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婆婆伯伯
婆婆伯伯
Treasure #3: After going across the water on the raft, you
should see this
shining behind a ledge.
========================
6B. Into the Mountains =
========================
Treasure #5: (Free Play) Just outside the bar, dig up the
obvious spot, and
four other spots will appear. Dig them all up and
assemble the snowmobile.
Drive it through all five of the appearing barriers and
you'll get the
Treasure.
Treasure #9: Carry a torch into the last area and use it on
the gold pot near
the llama statues.
Treasure #10: In the area with the bazooka and truck, once
you put the llama
on the plate so the lift starts working, go up and to the
left and drop down
behind the gate. Use a wrench on the engine to get it
working (there's one
just to the left of the lift). Now, exit out the gates
and go left and
blow up some stuff to uncover a small red and blue brick.
Carry it to the
green device behind the gates to uncover this Treasure.
====================
6C. City of Danger =
====================
Treasure #7: In the alley area, once you get to the roof
with the monkey
holding the dynamite, bust open the green box to assemble
a ladder. Using
Marion, jump from the ladder to the platform to the right.
The balcony
above seems to only have studs, but if you hop on the low
wall to the right
and move back, you'll hit this treasure.
Treasure #8: Once you reach the rooftops area, you'll come
to an area with
a sprinkler and barbecue. Go towards the screen to see a
railing. Hang off
it and drop down to the left to find a ledge with this one.
=======================
6D. The Well of Souls =
=======================
Treasure #4: In the third area (with the trap stairs), open
the gate on the
left, then break down the walls to reach a small alcove
with this.
Treasure #8: This one you pretty much trip over as a matter
of course, but
I'll tell you that it's in the room with the three "snake
vents", two of
which you definitely have to close, and the third which
would make a lot of
sense to close anyway. Do so and the Treasure will appear
high in the middle
of the room. Only thing is, this is best done BEFORE
moving the block on
the floor. Move it close enough to jump to.
Treasure #10: After you beat the giant snake, but before
leaving, use the whip
platform near where the snake was to cross to the far
side. Climb the rope
and jump to the left to find this one.
======================
6E. Pursuing the Ark =
======================
Treasure #3: (Shorty) In the area where you push the mine
cart into the
wall, assemble the vent, and crawl through it to find this
one.
Treasure #5: Once you find the car in the second area, use
it to drive through
the gate in the back of the same area. In this oasis
area, bust up all the
deck chairs to find the pieces to make a raft. Go back
and grab a shovel
(you can probably find one in a supply barrel) and row
over all six of the
duckies.
Treasure #6: Once you find the car, drive it onto the plate
to the right
side to lower a platform. Hop onto it as Marion and jump
up to reach it.
Treasure #10: During the big truck chase, after driving the
second truck,
another will come up behind and reveal the Treasure.
Artifact: Sphinx
Parcel Extra: Fast Build (40,000)
=====================
6F. Opening the Ark =
=====================
Treasure #1: Jump down into the water on the far side of
the sub dock. With a
little downward momentum, you can get low enough to go
under the dock and
reach this visible one.
Treasure #2: In the lower right corner of the sub dock, use
Indy in his
army disguise to get past the soldier door. In the next
room, bust down all
the crates and assemble the propeller on the motor boat,
then ride it over
to this one.
Treasure #5: In the area with the horse pen, use the
soldier door on the
far right to open a small door to a small room. Inside,
smash the big cake
in the center.
Treasure #9: In the very back of the final area, clear the
spot of breakables
and use a shovel to dig up this Treasure.
=======================
6G. Shanghai Showdown =
=======================
Treasure #1: Wreck the drum set to the left of the stage
and push the bass
drum to the right. Hop off the drum as Willie to reach it.
====================
6H. Pankot Secrets =
====================
Treasure #7: Just after entering the caves, you should see
this glinting
to your right in a little alcove. Jump to it.
========================
6I. The Temple of Kali =
========================
Treasure #8: (Free Play) Fix the engine on the left side of
the second area,
which will raise a big skull rock with this on it.
=====================
6J. Free the Slaves =
=====================
======================
6K. Escape the Mines =
======================
Treasure #1: From the beginning, look for the ladder at the
bottom of the
area, which leads down to this one.
Treasure #3: On the right side of the first area, near the
end of the track,
high jump up to the ledge, then to the railing, then to
the Treasure.
Parcel: (Scholar) Use the glyph panel and dig up the parcel
that's behind it.
The box is off to the right.
==========================
6L. Battle on the Bridge =
==========================
Treasure #4: (Free Play) Crawl into the vent in the cliff
area (where the
Key is) and dig this up.
Treasure #7: After the first set of trap pits, you can see
this glinting
behind a rock.
Treasure #8: (Free Play) After the first set of trap pits,
dig up the spot
near Treasure #7 and place the glass on the orange panel,
then smash it.
Treasure #9: In the area with the stone pillars, leap along
them towards
the screen to find this one.
Treasure #10: After the stone pillars, head to the left and
start walking
around to make flowers sprout. Make a complete smiley to
make this one
appear.
==============================
6M. The Hunt for Sir Richard =
==============================
Treasure #7: (Shorty) In the room with the big oil lake,
grab the rope that
raises the platforms, which will also open the vent on the
left. Quickly
crawl through it, then dig in the spot on the right, which
will drop you
onto a button, opening the gate to the Treasure.
===================
6N. Castle Rescue =
===================
Treasure #2: Once in the second area, head to the back room
and climb up on
the dresser in the back left corner with Elsa to reach
this.
Treasure #9: Once you blast the antenna on the roof, climb
up the rope to
the gargoyle and push it off the ledge.
Treasure #10: Take a bazooka into the last room and blast
the shiny file
cabinet. Place the piece on the glyph wall and have Henry
read it to
make this appear.
=======================
6O. Motorcycle Escape =
=======================
Treasure #6: Right near the mailbox, turn the crank near
the well to raise
the bucket.
Treasure #9: In the area with the three big guns, blow up
the one on the far
right, which will open the door beneath it, allowing you
access to the
Treasure.
Treasure #10: In the area with the three big guns, use
bazookas, to blast the
clear blue plates on the ground, revealing flowers and
green seeds. Plant
all the green seeds and this will appear in the middle.
========================
6P. Trouble in the Sky =
========================
Treasure #10: In the far west side of the beach area. Hop
across a series
of white rocks in the ocean to reach an island where you
can hop up a series
of steps to this one.
Artifact: Eagle Statue
Parcel Extra: Treasure Magnet (100,000)
===================
6Q. Desert Ambush =
===================
Treasure #7: During the tank battle, head up the right side
to the mine cart.
Use Sallah to dig up the box and place it in front of the
cart, then assemble
the push plate so you can push it down the track and into
the rocks blocking
the Treasure.
Parcel: (Free Play) BEFORE pushing the box off the ledge to
make a land mine,
switch to a high jumper and jump off the box to the
railings above to reach
the Parcel. Take it down and finish Vogel, then dig up
the mailbox in the
left part of the area.
Treasure #10: In the area after the tank battle, get Vogel
to blast the shiny
crate on the ground, which has a key. Use a horse to leap
up to the higher
ledge, then use the key to raise the platform. Go up the
path and across to
this one.
=========================
6R. Temple of the Grail =
=========================
Parcel: (Explosive) Blast the right-hand truck to free the
mailbox. Go all
the way towards the screen to find a dig spot, which has
the parcel.
6A. Negotiations =
==================
Canister #1: As you go down the first hallway, you'll see six blue
markers
along the walls. Use the Force on all six and a canister will appear
at the
end.
Canister #2: In the opening hallway, hang a left and use the Threepio
panel.
Have two characters stand on each of the buttons to uncover this one.
Canister #5: Similar to the one above with blue lights, there are six
purple
lights after you turn the corner in the first hallway. Force all six
to make
a canister appear.
Canister #8 (High Jumper): As you remove the vent leading to the second
area
of the mission, it makes a box. High jump off it to get this one.
Canister #9: As soon as you reach the second area, you'll see a
canister above
a ledge to your left. Use the Force on items on the floor to your
left to
make a tower you can use to climb up to the ledge that has it. You
might
also be able to make the jump from the entrance itself.
Power Brick (Astromech, High Jumper): In the second area, force the
large
canister on your left so you can high jump up to the Artoo panel. Use
it,
then go to the next room. Step on the gray space (not the button) and
your
buddy will step on the button. Double jump into each of the canisters
on the
left and right to lower them. Once both are down, have each of you
step on
the two new buttons to reveal the brick.
Canister #10: In the large area of the hangar on the right side, Force
the big
block, then three little blocks on top of it. Climb onto the over-
hanging
platform above. You may be able to make the jump to the canister, but
it's
much easier to Force the lever (to the left of the magnet thingy) to
move it
there.
=======================
6B. Invasion of Naboo =
=======================
Canister #2: As soon as you stand the tree up in the first area, smash
it up
to make a canister appear.
Canister #3: This is one of the few that you can mess up on and have to
go
back in to get. Once you destroy the droid transport using the Force,
DON'T smash it. High jump off the left end to get up to this one.
Canister #4: After smashing the droid transport on your way to the
rocky
area, saber the whole thing into scrap. You'll find a hole with the
canister underneath.
Canister #5: Once you reach the rocky steps, Force away the plants on
the left
at the bottom of the steps to reveal a block. Force it into the wall,
then
have a high jumper jump off it to reach the canister.
Power Brick (Bounty Hunter): As you cross the sinking stones, you'll
see a
green Bounty Hunter circle. Use it to open a panel with this behind
it.
Canister #6: After crossing the sinking stones that you need Jar Jar to
jump
on, you'll find some stones on a higher platform that you can use the
Force on (you need to do this to proceed). On top of that ledge is a
canister.
Canister #7: As you enter the third area, you Force some blocks to
lower a
ramp. Drop down to where you moved the blocks to to find this one.
Canister #8 (Shortie): Just before you reach the first swamp puddle.
You'll
see an obvious vent. Crawl into it as a Shortie.
Canister #9: Once you reach the second swamp puddle in the third area,
you'll
see some logs blocking a cave. Force them away to find this one.
=======================
6C. Escape From Naboo =
=======================
Required Characters: Astromech, Bounty Hunter, Shortie, Sith
Canister #1: In the first plaza, blast away all the doors on the ground
floor. Use the Force on each of the pillars in-between to make boxes,
then
stack the boxes. High jump from the top of them.
Canister #2 (Astromech): In the upper plaza in the first area (with the
puzzle), use the Force on the back wall sections. High jump up to the
higher
one, then float across as an astromech to get to it in the far corner.
Power Brick (Bounty Hunter, Sith): You need to solve the "puzzle" in
the upper
plaza in the first area. One block is already made for you. Another
needs
to be assembled in the canisters in the upper left. The third needs a
thermal detonator on the shiny canisters in the back right. The last
needs a
Sith to remove the flowers with red sparklies, then blow up the
planter they
were in. Once all four blocks are assembled, they need to be pushed
to their
lit-up "ready" spots, and they're all in the opposite corner they need
to be
in. Once all four are in place, Force them to their spots on the
puzzle, and
you're done.
Canister #3: As soon as you reach the second area, go towards the
screen,
and it's right in front of you.
Canister #4: In the third area, after you bust out of the windows, go
down
to the left. When you reach the bottom ledge, go to the right and to
the
end to find this one.
Canister #6: In the fourth area (where the Jedi come back), go to the
right
as normal, then onto the ledges in the back of the area. You'll
eventually
come across a grapple point. Grapple up and go to the left to find
another
point, which leads to an area with little swinging gates on the ledge.
Force
open all of these gates to make this one appear.
Canister #7 (Shortie): In the fourth area (where the Jedi come back),
go the
same way as #6 to the first grapple point. There's a vent up here
that a
shortie can go through, which leads to a canister.
Canister #9: In the last area there are four round trees surrounding
the
middle skylight. Destroy them so you can move their bases to the
center.
Once you have all four stacked, use a high jumper to reach the
canister.
Canister #10 (Bounty Hunter): In the last area, press the red button on
the
right-hand big skylight to uncover a shiny grate covering on the right
side.
Use a thermal detonator on it.
=======================
6D. Mos Espa Pod Race =
=======================
Canister #1: On the main path in the first rocky area, just after a
boost
pad.
Canister #2: Just before the drop off (which is before the service
ramp),
you'll see it to the right of the boost pads.
Power Brick: Just after all the rocks, there's the drop off (not long
before
the service ramp). After that drop off, hold left to go around the
holes.
It will be in your path.
Canister #3 (TIE): Take an Imperial Fighter through the gate up the
service
ramp to find it.
Canister #4: In the middle of the cavern with all the crystals. You
really
can't miss it.
Canister #5: In the left side of the Tusken Raider canyon, between two
boost
pads.
Canister #6: Just after the Tusken Raider canyon, after some poles.
Canister #7: After the canyon, you'll see two holes in a rock
formation. The
right-hand hole has this one.
Canister #8: Soon before the open plain area, you'll have a little jump
up.
The canister is on the right just before this.
Canister #9: In the open plains before the end, you'll find one on the
right
side's boost pads.
Canister #10: Pretty much right before the finish line, after some
poles.
=========================
6E. Retake Theed Palace =
=========================
Canister #1: In the first plaza, either use a Grappler to get up to the
top,
or Force the objects on the right side to get on the high balcony.
There's a
canister behind the lattice on the right side. Just walk around the
back.
Canister #2: On top of the high balcony in the first plaza, in the
center,
is a circular window. Blast it open and double jump into it.
Canister #3: In the second area (with all the buttons on the floor),
smash
the statue in the background and step on the button to uncover this
one.
Canister #4 (Sith): There's a part in the second area that branches off
and
has red lights. Follow this area and use Sith Force on the black
object on
the floor to move it so you can jump up to the upper ledge that has an
odd insignia on the wall. Sith Force it down to find this canister.
Canister #5: In the fountain area, go to the back and use a Shortie to
reach
the upper area (near the elevator for Artoo). Go around to the right
and
back to find this one.
Canister #6: This is in the fountain area, high up on the near left
side.
To get up here, it's best to go up the Force-stairs and across the
bridge.
Hop off to the left and use the Force on the brick-wall to get up to
the
top.
Power Brick: In the dining area (with all the tables and the shiny
floor),
go to the left side and Force together the chairs, then the tables.
Smash
the statue in the back and step on the button, then Force out the
plates
and cups. Now, blow up the whole mess to make this appear.
Canister #8: In the dining area, go to the left of the stairs up and
Force
the two tables over to the wall on the left. Jump into the alcove
behind
them and grapple up. Go left and climb up to the top ledge, then keep
going left to find this.
Canister #10: In the hangar, in the far right upper corner. To get
there,
climb up to the spot where one droid is guarding two pilots. Use a
high
jumper from there to get up to the right ledge, then walk all the way
around to the corner.
Canister #1: In the hangar, on top of the Starfighter on the left side.
You
may find it easier to get to after activating it.
Canister #2: In the hangar, on top of the Starfighter on the right side.
Power Brick (Imperial): At the exit to the hangar, you'll find lifts on
either side of the doorway. Hop on them and use the Force so the two
characters will raise each other. Use an Imperial to get past the
white
circle at the top. In the next room, step on all ten of the black
buttons on
the floor, turning them red, which will make the brick appear. You do
have
to be quick.
Canister #5: Use a grappler in the second area at the grapple point to
reach
the top area (with the ton of studs), then go all the way around to
the
right. Hop on the yellow lift and use the Force on its gear three
times to
raise it high enough to reach the canister.
Canister #6 (Imperial): When you enter the third (open) area, use an
Imperial
on the panel to your left, then quickly hop on the platform to be
carried to
it.
Canister #7: In the third area, there are four beams that lift you up a
long
way. Enter the back right beam and ride all the way up to a canister.
Canister #8: In the final room. Use a high jumper to get on top of the
platform to camera right.
Canister #9: In the final room. Once Maul activates a platform, jump
on it
with a high jumper.
Canister #10: In the final room. Once Maul activates another platform,
jump
on it with a high jumper.
===========================
6G. Bounty Hunter Pursuit =
===========================
Canister #1: There are ten "light columns" dotted throughout the
mission.
