Professional Documents
Culture Documents
description of what
This is an
information
in aCTIon sub-TITLE elements may loOk difFerent for
you.
box. UsualLy it A purchased copy (via the Mac ApP
the section covers or has calLout Store) and/or the latest beta,
for crucial info. arRows to A balLoOn which you can get from the online
what it's about. points to forum
what it is
describing.
# Heads UP! read this whole document first,
then folLow the in Action
The first step This is for very sequences.
important
sometimes steps
neEd more text.
information! This document wilL be updated to
# This gives
reflect changes in the Designer
apP as they hapPen, so be sure
The last Step additional info there isn't a new version at the
that isn't directly location you originalLy got this
pertinent to the
one from.
This style of text box is issue at hand--
the above are how like an introduction,
steps in the aside or a FYI kinda
sequence are thing. It may include the --but is good info of course, the context of these
numbered. The hash author's opinions & to know. it can also things can & wilL overRide
mark (#) is replaced experience. look like this. these meanings, even for things
by a (DUH!) number. that aren't mentioned.
Just sayin'.
IT's PumpKIn Carvin' TIme! reference. Unlike what Dr. Frank N. Furter claims, it won't
take 7 days. But then, we're making a Pumpkin, not a man.
overview
This is the As we go though the steps to create Read the Help file for AfFinity
sketch we'lL be if you have a our Crepuscular candle container, The Designer! Topics wilL be mentioned &
using for sketch you like first time we use a menu or paletTe, you can do a search on them in the
reference. betTer, go we'lL loOk at options and go a bit in- help window. if alL that info was in
ahead & use depth on it. From then on, it's expected this tutorial, it would be so much
it. that we'lL remember what it does. longer. Besides, this way, you'lL know
how to find info betTer.
3
SETTIng THings Up 2 First we want to seE
what Type of documents
these are the difFerent types of
documents we want to select
Photo, as it's the closest we
1 Fire up AfFinity Type, Page Preset &
we can create, so click on
the pop-up menu butTon
have to "Digital art".
Designer & go to the File Document Units sets to the right of Type:
menu. Select New or go alL up the basics for the
fancy and use the keyboard document.
shortcut ComMand-N. You'lL
seE a dialog box like this
now click on the page
preset pop-up menu butTon.
4
Below is what it shows for
Photo. PretTy extensive, ain't it?
ToO bad we're not going to use
any of them. We'lL be rolLing our 5 Just to be completists, here's
own Page preset. CurRently the choices for Document
there's no way to save a custom units. Let's choOse inches
preset. it's on the way, because the author lives in a
though... country of measurement LudDites
(the ol' USA, donchaknow).
10 11
Now with our tab key We don't want Portrait or Retina
empowered, we can finish checked, so just keEp presSing the
this dialog with just our tab key until we get to DPi. if it
doesn't have 300 (or even if it The system preferences in the Mac OS X has lots
keyboard. With Page of noOks and CranNies. Makes Most english mufFins
Height outlined in blue, does), presS your cursor down
arRow. The list now apPears. Use jealous, it does. if you're unable to use tab to go
presS enter or return. from one area to another area in the New dialog box,
Now it's editable. Type in the up/down arRow keys to select
the number we want: 300. the isSue may be with Your Keyboard prefs.
10 and presS tab.
Open up your System prefs and click on the
Keyboard icon. Now click on the shortcuts tab
butTon. You'lL seE something like the image below...
12
Once the Dpi is set, tab
over to the Left
Margin, presS return,
type in ".25" and hit tab.
now Right Margin is
active, repeat the above
until alL margins have
0.25 in in them. KeEp
tabBing until OK is
active and then presS
return. Don't forget
to save the file inside
the AD Pumpkin folder.
You can name it
something like Pumpkin,
if'n you want to.
...Click on the
AlL controls while this may be a
Radio butTon and default for Yosemite,
we can tab with it's beEn an option For
Using tab to go to all the pros! quite a few OS versions.
controls, pressing spacebar
will toggle a checkbox.
