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Initialize engine version: 2018.2.

14f1 (3262fb3b0716)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in 0.179 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 343)

<RI> Initializing input.


<RI> Input initialized.
<RI> Initialized touch support.
Serialization depth limit 7 exceeded at 'Goal.gc'. There may be an object
composition cycle in one or more of your serialized classes.

Serialization hierarchy:
8: Goal.gc
7: Goal.SubGoals
6: Goal.SubGoals
5: Goal.SubGoals
4: Goal.SubGoals
3: Goal.SubGoals
2: Goal.SubGoals
1: Goal.SubGoals
0: Brain.Goals

(Filename: Line: 76)

UnloadTime: 1.253115 ms
Fallback handler could not load library C:/Program Files
(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/data-
000002C2BA9AF010.dll
Fallback handler could not load library C:/Program Files
(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/data-
000002C2BA9B9C70.dll
Fallback handler could not load library C:/Program Files
(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/data-
000002C2BAA65010.dll
Searching for compatible XInput library...
Found Xinput1_4.dll.
------- LOADED SCENE -------

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Alpha 70c

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instantiate GameResources
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instantiate ChunkLoad

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instantiate AudioHandler

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instantiate NetworkManager (GameController)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Steam Initialized

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NetworkManager: Awake (First)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NetworkManagerExtra Awake (Second)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Fallback handler could not load library C:/Program Files


(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/libc
Fallback handler could not load library C:/Program Files
(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files
(x86)/Steam/steamapps/common/Streets of Rogue/StreetsOfRogue_Data/Mono/libc
GC Network Manager Setup

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NetworkManager: StartNewLevel

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Coroutines Running: 0 - 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[WARNING] The Action "ChatJ" does not exist. You can create Actions in the editor.
WaitForRealStart 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart 3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NATHelper: Connected to Facilitator: 747597547761610414


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Facilitator connected

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CURLEVEL_20: 3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CURLEVEL_10: 4

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25%

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CURLEVEL_2: 4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

STARTING GAME

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CreateMultPlayerAgent Agent(Clone) (UnityEngine.GameObject) - 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

37%

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GC RealAwake

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AwakenObjects

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WorldSpaceGUI Awake: Playerr (Agent) -

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: False - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadStuff2

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Letter Seed: onbjqbds

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Num Seed: 1926589770


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HEEERE4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM SEED: onbjqbds - 1926589770

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LEVEL NUM: 4 - 4 (Endless)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER: 14 - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set Level Theme: 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATING INITIAL MAP WITH SEED NUM: 1926589770 - UsedChunks Count: 48

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LEVEL SIZE: 20

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Random Number After CreateInitialMap: 227

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player Info: Playerr (Agent) - Playerr - 0 - True - - 761

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RetrieveStats3: Playerr (Agent) - 1 -

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Set BigQuest from SessionData: 1 - Playerr (Agent) - Comedian

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RetrieveStatusEffects3: Playerr (Agent) - 1 -

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[WARNING] The Action "ChatAK" does not exist. You can create Actions in the editor.
RetrieveInventory3: Playerr (Agent) - 1 -

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Money Test: Playerr (Agent) - 92

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Money Test 2: Playerr (Agent) - 0

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RetrieveStatusEffects4: 1 - - Playerr (Agent)

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RetrievedAllData: Playerr (Agent) -

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Set Level Theme: 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 1.4: 14

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 1.5: 65

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawners Length: 595

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 1.6: 773

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 2: 14

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 2.5: 14 - 109 - 486

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 3.5: 14

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 4: 14

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 4.5: 14

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 5: 102

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 6: 416


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RANDOM NUMBER 7: 445

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

50% - RANDOM NUMBER 8: 754

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Hang Test 1 - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

62% - SETUPMORE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

75% - SETUPMORE3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

1 True - True - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE3 2 True - True - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

87% - SETUPMORE3_2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Power Boxes

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Oil Spills

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Vending Machines

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Trash Cans

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Fire Hydrants

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Exploding and Slime Barrels

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Flaming Barrels


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Flame Grates

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Lamps

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Ambient Objects

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Slum Dwellers

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Cops

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Roving Gangs

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Object Agents

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100% - SETUPMORE4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_1 True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: Retrieve - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set up quest

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CREATE: DestroyAndRetrieve - QuestTarget

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Set up quest

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Couldn't set up all quests

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETUPMORE4_2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_8

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 316321.
Total: 437.221753 ms (FindLiveObjects: 19.860193 ms CreateObjectMapping: 19.617635
ms MarkObjects: 396.851136 ms DeleteObjects: 0.892494 ms)