Blast them all to make this one appear. There are six in the first
flight
area and four in the second. They shouldn't be too hard to spot, and
they
make a big "#/10" when you shoot them down.
Canister #2 (TIE): Once you see your first "torpedo trolley", hang a
hard
left and look for a TIE Gate. It's right behind it.
Canister #3: In the first area, blast all five guns that shoot back at
you
and you'll make this appear.
Canister #4: There's a skyscraper some ways down the first area that
has
five blue spires on the top. Torpedo all these. There are ships in
the
area that have torpedoes behind them to use.
Canister #5: Just before the first tunnel, blast the stoplight. A tram
will drive by dragging a sign with a Gungan on it. Blast it.
Canister #6: In the first force field area, find and shoot all the red
squares on the floor, which will raise up a canister.
Canister #7 (TIE): After the first force field area, make a hard right.
You'll find a TIE Gate, with this behind it.
Power Brick: After the first force field area, make a hard right. To
the
left of the Imperial gate are several pylons with green lights on top.
Shoot all of these before any of the lights shut back off and a
balloon
will appear with the Power Brick on it.
Canister #8: In the second flying area, blast all five guns that shoot
back
at you for this.
Canister #9: As you fly through the second area, you'll see three
triangle
signs (near a gold circle building). I think you have to blast all
three in
a specific time to get this.
Canister #10: In the last force field area, shoot all the red squares
to
raise up the canister.
=========================
6H. Discovery on Kamino =
=========================
Canister #1 (High Jumper): Head to the left of your ship and Force some
gears
onto a platform, which will raise up. High jump to reach the canister.
Canister #2: Send an astromech back behind your ship to hover across
the
stud chain to the canister.
Canister #4 (Bounty Hunter, Shortie): From #3, shoot the target on the
back
wall, then head to this back area. The trick here is that you enter
one of
the vents as a shortie, but end up in a different capsule above. If
you
enter the far right one, you'll end up in the one with the canister.
Canister #5: From the clone army area, follow Taun We down the hallway
to
the left. Use the Force on all six mountings on the wall to reveal
this.
Power Brick (Imperial): Use an Imperial on the left hand door in the
hallway
outside Jango's room. In this room, step on a light and wait for your
partner to step on the other. Continue this pattern until all lights
are lit
and the disco show begins.
Canister #6: In Jango's room, go to the back right and pull the lever
in
the corner with the Force four times to release all the bricks. Force
them onto the wall to make a Jango portrait and open the hatch to this.
Canister #7: The second room you chase Jango to (he goes into the tube)
has
circles on the floor and wall. Step on the corresponding circle on
the
floor that matches the one on the wall (your partner will follow
suit). Do
this three times to unlock the canister.
Canister #8: In the outside area where you chase Jango, turn left and
hover
across the gap to this one.
Canister #9: In the outside area, when Jango turns and goes up to the
elevator
in the back, go right instead to find a grapple point. Grapple up,
then use
the Threepio panel to lower a lift. Hop on and shoot all three
targets to
open the hatch to the canister.
Canister #10 (Sith): In the area where Jango releases two tubes worth
of Gun
Pods, there's a Sith Force door on the left wall. Enter the room and
have
both players work the wheels on the far wall to release all the Gun
Pods
and the canister.
===================
6I. Droid Factory =
===================
Canister #2: The second alcove on the right in the first hallway has
this.
Canister #3 (Shortie): As soon as you enter the second area, before the
ledge
recedes, hop to the left and climb up the vent to find this one.
Canister #5: This one is lying in plain sight in the third area, after
you
ride the first big bucket, on the back ledge, to the left of the Artoo
panel
door.
Canister #6: In the third area, open the Artoo panel door. Hop across
the
platforms to get to this one.
Canister #7: In the fourth area (where you meet Threepio and have to
rotate
platforms), grapple along the back and you'll pretty much trip over
this
one.
Canister #8 (High Jumper): In the fifth area (with all the Geonosians),
you'll
find a gate made out of bricks you can smash down. Do so, then Force
the
remains into a platform on the left. Use a high jumper to get up to
the
canister high above.
Power Brick: In the fifth area (with all the Geonosians), you'll find a
gate made out of bricks you can smash down. Do so, then enter the
doorway.
In this next room, you need to hit several Artoo panels to move blast
shields. It's a pretty obvious pattern. Hitting the fourth one will
allow
you to get the Brick.
Canister #9: At the very end of the fifth area, go down and right past
the
exit door and this one should be quite visible.
Canister #10 (High Jumper): In the last area, use the Artoo panel on
the left
to release some bricks you can use to make a lift and its raising
mechanism.
Stand on it so your partner can help you up, then use a high jumper to
reach
it.
Minikit: Droideka
Power Brick Extra: Character Studs (100,000)
=================
6J. Jedi Battle =
=================
Canister #1 (High Jumper): Near Padmé's post, high jump up to the left
and
then the back right to find this.
Canister #2 (High Jumper): Mere inches from #1, high jump forward from
the
back right.
Canister #3: To the right of Padmé's post, have two Force-users use the
levers near the gate to open it.
Canister #4: Near Anakin's post, use a grappler to get up to this one.
Canister #5: Again, mere inches from #4, grapple again to reach this.
Canister #7 (High Jumper): Right near #6, either Force together the
lift on
the right or just high jump to it.
Canister #9 (High Jumper, Sith): In the empty alcove, use the Force to
put the
pillar together. You need to go in proper order of color. The dark
brown
goes on the bottom, then the medium brown, then the light brown, then
the
ornate top. Next, use Sith Force to lower the platforms, and use a
high
jumper to reach it.
Canister #10: Just to the right of the big gate where new enemies spill
out,
you'll find this hiding behind a pillar.
=====================
6K. Gunship Cavalry =
=====================
Canister #1: At the very beginning, to the left of your starting point.
Canister #3 (TIE): There's a TIE Gate on your left before the first
force
field. You'll find this behind it.
Canister #4: In your path after the first force field, after three
consecutive
turbolasers.
Power Brick: Not long after Canister #4, this is hidden behind a rock
on
the right near the cliff.
Canister #5: Not long before the second force field is a wall on the
left,
obviously protecting this. You'll need to slam a rolling bomb into it.
Minikit: AT-TE
Power Brick Extra: Exploding Blaster Bolts (20,000)
=================
6L. Count Dooku =
=================
Canister #2: In the first area, use an astromech to float out to the
left of
the landing platform and back, or just jump out there and die.
Canister #3: Just before entering the larger hall, use the Force on two
objects to move them in front of the rock wall, then blow them up.
Canister #4: In the large hall, step on the buttons on the left to
climb
up to this one.
Canister #5 (High Jumper): Continue climbing past #4 using a high
jumper to
find this.
Canister #6 (High Jumper): In the large hall on the right side, use a
high
jumper while stepping on the ledge buttons to get up to this.
Canister #7: In the second area, look for an orange container with two
targets. Shoot them to open the container.
Canister #8: In the back of the second area, stand up the three parts
of the
pillar one at time to reach this one.
Canister #9: From the ledge of #8, shoot the orange hanging object to
your
right to uncover this one.
Canister #10 (High Jumper): High jump on top of Dooku's Solar Sailor
and then
to this one on a nearby ledge.
===========================
6M. Battle Over Coruscant =
===========================
NOTE: I know my descriptions aren't that great, but these really aren't
that tough to find. Remember, you're looking for a floating spinning
object. That's your target.
Canister #1: Straight in front of you after you make the nosedive past
the
first Republic cruiser.
Canister #2: Straight ahead as you fly past the second Republic cruiser.
Canister #3: Soon after busting apart the first shootable CIS cruiser.
Canister #5: As you fly through a rather open space with a frigate not
far
off to your right.
Power Brick: Not long after you pass through a cruiser's hangar, you'll
see
the brick spinning on the left side of the screen. Fly through it.
Canister #9: There's really very little to landmark this, except that
it's
right in front of you after the Power Brick.
Canister #10: Not long before you hit the Invisible Hand (Grievous'
ship),
you'll find this as you fly under a Republic cruiser.
=========================
6N. Chancellor in Peril =
=========================
Canister #3: In the third area (with the four doors), access the far
left
locked door (Artoo panel) to open the way to this one.
Canister #4: In the third area, access the third door from the left
(Threepio
panel) to open the way to this one.
Canister #5: In the fourth area (thin rafters), head all the way to the
left
to find this one easily.
Canister #6 (High Jumper): In the fourth area, there's one above the
entrance.
Either use a high jumper, or a shortie in the vent on the right side
of the
room.
Canister #7: After taking out Dooku, and going to the next room, go to
the door on the right to find this one.
Power Brick (Bounty Hunter): In the dropping elevator area, one of the
vents
has a shiny covering. Use a thermal detonator on it to remove its
cover and
get this. You'll probably find this easier to get to once you use the
Artoo
panel to make the elevator go back up.
Canister #8: In the area after the elevator (where you cross a ledge
with a
bunch of contraptions), there's a canister hidden behind the
contraption at
the end. Force it out of the way.
Canister #9: In the very last room, to the left of the entrance.
Canister #10: In the very last room, to the right of the entrance.
======================
6O. General Grievous =
======================
Canister #1: Once Grievous jumps to his second hiding place, you can go
to
the back wall. The left side has bricks that can be Forced into steps
leading up to this one.
Canister #3 (High Jumper): The spot that Grievous stands for his second
hiding
place has a canister high above it that can be high-jumped to.
Canister #4: There's an obvious one on a low ledge near a Powerup below
Grievous' second hiding spot.
Canister #6: Go to the far right along the back ledges and down to a
red
grapple point to find this one.
Canister #7: Grievous' third hiding place is right next to this one.
Canister #8: The bomb you move to Grievous' third hiding place has one
hidden right behind it.
Canister #9: Moving further right (near the natural bridge to the
hidden
area) is where you'll find this one.
Canister #10: In the hidden building on the far right, blow away all
the
mines to make this appear.
Power Brick: In the hidden building on the far right, use the Force on
all
four parts of the central structure to make this appear.
=========================
6P. Defense of Kashyyyk =
=========================
Power Brick (Bounty Hunter, Sith): In the first area, at the first
junction
in the bridge path, take a right to get to an object that you need to
Sith
Force. Once you take away the outer casing, use a thermal detonator
on the
inner part to blow it up.
Canister #1 (High Jumper): In the big tree that you climb around to get
to the
first captured Wookiee, starting from the spot where you find him,
hover to
the left using an astromech, then grapple to the left, then high jump
to the
ledge with the canister.
Canister #3 (High Jumper): In the beach area, high jump up on the right
side.
You should be able to see it easily when you enter.
Canister #4 (High Jumper): In the beach area, there is a tree with some
platforms on it about halfway. High jump up the platforms, then hover
to the
right as an astromech to find this one.
Canister #5: In the beach area, there are three hidden carrots in the
ground.
From first glance, they look just like all the other plants. The only
noticable difference is that they have a larger "aura" than the rest.
You
need to Force all three out of the ground to make the canister appear.
There is one on the far right side, one on the far left, and one near
some
rocks in the middle that is VERY tough to get without Fast Force or a
buddy fending off all the bad guys.
Canister #6: In the pond area with the two Commander droids, go to the
high ledge on the right with the Commander and you'll find this one.
Canister #7 (High Jumper): In the pond area, Force the downed ARC
Fighter up
out of the swamp, then quickly switch to a high jumper and jump up
from the
ship to this one.
Canister #8 (Sith): In the forested area with the slanted ledges, there
is a
black plant you need to use Sith Force on, which reveals a grapple
point.
Grapple up, then hover over with an astromech to the right to get this.
Canister #9: As you climb up the ramps with the rolling rocks, you'll
see a
grapple point. Grapple up and you'll hop into this one.
Canister #10 (High Jumper): In the last area, raise up Yoda's little
ship, but
don't open it, yet. High jump on top of it, then up to the canister.
======================
6Q. Ruin of the Jedi =
======================
Canister #1: From the beginning, go straight back and to the right.
This
one should be obvious.
Canister #3 (Sith): Beneath one of the objects on the far right of the
stairs is a grapple point. Go up to the window above the big door and
use Sith Force on the window to uncover some pieces. You may have to
destroy some things first, but in the end, you can build the canister.
Canister #4: After climbing the red stairs in the second area, use the
white circle and enter the room. You'll find this in the projector.
You
have an Imperial in Commander Cody if you need it.
Canister #5: Instead of heading for the archives, go down the stairs
towards the council chamber. To the left of the door is a canister
out
in midair. Hover to it with an astromech.
Canister #6: Instead of heading for the archives, go down the stairs
and into
the council chamber. Force all the seats into a stack and climb up to
the
top to find this one.
Canister #9 (High Jumper): In the large archive room, once you move the
three levers, the platform blocking the door will shift to a flat
position.
High jump onto it, then to the ledge in the back of the room. Move
around to
the left, then hover over the force field in the alcove on the left
side and
drop down to get this one.
Power Brick (High Jumper): After getting #9, use the Threepio panel to
lower
the force fields on the left-side alcoves. Use the Force to pull out
platforms, then high jump up to all the levers (one needs a button to
lower
a force field). Once all three levers are pulled, a platform moves to
the upper left ledge. Climb back up there and high jump up to the
brick.
Canister #10 (Bounty Hunter, Sith): In the last room, use a thermal
detonator on the left-hand panel, and Sith Force on the right-hand
one.
Stepping on both buttons at once lowers the force field in front of
the
shiny boxes. Thermal detonate them, then build a lever and pull it.
=================
6R. Darth Vader =
=================
Canister #1: In the very first area, before hopping all the way to the
end,
turn camera left at the gap to find this.
Canister #2: In the very back middle of the second room, amongst a pile
of
studs.
Canister #3: In the second room, smash yellow bricks in the back left
to
uncover this.
Canister #4: Just south of #4, flip the lever to find this one.
Power Brick: On the left side of the second room, use the Artoo panel
to
open the door to the brick.
Canister #5: In the front left of the second room. Flip both levers to
blow up the screen, uncovering this one.
Canister #6: Right behind you as you enter the third area.
Canister #7: Right in your path in the third area as you hop across
platforms.
Canister #8: In the last big lava area, on the right side of the room.
Canister #9: In the last big lava area, on the left side of the room.
Canister #10: In the last big lava area, in the very back right of the
room.
The best way to get there is to hover from the big pillar leading to
the last rock.
Minikit: V-Wing
Power Brick Extra: Dark Side (25,000)
==================
6S. Secret Plans =
==================
Canister #1 (Sith): Just as you exit the first two rooms, the Rebel
Troopers will be leaving from a door, which has a red aura. Bust it
down.
Canister #3: At the top of the room with grapple points, use the Force
to move
two platforms into place, then hop up.
Canister #6: In the room with push blocks, Force two containers on top
of each
other and double jump up above.
Canister #7: Whose dumb idea was this one? Just after the first
Threepio
panel, use the Force on the first upper-left panel to open a secret
door.
It's hard to distinguish this one from the others.
Canister #10 (Sith): In the bath in one of the escape pods is a plug
that a
Sith needs to drain. Do so.
=================================
6T. Through the Jundland Wastes =
=================================
Required Characters: Bounty Hunter, Sith, Shortie
Power Brick (Bounty Hunter): Just after the bantha area, on the right
are two
shiny structures. Hover over there and use TDs to blow them away.
This is
the Tusken Village. Near you on the right are three boxes. Make a
tower
out of them and hop up to the rock. Hover over to the far rock and
push the
mine cart down the slope so it rolls into the wall, breaks it, and
uncovers
the brick. If you have trouble getting over there with the structures
intact, or have a hard time throwing TDs, you can also use the Droid
Self-
Destruct, which gives the same kind of explosion.
Canister #1 (Bounty Hunter): In the Tusken Village (see above), use the
Force
to raise the mound of dirt so you can hop up. Continue over to the
cliffs
and hover across.
Canister #2 (Sith): Just past the first chasm is a wall that can be
Forced
down by a Sith. Build a charge to blow open the rock wall. Go inside
and
put together and use another charge on the next rock wall so you can
double
jump up the ledges to the canister.
Canister #3 (Shortie): Put together and use the first grapple point,
float
across, and crawl through the vent.
Canister #5: Inside the Sandcrawler, once you're in the room with the
pushable
boxes, push one into the slot on the right to free the canister.
