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HRELOowo* nd FAEROES =. THE SUPERHERO AND VILLAIN ROLEPLAYING GAME SSPE CIA L ne ee oe oe © ee | Blood of Heroes Role-Playing Game Special Edition ©2000 Pulsar Games, Inc. Alll Rights Reserved. Published by Pulsar Games, Inc. ‘Special Edition Rules Revisions: Tony Oliveira, Ray Hedman, Joshua Marquart, and Christopher Tatro ‘Special Edition Character Revisions: Jonathan Cassie, Joshua Marquart, Tony Olivera,Christopher Tatro, and Joseph Wott Original Game Design: Greg Gorden, Sam Lewis, Brian Reid, Ray Winninger, Thomas Cook, Jery A. Novick, Daniel Greenburg, Jack A.Barker, and Bryan Nystul ‘Game System Developed by Mayfair Games. Game System Property of Janet Bromley Chief Editor: June Hedman Chief Rules Editor: Josh Marquart Editors: Jonathan Cassia, Ray Hedman, Christopher Tato, Tony Oliveira, and Josh Potter Graphic Design: Ray Hedman, Tony Oliveira, Josh Potter Layout: Ray Hedman, Tony Oliveira, Josh Potter Front Cover Art: Dave Dorman Back Cover Art: Doug Cenko and lay Hedman Interior Art: Joseph “Twisted” Atkins, Toren Atkinson, Doug Cenko, Gary Clowers, Todd Coe, Ray Hedman, Chris Keefe, David Kennedy, Josh Lakes, Michael J. Spagnola, and Steve Tuytschaevers Cover Design: Ray Hedman ‘Art Director: Ray Hedman Asst. Art Directors: Gary Clowers and Todd Coe ‘Character Concepts and Design: Jerrod "Jerry" Anderson, Jonathan "AJ" Bolte, Jonathan Cassie, Josh Clark, Geoffrey C. Dickens, Wil "Warmongor” Etheredge, Mark Golden, Ray Hedman, Keith Klee, Joshua Marquart, Corey Oliveira, Tony Oliveira, Simon Pawiik, Dan Seib, David Soruco, Michelle Soruco, Christopher Taro, Tom Thomen, Joseph Wolf, and Aaron “Stimpy* Zemelko Playtesters: Mike Berz, Geoff Christy, iam Hanley, John Kinney, Joshua Marquart, Corey Oliveira, Tony Oliveira, Sheryt ‘Swinson, Angie Ridge, Shawn Wagoner, and Sholom J. West ‘Sidekick Sourcebook Contributors (Alphabetical Order): Sebastion Andrvet, Mark A. Ayen, Lafe Bagley, Gary Barber, Kynn Bartlett, Robert J. Becker, Bryant Berggren, Dmytro Bojaniwskyj, Mark A. Brinkman, Keith Bisset, J. Kevin Carrier, Henry O.. ‘Chen, Scott A. Christensen, John Colagioia, Paul: Ewande, Kevin Fletcher, Fred Furtado, Timothy Gilbertson, Patrick Good, ‘Chris Gordon, Nathan Harwell, Steven O. Howard, Alex Hunter, Christan “Frenzy Johnson, John M. Kahane, Christopher Keenon, Greg Kemer, Charlie Luce, Sean MacDonald, Bryan J. Maloney, Joshua Marquart, Michael Mattei, Byron D. Molx, Paul ‘Monday, Kevin J. Mulder, Roberto Nieves "Soviet", Andy E Nystrom, David Oakes, "Kansas Jim" Ogje, Flavio Athayde Junger de Oliveira, Peter 8. Pispanen, Kevin Fowland, Matthew Smith, Scott F.C. Smith, Jefferson P. Swycaffer, Christopher D. Tato, ‘Carmelo Massimo Tidona, Nick Toomer, Jaissa Paxton, Marcos “Emerald Glow* Mufioz, el Vigilant, James L. Wells "MekDaddy", B.C. Wendel, Kurt Wimmer, Ray Winninger Pulsar Games wishes to thank: Dawn Blosser, Janet and Darwin Bromley, Jonathan Cassie, John Colagioia, Betty Cooper, Joe ‘Cooper, Christopher Hedman, June Hedman (Chief Editor) Keith Klee, Shannon Kiee (Language Consultan), Sean MacDonald, Josh Marquart, Josh Potter, Lou Prosperi, Corey Oliveira, Gayle Olivera, Jeft Oliveira, Angie Ridge, David Soruco (Technical ‘Consultan, Michelle Soruco, Christopher Tatro, Shawn Wagoner, Ray Winninger, Joseph Wolf, our webmaster Wil "Warmonger* Etheredge, Lou Zocchi and GameScience, Stan and everyone at The Wizard's Keep in Muncie IN., Frank Hart at Full Motion ‘Gaming, our paytesters, our distributors, our retailers, all ofthe Sidekick Sourcebook Contributors, Dave Dorman for his fabulous ‘cover at, and our fans and fans of the MEGS game system without whom this book - and this company- would not have been possible.” And a heartfelt thanks to everyone else we missed! The male pronoun (he, his, him) is used in this book as a third-person singular in many instances. This usage is intended {as a neuter term and should