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Adventure Outline:
Party stolen from their home by (interplanar?) slavers
Slavers are ORCS
Party deceived by ‘The Catcher’
o A shape-changing Slaad (pg 277 in monster manual)
o
Acts:
o 1) The slave ship
o 2) The slave pens
o 3) The gladiatorial ring
o 4) The incubation chambers
o 5) Meeting with The Catcher
o 6)
o 7) Escape – Portal in the heart of the Aztec pyramid
o 8) Start of next adventure – back in DECIDE ON LOCATION
Notes:
- Too linear
o Currently the players have very little say in where the story goes.
o Once they are released from the tables they should be free to escape the way they
please
Session 1:
Need to make the adventure less linear – there is very little choice given to the players!
They need to be given multiple options. Maybe there could be different paths to follow.
Once the characters defeat the slaad impregnator they have choices in their escape.