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Sculpt

 Sculpt overview
 Concepts
 Sharpen edges on a T-spline body
 Modify T-spline bodies involving parametric features
 Modify T-spline bodies using tangent handles
 Handling conversion errors
 Manage topology of T-splines bodies
 What are star points and T points
 Control points and surface points
 Snap vertices to objects

 How to
 Create
 Add detail
 Modify
 Work with T-splines
 Use reference geometry

 Hands-on exercises

 Sculpt
 Creating a watering pail using a single sculpted body
 Forming to 3D scanned bodies
 Creating a water bottle
 Modifying sculpted bodies involving parametric features

 Reference
 Create panel
 Modify panel
 Symmetry panel
 Utilities panel

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