Practices of Looking
Images, Power, and Politics
we are in the practice of lo 1e world. To see
i @ process of observing and r
oghizing the world around us. To look is to
cing is something that we do some-
it
a greater sense of purpose and direction. if we ask, “Did you see
ely make meaning of that world.
irarily as we go about our daily lives. Looking is an activity
fe imply happenstance ("Did you happen to see it?"). When we say,
“Look at that!” it is a command. To look is an act of choice. Through looking
e much
we negotiate social re king is a pract
tionships and meanings.
like speaking, writing, or signing. Looking involves learning to interpret and,
like other practices, looking invalves relationships of power. To wilfully look or
not is to exercise choice and influence. To be made to look, to try to get
someone else to look at you or at something you want to be noticed, or to
sy
mies or dangerous. There are both con
engage in
or difficult, fun or unpleasant,
n exchange of loaks, entails a play of power. Looking can be
nai
us and uncanscious levels of looking. We engage in practices of looking to
communicate, to influence and be influenced
We live in cultures that are increasingly permeated by visual images with a
variety of purposes and intended effects. These images can produce in us a
wide array of emotions and responses: pleasure, desire, disgust, anger, curios
shock, or contusion. We inve
he images we create and encounter ona
daily basis with significant power—for instance, the power to conjure an
cite to action, the power t
ap)
t people. The rales played by
absent person, the power to calm or ir persua
a multitude of purposes,
in a range
hings to differene, af school children in
verse, and complex. This
s are multiple,
street, was taken by photog
rly 1940s who see @ murder scene i
hur Fellig).
of New York, where he would
ph,
gee was known for
rapher Weege:
e in the stre
his it
;cenes early. In this photo:
fen and to the c
h to the act of looking at the forbi
ra to capture heightened emotion. The children are fo
equal fascina:
at the murder scene with morbid fascination, as we loo!
m looking
cial realms of popular
we encounter
fe, commerce, criminal
rough @ variety of
film, television’video, computer
all of these media:
fe tha
and virtual reality. One could arg
al means of
with t
are produ
We live in an increasingly image
der, beforevan Gogh painting
reproduced, and many of these reproductions have bee
or altered by means of computer graphics. For most of us, kno
first-hand, but through reproductions in books and on
about art
ma
aintings is
posters, greeting cards, classroom slides, and television specia
history. The technology of images is ¢!
ius central to our experience of visual
culture,
Representation
Representation refers to the use of language and images to
use words to understand
create meaning about the world around us.
jefine the world as we see it, and we also use images to do this.
s language
describe, and
This process takes pl
and visual media, that have rules and conventions about how t
e through systems of representation, suc
ley are or-
a
ganized. A language like English has a set of rules about how to expre:
tion off
resent
interpret meaning, and so, for instance, do the systerns of rey
painting, photo
Throughout history, de
‘aphy, cinema, or television
‘ave considered
at
whether these sy:
f represe c as itis, such t
they mirror it back to us as a form of mimesis or imitation, or whether in fact
we const
uct the world and its meaning through the systems of representa
tion we deploy. In this social constructionist approach, we only make meaning