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Understanding amusement park physics is a great way to give you an
Search Website appreciation of the dynamics of the various rides.
What makes amusement park rides so much fun is the forces your body
POPULAR PHYSICS experiences when you're on them. There are turns, twists, and rapid
EXAMPLES — acceleration. It's quite different from what we experience on a daily
FOR HIGH SCHOOL LEVEL basis. But it is precisely these unusual sensations of having your body
AND ABOVE pushed and pulled in different directions, that keeps people coming back
Amusement Parks for more.
Battle & Weapons However, designing these rides is much more than just putting in random
Engineering loops on a track. A solid understanding of the physics is necessary for the
designers in order to push the safety limits for humans as much as
Essays possible. So having an idea of how much force the body will experience
Miscellaneous on a ride is a key factor when deciding how fast, how high, or how big a
radius is required.
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Click on the links below to learn about the physics involved in these
particular rides.
PHYSICS EDUCATION AND
THEORY —
FOR HIGH SCHOOL LEVEL Ferris Wheel Physics
AND ABOVE
Roller Coaster Physics
Kinematics
Dynamics
The Gravitron
Learn Physics
Another popular amusement park ride is the Gravitron. In this ride
Physics Diagrams
people lean against the external wall and the force generated by
Physics Questions centriptetal acceleration, during rotation, keeps the riders from sliding
down the wall. The figure below shows a schematic of the ride.
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w is the angular velocity of the Gravitron
I am at least 16 years of
g is the acceleration due to gravity (9.8 m/s2)
age.
I have read and accept R is the radius of rotation measured from the center of rotation of the
the privacy policy. Gravitron to the center of mass of the rider (represented by the gray
I understand that you rectangle).
will use my information
to send me a newsletter. θ is the angle of lean which the external wall of the Gravitron makes
with the vertical
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F is the friction force between the rider's body and the external wall of
the Gravitron
N is the normal force between the rider's body and the external wall of
the Gravitron
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Let us first determine the minimum rotational speed such that the rider
does not slide down the external wall.
where m is the mass of the rider, and the term w2R is the centripetal
acceleration of the center of mass of the rider, which points towards the
center of rotation.
The limiting case for slipping occurs when the friction force F is equal to
the maximum friction possible with no sliding occurring. For this
limiting case,
Combine equations (1) - (3) and solve for w, which is then equal to the
minimum rotational speed of the rider such that he/she does not slide
down the external wall. We get,
This equation is only valid for cosθ > μsinθ. If cosθ ≤ μsinθ the rider
will never slide down the wall, even if the Gravitron is not spinning
(where w = 0). Note that the units for wmin is radians/sec.
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Next, let's determine the maximum rotational speed such that the rider
does not slide up the external wall. For this case we solve the same
equations as given above but the force F is given in the opposite
direction shown in the above figure. In these equations we once more
solve for w, which is then equal to the maximum rotational speed of the
rider such that he/she does not slide up the external wall. We get,
This equation is only valid for sinθ > μcosθ. If sinθ ≤ μcosθ the rider
will never slide up the wall no matter how fast the Gravitron spins. For
example, if θ = 0 the rider will never slide up the wall no matter how fast
the Gravitron spins. Note, there is a ride called the Rotor which is a
special case of the Gravitron, in which θ = 0. Note that the units for wmax
is radians/sec.
There are many other fun rides at amusement parks, dozens in fact, and
many of them exhibit complex three-dimensional motion which is
difficult to analyze from a physics perspective. Nevertheless I took it
upon myself to create three Excel spreadsheets which can be used to
analyze most of the three-dimensional rides found at amusement parks.
The way to use these spreadsheets is to first match a ride to one of these
spreadsheets, and then input the corresponding parameters of the ride
into the spreadsheet. The spreadsheet will then calculate the maximum g-
force experienced by a rider on the ride. The maximum g-force is an
important value since it tells you what the maximum force experienced
by a rider is on the ride. This can be very useful (and interesting)
information when deciding which rides you want to avoid (or go on),
depending on your personal preferences.
These three spreadsheets are categorized into three separate cases, which
as mentioned, can be used to analyze most of the three-dimensional rides
found at amusement parks. I describe these three cases below, and
provide the corresponding spreadsheets to use when analyzing them.
Case 1
A general schematic of this ride is given in the figure below, with the xyz
coordinate system as shown. This schematic shows a general
representation for a large number of amusement park rides. These rides
can be modeled by choosing the correct values for the parameters shown
in the figure, and then entering these values in the spreadsheet and
solving for the maximum g-force experienced by a rider on the particular
ride.
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ϕ is the angle between rod AC and the xy plane. This angle is constant
The angular velocity vector ws = dα/dt. This is the wheel spin rate,
which is generated by a rotating motor located at point O and attached to
arm CO.
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Case 2
A general schematic of this ride is given in the figure below, with the xyz
coordinate system as shown. This schematic shows a general
representation for a large number of amusement park rides. These rides
can be modeled by choosing the correct values for the parameters shown
in the figure, and then entering these values in the spreadsheet and
solving for the maximum g-force experienced by a rider on the particular
ride.
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ψ is the angle between rod CB and rod BO. This angle is constant
ϕ is the angle between rod AC and the xy plane. This angle is constant
The angular velocity vector wa = dδ/dt. This is the spin rate of elbow
CBO about the axis CB. This is generated by a rotating motor located at
point C, which is attached to arm AC.
The angular velocity vector ws = dα/dt. This is the wheel spin rate,
which is generated by a rotating motor located at point O and attached to
arm BO.
Case 3
A general schematic of this ride is given in the figure below, with the xyz
coordinate system as shown. This schematic shows a general
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The angular velocity vector ws = dα/dt. This is the wheel spin rate,
which is generated by a rotating motor located at point O and attached to
arm AO.
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Note that the angular velocity vector wp is always parallel to the vertical
z-axis.
The rider is located at point G. When the ride is in motion the rider
swings radially outward at an angle γ, which can change during the
course of the ride (which depends on the type of ride).
The Excel spreadsheets used for analyzing all three cases can be
downloaded here:
Case 1
Case 2
Case 3
The following are example solutions for different amusement park rides.
These are obtained using the spreadsheets for the three cases.
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Mass of G (for rider) = 70 kg (arbitrary, you can use any mass you wish)
Note: We are assuming that the gondolas (containing the riders) can be
modeled as a point mass (G). This is an approximation however, but it's
reasonable and it simplifies the analysis.
Spin Out
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Enterprise
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Mass of G (for rider) = 70 kg (arbitrary, you can use any mass you wish)
Orbiter Ride
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Star Flyer
Mass of G (for rider) = 70 kg (arbitrary, you can use any mass you wish)
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