SETUPMORE4_13 False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetBigQuestStatus Playerr (Agent) - True - QuestInProgress - 4 - 0


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Money Test 3: Playerr (Agent) - 92

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (1298) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (906) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (1461) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETRELHATE: Gangbanger (1459) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (1457) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SpawnExplosion -1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (1023) (Agent) - Playerr (Agent)

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SETRELHATE: Worker (1107) (Agent) - Playerr (Agent)

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SETRELHATE: Guard (993) (Agent) - Playerr (Agent)

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SpawnExplosion -1

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SpawnExplosion -1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: Retrieve - QuestTarget

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SAVE UNLOCK DATA

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SETRELHATE: Guard (916) (Agent) - Playerr (Agent)

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SETRELHATE: Guard (813) (Agent) - Playerr (Agent)

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ADDRELHATE: GangbangerB (1209) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SpawnExplosion -1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ADDRELHATE: Bartender (976) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (1282) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

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CREATE: DestroyAndRetrieve - QuestTarget

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HideInventory Sound Debug: True - False - False - False - False - True

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DropItem: Key

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HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Friend: 10

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Enemy: -14
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SameName: 0

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ChangedElection: 0

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Destruction: 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Innocents Killed: -3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Election Score: -9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show Scrolling Menu Traits

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(4) - Social - Defense - Stealth

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

5: RandomPeopleAligned

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(4) - Social - Defense - Stealth

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

6: StartWithFollowers

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(4) - Social - Defense - Stealth

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

8: LongLunge
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NextLevel

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SessionData Store: 1 -

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Store MyAgent: Playerr (Agent) - 1

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Storing BigQuest: 1 - Playerr (Agent) - Comedian

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sent Analytics!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CURLEVEL_10: 5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FadedOut

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetProTipLevelEnd

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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 320400.
Total: 430.306820 ms (FindLiveObjects: 27.732789 ms CreateObjectMapping: 18.875059
ms MarkObjects: 382.227846 ms DeleteObjects: 1.470540 ms)

ChangeLevel

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Extra AgentHealthBars: 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Removing Extra AgentHealthBar: DummyAgent (Agent)

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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


------- LEVEL TRANSITION -------

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 313684.
Total: 376.833135 ms (FindLiveObjects: 18.159368 ms CreateObjectMapping: 17.674546
ms MarkObjects: 339.834359 ms DeleteObjects: 1.164567 ms)

WaitForRealStart 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart 3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CreateMultPlayerAgent Agent(Clone) (UnityEngine.GameObject) - 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

37%

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GC RealAwake

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AwakenObjects

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadStuff2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Letter Seed: onbjqbds

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Num Seed: 1926589771

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Power Boxes

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100% - SETUPMORE4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Unloading 277 unused Assets to reduce memory usage. Loaded Objects now: 353002.
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ms MarkObjects: 346.690260 ms DeleteObjects: 0.842814 ms)

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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


------- LEVEL TRANSITION -------

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart
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Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 346760.
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37%

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GC RealAwake

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50% - RANDOM NUMBER 8: 522

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Hang Test 1 - True

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62% - SETUPMORE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

75% - SETUPMORE3
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Loading Flaming Barrels

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Loading Cops

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100% - SETUPMORE4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETUPMORE4_7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_8

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 364707.
Total: 370.222714 ms (FindLiveObjects: 21.446460 ms CreateObjectMapping: 19.415407
ms MarkObjects: 327.660606 ms DeleteObjects: 1.699655 ms)

SETUPMORE4_13 False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetBigQuestStatus Playerr (Agent) - True - QuestInProgress - 6 - 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


FADE9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Money Test 3: Playerr (Agent) - 302

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Zombies

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2027) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2027) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2027) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2037) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2037) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2037) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1886) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETRELHATE: Worker (1886) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1886) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Comedian (1056) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Comedian (1056) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Comedian (1056) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (1312) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (1312) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (1312) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (2021) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (2021) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (2021) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (1884) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (1884) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (1884) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Scientist (875) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Scientist (875) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Scientist (875) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (2043) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (2043) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (2043) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SAVE UNLOCK DATA

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2023) (Agent) - Playerr (Agent)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2023) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2023) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1226) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1226) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1226) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2019) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2019) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2019) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: GangbangerB (833) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Shopkeeper (1209) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (1097) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETRELHATE: Gangbanger (2045) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (2045) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Gangbanger (2045) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2035) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2035) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2035) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DropItem: BraceletStrength