be read as “he oF she,” “his or her," or him or her in all instances where it is used to imply a person (of either gender. The use of the male pronoun is not intended to exclude women from this game or to suggest their exclusion No part of this book may be reproduced in any form or by any means, except forthe inclusion of brief quotations in a review, without permission in writing from the publisher. Permission is granted to the purchaser of this book to copy the maps and histories contained herein for personal use, provided that none ofthe copies are sold or traded. ‘All characters in this book are fictitious. Any resemblance to actual persons, ving or dead, is purely coincidental. All characters, their distinctive likenesses, names, logos, props and all other related indicia are the property of Pulsar Games inc. ‘Copyright © 2000 Pulsar Games Inc. Game system used under license. All Rights Reserved. Manufactured in the United States of America ISBN: 0-9665280-3-4 Pulsar Games Inc. - 101 East 90th Drive - Merrillville, IN 46410 - U.S.A. ‘Shop online at: www.pulsargamesine.com ‘Second Printing LE OF CONTENTS 1 Read this First 1 6 Chapter One: An Introduction to Blood of Heroes, 14 Anarchy Man's Night on the Town 18 Chapter Two: Character Design 49. Terminology 20 Character Creation 34 Experience and Character Growth 87 Advantages and Drawoacks 55 Bonuses and Limitations 59 Powers 108 Skills 119 Chapter Three:The Rul 420 Idea One: Attrbute Point 121 Idea Two: Attributes 122 Idea Three: Rolling the Dice 423 Idea Four: The Action Table 424 Idea Five:The Result Table 126 Idea Six: Powers, Skil, Advantages, and Drawbacks 426 Idea Seven: Hero Points 127 Idea Eight: Automatic Actions 190 Chapter Four: APs and the World 181 General Fules 131 Movement 192 Throwing Things 193 Breaking Things 196 Chapter Five: Combat 137 Time 187 Actions 187 Keeping Track of Position 487 Combat Sequence 140 The Nuts and Bolts of Combat 141 Damage 142 Recovery 143 Knockback 144 Inative Combat Maneuvers 1144 Offensive Combat Maneuvers 149 Defensive Combat Maneuvers 4160 Special Combat Situations 186 Perception Checks. 187 Example of Combat 160 Pulting It All Together 161 Chapter Six: Character Interaction 162 Types of Character Interaction, 162 Resolving Character Interaction 164 Time 164 The Charisma Skil 164 Interaction Maneuvers 165 Character interaction Against the Player's Characters 165 Role-Playing 166 Chapter Seven: Gadgetry 171 Basie Concepts, 172 Building Gadgets 177 Moding Existing Gadgets 177 Repairing Gadgets 178 Replacing Destroyed Gadgets 178 Omni-Gadgats 179 Mystical Gadgets 179 Gadgets in Combat 180 Real World Gadgats 184 Chapter Eight: Magic 185 Magic Wielders 186 Magical Powres 186 Ritual Magic 188 Memorizing Rituals 188 Occutist Mentoring 4189 Transcribing Rituals 180 Occult Experimentation 191 Ritual Disciplines 192 Occult Premonitions 193 artifacts 194 Chapter Nine: Wealth, 195 Buying tems 195 Charity 195 Purchasing Parts for Gadgetry Attempts 195 Upkeep 196 Bankruptcy 197 Chapter Ton: Gamemastering 196 Being a Gamemaster 200 Running an Adventure 202 Chapter Eleven: Adventuring 203 Creating an Adventure 208 The Elements of an Adventure 206 Standard Awards 208 Distributing Standard Awards 210 Chapter Twelve: Subplots 211 Gamemastering Subplots, 218 Playing Subpiots 218 Subplat Catagories 221 Chapter Thirteen: Game Situations 222 Fundamental Rule 222 Learn to Improvise 222 Skils vs, Powers 222 Powers vs. Powers: 222 Skils vs, Skis, 222 Combining Actions 228 Using the Universal Modifiers Table 228 Energy vs. Kineties 223 Aging) 223 Rolling Infinite Doubles 224 Power and Damage Type Info Table 225 Chapter Fourteen: Genres 226 Genre Rulings 226 Custom Genres 228 Chapter Fifteen: Power Creation 229 Core Powers £229 Factoring Costs 232 Chapter Sixteen: The Blood of Heroes Universe 1238 Characters 346 Animals 351 Charts and Tables 360 Character Sheet

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