Canister #10: Put together a landspeeder and take it up to the big mud
bog up
north. Go to the rocks with the canister and put together the grapple
point.
Grapple up, then hop over to the canister.
Minikit: Sandcrawler
Power Brick Extra: Fast Force (40,000)
==========================
6U. Mos Eisley Spaceport =
==========================
Power Brick: To the left of the door out of the first area are four
garbage
cans. Use the Force on all four to remove their lids, then again to
remove
all the parts inside. Once all the parts are out, assemble the door.
Canister #4: In the second area, stack two crates to climb up to this
obvious one.
Canister #5: In the second area, either use an AT-ST, or use the white
circle
near the door in the first area with an Imperial to hop up near the
nearest
rubble gate. Put together the two blaster chairs, then hop in and
start
bulls-eyeing womprats. Peg ten and get your prize.
Canister #8: The only real requirement for this one is that you do it
on
Free Play, because you at least need Threepio. You need to get into a
back area by either a green circle door, a Threepio panel, or Sith
gates
in the dewback area after the cantina. Back here there's a cell-type
thing.
You'll need two Force users to open one of the gates to get to this
one.
Canister #9: You need to find three big radishes. One is right outside
the
back door of the cantina, another is in the area mentioned in Canister
#7,
and the third is in the dewback area. Bust down the garbage cans
hiding
these and a canister will appear in the block pushing area.
Canister #10: Use Artoo at the movie theater to let yourself in. Once
you
put together the movie screen, shoot it down.
Other Cool Stuff:
- Bring your Landspeeder through the wash, then over to the lot. A
Jawa
will drop off studs to buy it.
Minikit: Landspeeder
Power Brick Extra: Super Lightsabers (40,000)
=========================
6V. Rescue the Princess =
=========================
Canister #1: Turn right just after the first area to find a crane. Use
the
crane to dump stormies and troopers into the hole in the hangar. Once
you
dump ten, pick up the canister as well.
Canister #2: In the control room, use the Threepio panel to find one in
the
closet.
Canister #3: You need to enter the "Ben Area" by crossing the large pit
with a
Jedi or Artoo, then turn left to find one at a dead end.
Canister #6 (Sith): Continue on to the next part of the Ben Area and
Sith
Force the door into platforms. Hop up onto them to another canister.
Be
careful because there's an invisible ceiling on the causeway itself.
You
need to jump out over the pit to get some height.
Power Brick: Partway up the normal path is an Artoo panel. Enter the
room,
hover over to the left side, then grapple up.
Canister #7: In the room with the rotating bridge, just before dropping
down
in front of the door to the next room, hover across to this canister.
Canister #8: In the room with control panels and stormtroopers (after
the
rotating bridge), destroy all the control panels and the TV will start
working. A canister will pop up, then.
Canister #9: Just before the elevator to the cell block, Force three
blocks
into a tower, then climb up and push the module into the hole to free
this
canister.
Canister #10: Use Threepio on the last cell on the left to find this.
=======================
6W. Death Star Escape =
=======================
Power Brick: After exiting the compactor, use the Threepio panel to
access
another compactor. Put together the fridge and use the Force to open
it
up.
Canister #1 (Bounty Hunter): Just after the first helmet dispenser, use
a TD
on the brick wall to find one.
Canister #3: After the first big room, you'll see two stormies cleaning
a
window. Hop in the crane and use it to cover all the dirty spots.
Once
they're all gone, the window will break and you'll get another one.
Canister #4 (Sith): After the window room, you'll eventually come upon
a
panel for Siths. Break it open for another one.
Canister #5: After climbing around the causeway and getting an elevator
in
motion, at the top, near the white circle, is an object that can be
Forced
into a platform.
Canister #6: After the big pit with the swinging across, go towards the
camera and hop out the window to the left.
Canister #7: After the big pit, you'll find orange tanks on the side of
the
passage. Each one has a "grape piece" in it. Find all three to make
this
one appear.
Canister #8: In the room with the ton of stormtroopers, Force two boxes
into
a stack, then double jump up to the catwalk above.
Canister #9 (Bounty Hunter): In the last room, near Vader, use a Bounty
Hunter on the green circle.
Canister #10: After opening the door with Artoo and Threepio, you'll
find one
in their room.
Minikit: Y-Wing
Power Brick Extra: Invincibility (1,000,000)
==================
6X. Rebel Attack =
==================
Canister #1: After the first shield gate, there will be a red and green
spinner to your left. Blast it to raise a cage that has the canister.
Canister #2: Near the first quad target, you'll see four blue strips
lined up
on the right wall. Blast them all and behind them is the canister.
Canister #4 (TIE): Halfway up after the second shield gate on the left
side
is another TIE Gate. Within it are several green squares. Fly over
all
these green squares quickly to get another canister.
Canister #6: Further up near the third shield gate, and to the right,
is
yet another Imperial gate. Just to the right of that gate is another
series of blue bars. Blast them open to get another canister.
Canister #7 (TIE, Cable Craft): Before the third shield gate, there are
two
TIE Gates on the right side. One has a towable bomb, and the other
has an
electric field. Open both gates first, then tow bombs into either
side of
the electric field.
Canister #8: Just after the third shield gate is yet another spinner to
bust open.
Canister #9: Just after the fourth shield gate, to the left, is another
series of blue bars, behind which is another canister.
Canister #10: At the end of the trench, to the left of the exhaust port
is
another spinner. Break it open.
Power Brick: At the end of the trench, on the back right side of the
exhaust port's enclosure, is a small tucked away corner which has the
brick.
=================
6Y. Hoth Battle =
=================
Canister #1: Use your tow cable to pull down ten AT-STs in the first
area.
Canister #2: In the first area, past the second white wall, in a little
pod
on the right.
Canister #3 (TIE): Behind the first TIE Gate, under a snow drift in the
back
of the trenched area.
Canister #4 (TIE): Drag a bomb behind the first TIE Gate to the back
wall.
You'll find some of your fellows chased into the cave. Blast the
three
AT-STs and the two Speeder Bikes to get it.
Canister #5: Use your tow cable to pull down ten AT-STs in the second
area.
Canister #6 (TIE): Behind the second TIE Gate (in the second area),
you'll
find this down the tunnel on the left.
Canister #7 (TIE): Behind the second TIE Gate, and through the tunnel.
This
is amongst a pile of snow outside.
Power Brick (TIE): Behind the second TIE Gate, and through the tunnel,
this
is behind a wall at the end. You need to drag a bomb from the
beginning of
the tunnel all the way through, avoid the AT-AT, and hit the wall with
it.
Canister #8: In the second area, just before the last wall on the right
(down
in the trench).
Canister #9: In the back of the third area, near where you enter.
Canister #10: In the back of the third area, near some snow drifts
opposite
the entrance.
Minikit: AT-AT
Power Brick Extra: Self Destruct (25,000)
===========================
6Z. Escape From Echo Base =
===========================
Canister #1: Force all four control panels in the first room.
Canister #2: In the room with the cart on the track, leave it on the
circling
track, hop up onto it, then to the ledge with the canister.
Alternatively,
you can just double jump.
Canister #3: In the room where you find Threepio, there are four
buttons.
You can come back to this room when you have four people, or use a
Bounty
Hunter's TDs to blow the modules and create generators to free the
skeletons
who will work for you as well.
Canister #4: In the large room with push blocks, by the exit door,
Force
away the rubble to make a snowman, then push a block into the slot
near
the fan to get it going. If it seems to get stuck, push it towards
the
screen a little.
Canister #5: In the large room with the push blocks, use the Artoo
panel in
the front right. Use the Force on one of the fishing holes and
assemble the
canister.
Canister #6 (Bounty Hunter): In the large room with the push blocks,
use a TD
on the structure in the back right to bust a hole to this one.
Canister #7: In the large room with the push blocks is a canister
suspended in
midair. Push a box close if you can then double jump into it.
Canister #8 (Bounty Hunter): Go to the Threepio door in the small room
with
four buttons and two blocks. Use a TD on the rubble, then go through
the
door and Force the control panel near the canister to free it.
Canister #9 (Sith, Shortie): There are four panels you can turn into
steps
with Sith Force before the hangar. It's tough to scale them, but it's
doable. At the top, go left and grapple up. Crawl through the vent
up here.
Power Brick (Sith): Do the same thing as Canister #10, only pull the
lever on
the red and white slot machine to open a door with the brick.
Minikit: Snowspeeder
Power Brick Extra: Fast Build (30,000)
====================
6AA. Falcon Flight =
====================
Canister #1: Next to the bridge tower of the near right Star Destroyer.
Power Brick: This one is behind the back right Star Destroyer as you
look
at it. Just fly around behind the bridge tower and you should pick it
up
eventually.
Canister #2, #3 (TIE, Cable Craft): Open the TIE Gate in the second
area,
then use the Snowspeeder to tow bombs onto the red buttons, each of
which
will release a canister.
Canister #4: In Area 2 (first asteroid area), you'll find this one
before
the first big barrier, to the left of the asteroid.
Canister #5: In Area 3 on the right side. Just keep shooting and
you'll
hit it.
Canister #6: In Area 3, once you hit the big asteroid. Fire a torpedo
at
one of the floor spots to unearth it.
Canister #7: In Area 3, once you hit the big asteroid. Fire a torpedo
at
another of the floor spots to unearth it.
Canister #8: Inside the Space Slug, near the right wall.
Canister #9 (TIE): Take a torpedo past the TIE Gate on the big asteroid
and
blast the blue structure.
Canister #10: In the last area on the right, you'll see a blue asteroid
blocking a hole in a bigger one. It's back there.
==============
6BB. Dagobah =
==============
Canister #1: Stack the three boxes, then climb up to the tree branch
and hop
over to the one on the right.
Power Brick (Sith): In the first area, use Sith Force on the black
plants,
then jump across the gap. Walk to the race track and bust the box to
find
a tractor to assemble. Roll the tractor over all the red lights to
make
them green. Do it quickly.
Canister #2: In the center of the first big pond, in the blue box. A
double
jump can cross from the Artoo panel to the rock on the left side, then
up to the big rock.
Canister #4 (Sith): Inside Yoda's Hut, Sith Force his widescreen TV.
Canister #5: In Yoda's trial area, bust open all three hatches to make
a
canister appear.
Canister #6: After exiting Yoda's trial area (not long before the
entrance
to the cave), there's an obvious grapple point leading to this one.
Canister #7 (Sith, Bounty Hunter): Inside the cave, use Sith Force on
two
parts of a bridge, then blow containers with a TD to make a grapple
point.
Canister #8: There's a Threepio panel before the ledges. You actually
don't
need it, as you can just double jump over to the nearby window, then
strike
the cage.
Canister #9 (Bounty Hunter): Just before the Vader fight area, use a TD
on
the rubble on the right wall. Watch out for the falling parts of the
floor
and cross to the canister.
Canister #10 (Shortie): In the last area, crawl up the vent, then
double jump
or hover to your left. You should see the canister above. Double
jump up
the ledges to reach it.
Minikit: X-Wing
Power Brick Extra: Regenerate Hearts (150,000)
======================
6CC. Cloud City Trap =
======================
Power Brick: (Bounty Hunter): In the first area, float to the back of
the
room, then use a TD on the bars to open the way to the brick.
Canister #1: Around the right of the first door inside, hover to this
one.
Canister #2 (Bounty Hunter): Use the green circle door just after the
E-Web
room.
Canister #3 (Sith): Not a very intuitive one. Sure, you can figure out
to
use the lever in the carbon freezing chamber, but to drop a
stormtrooper
in there? That takes thinking outside the nine dots.
Canister #4: After the carbon freezing chamber, put together the fan,
ride
up, and gun down the wall above the canister to make a platform to
double
jump up to.
Canister #5: You can see one in the same room as #4 at the second fan,
but it
won't blow you up high enough. Simply activate the elevator to the
right
and hover over to it.
Canister #8: The most obvious one in the game. Right to the left in
the last
area.
Canister #9: Second-most obvious one. Right after #7, double jump
towards the
camera to find another one.
Canister #10 (Imperial): Right before the end is a white circle door
with the
canister behind it.
===========================
6DD. Betrayal Over Bespin =
===========================
Canister #1: The Threepio panel at the beginning. You can bring
Threepio back
here after he's reassembled.
Canister #2: Throughout the area are three blue and white structures.
They're
in obvious places. Assemble all three to make a canister appear.
Canister #3: In the room you fight with Boba Fett, use the Force on the
central structure to release it.
Canister #4: Open the Artoo door just after the Fett fight. Pull the
lever to
lower a platform then double jump over to it. Don't worry about the
platform you can use the Force on unless you have two players.
Power Brick: On Free Play, the Slave I actually stays. Hop on top of
it to
find the brick.
Canister #5: On the terrace diner before the twin elevators, use the
Force on
all three tables.
Canister #6 (Bounty Hunter): When you have two elevators, use the green
circle
in the left-hand one to ride to the top of a tower. Destroy
everything
leaving some blue cups. Use the Force to shake two of them, making a
canister.
Canister #7: As soon as you get to the large outdoor area, run back the
way
you came to find another canister.
Canister #8: In the large outdoor area, just before the Threepio panel
at
the end, grapple up to the ledge on top, then hover to the right.
Canister #9 (Sith): Open the Sith Force door panel at the end of the
level
(second fog cloud) to find the dining room. Shoot the chandelier.
Canister #10: At the very end, double jump onto the Falcon.
Minikit: Slave I
Power Brick Extra: Minikit Detector (250,000)
=====================
6EE. Jabba's Palace =
=====================
Canister #1 (Bounty Hunter): Blow up the shiny rubble to the left with
a
TD, then grapple up and hover across.
Canister #2 (Sith): Use Sith Force on the pile of black rubble, then
grapple
to the left a few times and drop down.
Canister #3: To the right of the first green circle door is a passage
to a
Threepio panel. Behind it is a canister. You can also get this by
getting
close enough to hop onto the spider walker behind the bars. To get
out,
just jump in on a second controller, and jump out on the first
controller.
Canister #4: In the room you find Luke, use Artoo on the left door.
Power Brick: In the room you find Luke, up in the area on the right.
Either
double jump off the box up there, or push the box onto the button,
which
holds a grapple point visible.
Canister #5 (Shortie): In the room with the cells, crawl through into
the
back left one, then through the vent to the front left one. Blast
open
the grate on the floor inside, then run through and saber the blockage
under the front right cell to get inside.
Canister #6: In the second area, just after using your first TD on a
big
gate. Put together a generator on your left and blast it to blow up
the
prison wall.
Canister #7: In the workshop room, down-stab into the obvious brick
floor,
then follow the tunnel.
Canister #8 (Sith): In the large open room where you have to build a
ramp
with three pieces, there are two black torches on the back wall. Sith
Force them, then the grating behind to uncover the canister.
Canister #10: In the rancor pit, put together the grapple point,
grapple up,
then double jump to reach the last one.
===============================
6FF. The Great Pit of Carkoon =
===============================
Canister #1: On each of the first two skiffs are two guns. Assemble
all
four. You'll need to use boxes from using the lever on the second
skiff.
Canister #2: The second skiff has a diving board. The canister is
floating
out by it. Hover to it.
Canister #3 (Sith): At the last skiff, use Sith Force on the barge to
make
another raft, which will lead you around the front side of the barge.
Grapple up to find two levers. Put one together and pull them both.
Smash
the colored wall and assemble the canister.
Canister #5 (Sith): At the back side of the barge, use Sith Force on
the
box to make a grapple point. Pull the two normal levers, then quickly
Sith Force the left one.
Canister #7: Just after the disco room, shoot up all the windows on the
left,
then assemble the canister.
Canister #8: At the top of the barge, Blast the nearest circular
covering.
Use the Force on the pieces to create steps. Double jump up to the
platform
above, then across. Grapple up to reach the canister.
Power Brick: Near the last deck on the top of the barge, bust open a
box and
assemble a grapple point. Grapple up to the platforms above, then
hover
over twice to the brick.
Canister #9 (Shortie): At the back end of the barge deck, crawl into
the
obvious vent to get this one.
Canister #10: When you get the big gun under control, take out the
module on
the right first. Go back to that module and take the canister under
it.