5 ©2014 by Michael Rhodes, alL rights reserved.
To the right are the Persona Personas are unique to Affinity Designer. It's a bit like having
When we refer to
Move ToOl [V] The tools in Red are a tool in text the
ones that we'll be key short cut may
Node ToOl [A] using in this tutorial. be added like this:
Move Tool [V]
pen toOl [p]
The Gradient toOl has a lot
pencil toOl [n] of options and can give some
pretTy impresSive results Most of these shapes have
brush toOl [b] once you know how to use it. some pretty great ways to
We'lL cover it pretTy modify themselves. Usually
thoroughly in this tutorial. through an interactive widget
gradient toOl [g]
on the selection itself. They
really are worth a bit of time
transparency toOl to play around with.
triangle
the Triangle toOl has a
Art Text ToOl [t] boat-load of difFerent
shapes it can create. to
Art Text ToOl the right is the fulL list.
pan toOl [h] shares its spot
with Frame Text
zoOm toOl [z] toOl. The light
gray triangle Hold down the Option
indicates there's key before selecting
more toOls there. this tool & you'll see a
purr-fect little cuddly
easter egg.
STARTIng fROm sKETCh! the layer palette and create some named layers to store our vectors in. All this is still preparing
to do our art, so have patience young Jedi, soon you'll be bending vectors to your will.
sKETChy IMpoRT
3
1 Unlike most toOls, this one Notice that on my setup, alL my
2
Click on the Place makes a select file sheEt pumpkin files are in the Pumpkin
image toOl in the drop down from the top of Project folder. However you name it,
toOl box. the document window. find the Pumpkin Sketch 01.png file
that came with this tutorial & click
on it to select it. Click Open.
4
The sheEt rolLs up & the cursor
changes into the place file toOl. There's
a holLow triangular pointer on the left
side of the toOl. mOve the cursor so
The tip of that pointer is in the top left
corner of the margins -- the ones we
placed at .25 at the top, botTom, left &
right. if you don't seE them, don't sweat
it, just click & hold a bit from the
upPer left corner of the document.
DOTS Power! centered and scaled to a quarter-inch of the edges, don't fuss
or fret, this page will step you though the process to fix it.
Don't be alarmed at the fact that the top
toolbar may not resemble yours, the
toolbar here has been modified. See
Affinity Designer help under workspace /
Customizing the Persona tool bar for info
on how to add icons to the toolbar (hint:
right-click on the tool bar and choose
Clicking on any of the corner dots wilL Clicking and dragGing on this "customize toolbar". You're welcome).
scale the image proportionalLy. Hold holLow dot wilL rotate the
down the option key to alLow for freE placed image using the
scaling. Holding down the comMand key image's center as the pivot.
wilL scale the image from it's center.
STARTIng fROm sKETCh! the most exciting or dynamic thing to do, for sure. One thing though, do all of this boring crap
enough times and it'll become second nature. The type of thing to do during one's cup of morning
hot beverage. All this serves as a sound structure for our work to be created within. An extra five
minutes here can save hours later
LAyer for THe fUTuRE!
1 click on the new Vector layer
lock
layer
Here's the Layer Panel. The top row (the butTon and create 4 new layers.
lighter grey color) has Opacity, Blending
Modes and the Lock Layer button.
Everything is on layers. To the
left, at the top is the blob
2
Double click on the
(Curve) layer. The name within layers and rename
the Parentheses tells us what each one so they
specific kind of layer it is. In match the layer
this case, Blob is a curve layer, names on the screEn
which means it contains a vector cap to the right.
object with nodes and possibly
stroked curves and/or a fill. See
Lines of force (Curve) below
Blob. when a curve is a parent of 3 the botTom layer, which
another curve (or other layer)
we just renamed Ref
it's a clipping layer. In this
images, should contain
example, the parts of lines of
the placed image layer
force that are visible are areas
click on the triangle to
that are within the shape that
show what's inside that
Blob describes.
layer. select the image
layer (it'lL have the
name of the image file),
and click on the layer
Going down the list we can see Lock Layer butTon.
