Professional Documents
Culture Documents
Playing live
Practical lessons
Laogs in action
1 PLAYING ONLINE
Playing online provides us with some extra tools, demands good care and imposes certain
constraints.
Safety tools
The X card is an important tool and an easy to grasp safety technique. For every laog,
provide a way to include the X card or a similarly efficient safety technique. In video calls
the X card can easily be tapped by typing an X into the chat window and if necessary name
the content you like to X card. Nicely, some chat tools (including Google Hangouts Video
chat sidebar allow for anonymous posting. To increase visibility and that people pay
attention to the use of an X card you can additionally cross your arms while being on
camera or verbally call for the X-card.
1.3 CONSTRAINTS
Set-up
Online play brings with it some hurdles.
It is good practice to check your technical set-up before the game. Your microphone and
webcam should be ready to go and your internet connection needs to be sufficiently fast
and stable.
Surrounding
Will your surrounding be suitable for the play time – think of background noises, phone
calls, light. Check in with other players what constraints you have for play and if it’s alright
for them.
No physical space
The virtual room we create in a laog is lacking many features a physical space can
provide. A laog takes these constraints into consideration in its design (and might find
interesting ways to circumvent the shortcomings). One on one discussions are more
difficult to be organised. Body language is far more limited and players should find suitable
ways in written format (e.g. emojis) or with mimic to alleviate communication to physical
level. Physical interaction like touching, the sheer presence of another human being need
less intuitive re-interpretations.
2 PLAYING LIVE
This section is looking on laogs from the perspective of online tabletop roleplayers.
Playing 100% in-character will sound frightening to some – even very experienced online
RPG players. That is totally alright and indeed it is for some a great experience, for some an
interesting experience and for others not what they are looking for.
3 PRACTICAL LESSONS
We still don’t have enough experience to give you the full list of tools you need. It’s up to
you and me and everybody else who is interested in this design and play space to make
laogs better.
For your use, I have created a template you can copy to facilitate your laogs (or other
roleplaying games) which includes some of the elements described in more details below:
https://tinyurl.com/OnlineGamingTemplate
3.5 WORKSHOPPING
Many roleplaying games nowadays follow the good tradition of doing some exercise of the
special situations we want to bring each other in, in-game. For example, practicing
screaming at each other is worth an exercise for safety reasons, to learn what you can do
and that you already get an idea what could happen in the game.
Workshopping can highly alleviate your laog experience. Give it a try. And surprise us
with your design ideas about workshops.
LAOGS IN ACTION
END GAME
This is a laog - by Gerrit Reininghaus adapting a larp by David Hertz (Glass Free Games).
End Game is a game about a team of eSport professionals who just got relegated from the
professional league and need to make a tough decision if they feel ready to continue on
amateur level without payment etc. It's the one hour before the end of their time as
professional gamers. They meet their fans, journalists, but are mainly just among
themselves to find out why they have been a team.
The special part about this laog is that it is the first laog designed for two separate video
rooms between which the players / characters can move freely while the game is running.
Here is the link to the template with everything you need for play:
https://docs.google.com/spreadsheets/d/1QU-W5mJ1LcPBXMckyVrTr4yMZZPVLkRQNr-k26
Y4wgM/edit
This is an actual play (past character creation etc.):
Game Room:
https://youtu.be/0dBTXz0NBuY?t=21m17s
Social Room:
https://youtu.be/C-dvXr4itUo?t=1h2m36s
VIEWSCREAM
Author: Raphael Chandler
Published by Neoplastic Press
considers itself as a varp - a video augmented role-playing game
Link: http://www.drivethrurpg.com/product/113064/ViewScream
Actual Play video:
https://youtu.be/ygSuQa90S-A
What happens:
Depending on the scenario you play a group of people on a spaceship which is destined to
be destroyed. They can only communicate through the ship’s intercom, i.e. through a video
chat. Conflict arises from exchanging problems and potential solutions. But there are not
enough working solutions for all the problems around.