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THE PYROMANCER

Marcus Baer (Order #8146199)


PLAYBOOK
The Pyromancer - A Dungeon World Playbook
© 2015 Role, Cast Die Productions

Youtube: Role Cast Die


Twitter: @Rolecastdie

Based off of Dungeon World by Sage Kobold Productions

Story, Editing & Design - Martin Rooke


Cover Art -Joyce Maureira

Marcus Baer (Order #8146199)


DANCE OF THE PYROMANCER
The Pyromancer sat silently beside the campfire, staring intently into the dancing flames. The rest
of the party were busy picking at the dead bodies that lie scattered about the field, each of them
keeping a weary eye on the Pyromancer and his fire. The Pyromancer stared on, oblivious to the
world around them, humming a childish tune.

The Fighter went to roll another corpse onto its back with his foot. The tip of his toe punctured
through the charred husk. It felt similar to kicking a log that had been left on the fire. As the skin
crumbled away and a pungent odour of overcooked pork filled the Fighters nose. He coughed
slightly but was able to hold back the retching. The Cleric was not so resilient to the stench. The
Pyromancer laughed.

The Fighter found it hard to believe that only a few moments earlier the party were eating dinner
around a campfire, deep in conversation, when a sudden yell rang out from the dark tree line.
Several bandits sprung forth, all brandishing sharp cutting implements which glimmered
dangerously in the pale moonlight. The Fighter knew that he barely had enough time to draw his
sword before the first one would be upon him. He anticipated a blow to the shoulder, hopefully it
would not take his arm off before the Cleric could heal him. Just as the Bandit was about to bring
his sword down he burst into flame. He cartwheeled and lay screaming to the floor. This sudden
combustion of a man left the Fighter slightly dazed but yet he thought he heard the Pyromancer say
"It is rude to disturb people during supper".

The tree line became engulfed in a wall of flame and several other screams of pain accompanied the
crackling of twigs. By this point there were three bandits who stood between their fallen comrade
and the line of fire which cut off the Bandit's escape route. The lead ruffian turned his head to
contemplate jumping through the flame and running away but he decided against it. As he turned
back a small fireball struck him between the eyes, engulfing his head in a brilliant orange. The
Bandit would have screamed If he was given the chance, but at he inhaled to shriek he swallowed
the scorching air that destroyed his vocal chords and his lungs. He dropped to his knees and
slumped on his side.

The next Bandit bellowed as she charged forward, brandishing a dagger as she ran. The
Pyromancer smirked and the air around him began to shimmer. As he did the grass at his feet
began to wither and the mud began to crack, resembling a watering hole that had not seen fresh
water for years. This arid circle expanded from the Pyromancer's feet at an alarming rate. As the
Bandit stepped into the circle she stumbled against the intense heat. She dropped the blade and her
hair began to whither. She clawed at the barren earth, pulling herself towards the Pyromancer's
feet. By the time she reached him she appeared old and wrinkled, her lips chapped and split, pain
writhing on her face. It was as if all the water in her body was being sucked from her by the warm
air. "Mercy" she whispered, but the Pyromancer simply stepped over her. She dropped to dirt,
dead.

The final Bandit was a brute of a man, standing a full head over the Pyromancer. He was decked in
thick iron armour with a iron helmet that covered his face. He held a viscous looking axe in both
hands. The Bandit lunged, swinging the axe in a deadly arc that aimed to split the Pyromancer in
two. The Pyromancer stood to accept the blow. The head of the axe bit into the side of the
Pyromancer, but instead of meat, the blade found fire as the Pyromancer morphed into a lick of
flame that swirled around weapon. The Pyromancer morphed back into form with the palm of his
hand flat against the Bandits helmet. A slight hissing sound filled the air as the Pyromancer's hand
melted through the iron with a simple elegant push. The Pyromancer then pushed his hand
through the bandit's face, out of the back of
his head before finally penetrating the back
of the Bandit's helmet.

The Fighter would never forget the ease in


which the Pyromancer dispatched those
people. It was like a child discarding
unwanted toys. The Pyromancer stopped
humming his little tune, looked up at the
Fighter and smiled.

Marcus Baer (Order #8146199)


NAME
Human: Cabel, Trinks, Duscle, Morrel, Riggee, Light, Syca, Fellord, Rantipol
LOOK
Blazing Eyes or Warm Eyes
Elf: Ascal, Jandar, Falael, Glarald, Esyae,Allannia, Hycis, Imryll, Myeiil Wild Hair, Fashionable hair or Bald
Dwarf : Barman, Mortharm, Tassyl, Kathtin, Tizmyl Bardan, Malrak, Dulrik Simple robes, Luxury clothes or Bottoms only
Halfling: Otto, Sig, Seric, Vice, Otto, Magna, Grimal, Iridian, Nautila Defined body, Scarred body or Frail body