Cogs, Rectangles and more. By
double-clicking on a layer we can
give any layer a name. The
parenthetical descriptions
remain, though.
4 Click on the triangle
on the Ref images
layer to close it.
Notice that the sliders in AD
have tic marks and most wilL
These are (left
delete
active
5 The Ref images layer
snap to those marks making it
quick to set the value (in this
to right) Mask, New layer. should be selected. example) at 25% increments. Very
Adjustment & pixel Go to the Opacity % nice User interface feature!
EfFects. Layer. box and use the
slider to set the
the checks on the far opacity betweEn 50%
this wilL alLow any
right of alL layers to 25%, depending on
object in any layer
New when checked -- your tastes..
to be selected.
vector layers are visible,
Layer. when unchecked --
layers are hidDen.
9 ©2014 by Michael Rhodes, alL rights reserved.
I09.com has a semi-regular series where the columnist asks readers to submit 6 word super-short stories
ConSTRuCTIve THinKIng based on Hemingway's "For sale: baby shoes. Never worn." It's always fun to read and is the idea behind this
kind of approach to creating vector drawings: Keeping things as simple as possible at the beginning, while
still making a clear statement. In our case, the statement is a visual one. Simplicity comes from looking at
our sketch and seeing shapes that we can use to create it.
BREaKIng down THe image The sketch we use for our reference should be as complete as possible. Lines should be clear,
not scratchy or vague. In comics we could call these pencils "tight." Don't leave areas of the
sketch rough, thinking "I'll fix that later, when I trace it in vectors." Most times, when this is
done, the "later" translates into much time lost. The raw truth is that it's easier to resolve
problems of drawing in pencil (either analog or pixel- based media) than it is to fix them in
Vectors. Our sketch is our map of where we're going and it needs to be as clear as possible.
1 LoOk at the
3
sketch & seE the
big areas first. 2 Now let's break down the big
The stalk may have to be
simplified or drawn in the
There's 4 main areas: areas & seE how they may play out. Pixel persona. However --
• Stem/stalk that may draw undue
• Pumpkin shape atTention to it.
• Features
(eyes, nose, mouth)
• Background
the shape of the pumpkin
contains segments, so an
oval & 4 crescent shapes
wilL do welL after a bit
These main areas are
of tweaking.
what formed the basis
for the layers on the
previous page. The order
of the layers is also The features could be
important as the top done by creating a
layers obscure what's triangle for the eyes &
below it. Therefore the with tweaking & adDing
background is on the nodes, work welL. Same
bottom layer, features on
for the nose, only the
the top and the stalk
below the pumpkin shape.
base shape would be a
rectangle. The mouth
would be best served by
using the Pen toOl. The
The line that describes the cut for depth of the features &
the "Lid" of the jack o'lantern, the holes they form can
wilL be done as a line and may be The background can be 2 be done using closed
on its own layer. We'lL decide how closed and filLed curves curves created by the pen
to do it as the drawing evolves. with gradients adDed. toOl & some clipPing
(which we'lL learn how to
do in a jifFy)
While alL this pre-work stufF seEms to be way toO mental, KeEp in
mind that the time we toOk reading this is longer than it takes when
doing this "in our heads." Most of this is visual thinking. PutTing
words to it makes it seEm more complicated than it actualLy is.
