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Homingscript
Homingscript
Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class HomingScript : MonoBehaviour
{
rb = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
target = GameObject.FindGameObjectWithTag("Player").transform;
Vector2 direction = (Vector2)target.position - rb.position;
direction.Normalize();
void OnTriggerEnter2D()
{
Instantiate(ExsplosionEffetc, transform.position, transform.rotation);
Destroy(gameObject);
}
}