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Wat ae = May Sometimes kill teams will beled into battle by a great hero, a high-ranking officer or even the warlord of a whole army, Such individuals are only committed to action in this way when the INCLUDING COMMANDERS You can only include a Commander in your kill team if you are playing a mission that says, in the Kill Teams your kill team can inchude a Com Unless stated otherwise, a kill tam can never include section, t more than one Commander. ‘When youadd a Commander to your kill tam or ‘command roster, you nmust choose their wargear in ther model. A the same way as you would for any (Commander's wargear options are all described on their datasheet and, forthe purposes of Battle-forged Jul teams, the points values for these options are found below each datasheet. This book includes forty-one datasheets for Commanders for (pg. the Death Guard's noxious Fou! Bl ‘monstrous Tyranid Prime, -95), from wn to the unique skills and experience are Each Commander must have a specialism - this does not count towards the maximum number of speeialists you can include in a kil team. The specialisms they ean choose from are listed on their datasheet ~ note that some of these are specific to Commanders, and the ten specialisms found on the datasheets in this book are detailed in this section (pg 20-29), A kill team can still only include one of each kind of specialist cB ‘A sadistic band of Drukhari Wyches bursts from the shadows of a burned-out refinery to fall upon a kill team of ‘Skitari Rangers, who respond with a desperate fusillade from their galvanic rifles, COMMANDER Tactics Commanders have access to specific Tactics. Each is Identified either as a Commander Tactic or a ‘Tactic, where is the name ofa datasheet. The second kind of Commander Tactic is restricted to ‘Commanders chosen from the named datasheet. Your ‘Commander must be on the battlefield and not shaken in order to use them. COMMANDER UpGrapEs Not all Commanders are created equal. When you include a Commander in your kill tam, in addition to their weaponry, you can choose Commander upgrades for them, in the form of Commander Levels end Commander Traits. List the upgrades a Commander has ‘on theie datacard, Commander Levels ‘When you frst include a Commander in your kill tam, ‘you must choose whether that Commander is a Level 1, Level 2, Level 3 ot Level 4 Commander. The different levels ofeach Commander have individual points costs forthe purposes of Battle-forged kill tams, as detailed below that Commander’ datasheet. The level ofa Commander determines the Tactics they can use and ‘the abilities they have (see pages 66-67 ofthe Kill Team Core Manual), Some Kill Team expansions provide rales for Commander specialisms that vary from this system. Where thisis the case, they will explain how to determine the abilities of your Commander, Commander Traits Different Commanders employ different tactics or have preferred styles of waging war, When you frst include a ‘Commander in your kill team, you can purchase up to three different Commander Traits for them from those Tisted on the following page, Each has a different points cost for the purposes of Batle-forged kill teams, as shown on the following page, COMMANDERS AND CAMPAIGN: Ifyou are playing a Kill Team campaign, and you are incorporating Commanders, then tse additional rules: + Your command roster cannot include more than 1 of any particular Commander model + Commanders do not gain experience points like the other members of your kill team, Instead, ‘when you first include a Commander in your kill team, you can purchase Commander upgrades for them (Commander Levels and Commander Traits, see above). You cannot purchase additional upgrades for your Commander during the course of the campaign. + Ifa Commander takes an enemy specialist out of action, treat any rolls of 8 made for that models subsequent Casualty roll as a Hard Knocks result instead. That model has faced one of the deadliest foes in their enemy's army and lived to tell the tale fhe following, + A specialist gains one experience point after a ‘one ofits attacks or psychic powers took ander out of action, Similaey, a fire team gains one experience point after a mission if one ofits models’ attacks or psychic powers took an ‘enemy Commander out of action. an enemy Com + Ifa player's Commander was taken out oFaction during a mission, the player loses one Morale at the end of that mission, regardless ofthe outcome of the battle itself + Ta players Commander was taken out of action during a battle, rll on the table below for them at the end of the mission, instead of the normal Casualty Roll table: ener characteristics by Lor the dara ar Commander mae fll recovery and 6-10 Fall Recovery Serious Injury this Commander starts your next mission with one flesh wound, nd you must ede ts Move, Attacks, leadership, Wounds and Strength characteristics by | forthe dastion of tat mission, Minor injory Tis Commander starts your next mission with oe sesh wound and you must reduces Mone, Attack and eee 45. Contasion: ‘This Commander sats your nex misslon with one sh wound

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