Fun wITH pRE-fab forms The area below the persona selectors
is the Context toOlbar. since we have
the elLipse toOl selected, the Context As the name implies, the
1 toOlbar shows us FilL and Stroke
color, stroke width and a butTon to
Context ToOlbar
changes its contents
select the Pumpkin layer convert the selected element to curves depending on what toOl
in the Layer panel. (which wilL do nothing now, 'cuz there is curRently in use.
ain't no objects made or selected). The
2 redDish and Purple rectangles after
FilL and Stroke are the color chips we
ChoOse the ElLipse toOl can click on to seE the color panel.
on the ToOl Panel
4
...Drag right a bit and then
it's important, in this case, to make go downward so we get a
sure we have the specific layer talL narRow elLipse...
selected, as any new objects we
create wilL then be created within
that layer. if we didn't select a
layer, then the object wilL either
be on its own (not within a layer)
or inside another layer. Either one
of those cases mean we have to
drag the object into the layer we
5
...and when we're at the
want & waste a bit of time & efFort. botTom, release the cursor
it's always a goOd idea to know & gaze upon the glory that
where we are before doing stufF. is our first object we
created for this document!
8 Click on the
None tab...
9 ... Which wilL change
the apPearance of the
drop-down panel.
Although we didn't
need to change the
color palette at this
time, we did it to show
one aspect of AD's
interface -- Once a
color palette is chosen,
Now that we're working it'll be the "default"
on a vector object, the palette until it's
selection handles work changed.
a bit difFerently. The
corner dots alLow for
freE (i.e.unconstrained)
resizing unlesS the
shift key is presSed.
12 13 Now
click on This is the
the Stroke convert to
when the color context context curves butTon
panel apPears, click on butTon we'lL use on
the Swatches tab. We page 15.
want to choOse a color
for the stroke that isn't
going to be used for the 14
ilLustration. in the the context panel (below) apPears. Don't be
Crayons color paletTe confused by the blue outline in the Style area
there's a color named -- stroke has color and is active. Compare the
"BubBleGum" that we'lL line icon to the one on its right. The line icon
use. Click on that color has a darker background. That blue outline
chip and the stroke color shows us where the focus of the tab is. Hit the
should change. tab key a few times and you'lL seE the blue
outline move to the next item in the panel. Tab
until the value in the Width area is hi lighted
(it's 13 pt here, may be difFerent for you). Type
in .5 and presS return to comMit the change.
The other setTings are just the way we want
them: Cap= round, Join = round and Align = Align
Stroke to Center (These are alL the first item
after the name).
15 This capture
should be what
our elLipse should
loOk like now.
gETTIng THe shape RIgHT something that's precisely what we want. doing, as we work our way through this tutorial.
1 3
Let's make sure we're alL
working the same way... Select the Move toOl [v] 5 Holding the comMand key down while
dragGing on a selection dot wilL resize
the object from its center. if you can't
2 get something close to what's below,
just forgo using the comMand key and
4
on the layers paletTe -- we Notice that the elLipse is
should have our elLipse hapPy centered over the midDle drag out a midDle dot on each side until
& snug in the Pumpkin layer. section in the sketch. To you get the outline of the shape to match
adjust the width, hold down the sketch as closely as posSible.
the ComMand key and drag one
of the midDle dots on the
vertical sides outwards..
6
To the right is
notice that any new elements that are
pretTy much what
created uses the currently active layer to
determine where to create the new object. If
we want at this
the layer is a (Layer) then it'll be created point. We'lL tweak it
within the layer, if the layer is an element, so it'lL be a perfect
like (curve), then the new object will be match next.
created on top of the active layer.
form-fITTIng into curves. Once that's done, we'll look at nodes and how to move them around and change them. A few
esoteric aspects of vectors will be looked at along with some "better practices" for node management.
form-fITTIng with lots of boring stuff about looking at the shape and learning about
the tools. This is the beginning of the pay-off, pal! We'll learn about node
Handles and how to make them smooth or sharp with ease. But wait!
