 slot bonus, the helmet is the
best spot for this.
Recently Red Battle Field Rewards have been adjusted, which added a variety of new
Red Battle Field Crystals. While they don’t seem half that bad at first, they’re actually
not that great, so there’s no real reason to choose the new crystals over any of the
previously mentioned ones.
The only reason you could consider using the new RBF crystals, is if you are AP
capped in a T1 nodeward guild and want to maximize your damage even further,
since the new crystals provider some human damage, which is not included in the
node’s AP cap.
Other than that, RBF: Adamantine and RBF: Power are the only viable ones from the
set, if you choose to use any at all.
Soft-cap AP build
Soft-cap medium DR build
Shot caller’s DP build
TROUBLESHOOTING