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• Two or more players can play.

• Take a dice.
• Throw it on the board and start
Fireman Mickey
with a six. Shopkeeper Sammy is
needs to put out a
• Take it in turns to throw the fire. selling fruit – healthy
dice and move forward that Miss a turn to help eating gives you extra
number of spaces on the him. strength.
board. Move 1 space to number
• Follow instructions on the 11
board until you have arrived at
school.

Policeman Bob is
helping you to
cross the street –
Move on 4 spaces
to number 6.

Nurse Wendy is
helping
grandma. Miss a
turn to help her.
Miss Tina is going to
school with her car
and gives you a life.
Move on 2 spaces to
number 27.
Dr Louise the
vet is helping a
sick cat. Miss
a turn to help
him give it
some
medicine. Dustman Fred has spilt his
rubbish on the road.
Go back 2 spaces to number
14.

Session 6.2 - Model Board game Designed by Suzanne Saliba, teacher, Malta

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