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SpawnExplosion -1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SpawnExplosion -1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2039) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2039) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2039) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (1888) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (1888) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (1888) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (1147) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (2015) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (2015) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Thief (2015) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2017) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2017) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2017) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2029) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2029) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2029) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Slavemaster (1023) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Slavemaster (1023) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Slavemaster (1023) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DropItem: Cigarettes
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (898) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (898) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Guard (898) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - True - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2013) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETRELHATE: Worker (2013) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (2013) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2031) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2031) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Cop (2031) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1890) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1890) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Worker (1890) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: OfficeDrone (1282) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: OfficeDrone (1282) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: OfficeDrone (1282) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Resurrect False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETRELHATE: Hobo (2025) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (2025) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETRELHATE: Hobo (2025) (Agent) - Playerr (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Death Type 2: Zombie (1427) (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Death Type 2: Worker (1890) (Agent)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DropItem: HardHat

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Friend: 9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy: -2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameName: 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangedElection: 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Destruction: 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Innocents Killed: 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Election Score: 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SAVE UNLOCK DATA

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show Scrolling Menu Traits


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(5) - Social - Defense - Stealth

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

5: MoreFollowersLessDamageToPlayer

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(5) - Social - - Stealth

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

6: HardToSeeFromDistance

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CATEGORIES: Playerr (Agent)(5) - Social - -

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TRAITNUM (Normal): 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

8: BulletsDestroyOtherBullets

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NextLevel

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SessionData Store: 1 -

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Store MyAgent: Playerr (Agent) - 1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Storing BigQuest: 1 - Playerr (Agent) - Comedian

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sent Analytics!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CURLEVEL_10: 7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FadedOut

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetProTipLevelEnd

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 366504.
Total: 406.711242 ms (FindLiveObjects: 28.023858 ms CreateObjectMapping: 19.751188
ms MarkObjects: 357.704413 ms DeleteObjects: 1.230613 ms)

ChangeLevel

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


------- LEVEL TRANSITION -------

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 361312.
Total: 358.118221 ms (FindLiveObjects: 21.358496 ms CreateObjectMapping: 18.935845
ms MarkObjects: 316.557028 ms DeleteObjects: 1.266558 ms)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

37%

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GC RealAwake

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AwakenObjects

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

62% - SETUPMORE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Loading Vendor Carts


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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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SETUPMORE4_7

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SETUPMORE4_8

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETUPMORE4_11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 681 unused Assets to reduce memory usage. Loaded Objects now: 378465.
Total: 380.304920 ms (FindLiveObjects: 21.876050 ms CreateObjectMapping: 19.765800
ms MarkObjects: 336.701569 ms DeleteObjects: 1.960916 ms)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HideInventory Sound Debug: True - False - False - False - False - False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


HideInventory Sound Debug: False - False - False - False - False - False

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Sent Analytics!

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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 378543.
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


------- LEVEL TRANSITION -------

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WaitForRealStart

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Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 374014.
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37%

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GC RealAwake

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Money Test: Playerr (Agent) - 377

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50% - RANDOM NUMBER 8: 62

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62% - SETUPMORE2

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75% - SETUPMORE3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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87% - SETUPMORE3_2

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Vending Machines

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Trash Cans

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Vendor Carts

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Flaming Barrels

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Barbecues

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Trees

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Boulders

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Bushes

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Mines

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Bear Traps

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Loading Lamps

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Ambient Objects

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Slum Dwellers

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set RecentlyFadedOut False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

100% - SETUPMORE4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_1 True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: Kill - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set up quest

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: DestroyAndRetrieve - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set up quest

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: DestroyAll - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: DestroyAll - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CREATE: DestroyAll - QuestTarget

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set up quest

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Couldn't find quest agent

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SETUPMORE4_2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_3

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_4

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_8

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE4_11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 741 unused Assets to reduce memory usage. Loaded Objects now: 383224.
Total: 398.196015 ms (FindLiveObjects: 23.127120 ms CreateObjectMapping: 19.583736
ms MarkObjects: 353.051693 ms DeleteObjects: 2.433172 ms)

SETUPMORE4_13 False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SETUPMORE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


SetBigQuestStatus Playerr (Agent) - True - QuestInProgress - 8 - 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE5

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE6

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE7

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE9

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE10

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FADE11

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Money Test 3: Playerr (Agent) - 377

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.


Thread -> id: 3574 -> priority: 1
Thread -> id: 3ac4 -> priority: 1

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