=======================
6GG. Speeder Showdown =
=======================
Canister #1, #2, #3, #4, #5, #6: There are six canisters on the speeder
bike
run. This is the order you'll find them if going away from the
screen.
The first you need to hit a red-lit ramp to raise a bigger one. The
second,
you need to run over three red-lit ramps to raise another. The third,
you
need to hit two red-lit ramps. The fourth, four red-lit ramps. The
fifth,
one red-lit ramp to raise a ramp, then three more to lower the cage.
The
sixth (which is just before the looping point), you shouldn't need to
do
anything special for. It's right there.
Power Brick (Shortie): At the landing platform, push the box into the
left
support pylon, then crawl into it.
==========================
6HH. The Battle of Endor =
==========================
NOTE: Having Wicket means an automatic shortie from here on, so I won't
mention it.
Canister #1: At the beginning, destroy the purple containers and put
together
the rotator switch. After you move it, hover Artoo over to the
elevator in
the back.
Canister #2: After the first bridge, ride the elevator up to the lever
on
the right and pull it. Then jump over to the hanging rock and Force
it
down. Hop onto the lowered panel, then pull the lever when it's
raised.
Canister #3: After the second bridge, use the Force to bring down one
of the
tree platforms, then hop over and up to the right side, then use the
Force
to bring it back up, then hop to the left.
Canister #4: After reaching the ground, go left and destroy the purple
containers to make a grapple point. Grapple up and break down the
bricks
blocking the tree entrance.
Canister #5: After crossing the small stream, destroy the purple
containers to
find parts for a tractor. Put it together, then drive it up the
stream to
get another canister behind a waterfall.
Canister #6: Just before the third area (after the series of gates),
crawl up
the vent and hover over to the canister.
Canister #7: Outside the bunker, find a grapple point under a bush, and
a
rotator switch in some purple boxes. Rotate the switch to lower a
platform,
then grapple up. Force the hanging rock, then hover over to the left.
Force the hanging rock, here, then hover to the left more to reach
this one.
Canister #8 (Bounty Hunter): Outside the bunker, to the right, blow the
shiny
containers with a TD, then put together the platform. Hop on and
Force the
hanging rock, then crawl through. Use the Force on the ledge to lower
it,
then go left, raise it back up and get the canister.
Power Brick (Imperial, Sith): Inside the bunker, go left to the purple
lever
room. Use the Sith Force on the panel on the floor, use the white
circle,
then bust down the blockage on the right. Push the box into the hole,
go
up on the catwalk above by hovering from the other side of the room.
Use
the Threepio panel, then crawl through the vent. Push the box to the
back
of the room, then the brick will appear.
Canister #9: Inside the bunker, go right to the green/yellow lever
rooms.
Blast all the panels on the back wall to find four panels you can use
the
Force on. Use it on all four, then assemble the canister.
Canister #10: Once through to the yellow lever, simply hover to the
back of
the room.
Minikit: AT-ST
Power Brick Extra: Super Ewok Catapult (25,000)
===================
6II. Jedi Destiny =
===================
Power Brick: Sith Force the eight red lights flanking the Emperor's
throne.
Do it quickly and the brick will appear above the throne.
Canister #1: Force together the platform to the left of the throne and
hop up.
Canister #2 (Bounty Hunter): Go down the steps and to the right. Use a
TD
on the containers to reveal a grapple point. Grapple up.
Canister #5: Go on the area to the right of the throne area (the
elevator).
Crawl through the vent and push the box off the ledge. Blast the
items to
blow open the door and enter a new area. In this area, stack three
chairs
on top of each other in the back of the room, then crawl through the
vent
to reach one.
Canister #6 (Bounty Hunter): In the same area as #5, use Sith Force,
then a
TD on the fan in the back left to free another canister.
Canister #7: In the same area as #5, uncover a grapple point near the
door.
Then pull the lever at the top to drop a box. Assemble it and push it
onto
the green circle. Next, bust up the nearest chair and assemble the
rotator
switch to rotate the box. Now, push the box all the way around and
into
the arrows to start up a lift. Now, go left of the door you came in
by
and smash up some stuff to uncover a Threepio panel. Activate it to
lower
a platform to a lever in the back right of the room. Hop on the lift
and
go right. Pull the lever to uncover the canister below you.
Canister #10 (Bounty Hunter): This is a long one. Its spot is above
the
door leading to the separate area, and it's flanked by four lights
that you
need to turn on. For the first, go to the middle area and toss a TD
onto
one of the shiny parts of the wall to find a white circle. Use it,
which
will deploy some bricks near the light second from the left. For the
second, up on the electric floor area, quickly use Sith Force on all
ten red
lights to make some bricks off to the right (the way you came here),
which
make a green circle. This will create bricks in front of the light
second
from the right. For the third and fourth go to elevator area (last
part of
the fight) and smash everything up on the top to find parts for the
last
two. These last two you need to use Sith Force or a TD on. Once all
four
lights are assembled and uncovered, Force them all to get the final
Canister.
Canister #1: Just left of the first Star Destroyer's bridge tower is
this
one.
Canister #2: Just right of the back Star Destroyer's bridge tower is
this
one.
Canister #3: Once you're inside the Death Star, you'll eventually come
across torpedoes. Toss three into the purple vents right afterwards
to
make a canister appear.
Canister #4 (TIE): To the right of the gate with four targets is a TIE
Gate.
Head through it to find another one.
Canister #5: Near the second torpedo dispenser, fly to the back right,
and
there's a small tunnel leading to this hard-to-find kit.
Canister #7: You can find this one in the core relatively easily.
Power Brick: This is in the core, on the left side. Get two torpedoes
and
torp each side of the enclosure to release it.
Canister #8, #9, #10: On your way out of the exploding Death Star, each
area
has a canister on the way. Just keep shooting ahead and you should
get all
three with no problem.
***********************************************************************
*******
7. CHALLENGE RUNTHROUGHS
***********************************************************************
*******
This new mode tasks you with going into each mission and finding ten
blue
canisters. You will have ten minutes to find them all on most
missions. They
are NOT in the same areas as the canisters in Story/Free Play. Once
you find
all ten, the mission will end, and your best time will be recorded.
Note that you will NOT have access to Extras. You will, however, be
given
the standard Free Play set of characters. I suggest taking a Ghost
Jedi
with you, as they won't be bothered by enemies. Also, to save time,
keep
track of how many "shifts" you are from your astromech, protocol, high
jumper, etc.
==================
7A. Negotiations =
==================
Blue Canister #1: In the meeting room, in the back left corner.
Blue Canister #2: Turn right in the first hallway. Force together the
platform on the left and ride it up.
Blue Canister #3: In the main hallway, use the second Threepio panel.
This
one is to the left, behind two glowing blue conduits.
Blue Canister #4 (Astromech): In the main hallway, use the Artoo panel.
This
is in one of the showers.
Blue Canister #5 (High Jumper, Astromech): From #4, break open the vent
in
the upper right and jump up to it. In the next room, hover over to
the
right.
Blue Canister #6: In the room just before the second area, double jump
from
the container you made the vent out of.
Blue Canister #7 (Astromech): In the second area, go through the Artoo
panel
in the upper-left corner. Stand on the grey platform and wait for
your
partner to step on the button. Double jump into the right-hand
enclosure.
=======================
7B. Invasion of Naboo =
=======================
Blue Canister #1: Turn right at the first junction to find this near
the
rocks.
Blue Canister #2: Amongst the flowers just before the droid transport.
Blue Canister #3: On the right side of the first area, just before the
stone
stairs.
Blue Canister #4: In the second area, behind the LEGO Gungan face.
Blue Canister #5: In the second area, behind the fourth sinking block.
Blue Canister #6: In the second area, on the upper platform after the
sinking blocks.
Blue Canister #7 (Bounty Hunter): In the third area, blow up the droid
transport with a thermal detonator and enter the hidden area. It's
behind
the big stone head.
Blue Canister #8: In the third area, near the droid transpor, Force the
engine onto the tree. High jump up to this one.
Blue Canister #9: In the third area, behind the long bricks in the
second
swamp area.
Blue Canister #10: In the last area, on the left behind the Gungan
statue.
=======================
7C. Escape From Naboo =
=======================
Blue Canister #2: After going up to the first ledge with windows, smash
the
first window to find this one.
Blue Canister #3: At the end of the first area, behind two shiny
containers.
Blue Canister #4 (Astromech): In the third area, drop down to the left
and
float across the gap. Grapple up to the ledge with the two Droidekas
to
find this one behind them.
Blue Canister #5: In the third area, drop down to the left and at the
very
bottom walk around to the right. This one is just hidden behind a
corner.
Blue Canister #6: In the fourth area, a bit behind the elevator.
Blue Canister #8: In the fourth area, just before the exit, high jump
from
the target lifts to the top area to find this one.
Blue Canister #9: In the last area, in the back left behind some
containers.
Blue Canister #10: In the last area, at the very near-right corner.
=======================
7D. Mos Espa Pod Race =
=======================
Blue Canister #1: Right next to the starting line. Can't miss it.
Blue Canister #3: Veer left after the drop-off to find this one.
Blue Canister #4 (TIE): Go through the TIE Gate to find this one.
Blue Canister #6: On the right side of the Tusken Raider canyon.
Blue Canister #7: After the canyon, through the right-hand hole in the
rock.
Blue Canister #8: Right in front of you just before the last stretch.
Blue Canister #9: Just to the left of the second set of boosts in the
last stretch.
Blue Canister #10: Only on the third lap, as the first part of the path
veers to the right, can you get this one.
=========================
7E. Retake Theed Palace =
=========================
Blue Canister #1: In the very first alcove, grapple up, then hop one
balcony
to the left.
Blue Canister #2: In the first plaza, grapple up and head right behind
the
latticework (this is the same spot as a regular Canister).
Blue Canister #3: In the area with the six buttons (now two) go left to
the
end of the hallway.
Blue Canister #4 (Sith): Head down the red-lit corridor and use Sith
Force
to get to the upper alcove to find this one.
Blue Canister #5: Early in the fountain area, blow up the latticework
to
your right as you climb stairs to find this one.
Blue Canister #6: In the fountain area, high up on the near left
corner,
where a Canister was in Free Play.
Blue Canister #7: Late in the fountain area, you'll see this one on a
back ledge easily.
Blue Canister #8: In the large plaza area after the fountain, drop down
to
the lower balcony to find this one.
Blue Canister #9: In the dining hall area, go to the back alcove and
hit
the right-hand button. It's hidden in here.
Blue Canister #10: In the hangar, near the third starfighter, just back
and
to the left.
================
7F. Darth Maul =
================
Blue Canister #2: On the left side of the hangar, Force together the
starfighter, then Force both levers on either side of the hangar door.
Once it opens, you'll find this one.
Blue Canister #4 (Bounty Hunter): In the second area, go all the way to
the right along the bottom and use a TD on the shiny gate to find this.
Blue Canister #5: In the second area, grapple up to the top, and move
around to the left.
Blue Canister #6: In the third area, go to the far left of the room.
Blue Canister #7: In the third area, go to the back-right beam of light
to
ride up to it.
Blue Canister #8: In the third area, go to the near-left beam of light
and
ride all the way up.
Blue Canister #9: In the next-to-last area, you'll trip over this one.
Blue Canister #10: In the final area, use a high-jumper to get on top
of the
high platform to the right.
===========================
7G. Bounty Hunter Pursuit =
===========================
Blue Canister #2 (TIE): In the TIE Gate in the first area, out to your
left.
Blue Canister #3: To the right of the big skyscraper with all the
torpedo
targets on it.
Blue Canister #4: In front of the stoplight before the first tunnel.
Blue Canister #5: In the first force field area, go back and to the
right.
Blue Canister #6: Right in front of you in the second open area.
Blue Canister #7 (TIE): In the TIE Gate in the second area, out to the
right
at the beginning.
Blue Canister #8: Just before the second tunnel, on the left.
Blue Canister #10: In the second force field area, go back and to the
left.
=========================
7H. Discovery on Kamino =
=========================
Blue Canister #1: Walk down and to the left at the beginning.
Blue Canister #3: In the third area, in the main room, go to the near
right
corner near some containers.
Blue Canister #4 (Bounty Hunter): From the third area, take the back-
right
corridor to the green circle and go through. Hop across all the
buttons in
the next room, then ride up one of the beams on the far right side to
get
to this one.
Blue Canister #5 (Bounty Hunter, Shortie): Same area as #4, shoot the
target
on the back wall. Crawl through the far-left vent.
Blue Canister #6: In the fourth area (Jango's hallway) move down
towards the
screen.
Blue Canister #8: While chasing Jango outside, you'll see this on the
upper
catwalk. Grapple to it from the right side.
Blue Canister #9: In the end of the outside area, this one is above the
door
to the exit. High jump from the nearby platform.
Blue Canister #10 (Sith): In the second-to-last room, use Sith Force on
the
door to the left, where you'll find this one.
===================
7I. Droid Factory =
===================
Blue Canister #1: In the first room, in one of the left-hand alcoves.
Blue Canister #2: In the main assembly line, on top of the structure
just
after the first piston.
Blue Canister #5: In the third room, about halfway down, use the Artoo
panel on the back wall. Hop across the moving platforms.
Blue Canister #6: Just to the left of the big blue fire, on the upper
ledge.
Blue Canister #7: In the platform rotating room (fourth area) along the
back wall.
Blue Canister #8: In the open area with all the Geonosians, smash down
the
bricks on the back wall. Enter the force field area and go right to
find
it.
Blue Canister #9: Just after #8, leave the room and go straight towards
the
camera to find a little piece of land that juts out. Hover directly
towards
the camera from there to find this.
Blue Canister #10: In the open area with all the Geonosians, there's a
ramp
that leads down into the lava near the end. This is on it.
=================
7J. Jedi Battle =
=================
Blue Canister #3: To the left of Anakin's post, closer to the middle of
the
arena.
Blue Canister #7 (High Jumper): Near Obi-Wan's post, up high and to the
right. High Jumpers can get up there without having to use the lifts.
Blue Canister #10: In front of the gate where all the enemies come out
of.
=====================
7K. Gunship Cavalry =
=====================
Blue Canister #2: On the right, just past the first set of turbolasers.
Blue Canister #3: Near the TIE gate is a hole. Just south of that hole.
Blue Canister #5: Just above the second rolling bomb (near three
turbolasers),
you'll find this one on the left side.
Blue Canister #6: Behind the wall that you would need to roll bombs
into.
Blue Canister #7: Just before the second force field is a double set of
turbolasers. You'll find this one far out to the right of them.
Blue Canister #8: Around the control ship. Midway from the ship.
Blue Canister #9: Around the control ship. Next to a shielded module.
Blue Canister #10: Around the control ship. Far from the ship on a
rock.
=================
7L. Count Dooku =
=================
Blue Canister #3: In the first room on top of the speeder bike.
Blue Canister #4: On the left side of the first room on the floor.
Blue Canister #5 (High Jumper): High on the left side in the first
room.
Use the platforms.
Blue Canister #8: In the second room, behind the fallen pillar.
Blue Canister #10 (Bounty Hunter, Shortie): To the right of Dooku, use
a TD
on the containers, then Force the vent open. Crawl through it.
===========================
7M. Battle Over Coruscant =
===========================
NOTE: Remember, you only get one shot at these as you fly by, so make
them
count. Like Free Play, these Canisters are only picked up by sharp
eyes.
The problem with this one is that instead of shooting them, you
actually
have to fly through them, making it tougher.
Blue Canister #2: Just before you turn for the five red button cruiser
smash.
Blue Canister #3: After the crusier smash, as you pass over another
cruiser.
Blue Canister #5: In the middle of your path as you pass amid cruisers.
Blue Canister #6: Near a cruiser's hull as you pass over it.
Blue Canister #9: Not long after you pass under the next cruiser.
Blue Canister #10: Just before the Invisible Hand becomes visible. HA!
=========================
7N. Chancellor in Peril =
=========================
Blue Canister #3: In the second area, climb up to the upper floor, then
go
around to the left through a passage that a Droideka is guarding.
Walk
behind this generator to find this one.
Blue Canister #4: In the third area, use the third door in the room
with
four doors (Threepio panel).
Blue Canister #5: In the fourth area (the catwalks), go straight left
from
where you come in.