work from here on, is to show
how something works and
then it'll be up to you to
Creating new nodes is as easy as a click on a stroke. Let's get to it! repeat it on the other areas
5
it's probably evident that the areas around the
eyes and mouth have curves on the section that
3 When there's tic marks on the 4 we just can't do welL without adDing more
nodes. Now we don't want to adD dozens of nodes
lines of the handles, both sides Repeat this for the other
are the same length. Hold down when a few would do. First ofF, let's figure out
side of the Node and then where a node would do the most goOd. Since the
the shift key and drag the for the top node (the red
handle dot toward or away eyes and mouth are features, they wilL be drawn
outlined one) and both of on a layer above, so anything we do inside of
from the selected node to get the sides. Don't forget to
the curve close to the them on the Pumpkin layer wilL not be seEn. We
hold down the shift key to can make that work for us. So we want to
sketch's line. remember that keEp the angle of the
the sketch was done freEhand, create the node inside the features, so that if
curve unchanged, or not the curve is toO sharp, it won't be noticed. at
so what we're doing is refining depending on how things
the line, so don't aim for 100% alL. The circled area above is where I think wilL
are working out for you. be a goOd place for the node to be adDed.
acCuracy. Focus on getTing the
line loOking goOd to you.
9 10
toOl bar or hold down
the option key and
7 the node cursor is a holLow Click on the new
adjust the upPer handle.
11
arRow-head, when it's over a node & place it on
node it gets filLed in. Move the the intersection, as below is what our
cursor over a line and below shown below. handles on the new node
the arRowhead a tilde (~) could loOk like. Since we
apPears. that indicates that if can seE the whole curve
you click there, a new node wilL on our screEns, it may
be created at that location. make more sense.
8
On the left eye of the sketch,
click on the stroke when the
section line (brown) crosSes
the eye outline (Cyan). We
should have something like
the image below.
Just to repeat: the steps we toOk in this section forms the basis for every vector
object we'lL create and/or modify. The concept is simple, we create the rough shape
(either by using a shape like an elLipse or by creating a curve -- which wilL come up
in due time) and then modify it at much as we can before adDing new nodes. Every new
node must be neEded. Although we could adD many more nodes than what we did, be
mindful that the more nodes we adD, the harder it is to reshape if something comes
up later on, either a modified sketch to work from or a new idea we come up with.
When the arRowhead icon of the node toOl gets that Tilde on its botTom right,
not only wilL a click on the line create a new node -- but if we click and drag,
we can alter the curve that we're over. And make a straight line curved! Be
careful as this can bite us if we aren't exactly on a handle dot. if you mesS
around enough, you'lL get what I'm saying here.
Holding down the option key while moving a handle dot wilL change the node
from a sharp node to a smoOth one. Another way is to move the handle so it is
in line with the opPosite one. For instance, if the top handle is at 10 o'clock and
the botTom one is at 6 o'clock, when I move the top handle to be at noOn, the
node changes from a sharp node (square shape) to a smoOth node (dot shape).
GouRD shape begin by getting the crescent close to what we want it to be, convert the shape to curves and move/add nodes to fit
the sketch as best we can.
Once we're done with the shapes, we'll name the layers and then use the flip horizontal tool to make the section for
3 Start
here...
4
... finish
here.
14
We've named these with
the sufFix RT, because
it's the pumpkin's right
side (our visual left).
Masked
clipPed
below
19
Just drag the
18 outersectino RT
and Midsection RT Now just rename the copies as
layers to the new shown above and we can flip them
layer butTon as as demonstrated on the next page...
shown.
21
Since the sketch was drawn using
symMetry, the flipPed layers
should match up very welL.
Here's a character
2
of mine: CudDles. Now, it'lL be perfectly 3
reasonable to start There's another (maybe betTer)
by placing nodes, way, from my experience (and
pulLing out handles from the VBT boOk) and that's
and getTing the to just make a sharp node
curves going right where we neEd nodes. And when
from the start. the shape's closed, we can fine-
tune by making some points
smoOth and pulLing out curves.
4
First select the pen
toOl, set the stroke
color [bubBlegum] and
stroke width [.5 pt] and
click where the curves
are making a direction
change or where it loOks
like I'lL neEd a node to
maintain the outline.
N
But how does one figure out where
N
the %#$@&! to place the nodes?!?
N
The Vector Basic Training
book uses a clock N
metaphor, but it was hard
for me to visualize until I
realized that a compass
worked better in my mind.
