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Useful Area of effect Casting time Effect


Chill 1' cube 0.5 Material temp drops 40 deg F or to freezing, warms naturally
Clean 4 sq yds 0.5 Clean the material, can remove paint
Colour 1 cubic yd 0.5 Brings colour to object
Dampen 1 cubic yd 0.5 Make things wet, light fog in area
Dry 1 cubic yd 0.5 Removes excess moisture
Dust 10' radius 0.5 Cleans dust off
Exterminate 1 small creature 0.1 Kills vermin
Flavour 1 object 0.5 Makes things taste better
Freshen 1 object 0.5 Freshens up stale food for an hour
Gather 1 sq yd 0.17 Pile small stoff in area up
Polish 1 object 0.5 Give the object a shine
Salt 1 object 0.17 Seasons meals or preserves food
Shine 1 object 0.5 Remove tarnish, rust or corrosion
Spice 1 object 0.5 Add a spice to some food
Sprout 1 cubic yd 0.5 Advance the development of small plants
Stitch Special 0.5 Sew seams in cloth or leather
Sweeten 1 object 0.5 As Spice but sweetens
Tie 1 object 0.5 Tie a knot, can use it to attach the string to an object
Warm 1' cube 0.5 Increase object temp by 40 deg F but not higherr than body temp if living.
Wrap 1 cubic yd 0.5 Wrap up something small

Reversed
Curdle 1 object 0.17 Spoil food
Dirty 4 sq yds 0.17 Make stuff dirty
Dusty 10' radius 0.17 Make stuff grimy or dusty
Hairy 1 object 0.1 Grow hair on something, 2-12” long
Knot 1 object 0.5 Causes a tangling knot
Ravel Special 0.1 Causes split in cloth or leather where thread already brokeen/loose
Sour 1 object 0.5 Creates vinegar
Spill 1 container 0.17 Spill contents of a container
Tangle 1 object 0.17 Fine materials knot together
Tarnish 1 object 0.5 Make something rusty or tarnished
Untie 1 object 0.33 Undoes a knot
Wilt 1 object 0.5 Vegetables and plants droop or wilt

Legerdemain
Change 1 object 0.1 Change one object to another. Animal or vegetable only. The more radica
Distract Special 0.33 Cause onlookers to look at an area of caster's choice
Hide 1 object 0.1 Hide any object from sight of viewers in front of caster. They can still hear
Mute 1 object 0.1 As Change, but minerals, lasts 1 round
Palm 1 small item 0.1 Secrete a small object in hand without being sotted. An illusion of the obje
Present 1 small item 0.17 Put a small item within 2' into the caster's hand

Person-affecting
Belch 1 person 0.1 Make subject belch. Save to make the belch unobtrusive.
Blink 1 person 0.1 Make subject blink for a few seconds. Save to wink once.
Cough 1 person 0.33 Make subject cough spasmodically; save to reduce this to brief hacking
Giggle 1 person 0.33 Make subject giggle for a few seconds, brief chuckle on save
Nod 1 person 0.1 Make subject nod as if in agreement or greeting, save negates.
Scratch 1 creature 0.12 Make someone itch; subject must save or immediately scratch the itch.
Sneeze 1 creature 0.5 Irritate subject's nasal passage; save or sneeze.
Twitch 1 creature 0.33 Make an extremity twitch; save negates.
Wink 1 person 0.1 Subject winks one eye; save means that the motion is rapid and not gener
Yawn 1 creature 0.17 Makes subject drowsy. Save negates. If failed, subject is more vulnerable

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Personal
Bee 1 Bee 0.5 Summon honey bee that is 90% likely to sting creature it is on
Bluelight ¼' sphere 0.5 Sphere of blue light illuminates 5' radius
Bug 1 bug 0.5 Summons crawling insect. See Bee.
Firefinger ½' line 0.33 Jet of flame ½ foot long from finger. Ignites flammables.
Gnats 1 cubic foot 0.5 Summons cloud of gnats on person within 1” range o f caster; save vs poi
Mouse 1 mouse 0.5 Summon a mouse within 1” range
Smokepuff 1' dia cloud 0.33 Produce a puff of smoke within 1” range
Spider 1 spider 0.5 Summons an angry spider within 1” range, distract creature it's on for 1 se
Tweak 1 creature 0.33 Tweak some portion of subject within 1” range.
Unlock 1 lock 0.5 Conjures a force to open a lock in the same way an appropriate key would

Haunting
Creak Special 0.17 Make a sound like a creaking door opening or someone walking across sq
Footfall Special 0.17 Make it sound like someone were walking. Must start 1” range away but ca
Groan Special 0.17 Make it sound like someone in pain within 1” range of caster. Save vs spe
Moan Special 0.1 Make it sound like someone moaning pitifully within 1” range of caster. Sa
Rattle Special 0.1 Make it sound like chains rattling within 1” range of caster. Save vs spell m
Tap 1 sq ft 0.17 Create a force that taps 1-3 times on solid object within 1” range of caster.
Thump Special 0.1 Make it sound like something fell to all within 1” range of a point within 1” r
Whistle Special 0.17 Faint whistle audible up to 10' away or loud whistle audible up to 30' away

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warms naturally

herr than body temp if living.

already brokeen/loose

etable only. The more radical the change the shorter the duration.

of caster. They can still hear it though.

sotted. An illusion of the object hides what you have done.

educe this to brief hacking


chuckle on save
ing, save negates.
mediately scratch the itch.

motion is rapid and not generally noticeable.


d, subject is more vulnerable to Sleep, not counting towards creature limit.

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g creature it is on

range o f caster; save vs poison or target is distracted for 1-4 segments

stract creature it's on for 1 seg. 5% chance of a poisonous spider that deals damage and poisons.

way an appropriate key would.

r someone walking across squeaking floorboards


ust start 1” range away but can then move around up to 2” range away
range of caster. Save vs spell means creature hears no noise.
within 1” range of caster. Save vs spell means creature hears no noise.
nge of caster. Save vs spell means creature hears no noise.
ject within 1” range of caster.
1” range of a point within 1” range of caster. Save vs spell means creature hears no noise.
whistle audible up to 30' away.

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