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WELCOME MIGHTY) NINIS! DL Retin gens Oped cee eee ay best ee torte pinnae OVERVIEW) Pn et ocr an ee Same oe ‘competing to see who is the cant ca Se ‘um, you'll create a house filled with pedis, Rrra eceen esata (uy Ye to them. You earn treasure for challenges that you beat and earn bonus treasure for beating Ninia Turn: Seg res eee SE pies Se ee eta) oc 3. Defeat the House - The active Ninja uses Skill Dice to beat Pesce 4, Push-your-Luck - The active Ninja may reroll Skill Dice as ‘many times as they dare Play continues until the active Ninja beats the house, chooses to eat ee ae Peon Seen rea tenn eat TE a oe a Rae “The active Ninja (the player withthe Skil Dice alerts everyone COMPONENTS: that they are ready to roll, “Ninjas, Ready, Roll”, and at es Reena a a ace mts F oi aaeuiad ieee erent reer ae Ces oes Prarie anal a Serene Do not move the dice; eave the dice where they land! ess ra ed Pee ae teed Cea eee) Pern oe Stesliretsurcy Starting with the player who rolled the House Dice ICE: pun Pecos ameter Yer! DELICE Rage vaseed tin 2 ae i ire a ‘The active Ninja faces three types of challenges in a house which Aline on the front edge of the die and any one Skil is created by rolling the black House Dice. vow PROSE TS ern Rasen Tenn Gem aE by that arrow (See Fortune Die below). The player who rolled the arrow may steal one treastire from the player who rolled =r a the target die! Note: Skill Dice saved from a previous rol can be the farge of an arrow: Hourglass Dice from a previous rol ‘The active Ninja beats the House challenges by using skills gained ‘cannot be targeted. Cie lieeien es i ee tener Mee ee Dice. One Catch Die will protect you from all arrows this rol. Even if one of your dice can be targeted by PRP 20 arrow you cannot have treasure stolen from you catch ST Afterall arrows have their targets and any treasure is stolen, pick up all non-hourglass Threat Dice and set them aside. In this example, the red arrow can target the blue arrow or the ra re ret Gee Fg enya eS Cora A ens ears er ene Aaa pera the eT aes aoa bie arrow can only target the active Nj, bu he ole a cath Se eee aa ec pea He Say een eee ae ered crs SETUP ach player takes 3 “copper” 1 point treasure tokens. FT Ae a ACCC uo acre active Ninja (first player) and receives all 5 Skill Dice. Dee eee eee cr enn Buse cad Every player (except the first player) takes one Threat Die (in @ "player game take two Threat Dice) Set any extra Threat player (ihe active Ninja rolled a catch). Orange chooses the red lee aside for now. Foard Pees na ee me od GAUEPLAY Ea eos a aa Se ey ‘Ninja Dice is played in three rounds. Each round, every player a par cea erat net cpio ae at Ree ere nec a ees ee eT ee ad cement ares og ne es peer Penson terest ih erie is ‘Once there are a otal of four hourglasses the ative ee Ninja is captured and thelr turn is immediately over. Sr te ee aa ri oe Pe echieaoLu se Atos Skil ND ote og ne aes challenges. Note that a Wild Die can act as any one skill, PrerineePere erin nant crane OMe ‘one skill to beat one challenge. Challenges are overcome as cle Deca nrg 1 Sneak or 1 Fight beats 1 Guard Reese seed PO! or resident you must use all Sneak Dice or all Fight Dice. You cant fight some and ee na eer ee an villned ther hres Fight Dicer thes TG Sneak Dice to beat them. Ifyou face both guards and residents, you can fight the CE WY ‘guards and sneak past the residents, or Vice versa, Or you can beat all guards Be arcu ee ce rr Tare et ee eee ree eta house they collect treasure based on the difficulty of the ‘house and their turn is over. They also collect bonus treasure Faire ng eee enna) Fo per eh eT aaa rence ree aaa eae on Perey ar Ly et eae ee rea Rurvancg Te ete ea secre ge ead diacetate TU eel 1 treasure foreach House Die that they have the skills to bea. er ere am oat ie ac aa cag a ea Coe Renee remains unbeaten. You will gt 1 treasure for each Howse Die you beat if you choose to Run Avvay and end your turn pEGENIC) Fortune Dice target Fight, Sneak, Pick and Wild Dice even a die saved from a previous roll), The Fortune Die hasa line on the Pe Re Meee eee i Fi naa daaaeateaeceaata res Fs entree pene as cc rei ‘Match up the Fortune Die withthe skill you want it fo boost by ‘moving the Fortune Die next to the Skill Die. That skill now acts exactly as ifyou had rolled four dice of that skill. Ifyou bboost a wild skill, it becomes either four fight, four sneak Peoria sce ers Dc een es Tm 1s posse that more than one fortune can target the sme kl je. Two fortunes would boost one skill to eight ofthat skill, Coit net es “The active Ninja can choose any of their Skill Dice to reroll. They may choose dice just rolled as well as dice saved from a Pe Neen dey as they wish on any part ofthe playing area (fortune results ‘must physically remain next to the kill they boost). Ifa skill that is boosted by a fortune is reroll, the matched Fortune Die must also be rerolled. Unmatched Fortune Dice cannot be saved, Strategically arranging saved Skill Dice may help the Cee cm eater Before the active Ninja reroll, hand out the remaining Threat eee ens ea ees distributed counter-clockvise starting with the player to the Penge eae ae hhave a Threat Die, In a2-player game give the player a second eee eee ee ted in future push-your-luck rll “The active Ninja alerts everyone that they are ready to roll and rolls their Skill Dice at exactly the same time that all other players roll their Threat Dice, “Ninjas, Ready, Roll!” Play continues until the active Ninja ether beats the house, chooses to stop, ora total of forse hourglasses are rolled. Once rg et ene Ree Ea) their turn is immediately over. They get no treasure! SU UN ra dy enna ted PL gue gon reece es ed ‘Threat Dice are distributed among all non-active players and Conn otto Scoring) 5 Cale 1 treasure fom the supply each DD for each Lemaire mer ae es ao ‘you beat all challenges of a four die house, collect | additional treasure, for a five die house @ Dome ee etc ‘asix die house and collect 3 additional rence Teen sae cars collect 1 bonus treasure! (EREDITS) ea ceeded eco re ae aS cee ene cis Coe Editing and Proofreading: Todd Goodman, Courtney Keay Graphics Design: Todd Goodman, Shawn Hayden, Kieran eons er ue a rete! Publisher: Greenbrier Games LLP Rac tee ered Play Testers: Julie, Theresa, Shawn, Urayoan, Geoff, Greg, ‘Todd, Michael, Mike, Lisa and many more. Thanks to all! ee esa

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