SETup STuFf because now we'll be creating shapes, performing operations on them and tweaking them
to be the shapes we want. The importance of "big forms first, details later" becomes
clearer as we wind our way though making features for our pumpkin.
befoRE we START veCToRIng... Like with the pumpkin sections, we'll be creating one side and then copying the layer,
flipping it and moving it into place. Before we get to that, let's do a bit of housekeeping.
We'lL be
working in WE want to
the Features Click on keEp the stroke
layer. the layer to the same width,
make it but change the
active color to Sea
foam.
To prevent any
accidental selection to
our pumpkin sections,
select the Pumpkin
layer and then click on
the Lock icon in the
upper right corner of
the Layers panel.
Node IT ALl shapes that'll become the eyes, the nose and use the pen tool to create the Mouth.
We'll also be looking at the Operations that we can do on shapes and the
importance of knowing which elements are above others.
SHape-UP! 3
1
Click on the Convert
Create a triangle over the Pumpkin's to curves butTon.
right eye with the Triangle shape
toOl. Click on the rotate dot and
rotate it clockwise as shown.
4
2 choOse the Node toOl
and make changes to
Adjust the size, getTing the eye shape. Don't
it as close as posSible. worRy about the
Don't worRy about "dents" that the
precision, that's for segments make at this
when we convert this time, we'lL fetTle that
shape to curves. out later.
7 8
if we folLowed the instructions if not, then drag the layers to be in
closely and didn't veEr ofF on the sequence shown. We'lL be Using
tangents, our Layers panel operations in the next part, so the
should loOk like this: arRangement of layers are very
important, as we'lL learn.
In case anybody's
wondering why we're
not naming layers, it's
not that important at
this stage, as we're
working with 3 layers We'll name the final
and the default names layer when we won't be
work well for doing any more
identifying them boolean operations.
BOoLEan isn't a diET fOod for ghoSTs mathematics advanced computer science and gave computer graphics
artists Boolean Operations. It's almost enough to forgive him for creating
the basis of Algebra. Ya gotta take the good with the bad, I guess.
subtract Divide
AdD
intersect combine
I've found it helpful There we have it. alL we realLy neEd to know
to set Show to Icon about BoOlean operations. Next we'lL use 'em
and Name until I get for the Pumpkin's eye (which sounds like a
used to the app. great name for a Goth-rock group)...
31 ©2014 by Michael Rhodes, alL rights reserved.
With all this buildup, you'd expect a lot of steps and such in this part. Nope.
Node IT ALl Because since we built things methodically, it's just select a pair of layers and
click a button and move on.
VeCTor operATOr
1 2
Here's our layer panel as it is now.
Click on the Subtract
4 And now we have just one
Click on the (Curve) layer and
shift-click on the elLipse layer. butTon in the toOlbar. (curve) layer in the Features
layer. Name this layer Eye RT.
3
Now select the
New curve layer 5 Do a bit of refining to the curve,
adDing nodes for the curves of the
and shift-click on pumpkin sections and we should have
the Triangle layer. something like the image below.
Click on the
Subtract butTon
one more time.
11
When that's alL finished, name the
layer Mouth. While in the layer
panel, turn ofF visibility for the
background image and turn it on for
the Pumpkin layer.
Thanks,
Michael Rhodes
Blambot Casual Blambot has dozens of high quality fonts, freE for indy Tony B, Andy Somerfield, MatT P
is used for most comic artists. Check it out & stop using comic sans today! & alL the developers & goOd
of the upper & people at AfFinity!
lower case text.
Get these Fonts at wWw.blambot.com Peter, AD forum member who
inadvertently began this whole idea
of a tutorial. Don't blame me, it's
alL his fault!
AlL trademarked names or copyrighted materials are ™ or ® or ©2014 by the respective owners.
No infringement was intended nor should it be inferRed. c'mon, let's alL get along now, okay?
37 ©2014 by Michael Rhodes, alL rights reserved.