Blue Canister #6: In the fourth area (the catwalks), go straight right
from
where you come in.
Blue Canister #7: In the room where you fight Dooku, go to the lower
left
corner of the room and jump on a cylinder platform to find this.
Blue Canister #8: In the room where you fight Dooku, go to the right
alcove
on the second floor.
Blue Canister #9: In the area where you go along a wall ledge, this
should
be right in your way.
Blue Canister #10: In the final cockpit area, in the back left.
======================
7O. General Grievous =
======================
Blue Canister #3 (Bounty Hunter): Hover to the far left, then toss a TD
on
the shiny wall.
Blue Canister #5: Below Grievous' second hiding spot, to the left.
Blue Canister #6: On the lower ledge between Grievous' second and third
hiding spots.
Blue Canister #9: In the hidden building area, on the back wall.
Blue Canister #10: In the hidden building area, Force all four parts of
the
central structure.
=========================
7P. Defense of Kashyyyk =
=========================
Blue Canister #1: Before heading to the actual battle, turn right at
the
first big tree to find an odd module. This one's behind it.
Blue Canister #2: Right next to the commander who receives Order 66.
Blue Canister #3: In the big tree where you save the first Wookiee,
float
further to the left using an astromech to find this one.
Blue Canister #4: At the crossroads after the big tree, go left and
grapple
up to the right-hand ledge.
Blue Canister #5: At the beach, there's some wreckage in the water on
the
right side. This one's right next to it.
Blue Canister #6: At the beach, at the very left edge behind a rock.
Blue Canister #7: In the swamp area, on the ledge with the Commander
Droid
on the left.
Blue Canister #8: In the forested area with the rock slide, this will
be on
your right soon after you enter.
Blue Canister #9: In the rock slide area, go to the far left and jump
out
onto the rock with this one.
Blue Canister #10: In the last section, behind a rock near the last
walker.
======================
7Q. Ruin of the Jedi =
======================
Blue Canister #1: In the first area, just behind a container. Should
be
quite visible.
Blue Canister #2: On the far right side of the first area.
Blue Canister #4: In the first temple room, behind the huge ball on the
left side.
Blue Canister #5: Use the white circle in the first temple room (just
up the
red stairs). This one's kinda hiding near the left side of the
projector.
Blue Canister #6: In the Jedi Council room (go southeast from the red
stairs).
Blue Canister #7: In the large archives room, in the second alcove to
your
left, grapple up to it.
Blue Canister #8 (High Jumper): Once you move the round panel to the
right,
hop onto it, then the ledge above the door to find this one.
Blue Canister #9 (High Jumper): From #8, keep going left and jump into
the
first force field area. Use the Threepio panel, then go to the far
left
alcove. The canister is at the top of this alcove.
Blue Canister #10: In the last room, hang a left after the wall, it's
in
the corner.
=================
7R. Darth Vader =
=================
Blue Canister #4: Use the Artoo panel in the second room to get to this.
Blue Canister #5: Right near you in the beginning of the third area.
Blue Canister #6: Behind the folded platform in the third area.
Blue Canister #7: In the lava area, on the last long platform.
Blue Canister #10: In the lava area, in the very back right. Get to
the
giant pillar in the back and float over with an astromech.
==================
7S. Secret Plans =
==================
Blue Canister #2: Next to the Sith Force door near the beginning.
Blue Canister #3: Right outside the Threepio panel door in the first
area.
Blue Canister #4 (Bounty Hunter): In the second area, blow up the shiny
container with a TD and drop down to get this one.
Blue Canister #5: Just above Vader when you chase him off.
Blue Canister #6: Just after the Vader chasing, break down the panels
in
the next hallway to find this behind the left-hand ones (this is the
same
room as the green circle).
Blue Canister #8: In the area with the push blocks, in the near-right
corner.
Blue Canister #9: In the area with the Rebel Friend, this is high in
the
back-left corner. Grapple up from next to the exit door, the float
across.
Blue Canister #10: You trip right over it in the last area on your way
to the
escape pods.
=================================
7T. Through the Jundland Wastes =
=================================
NOTE: You get thirteen minutes for this one, instead of the usual ten.
Blue Canister #4: In the second area, this is on a high ledge that you
need
to assemble a grapple point to get to.
Blue Canister #6: Use the first Threepio panel in the Sandcrawler to
get to
the TV room, where this one is.
Blue Canister #9: At the last vaporator area, once you drain the water,
smash the left-hand vaporator and all the flowers it makes to make a
ledge
up to the Double Score Zone where this one is.
==========================
7U. Mos Eisley Spaceport =
==========================
Blue Canister #1: Just to the right as you start, near the white circle.
Blue Canister #2: In the first area, along the left-hand wall.
Blue Canister #3: In the second area, on top of the ledge next to the
white
circle door. Either come here using the white circle, or hop off an
AT-ST.
Blue Canister #4: Just before entering the cantina, go to the back
right
corner.
Blue Canister #6: In the secret area in the second half (use the green
circle,
Threepio panel, or Sith Force), you'll find this in an alcove near
some
junk.
Blue Canister #7: In the lower-right corner of the box pushing area.
Blue Canister #10: In the Falcon's hangar, jump to the top ledge (use
the
brown pipes in the back), then go to the right to find this one.
=========================
7V. Rescue the Princess =
=========================
Blue Canister #1: In the first hallway, turn right to the crane room to
get this one.
Blue Canister #2: In the closet in the control room that you have to
use a
Threepio panel on.
Blue Canister #3: Take the back passage to the tractor beam generator
and
you'll find one next to the generator.
Blue Canister #4: After the generator, continue on the back passage
until
you come to a cylinder on the right wall. Smash it down to find this
one.
Blue Canister #5: Take the front passage to near the elevators and
double
jump off a container to grab it.
Blue Canister #6: Use one of the Artoo panels in the aforementioned
elevators to get to the room with this one.
Blue Canister #7: Take the front passage to the end (where it goes to
the
back passage) and you'll find one at the end.
Blue Canister #8: In the control room after the rotator switch, right
on
top of the blue thing in the middle.
Blue Canister #9: In the area just before the detention block, this is
on
the high section at the very left. Force three blocks into a stack to
get
on top.
Blue Canister #10: In the detention block, in the very first cell on
the
left.
=======================
7W. Death Star Escape =
=======================
Blue Canister #1: In the very first room, walk south to find this in
the
water.
Blue Canister #2: Use the Threepio panel to access the other garbage
room
to find this one.
Blue Canister #3: In the large room with the floor waxer etc., pull the
lever
twice so you can grapple to the platform with this on it.
Blue Canister #4: In the room with the window cleaners, this is to your
left in the corner.
Blue Canister #5: In the open railing room (with three levers), right
in
front of you as you enter.
Blue Canister #6: In the room before the big pits, you'll trip over
this one
on your way to them.
Blue Canister #7: In the room with the big pit, this is in the small
side
room with the helmet dispenser.
Blue Canister #8: In the room with the ten million stormies, go into
the
right-hand door that spits them out.
Blue Canister #9: In the room with the ten million stormies, go into
the
left-hand door that spits them out.
Blue Canister #10: In the last hangar, go to the right and you'll see
this
in the back-right corner.
==================
7X. Rebel Attack =
==================
Blue Canister #2: After the first force field, this is on the right
side (near a TIE hangar).
Blue Canister #3: Near the first quad target, to the right.
Blue Canister #4 (TIE): Behind the first TIE Gate near the second force
field.
Blue Canister #5 (TIE): In the second area, behind the TIE Gate that
leads to
the rolling bomb.
Blue Canister #6 (TIE): In the second area, behind the TIE Gate that
leads
to the green lights.
Blue Canister #7: As you take the left path up the second area, you'll
soon
see two turrets on the right-hand side. This one is between them.
Blue Canister #8: In the third area, there are a few turrets on the far
left (near the entrance). The canister is near them.
Blue Canister #9: In the trench, turn around immediately to find this
one.
Blue Canister #10: At the very back of the trench past the exhaust port.
=================
7Y. Hoth Battle =
=================
Blue Canister #1 (TIE): Behind the first TIE Gate, suspended over a gap
in
the snow.
Blue Canister #2 (TIE): Use a bomb to destroy the wall behind the first
TIE
Gate, then you'll find this in the cave beyond.
Blue Canister #3: Follow the main path of the mission and you'll find
this
in the back left corner, near the generator.
Blue Canister #4: In the second area, near the second AT-AT.
Blue Canister #5 (TIE): Go through the TIE Gate in the second area.
This
one is right by the entrance.
Blue Canister #6 (TIE): Go through the TIE Gate in the second area.
This
one is down the tunnel a ways.
Blue Canister #7 (TIE): Go through the TIE Gate in the second area.
Drag
a bomb all the way through the tunnel and past the AT-AT to the wall
at the
very back to uncover this one.
Blue Canister #8: After taking down the two AT-ATs and breaking down
the
wall behind them, go into the trench further down, then to the right
corner
to find this one.
===========================
7Z. Escape From Echo Base =
===========================
Blue Canister #1: Go straight left and use the Artoo panel to find one
behind it.
Blue Canister #2: When you reach the crossroads (with the E-Web), go to
the
right, and you'll find this in one of the alcoves in the room.
Blue Canister #3: Use the trolley in the right-hand room to smash into
the
rocks blocking the left-hand room and you'll find one inside.
Blue Canister #4: In the big open room with the fans.
Blue Canister #5: Behind the Artoo panel in the big open room (fishing
stormies).
Blue Canister #7 (Bounty Hunter): In the room with four buttons, use
the
Threepio panel. In the next room, throw a TD at the wreckage, and go
through the door. You'll find this in a near corner.
Blue Canister #8 (Sith): Use Sith Force on the steps in the room just
before
the hangar and climb up. It will be right in front of you.
Blue Canister #9: From #8, turn right and use the Artoo panel to find
this
in the next room.
Blue Canister #10: Go to the hangar and operate both levers to find
this
one behind the force field.
====================
7AA. Falcon Flight =
====================
Blue Canister #1: In the first area, go behind the back-left Star
Destroyer
to find this one.
Blue Canister #2: In the second area, early on to the right side.
Blue Canister #3: In the second area, just to the left of the big light
gray asteroid (which is to the left of the asteroid you go through).
Blue Canister #4: In the second area, just to the right of the asteroid
you
go through.
Blue Canister #5: Right in the middle of the first asteroid you plow
through.
Blue Canister #6: In the third area, early on to the left side.
Blue Canister #7: In the third area, about midway on the right side.
Blue Canister #8: On the gigantic asteroid, at the far right end.
Blue Canister #9: In the last area, early on to the left side.
Blue Canister #10: In the last area, midway on the right side.
==============
7BB. Dagobah =
==============
Blue Canister #1 (Sith): Go through the Sith Force plants on the right
side
of the path to the racetrack to grab this one.
Blue Canister #2: In the pond area, float across the island with this
one
on it.
Blue Canister #4 (Sith): To the right of Yoda's hut is a dark box you
need
to use Sith Force on. Turn it into a raft then ride to the far
island,
where you should see this one.
Blue Canister #5: In the training area, you'll find this behind the
last
hatch in the back.
Blue Canister #6 (Sith): In the cave, use Sith Force to put the bridge
together, then cross to this one.
Blue Canister #7: In the cave, this one is near the cage area behind an
Artoo panel.
Blue Canister #8: In the area where you fight the Vader specter, on the
left side.
Blue Canister #9: In the last area, head to the right to find this on a
rock.
Blue Canister #10: In the last area, between the two blocks that can be
raised up.
======================
7CC. Cloud City Trap =
======================
Blue Canister #2: In the second room, in the far right corner.
Blue Canister #3: In the carbonite chamber, floating off to the left.
Blue Canister #4: In the ledge room after the carbonite chamber, right
in
front of you.
Blue Canister #5: Just before the exit of the ledge room, to the right.
Blue Canister #6: In the second room you fight Vader, in the lower-left
corner.
Blue Canister #7: In the room where Vader throws stuff at you, in the
lower-right corner.
Blue Canister #8: In the room where Vader throws stuff at you, near the
left-hand stormie elevator.
Blue Canister #9: In the last area, this is near an Artoo panel.
Blue Canister #2: In the room where you fight Fett, on the left side.
Blue Canister #7: After the large gap before the door back inside,
you'll
see this above you. Grapple to it.
Blue Canister #8: In the area with all the steam, just before it is a
grapple point. Grapple up, then hover to the right and towards the
camera
to the near-right alcove to get this one.
Blue Canister #9: This is in the room with the steam, in the hallway
leading
to the control room.
=====================
7EE. Jabba's Palace =
=====================
Blue Canister #2 (Sith): Use Sith Force on the black bricks, then
grapple
all the way to the left.
Blue Canister #3: At the first green circle, turn left, then go around
the
fence to the right to get this one.
Blue Canister #4: In the large room with the second green circle, use
the
Force on the hatch cover on the right side of the room.
Blue Canister #5 (Shortie): In the room with the cells, go through the
vent
in the back-left cell, then break the bed and crawl through the next
vent
to get to this one.
Blue Canister #6: As you get to the area with the floor panels that
drop
away, you'll see this one.
Blue Canister #7: In the droid area, break the floor panels and go into
the
tunnel a short ways.
Blue Canister #8: In the room with the pushable ramps, you'll find this
in the
back right corner on the ground floor.
Blue Canister #9: In Jabba's throne room, on the left side in an alcove.
===============================
7FF. The Great Pit of Carkoon =
===============================
Blue Canister #1: On the skiff where you fight Boba Fett.
Blue Canister #2 (Sith): This one is quite visible on the right side of
the
sail barge. You need to use Sith Force to make a platform there.
Blue Canister #3: On the front side of the barge, you'll find this
behind
the panels (just to the right of the hole in them).
Blue Canister #4: Once you get to the left end of the barge, keep going
around the back to find this one suspended in midair.
Blue Canister #5: In the first room inside the barge, this is on the
right
side of the room.
Blue Canister #7: In the disco room, go up the right ledge to find this.
Blue Canister #8: On top of the barge, just to your left as you enter.
Blue Canister #9: On top of the barge, near the back shielded module.
=======================
7GG. Speeder Showdown =
=======================
Blue Canister #1: In the very first area, to your left.
Blue Canister #2: Once you enter the main area, go straight down to
find
this one in the lower-left corner.
Blue Canister #3: Once you get on the bikes, this one is near the first
ramp.
Blue Canister #4: On the bikes, this one is behind a gun on the right
side,
just after a hill on the left.
Blue Canister #5: On the bikes, not long before the first clearing,
you'll
find this on the left side.
Blue Canister #6: On the bikes, this one is further down on the left
just
before another turret.
Blue Canister #7: Once you stop for your first generator, this is on
the
ledge to the far right. Hop from the AT-ST to get to it.
Blue Canister #8: When you stop for your second generator, this is just
to
your left.
Blue Canister #9: When you stop for the third generator, this is in the
lower left corner. You can actually hit this while riding the bikes,
too.
Blue Canister #10: After all the generators are down, you'll go to the
next open area. Build the grapple point and ride it up.
==========================
7HH. The Battle of Endor =
==========================
Blue Canister #1: Hop on the chair and your partner will Force you over
to
this one.
Blue Canister #2: At the second set of huts, go around back to the left
to
find this one.
Blue Canister #3: Once you cross the bridge, continue to the right, and
watch the bottom of the screen to find this one near three containers.
Blue Canister #4: In the second area, you'll find this amongst the junk
in
the block-pushing area.
Blue Canister #5: Once you hit the ground floor, go to the lower left
and
blow up the purple boxes to reveal a grapple point to this one.
Blue Canister #6: As you pull a lever to drop a gate, this will be
right in
your path.
Blue Canister #7: As you enter the second area of the ground floor (the
bunker area), go straight to the right from your starting point to
find
this in the corner.
Blue Canister #8: As soon as you destroy the gate with the catapult, go
to
the left of where the gate was to find this.
Blue Canister #9: Just outside the bunker and to the right, behind some
bushes.
Blue Canister #10: Once you enter the bunker, go to the main room, then
through the left door. This is in the back corner.
===================
7II. Jedi Destiny =
===================
Blue Canister #1: To the right of the throne. Force together the box.
Blue Canister #3: Behind the white circle in the middle of the room.
