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Health
Health
Health
Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
}
void Die()
{
Instantiate(deathEffect, transform.position, Quaternion.identity);
Destroy(gameObject);
StartCoroutine(Delay());
}
void Update()
{
if (health <= 0)
{
StartCoroutine(Delay());
}
}
IEnumerator Delay()
{
yield return new WaitForSeconds(1.0f);
SceneManager.LoadScene("EndGame");