Assign these scores to your stats: 9 (+0), 8 (-1), 15 (+1), 16 (+2), 15 (+1), 12 (+0)
STRENGTH DEXTERITY CONSTITUTION INTELLEGENCE WISDOM CHARISMA

WEAK -1 SHAKEY -1 SICK -1 STUNNED -1 CONFUSED -1 SCARRED -1

STR DEX CON INT WIS CHA

DAMAGE D4 ARMOR HP CURRENT


MAX
YOUR MAX HP IS
6+ CONSTITUTION

Characteristic Starting Moves


BURNER
You understand the nature of flames, Fire spells CAST A SPELL (INT)
cause +1 extra damage. When you spend 1 mana to cast a Dynamic spell Roll +
INT. On a 7-9 the spell is cast without any issue. On a 10+
THERMAL VISION choose one of the following:
When in darkness, you can see heat signatures • The spell costs 0 Mana
of animals and people • The effect is increased
• NPC’s are terrified or impressed by the spell
FIRE BRAND
Select one weapon, it is on fire until sheathed. GATHERING MANA
When you have a few hours to rest and are around a flame
you can spend the time restoring mana. Roll 1D4+LEVEL to
Alignment set current mana. you may expend 1 mana to Cast A Spell.
It does not require mana to use Passive spells.

CHAOTIC MANA BURN


Some people just like to watch the world burn. You may cast spells when at 0 mana however you will take
1D4 damage per spell to do so. This damage ignores any
LAWFUL damage reduction.
Burn the unjust and the wicked.
FLAME SPARK Dynamic
NEUTRAL A small fireball erupts forth from your fingers and travels a
Your flames are the catalyst of growth and fair distance through the air in the direction you were
change. pointing. It explodes upon contract causing 1D6 damage.

Bonds FIRE MANIPULATION Passive


You can easily manipulate small flames such as candles,
seems to distrust my fire, I’ll show
torches, campfires etc. You bend the flames to your will with
them.
the power of your mind causing them to dance, take shape,
Without my flames to light the way, extinguish etc.
would get lost in the darkness

I know I can rely on to help when my


fire fails me

Marcus Baer (Order #8146199)


THE PYROMANCER MANA LEVEL
XP
Gear
Load is 8+STR. You start with 5 Dungeon Rations.
Choose one defence:
Battle Robes (1 Armour, 1 Weight)
3 Healing Potions & 3 Mana Potions (Restore 5 Mana)
Choose 1 Weapon:
Dagger (1 Weight)
Staff (2 Handed, 1 Weight)
Choose 1:
3 Antitoxin
15 Gold

Advanced Moves
When you gain a level from 2-5 choose a move When you gain a level from 6-10 you may
from these: choose a move from this list.

IMMOLATE Dynamic AMATERASU Dynamic


With Intense concentration you are able to set a target in You set a target on fire with black flames that
your line of site on fire. Whilst on fire, characters take an appear where you look. these flames cannot be
extra 1D4 damage extinguished and the target takes an extra 1D6
Damage.
FLAME WALL Dynamic
FLAME HEALING Passive
A blazing wall appears where you point and stretches
several feet in a direction of your choosing. The flickering The warmth of fire is enough to rejuvenate you.
flames are difficult to see through and the intense heat Recover 1D6 Health while standing in flames
drives creatures back. If a creature passes through then
they are on fire. BLAZING WALL Dynamic
You can control the size and the shape of a fire
QUICKFIRE Passive wall. moving it where ever you wish.
Of you are caught by surprise you may act first and attempt
to cast a spell. POWER CAST Passive

TARGETING Passive By pushing yourself beyond your limits you can


cast a second spell in one turn. Take 1D4 damage
You May target two NPC’s with one spell. Roll once to hit to cast this second spell regardless of how much
both targets and once for damage applied to each target. mana is left.
FIREBALL Dynamic
HELLZONE GRENADE Dynamic
A small fireball gathers at your fingertips and grows in size
before you release it. The fireball flies through the air Throw a small ball of fire that rapidly expands into
before exploding causing 2D6 Damage. a blazing explosion causing 2D8 damage.

FIRE FIST ACE FLAME FORM Dynamic


Dynamic
Your hands and feet ignite in flame. Counts as a weapon You become fire for a short period of time,
that causes 2 damage, 1 Piercing . Lasts until extinguished. enabling you to change shape and form as desired.

JET JUMP (WIS) Passive WHITE FIRE ACE Passive


By Igniting the air under you, you are able to jump a Your fires burn with a radiating heat that forces a
greater distance. Roll + WIS. on a 7-9 you carry out the target to take an extra 1d6 damage from a fire
action as intended on a 10+ you are able to fly for a few source.
minutes.
BLUE FIRE ACE Passive
FIRE FIGHT Passive
Your flames burn with an intensity that melts
You are a master of fighting with fire and may Roll + INT armour. any of your fire attacks now Ignore
in hack and slash to hit any targets that are on fire or with armour.
weapons that are on fire.

Marcus Baer (Order #8146199)

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