Blue Canister #4 (Bounty Hunter): Behind the green circle in the middle
of
the room.
Blue Canister #5: In the area under the electric floor, this is up near
the
window.
Blue Canister #9: After the first fight with the Emperor, follow him up
to
the upper area to find this one.
Blue Canister #10: This is at the top of the elevator that requires two
Force users.
==========================
7JJ. Into the Death Star =
==========================
Blue Canister #1: This is right in front of the bridge of the first
Star
Destroyer.
Blue Canister #2: This is in front of the bridge of the Star Destroyer
in
the back left.
Blue Canister #3: This is in the second area, just behind a turret on
the
left side before the path bends.
Blue Canister #4: In the area with the four purple targets, on the left
side of the "room".
Blue Canister #5: In the third area, keep to the right side as you go
down
the passage and you should hit this one.
Blue Canister #6: This is on the left side of the room with the two
rocket
targets.
Blue Canister #7: This is in the core room, in the back left part.
Blue Canister #8: This is in the first part of the escape, along the
right
side. You can take your time to make sure you hit it.
Blue Canister #9: This is in the second part of the escape, along the
left side.
Blue Canister #10: This is in the third part of the escape, along the
left side.
Canister #2: In the same area as the first, go past the second lever
and
onto the fire escape. Climb up to this one.
Canister #3: Five phone booths are scattered throughout the streets.
Bust
down all five to make this one appear. The first is just to the left
of
where you begin. The second is further down the street near the first
Suit Swapper. The third is near the big semi you have to blow up.
The
fourth is past the semi down the street a bit, and the fifth is at the
Clayface fight, off to the right.
Canister #7 (Super Strength): Just after the toxic pile, pull the
dumpster
off the manhole cover and blow it open.
Canister #10 (Immune to Toxins, Mind Control): In the second area, head
down to the toxic area and use Mind Control on the "?" panel to open
the
door to a lever, which will open the nearby garage. Now, go up and
use
the Tech Suit as normal to enter the room with the two cars. Drive
each
of these cars into the garages to get this canister.
Power Brick: In the last part of the Clayface fight, smash the shelves
on
the back left to uncover this.
======================
7B. An Icy Reception =
======================
Canister #1: At the beginning, go over to the left and smash up some
stuff to
find the last couple of parts for the ice cream truck. Drive it into
the
shiny object near the circular glass floor to smash it, then assemble
the
lever. Drive onto the glass and pull the lever. Smash the resulting
ice
cream to get this canister.
Canister #2 (Double Jump): Outside the factory, on the right side, bash
up some trash cans to find railing pieces. Once assembled, double
jump
up to the ledges and all the way up to this canister.
Canister #4 (Super Strength): Once you move the ice cream truck away,
yank
off the cover behind it to find this one.
Hostage (Mind Control): In the beginning, use the ? Mark panel on the
left
and go through to find this one.
Canister #5 (Mind Control, Double Jump): Use the ? Mark panel outside
and to
the left, then head inside, double jump up to the ledge above the
toxic
waste and keep jumping up.
Canister #7 (Feminine Wiles): In the factory, just past the double ice
jets (big pile of red ice cream), go up the magnet wall, glide across
to
the left to a heart panel. Open it and head inside. The canister is
in
the back, so go around the right to get to it easily.
Power Brick (Super Strength): Just before leaving the second area,
there's
a glass-encased room in the back. Either magnet up the wall and glide
over
or just double jump onto it if you have one. Rip up the entrance,
then
smash the objects inside to create a plunger. Step on it to raise the
cage so you can grab the brick.
Canister #9 (Free Play): Just before the door to the last area (with
ice
jets blocking it), head down the ladder to the left, then Glide across
the
big gap. Use a bomb on the metal grate to allow you to get this one.
Canister #10 (Mind Control): From #9, continue left and use control the
guy
in the glass enclosure. Have him throw the switch so you can enter.
====================
7C. Two-Face Chase =
====================
Canister #1: Head straight south and blast the manhole cover at the end
of the
road.
Canister #2: There are three black and blue dumpsters in the mission.
One
is just to your right when you start. The second is just south of
where you
start. The last is on the left side near the end of the street.
Canister #3: There are three newsstands in the mission. One is in the
first area, behind the barriers on the east side of the street. The
second
is in the second area near the police copter. The last is in the
final area
behind a shiny wall. If you can get a bomb from Two-Face's van near
there,
the barrier will be removed in the explosion.
Canister #4: In the second area, go to the right and over the jump, and
you'll find a suspended walkway on the back wall. Start blasting all
the
parts of the walkway and you'll uncover this canister.
Canister #5: In the second area, go south from the starting point and
you'll
find another suspended walkway on the back wall. Blast all the parts
and
you'll uncover this.
Canister #6: Starting in the second area, there are three blue and
white
cars that need to be destroyed to make this appear. The first is
right
near the police copter. The second is on the south side of the area,
just before the jump to the left. The last is in the southwest area.
Canister #8 (The Joker's Van): In the second area, drive into the
harbor
area and park on the Joker panel.
Canister #10: In the last area, start blasting near the left side trees
to
uncover this under a cluster of phone booths.
Power Brick: In the last area, there's a green box tucked back in the
corner
near the trees on the left. Blast it open then drive into the corner.
Minikit: Batmobile
Power Brick Upgrade: More Batarang Targets (30,000)
=============================
7D. A Poisonous Appointment =
=============================
Canister #1: Right at the beginning, plant all the seeds to grow
carrots,
then destroy them all.
Canister #2 (Double Jump): Near the greenhouse are trees with vines
coming
off them. Shoot or Batarang all the vines on the leftmost tree to
find a
grapple point. Grapple up, glide across, and double jump up to the
canister.
Canister #5 (Double Jump): There are three carrots in the mission. The
first
is just before the giant carnivorous plant, in one of the plants
nearby.
The second is in the caves, just before the big bouncy plants in a
trash
can. The last is in the laborator. Set an explosive at the red tanks
near
the Attract Container. You'll need to double jump to get up to it.
Canister #6: On the far right side of the greenhouse, where the monster
plant is, bash away all the plants in the flower box to find pieces
for a
leafy plant. Bounce off the leaves to the railing above and snag this
one.
Canister #7 (Water Suit): In the caves area (after the big plant) drop
down
into the water and follow the pipes to find this.\
Canister #8 (Double Jump): Leap from the bouncy plants to the railing
on
the upper right. Magnet up the wall, then use explosives to clear all
the
shiny objects to assemble a rotator switch. Use a double jump to get
into
the container.
Canister #9: In the laboratory area, take the Heat-Proofed Suit to the
right
side and around the wall to find this one tucked away.
Power Brick (The Joker): In the back left of the laboratory are three
paint canisters. One is operated by the lever. For the other two,
blow
an explosive to reveal another lever and a generator. Use the buzzer
on
the generator and you'll be able to take the Brick.
Canister #10 (Immune to Toxins): In the toxic pit area. Head towards
the
back and hop up the railing. Easy.
==================
7E. The Face-Off =
==================
Canister #1: Next to the big blue panel you park the bank van on are
five
striped pylons. Jump on all five.
Canister #2 (Free Play): Use the Technology Suit on the laser defense
near
the entrance. Now you can approach the revolving door and push it
around
to get this one.
Canister #3: Just outside the main bank doors are several lights and
barriers. Roll over all of them in a bank van, then assemble all the
pieces to make a huge dollar sign.
Canister #4: Head to the far right in the outside area to find a
grapple
point up to this canister.
Canister #5 (Double Jump): Mop up 25 blocks using the Attract Suit and
deposit
them in the container on the far right. This will cause some palm
trees to
grow that you can jump off of to reach this on the next ledge.
Power Brick (Immune to Toxins): After the Two-Face fight, head to the
back,
then jump off to the left. Smash everything here to find four
buttons.
Place them on their spots, then step on them in the right order: red,
blue,
purple, green. Take the Brick inside.
Canister #8 (Mr. Freeze): After the Two-Face fight, head to the back,
then
jump off to the right. Head to the far corner and use the Freeze
Cannon on
the water that's leaking out to freeze it. Double jump onto the
frozen
water and snag the canister.
Canister #9: In the vault, find and punch five large treasure chests.
Two
are out on the main floor, and three are behind the bars you can punch
through along the walls.
Canister #10: In the vault, head to the right to find this canister in
a
blue-lit alcove.
==========================
7F. There She Goes Again =
==========================
Canister #1 (Super Strength): Go to the far left and bust some pieces
to
find a rotator switch. Use it to open the garage and assemble the
car.
Drive it over to the Suit Swapper. Pull the dumpster out of the way
then
drive the car inside.
Canister #2 (Immune to Toxins, Water Suit): Head to the front pier then
go all
the way to the left. Cross the toxic stuff and reassemble the
machine. Flip
the lever and you can now sink down into the water and grab the
canister.
Canister #6: After making the bridge for Robin, drop down to the roof
below
you. Demolish all the greenhouses, and plant all the seeds. Hop
aboard
the little tractor and mow down all the flowers.
Hostage: After the first fight with Catwoman, go to the right and drop
down to
a lower roof and head all the way right to find this guy.
Canister #9 (Sonic Suit): After you make the little copter grapple
thing,
steer it up and to the left onto the roof with a glass canopy. Crash
your
copter, then use the Sonic Suit on the canopy.
Canister #10 (Sonic Suit, Water Suit): After crossing to the opposite
roof
on the copter thing, climb up to the right-hand glass canopy and use
the
Sonic Suit on it. Drop down into the water and head to the left to
grab
the canister.
Power Brick (Sonic Suit): Just after entering the third area, you'll
see
this behind a window on the left. Use the Sonic Suit on the window.
====================
7G. Batboat Battle =
====================
Canister #1: Use the boat tow cable and pull on the lighthouse on the
left
side. Once it's lit, the canister will appear, so use A to accelerate
off
the nearby ramp.
Canister #2: In the very first area, switch to Robin and use his
torpedoes
to blow up the red and green back walls. Drag a mine into the shiny
box
as the Batboat.
Canister #4: Once you make the first big jump over the wall, use the
tow
cable to pull off the sewer pipe cover in the back right.
Canister #5: There are three buoys to destroy with Robin's torpedoes.
The
first is in the the area just after the first big jump over the wall.
The
second is in the Wharf area right near the toxic waste. The last is
in
the same area, but in the large open water area with all the mines.
Canister #8: In the large open area (that you need to shoot four
targets),
drag a mine over to the left side where a pipe has a metal grate on it.
Power Brick (Penguin's Submarine): This is in the same area as #9, only
dive and turn to the right once you reach the end. You'll be in a
small
targeting area. Blast all four targets and you get the Brick.
Minikit: Batboat
Power Brick Upgrade: Armor Plating (20,000)
====================
7H. Under the City =
====================
Power Brick (Free Play): In the very beginning, us the Tech Panel near
the
shiny door to move the boat. Quickly sail it into each of the three
buoys
to drop the Brick.
Hostage: After the second door (past the score multiplier) keep going
to the
right to find this one.
Canister #7: As you climb up the set of green stairs (that you needed
to
unfold), you should notice this on a ledge above. It's a pretty small
matter to have someone double jump up to the front side, then double
jump around the pipe to grab it. (What the game wants you to do is
assemble
the toilet and push it against the wall, but this is just as easy.)
Canister #9: In the third section, when you throw the lever down in the
water, go to the next reservoir and take the canister under the lid
that
was risen.
Canister #10 (The Joker): At the far right end of the third section,
bust
down the objects near the concrete block and assemble two gears on the
either side. Power the generator to start the platform moving.
===================
7I. Zoo's Company =
===================
Canister #3 (Attract Suit): Gather 25 blocks from the first area (you
might
need some other powers to get everything) and put them in the
container in
the gift shop.
Canister #4 (Double Jump): In the gift shop, double jump onto the soda
machine, then to the ledge. Blow up the shiny object to get the
canister.
Canister #5 (Poison Ivy): In the lion exhibit, near the totem poles,
bust
down the objects and create a three-tier totem pole. Then use Poison
Ivy's
power on the pot to create a flower so you can reach the canister.
Canister #7 (Free Play): In the second area, set a bomb at the door to
the elephant cage. The canister is in the back behind the elephants.
Hostage: In the second area, you'll stumble across this guy near the
Sonic
Suit pad.
Canister #8: In the area with the riverboat, bounce on the big lily pad
in front of it to reveal this one.
Canister #9 (Super Strength): In the jungle area, head to the far shore
and
climb up the ladder. Yank the idol off the top of the hut.
Canister #10 (Mr. Freeze): In the jungle area, stand on the back lily
pad
and use the Freeze Cannon on the waterfall. Hop up inside to find the
canister.
Minikit: Elephant
Power Brick Upgrade: Area Effect (40,000)
====================
7J. Penguin's Lair =
====================
Canister #1: You need to find three bundles of seeds to assemble three
carrots. The first is right at the beginning. The second is just
past the
first gap (where you need to inflate the raft). The last is at the
far
right end of the area.
Canister #2 (Sonic Suit): At the beginning, use the Sonic Suit on the
ice
to the south, then drop down into the water.
Canister #3 (Mr. Freeze): After inflating the raft, drop onto it and
freeze
the marked spot of water, then set an explosive to remove the shiny
gate.
Canister #4 (Double Jump): In the first area, to the left of the shack
are
some railings. Double jump up to them then onto the roof of the shack.
Canister #5: At the right end of the first area, bash down the stuff in
the
back to uncover a grapple point. Grapple up, then glide to the left
to
find this one easily.
Canister #6: During the Penguin/Catwoman fight, you might see some
studs
near the screen. Glide out to the rocky island and grab the canister.
Canister #8 (Double Jump): On the right end of the second area, simply
jump
up to this obvious one.
Canister #9 (Sonic Suit, Heat Protection Suit): During the fight with
Penguin, go to the ramp on the right side of his setup and use the
Sonic
Suit to shatter it. Inside, smash the stuff on the back wall and
assemble
the red hot pieces.
Power Brick (Sonic Suit): During the fight with Penguin, go to the ramp
on
the right side of his setup and use the Sonic Suit to shatter it.
Inside,
use the grapple point and grab the railing to your right to drop some
Penguin Minions on the treadmills. Take the third treadmill yourself
and
run until the view shifts. Now, step on the gray button near the red
marker to get the Brick.
Canister #10: Once you clear out all the purple penguin barriers, use a
Batarang on the four red flashing lights above where they were.
=======================
7K. Joker's Home Turf =
=======================
Canister #1 (Demolition Suit): In the first area, once you get on top
of the
cabin (where you pull down the scaffolding. Set bombs near the shiny
objects and construct the fan to ride up to the canister.
Canister #2: Once you use the toxic sucker to suck up every last bit of
waste, a corral will open back in the first area. Drive it into the
corral.
Canister #5 (Technology Suit): Once you enter the factory, use the
green
panel in the back. Use the crane to pick up the flashing bombs in the
back, then drop one each on the purple things. Once they're all gone,
assemble all pieces in the room and step on the buttons to get this
canister.
Canister #6 (Immune to Toxins): After you make the forklifts, jump into
the
small pool of toxins in the back. Pull the switch to stop the fan on
the
right side and climb up to the canister. You can jump out at the
front.
There's a railing.
Canister #7 (Super Strength, Double Jump): After you drop off the
forklift at
the orange switch and ride up the elevator, head to the left and rip
off the
door, then assemble the railings and double jump up to them, and climb
up
to the ledge where the canister is.
Power Brick (Mr. Freeze, Double Jump, Sonic Suit): As you enter the
fourth
area, head to the left and fire the Freeze Cannon at the sparkles,
then
double jump from the ice floes. Use the Sonic Suit on the glass, and
now
you have to mix some primary colors. The chute will be pointed at a
purple
drum, so pull the red and blue levers. Then it'll go towards a green
drum,
so hit yellow and blue. Lastly, red and yellow for orange.
Canister #9 (The Joker): At the end of the fourth area, power the
generator
and ride up the elevator. Push the rotator switch to move the toxins.
Canister #10: During the boss fight, either set an explosive at the far
right
wall or just wait for a Mad Hatter bomb to drop there and take the
canister.
===============================
7L. Little Fun at the Big Top =
===============================
Canister #2 (Free Play): The first building has glass in front of the
windows. Break the glass with a Sonic Suit, then use a Batarang on
all five
targets that pop up. Now, go to the gate to the next area and
assemble the
ladder leading up to the top of the buildings. Head (and glide) to
the left
to grab the canister.
Canister #3 (Water Suit): Build the ladder near the entrance to the
second
area and climb to the top of the buildings. Lay a bomb on top of the
second
building and drop down into the water to get this canister.
Power Brick (Technology Suit): In the first area, head all the way to
the
right and glide across the gap. Pull the lever to enter the enclosed
area,
then use the green panel on the machine. Use the crane to get all
three
pink animals (you have to smash each one after getting them) and the
last
thing you'll pick up will be the Brick.
Canister #5: In the second area, use the Sonic Suit on the trash can on
the
left side to shatter its top, then smash it to make a grapple point.
Use
a Batarang to remove the red window, then grapple up and grab it.
Canister #6 (The Joker): In the upper part of the second area (past the
magnet wall) power the generator near the teacups.
Hostage: In the second area, once you climb up the magnet wall, near
the back
right.
Canister #7: Just before leaving to the third area, go to the slide to
your
left at the top of the ladder and you'll slide into this one.
Canister #8 (Technology Suit): In the third area, use the green panel
and
steer all the boats to the shack of their own color, then jump into
the
muck, grabbing the canister on the way down.
Canister #9 (Super Strength): In the third area, yank the door off the
bumper car park, then hop in one of them. Goons will get in the
others, so
ram into each three times.
=======================
7M. Flight of the Bat =
=======================
Canister #1: There are six missile turrets you need to destroy with
your
torpedoes. The first is in the first area and required to advanced.
The
next two are just past the Scarecrow billboard. The next one is on
the
train tracks. The last two are near the shiny metal gas tank.
Canister #2: In the first area, where you find a train on the tracks,
follow the tracks to the back of the area to find this one.
Canister #3: In the first area, to the right of the shiny metal gas
tank.
Canister #4: Using the Batcopter, drag a mine to the far right of the
area,
past the gas tank, and run it into the shiny box.
Canister #6: In the second area, drag mines into each of the three
shiny
blue valves. Some of the valves take some fancy steering to get a
mine
into.
Power Brick (Immune to Toxins): In the second area, blast your way
through
the toxins and the structures behind. Shoot the spinners until the
Power
Brick is given up.
Canister #8: In the last area, you'll find one hovering over a cluster
of
four yellow tanks.
Canister #10 (Immune to Toxins): Through the cloud in the last area,
there are
three gargoyles you need to blast to get this one. They're pretty
obvious.
=======================
7N. In the Dark Night =
=======================
Canister #1 (Super Strength): In the very beginning, pull off the doors
of
the first building and use the Sonic Suit on the glass.
Canister #2 (The Joker): Just after you hop the fence, power up the
generator, then double jump to the ladder and use the Sonic Suit at
the top.
Canister #4 (Double Jump): Just to the left of the building with the
scientist is a railing. Hop from the nearby concrete slabs to reach
it,
then grapple up to the roof and find this in the far corner.
Canister #6 (Free Play): Use the Attract Suit to suck up all the
colored
blocks in the lower floor of the club, then use them on the container
to
make a helicopter. Control it at the green panel with the Tech Suit,
then
fly it towards the lights near the front. Fly in front of each of the
ten
little lights to turn them green and make this appear.
Hostage: Once you leave the nightclub, you'll find this guy being
terrorized
just outside.
Canister #7 (Super Strength): Once outside the club, smash stuff near
the
garbage truck to find the handles to attach to it. Pull the truck out
of
the way, then blow up the container inside.
Canister #8: Pretty tough to miss. After you drain the second pile of
toxic
waste as Robin, you'll put together a magnetic wall, with this right
at
the top.
Canister #9: Just after putting out the fire before the abandoned
building,
there's a manhole cover. Blow it open with the Demo Suit and drop
down.
Power Brick (Heat Protection Suit, Double Jump): Just after putting out
the fire before the abandoned building, assemble the red hot ladder
pieces.
Climb up, glide across, and double jump up to the Brick.
Canister #10 (The Joker): During the fight with Killer Moth, use the
Sonic
Suit on the window. Smash all the objects in here and assemble a
gauge.
Power up the generator.
=============================
7O. To the Top of the Tower =
=============================
Hostage: At the very beginning, run to the far left of the area to find
this
scuffle.
Canister #1: At the beginning, head straight left and bust up some
objects
to find the pieces for a ladder. Climb up it and have both characters
stand on the red buttons to reveal this one.
Canister #2: There are three gargoyles in the first area for you to
blow up
with the Demo Suit. The first is lazing about in the far left corner.
The other two are on the towers flanking the main tower. One's easy
to
get to if you're following the walkthrough, but the other can only be
reached after defeating Harley by jumping off the top balcony to the
left
and hopping over.
Canister #3 (Free Play): Outside, once you're up the magnet wall, use
the
Sonic Suit to remove the glass and snag this one.
Canister #4 (Free Play): Use the Attract Suit in the area to suck up
colorful
blocks, then deposit them in the container at the far right to make a
mine.
Smash it to bust open part of the scenery and grab this canister.
Canister #5 (Double Jump): From the right-hand tower, jump to the
balcony
and pull the lever to extend a platform. The path of studs implies
that
you have to jump from the left, but hop up on one of the nearby bricks
on
the wall and you can reach the platform just as easily.
Canister #6 (The Joker): Once you enter the second area, head straight
left
and power the generator. Climb the ladder that's almost unseen behind
the
wall and jump to the platforms to get this canister.
Canister #7: In the second area, after the first magnet wall you climb,
jump
around to the left and follow the ledge to this canister.
Canister #8: As you progress up the ledges inside the cathedral, you'll
come
to an area where you have to move a chandelier to progress. In the
area
with the lever, the canister is just to the right of it, slightly
hidden.
Power Brick (Super Strength): Just before the part where Batman holds
down a
button so Robin can pass, drop down and push the organ over to the
pump.
Step on it a few times and some guy will show up and play it.
Canister #9 (Free Play): During the Joker fight, set a bomb on the
right
near the shiny box.
Canister #10 (Double Jump): During the Joker fight, near the left-hand
bell,
jump up behind it to find this canister.
***********************************************************************
*******
8. FREE PLAY RUNTRHOUGHS - VILLAINS
***********************************************************************
*******
See the above section for the lowdown on all this. I don't really need
to
say it twice, I feel. >_>
====================================
8A. The Riddler Makes a Withdrawal =
====================================
Canister #1: Have Clayface lift up the nearest dumpster at the very
beginning
to uncover this.
Canister #2: In the parking garage, use Clayface to pull on the armored
van
to get it close enough so you can double jump to the canister.
Canister #3: Grab a car and ram it into the booth in the lower right in
the parking garage.
Hostage: When you first hit the street, there's a hostage behind the
window to
your left. A lot of people can actually reach "through" the window
and
hit the guy holding the hostage, but Sonic Suit Batman is supposed to
be
the one to take this.
Canister #4 (Free Play): Once you hit the streets, go to the right and
either
shoot or toss a Batarang at the second floor red window. Grapple up
and hop
in.
Canister #5 (Free Play): Once you hit the streets, go left and blow
away
the gray shiny window to get this one.
Canister #6 (Free Play): After smashing the wrecker through the right
side of the street, use the Sonic Suit on the glass window to take the
canister behind it.
Power Brick (Free Play): After smashing the wrecker through the right
side
of the street, climb up the magnet wall, then switch to a double
jumper and
grab the top of green and flashing red panel on the wall. Assemble
the
little car and drive it all the way back to the impound. Place it in
the
wrecker. Now, use a Batarang on the yellow part on the top of the
wall
blocking the Janitor's access. Mind Control him to pull the far right
lever and smash the resulting cube that was spit out.
Canister #7: Once you enter the bank, double jump up to the railings
and
hop back and forth to the top.
Canister #8: In the bank area, bust down the door to the lower left and
you'll find this inside.
Canister #9: In the bank area, go around the left wall in the back to
find
this.
Canister #10 (Free Play): In the bank area, put together the ladder,
climb
up and use the Sonic Suit on the glass window.
==================
8B. On the Rocks =
==================
Canister #1: Once you ride up the fan to the first ledge, use Mr.
Freeze to
open the vent. Enter, and go all the way to the right.
Canister #2: Assemble the ice cream truck in the lower left corner,
then
drive it into the garage for this canister.
Canister #4 (Free Play): While in the room with the red river, use an
explosive on the vent on the back wall (make sure you do this BEFORE
filling
the river) and you'll trip over this one.
Power Brick (Free Play): In the same area as #3, climb up the ladder
and drop
down into the other ice-walled area. Smash the little red thing on
the floor
so you can build a lever. Pull it and cross. Build another ice-
thingy and
the Brick will be uncovered.
Canister #5 (Free Play): Once you cross the red river, walk up the
magnet
wall on the far left.
Canister #6: In the area where you mind-control a guy to build a lever
and
flip it so you can ride a lift, go to the left and drop down. Hang
off the
railing and press Z to drop to the lower one and grab this canister.
Canister #7 (Free Play): In the third area, use the Attract Suit to
suck up
25 blocks and deposit them in the machine.
Canister #9 (Free Play): In the last area, magnet walk up the left-hand
tank
and glide across to this one.
Canister #10: When you reach the very end machine, walk to the left to
find
this rather poorly hidden canister.
===================
8C. Green Fingers =
===================
Canister #1: At the beginning, drive the flower vehicle through the
gate on
the left and hop up the railings to the top.
Canister #2 (Free Play): Use the Technology Suit on the barrier near
the
entrance. Push up on the Control Stick to open it and you'll access a
racetrack. Drive one of the red cars around the track, turning all
the red
flags green by driving between them.
Canister #3 (Free Play): Use an explosive on the second metal gate past
the
one on the right hand side of the building. Inside, grapple up the
trees and
jump up to the canister.
Power Brick (Free Play): At the top of the second area, use an
explosive on
the gate to the left, and start collecting colored blocks with the
Attract
Suit. In the next room, deposit 25 blocks into the container to make
a
little robot. Use the Technology panel and steer the robot into the
oven
on the back wall.
Canister #4 (Free Play): In the third area (where you assemble a huge
plant)
use an explosive on the metal door in the back left. Push the red,
yellow,
and green blocks onto their respective spots.
Canister #5 (Water Suit): In the pond with the swan, drop down into the
yellow hole, use the Sonic Suit on the glass covering the lever, and
pull
it to start up the fountains. The canister is at the top of the
biggest
fountain.
Canister #6 (Free Play): Once you enter the greenhouse with toxins on
the
floor and you have to assemble a tractor, use the Sonic Suit on the
glass
box and assemble the magnet wall. Walk up it.
Canister #8 (Free Play): In the area with the obvious red pipe, grapple
up
as Heat Protection Suit Batman and climb up the nearby tunnel.
Canister #10 (Free Play): In the last area, use an explosive on the
small
metal canopy.
===========================
8D. An Enterprising Theft =
===========================
Canister #1 (Free Play): Use the Sonic Suit on the glass cases to the
left
in the beginning, then demolish what's inside them and assemble two
levers.
Pull both to stagger the heights of the cases, then double jump up to
the
canister.
Hostage (Free Play): In the beginning, go all the way to the right and
use
the Sonic Suit on the left-hand room.
Canister #2 (Free Play): From the beginning, go all the way to the
right and
use the Sonic Suit on the second room. Bust up everything in here to
make
a robot dog thing, then ride it back to the left and into the alcove
with
a green light over it to open the door to the left. Inside, use the
Tech
Suit on the panel. Guide the robot through the maze. Each red panel
you
step on lowers a glass barrier to another panel. The maze is pretty
simple; just watch out for the lasers. At the end, the canister will
end
up in the first glass room (the one with the hostage).
Canister #4 (Free Play): Just up the escalators, use the Sonic Suit on
the
window to the left to grab this one.
Canister #6: After filling the second floor with toxic waste, mind
control
the Scientist in the back room and have him pull the lever to open a
container. Hop in and take the canister.
Canister #7 (Free Play): On the third floor, after passing the lasers,
use a
long-range attack (gun or Batarang) on the grate before the next room,
then
double jump into it.
Canister #8 (Free Play): On the third floor, past the lasers, use the
Sonic
Suit on the left-hand glass door. Assemble the weight in this room
and it
will get sucked up a tube and dropped later in the mission, which will
open
a door and let you get this canister.
Power Brick (Free Play): On the third floor, past the lasers, use an
explosive on the right-hand metal door. Destroy everything inside and
assemble a projector. Head through the projected door(?) and into the
office. Step on the back button three times to uncover a lighted
floor.
You need to step on the nine panels in the proper order to light them
up. The correct order (starting from the upper-left and going across
to
the lower-right) is 6, 2, 8, 7, 4, 3, 9, 5, 1.
Canister #9: This one is on the third floor, on the far right side with
the
red pipes. Despite the obvious hint about needing a Heat Protection
Suit,
this can actually be done on Story. Simply shoot the top as Two-Face
from
a distance, then when you're up on the nearby ledge, jump to the vent
and
you'll be carried up to the canister.
Canister #10: This is right next to your end target, the Superlaser.
That
said, you should get it BEFORE you smash everything with the mech, so
the
mission doesn't automatically end when you get close.
=====================
8E. Breaking Blocks =
=====================
Canister #1: At the beginning, immediately head to the right, and drop
down
when you see orange in the foreground. Take the canister and build
the
ladder to get back out.
Canister #2 (Free Play): There are three security cameras in the first
area.
Once you take control of the helicopter, blast all three and a
canister will
appear near the Super Mind Control thing. Double jump up to it (you
can't
get too close to the electric wires).
Canister #3 (Free Play): In the main hall, use the Sonic Suit to smash
the
windows in the back, then use the Attract Suit to collect 25 blocks in
the
area, and use them to make a magnet wall. Walk up it and to the
canister.
Canister #5 (Free Play): In the third area (where you refract the
lasers with
a block of gold), use Super Strength on the bookcase to the right to
find
this one.
Canister #6 (Free Play): In the third area (where you reflect the
lasers with
a block of gold), use an explosive on the metal door on the left and
then
another explosive on the cage inside.
Power Brick (Free Play): In the same area as #6, use the Sonic Suit to
remove the glass, then shoot the panel to remove the lasers. Use an
explosive on the vault door.
Canister #7 (Free Play): In the area with the toxic gas, in the little
alcove with the box you have to push is a crate that needs an
explosive
to get the canister inside.
Canister #8 (The Joker): In the area with the toxic gas are four golden
animals that need to be smashed. The first is behind the generator on
the
right. The second is in the same little alcove as the machine that
shuts
off the toxic gas. For the third, shoot the grate on the left wall,
then
double jump up. The last is at the end of the room.
Canister #9 (Free Play): In the last room, once you get control of the
janitor, you can now use explosives to enter his area, so blow up the
cage that has the canister in it.
Canister #10 (Free Play): In the last room, use the Sonic Suit to blast
the
glass box and assemble the magnet wall. Climb up and push the box off
the
ledge.
=======================
8F. Rocking the Docks =
=======================
Canister #1: There are three red tanks that reveal carrots when struck.
One
is right in front of you in the beginning. The second is on top of
the
shed off to the right (build the nearby fan). The third is on a big
red
crate near the door to the next area. Park a truck near there so you
can
jump from it (or just use someone with a double jump).
Hostage (Free Play): In the first area, just after the truck, use the
Sonic
Suit on the window to get to the fight.
Canister #2 (Free Play): In the first area, just after the truck, use
the
Sonic Suit to smash the windows and jump up to the railings and the
canister.
Canister #3: Park a second truck near the door to the next area to open
the
big red crate, with this inside.
Canister #4: In the first area, go all the way right to the water and
find
the boat at the end. Use Bane on the orange handle in the boat to
uncover
this canister.
Power Brick (Feminine Wiles): In the second area, use the heart panel
on
the wall after the catwalks to enter a new room. Smash up the area
and
assemble the rotator switch. Push it from the red side to slightly
rotate
the panel inside counter-clockwise. Now, send a Penguin Bomb through
the
hole and if it bounces properly, it'll hit the shiny box, opening the
way
to the Power Brick. If it doesn't work the first time, keep adjusting
and
trying.
Canister #6: Find five water cannons and hit them to activate them.
The
first two are early in the second area, after you cross the catwalks.
The
last three are after you cross the junk ship.
Canister #7: In the third area, jump into the water to your left to
snag
this one near the lilypads.
Canister #9: In the third area, after riding the elevator up, go all
the way
to the left along the thin beam to reach this one.
Canister #10 (Feminine Wiles, Attract Suit): Use the heart panel in the
third
area and head inside. Sweep up 25 pieces with the Attract Suit and
deposit
them in the corner container to make a jukebox. Smash it.
=======================
8G. Stealing the Show =
=======================
Hostage (Free Play): From the beginning, ride up the fan and yank the
heavy
object with super strength. Assemble all the magnet wall pieces and
walk
up. Jump across to the left and smash your way into the apartment to
free
this hostage.
Canister #1 (Free Play): In the same room as the hostage, on the left
side
of the room.
Canister #2: Catwoman can make the jump from the first tightrope up to
the
top of the roof where this is.
Canister #3: After fighting the Police Copter, go behind the glass
skylight
in the roof to find this canister.
Canister #4: There are three neon signs with martini glasses. One is
just
past the first tightrope. The other is past the Police Copter and
glass
roof. The third is after the large fan you turn from sideways to
facing up.
Shoot or punch them all.
Canister #5: Late in the rooftops, you'll come across a blue double
plunger
thingy that moves a fan. Head straight towards the screen and drop
off to
find a ledge with this canister on it.
Canister #6 (Free Play): To the left of the gargoyle that you need to
drop
to enter the museum is a magnet wall. Climb up it.
Canister #7 (Free Play): As soon as you drop into the museum, use super
strength on the box to your left to push it into the lasers. Next,
bust
down the back door and use super strength again to pull the box out,
then
to the left to stop more lasers. For the last set, double jump over
the
lasers and throw the lever. Use the Sonic Suit to break the glass
around
the canister.
Power Brick (Attract Suit): Collect 25 pieces from around the museum
and
deposit them in the container in the room you used a Penguin Bomb on.
Use the green panel to take control of the helicopter and land it on
each
of the two platforms. Now, take a dinosaur into the room and leap off
it
over the lower glass. Blow up the case and take the Brick.
Canister #9 (Free Play): Once you reach the upper floor of the museum,
use
Super Strength on the statue on the right side to uncover the ladder,
then
double jump up to it. Head left to find the canister.
Canister #10 (Free Play): On the upper floor of the museum, use the
Sonic
Suit on the glass display cases in the first display room. Assemble
the
pieces into a catapult and throw the lever.
========================
8H. Harboring a Grudge =
========================
Canister #1: Fire a torpedo at the green sludge container after the
first
turret.
Canister #3 (Free Play): Use the Batboat and snag the mine near the
first
spotlight. Drag it to the right and into the two shiny gears holding
the
gate shut. Once both are destroyed, head in to find this canister.
Canister #4: There are five buoys on the waterfront (second area) that
need
to be blasted. The first is right by the toxic sludge. The second is
further down the channel before the dual turrets. The third and
fourth
are past the dual turrets. The last is near the triple turrets.
Canister #6: In the second area, just north of the toxic sludge, there
are
several boats docked. Blast the whole area and you'll find this under
a
piece of wooden dock in the back right corner.
Canister #7: Past the door with two turrets in front of it is another
sludge container with a canister inside. Blast it and pick it up with
Killer Croc.
Canister #8 (Free Play): Take the Batboat in the second area, grab the
mine near the last part, and drag it into each of the two shiny caps
in
the back right corner.
Canister #9: During the hovercraft fight, use torpedoes to remove the
toxic sludge in the corner, then dive near the docks to find this one.
Power Brick (Free Play): During the hovercraft fight, use Robin's
torpedoes
on the colored wall multiple times to bring it down, and you'll find
this
canister behind it.
Canister #10 (Free Play): Same exact place as the Power Brick.
=====================
8I. A Daring Rescue =
=====================
Canister #1: From the beginning, go left to find a manhole cover. Use
a
Penguin Bomb on it, then drop down as Killer Croc and move all the way
to
the right.
Hostage (The Joker): In the second room, power up the generator and
head
back to the next room where this fight is going on.
Canister #2 (The Joker): In the same area as the hostage, smash and
assemble
all the instruments, then wait for the canister to appear.
Canister #3 (Heat Protection Suit): In the second area, once you hop up
the
green pipe, head under the steam to a new room. Push the object in
the
track over to the upper right corner. Now, push the rotator switch
and it
will start jetting water. Jump into it and ride up to the canister.
You
can also use it in the other spots for studs.
Canister #4: After assembling the giant croc, ride around the next room
knocking things over. There are five green televisions you need to
destroy
to make a canister appear. They're easy to find and you should be
able to
knock over all five with no problem.
Canister #5 (Free Play): At the end of the croc romp, head up the left-
hand
staircase and shatter the glass door with the Sonic Suit. Pull the
lever
then head up the right staircase to get the canister.
Canister #6: Once you reach the bathroom, smash the left-hand toilet to
uncover this canister.
Power Brick (Free Play): In the bathroom, use the Sonic Suit on the
water
cooler so you can smash it further and assemble it into a cannon,
which
will break the mirrors. Head through to the next room. Use Super
Strength
to move the big box thing on the left all the way to the right, then
grapple
up the grapple point, glide across, use the green panel and raise the
elevator (push Up on the Control Stick), then glide across to the
Brick.
Canister #8 (Mind Control, Mr. Freeze): In the first room after the
bathroom,
use the "?" panel to access the basement. First, freeze the water
puddle
to grow(?) a bike. Take it into the far right corral. Next, by the
left
side is the patrol car. Smash all the objects and build it. Drive it
into
the middle corral. On the right is the van. Smash all the stuff
around it
(including on the upper ledge) to put it together and drive it into
the
left corral.
Canister #9 (Free Play): In the holding cells room, climb up the magnet
wall
on the left side.
Canister #10: Head to the right of Catwoman's cell and tear off the
cell
door.
Minikit: Crocodile
Power Brick Extra: Power Brick Detector (400,000)
==================
8J. Arctic World =
==================
Hostage (Free Play): At the beginning, swim through the toxins to the
left
and you'll find this hostage.
Power Brick (Attract Suit): At the beginning, swim through the toxins
to the
left, then start clearing objects to find 25 pieces for the container.
It will make a fishing game. You need to get five red fish in the red
bowl
and five blue fish in the blue bowl.
Canister #1 (Free Play): In the first area, head onto the frozen pond
and
drop down through the ice with the Water Suit. Pull the lever and
head into
the nearby shop that just opened.
Canister #2 (Free Play): As you hop across the falling platforms in the
first area, you'll notice this behind glass. Use the Sonic Suit to
remove
the glass.
Canister #3 (Free Play): At the far right end of the first area is a
ski
slope. Double jump up to it, set a bomb to remove the shiny object,
then
assemble the handle to yank off with super strength. Use a girl
villain
on the heart panel and you'll start up the ski lift. You need to use
the
grapple to ride up. Your objective is to ski through each set of
slopes,
preferably in one go. As soon as you break your first gate, a timer
will
start, and you'll only have so much time to get the rest of the gates.
Your computer partner will probably try to help, with varying degress
of
success.
Canister #4 (The Joker): Just before you enter the tourist center,
climb up
the magnet wall to the right of the door. Rip the door off the
generator
and power it up. Grapple onto the object that moved in range and
you'll
be carried over to the canister.
Canister #6 (Free Play): In the tourist center, go into the toxic muck
and
pull the orange handled ice block onto one of the three buttons. Have
your two characters stand on the other two.
Canister #7: Clearly, this is the hardest canister in the game to get,
since
you only get one shot per run through this mission. You need to pass
through five gates as you slide down the ice slide. There's a trick
to it,
though. First, slide to the right to get the first two gates, and
then
SWITCH CHARACTERS. You should just be able to shift your other
character
to the left to get the third gate, then on to the fourth and fifth.
Canister #8: In the last area, go from the entrance to the left and
blow
up the shiny circluar grate. Assemble the trampoline and bounce up to
this canister.
Canister #9 (Mr. Freeze): In the last area, freeze the water on the
right
to make ice blocks on the push floor. Push it to the far wall then
double
jump onto it and pull the lever. Blow up the cage.
Canister #10 (Free Play): In the last area, put on the Water Suit and
jump
down into the water. Swim under the ice object and up to the canister.
Minikit: Walrus
Power Brick Extra: Always Score Multiply (500,000)
=====================================
8K. A Surprise for the Commissioner =
=====================================
Canister #1 (Super Strength): Push the object with the orange handle at
the
very beginning and double jump up to the canister.
Canister #2: In the upper area (with Harley), once you reach the end,
smash
down the glass clown face to reach this.
Hostage (Free Play): After the split-up section, head to the boarded-up
building and set an explosive at the shiny gate. You'll find them
inside.
Canister #3 (Free Play): In the same area as the hostage, assemble the
lever
and pull it.
Canister #4 (Mr. Freeze): There are three puddles you need to freeze to
make frozen ice cream cones. The first is in the first area, at the
far
left in front of the "split section" (once you two rejoin, head all
the
way to the left). The second is in front of the arcade in the first
area.
The last is in the third area. Go left at the start and bust up all
the
debris to assemble a water squirter. Squirt three times, then freeze
the puddle.
Canister #6: From the top of the ferris wheel, head up the
rollercoaster
track and do a high double jump to the canister.
Power Brick (Free Play): From the generator at the end of the second
area,
glide to the right and grapple up. Blow up the shiny boards to the
left
and take the Brick.
Canister #8 (Free Play): In the third area, use the Attract Suit to
suck up
25 pieces, then deposit them at the container to make a green truck.
Use
the green panel with the Tech Suit and you'll have to guide four
trucks to
the properly colored spots. The green spot is at the very bottom on
the
right. The red spot is over the bridge. The blue spot is under the
bridge. The yellow spot is the only one left.
Canister #9 (Water Suit): Sink down into the duck pond to grab this one.
Canister #10: Near the "red, blue, yellow" switches is an ice cream
truck.
Drive it back past the carousel and into the glass-covered garage to
pick
this one up.
Minikit: Harley Quinn's Hammer Truck
Power Brick Extra: Fast Build (100,000)
===================
8L. Biplane Blast =
===================
Power Brick: There are 5 police helicopters on landing pads that you
need to
blow up BEFORE THEY TAKE OFF. The first is in the very first area.
The
second is after the fans you mine. The third and fourth are in the
first
part of the second area, and the last is in the latter part of the
second
area.
Canister #2 (Free Play): Later in the first area you'll find a Bat-
torpedo
dispenser. Snag them as the Batwing, then go back left and blow away
the
Bat-gate. Blast all four targets, then use a tow cable on the red dot.
Canister #3: In the area after you mine the fans, use a tow cable on
the
bell tower with the red tip to pull it off.
Canister #4: In the area with the first missile turret, drag a mine
into
the window to the left to release some Mad Hatter balloons. Shoot all
three.
Canister #5: In the area after the first missile turret, drag a mine
into
the shiny gray object on a rooftop in the southwest to uncover this.
Canister #6: There are three purple billboards with Joker faces on
them.
Shoot the green side to flip them. Once you flip all three, little
pods
will pop up in front of each. Shoot all of those to get this canister.
Canister #7 (Free Play): In the second area, take a Bat-torpedo to the
crane
with the bat insignia on it, then tug on it with a tow cable to get
this
canister.
Canister #8: In the area with the large brick wall, the south side has
a
Scarecrow billboard. Shoot that with a torpedo to find a small area
with
a canister in the corner.
Canister #9 (Free Play): During the last battle, bust down the Bat-gate
with a Bat-torpedo, then drag a mine into the shiny cage.
Canister #10 (Free Play): In the back of the last battle area are a
bunch of
red and white... things. Blast them all, then fire a Bat-torpedo at
the bat
insignia and a train will show up and crash. Drag a mine into the
shiny
container to bust out the canister.
Minikit: Batwing
Power Brick Extra: Immune to Freeze (200,000)
=============================
8M. The Joker's Masterpiece =
=============================
Canister #1: There are three display cases you need to wreck for this
one.
The first is in the near right portion of the main gallery. Make a
fan
from another display case (which doesn't count) and ride it up to the
proper one. The second display case is in the next area (with the
gas) and
is on the lower floor. The last is in the same area, on the upper
floor in
back left corner (near a pushable pillar).
Power Brick (Heat Protection): In the same area as the hostage, push
each
block into the same area as the picture of the fruit with the same
color, so
the red block goes next to the cherry, etc. You might have to push
certain
blocks out of the way first.
Canister #2 (Free Play): In the first area, set an explosive near the
gargoyle on the right, then put together the lever and throw it. Have
each character stand on a red button.
Canister #3: Once you start up the hallway after opening the ? mark
window,
shoot the fuse box near the beams with a long-range weapon to open the
way to this.
Canister #4 (Free Play): At the end of the first area, double jump up
to the
statue on the left and push it off the ledge.
Canister #5 (Free Play): In the second area, use the Sonic Suit on the
glass
case in the middle.
Canister #8 (Free Play): In the basement, before you hop the fence, go
left,
and double jump to grab the railing to open the shutter. Use Mind
Control
on the guy. Have him step on the button, then pull the lever.
Canister #9 (Free Play): In the last area, head to the stack of crates
on
the far right and double jump up to the canister.
Canister #10: In the end, after you send the first box on the conveyor
belt,
pull the lever again for a second box. Send it for the canister.
===========================
8N. The Lure of the Night =
===========================
Canister #1 (Free Play): Once you get past the flaming garbage, you'll
see a
building with a guy inside. Mind Control him and have him bust up the
nearby objects to make a railing so you can climb to the other side.
Push
the box out, then explode it.
Hostage (Free Play): Once you use the generator to extend the awning,
double
jump onto the vent in the back and assemble the railing to find this
hostage.
Canister #2 (Free Play): In the same area as the hostage, blow up the
shiny
objects and assemble the water spout. Jump onto the spigot and smash
the
flowers. Assemble them into a ?
Canister #3 (Free Play): From Canister #2, glide to the right and
assemble
the box. Push it to the end to open the container with this canister.
Canister #4 (Super Strength): Once you reach the big firefight, toss
all
the container with orange handles. Assemble the rotator switch and
use it
to set the raft down in the water. Use the raft to sail counter-
clockwise
around the circle three times.
Canister #5: There are five red shiny objects that you need to use the
mini-copter to blow up. The first two are in the area you start with
the
mini-copter. The next three are along the street further down.
Canister #6 (Free Play): Just before the flaming barricade are pieces
for a
manget wall. Assemble and climb.
Canister #7 (Free Play): Halfway down the street with the mini-copter,
blow
open the metal door on the back warehouse, then step on the two yellow
switches so you can climb up to the canister.
Power Brick (Poison Ivy): Once in the playground, use the Attract Suit
to
get 25 pieces, then deposit them in the lower-left corner. Use Ivy's
power
on the plants and double jump off them (aim a bit up) to grab the
brick.
Canister #8: In the playground, walk behind the pole in the back left.
Canister #10 (Water Suit): After making the Joker mech, go to the right
through the debris and up through the gate. Jump in with the Water
Suit
and step on both red buttons. Once the water's drained, use the Sonic
Suit on the glass bars.
Power Brick (Free Play): Go to the spiral staircase on the right side
and
use a Batarang on the two chandeliers to assemble a floor buffer. Run
over
all the paint on the floor (including the paint up the stairs) to make
this brick appear.
Canister #2 (Poison Ivy): Use Ivy's power on the pots, climb up them,
and
cross the tightrope.
Hostage (Free Play): After riding up the second scaffold, go around the
back
to the left, all the way to the end, then glide to the left to find a
ledge
with the hostage.
Canister #10 (Free Play): Set explosives for the shiny objects in the
middle of the bell tower to construct two machine guns. What you need
to do
is use these guns to ring both big bells (somewhat in the foreground)
at
once. Easiest way is to use two people, but you can hit the left-hand
bell with the right-hand gun, so try shooting back and forth between
these
two bells to get it.