Wat ae =
MaySometimes kill teams will beled into battle by a great hero, a high-ranking officer or even the warlord of a whole
army, Such individuals are only committed to action in this way when the
INCLUDING COMMANDERS
You can only include a Commander in your kill team
if you are playing a mission that says, in the Kill Teams
your kill team can inchude a Com
Unless stated otherwise, a kill tam can never include
section, t
more than one Commander.
‘When youadd a Commander to your kill tam or
‘command roster, you nmust choose their wargear in
ther model. A
the same way as you would for any
(Commander's wargear options are all described on
their datasheet and, forthe purposes of Battle-forged
Jul teams, the points values for these options are found
below each datasheet. This book includes forty-one
datasheets for Commanders for (pg.
the Death Guard's noxious Fou! Bl
‘monstrous Tyranid Prime,
-95), from
wn to the
unique skills and experience are
Each Commander must have a specialism - this does
not count towards the maximum number of speeialists
you can include in a kil team. The specialisms they ean
choose from are listed on their datasheet ~ note that
some of these are specific to Commanders, and the ten
specialisms found on the datasheets in this book are
detailed in this section (pg 20-29), A kill team can still
only include one of each kind of specialist
cB
‘A sadistic band of Drukhari Wyches bursts from the shadows of a burned-out refinery to fall upon a kill team of
‘Skitari Rangers, who respond with a desperate fusillade from their galvanic rifles,COMMANDER Tactics
Commanders have access to specific Tactics. Each is
Identified either as a Commander Tactic or a
‘Tactic, where is the name ofa datasheet. The
second kind of Commander Tactic is restricted to
‘Commanders chosen from the named datasheet. Your
‘Commander must be on the battlefield and not shaken
in order to use them.
COMMANDER UpGrapEs
Not all Commanders are created equal. When you
include a Commander in your kill tam, in addition to
their weaponry, you can choose Commander upgrades
for them, in the form of Commander Levels end
Commander Traits. List the upgrades a Commander has
‘on theie datacard,
Commander Levels
‘When you frst include a Commander in your kill tam,
‘you must choose whether that Commander is a Level
1, Level 2, Level 3 ot Level 4 Commander. The different
levels ofeach Commander have individual points costs
forthe purposes of Battle-forged kill tams, as detailed
below that Commander’ datasheet. The level ofa
Commander determines the Tactics they can use and
‘the abilities they have (see pages 66-67 ofthe Kill Team
Core Manual), Some Kill Team expansions provide
rales for Commander specialisms that vary from this
system. Where thisis the case, they will explain how to
determine the abilities of your Commander,
Commander Traits
Different Commanders employ different tactics or have
preferred styles of waging war, When you frst include a
‘Commander in your kill team, you can purchase up to
three different Commander Traits for them from those
Tisted on the following page, Each has a different points
cost for the purposes of Batle-forged kill teams, as
shown on the following page,
COMMANDERS AND CAMPAIGN:
Ifyou are playing a Kill Team campaign, and you are incorporating Commanders, then tse
additional rules:
+ Your command roster cannot include more than 1 of
any particular Commander model
+ Commanders do not gain experience points like
the other members of your kill team, Instead,
‘when you first include a Commander in your kill
team, you can purchase Commander upgrades
for them (Commander Levels and Commander
Traits, see above). You cannot purchase additional
upgrades for your Commander during the course of
the campaign.
+ Ifa Commander takes an enemy specialist out of
action, treat any rolls of 8 made for that models
subsequent Casualty roll as a Hard Knocks result
instead. That model has faced one of the deadliest
foes in their enemy's army and lived to tell the tale
fhe following,
+ A specialist gains one experience point after a
‘one ofits attacks or psychic powers took
ander out of action, Similaey, a fire
team gains one experience point after a mission if
one ofits models’ attacks or psychic powers took an
‘enemy Commander out of action.
an enemy Com
+ Ifa player's Commander was taken out oFaction
during a mission, the player loses one Morale at the
end of that mission, regardless ofthe outcome of the
battle itself
+ Ta players Commander was taken out of action
during a battle, rll on the table below for them
at the end of the mission, instead of the normal
Casualty Roll table:
ener characteristics by Lor the dara
ar Commander mae fll recovery and
6-10 Fall Recovery
Serious Injury this Commander starts your next mission with one flesh wound, nd you must ede ts Move, Attacks,
leadership, Wounds and Strength characteristics by | forthe dastion of tat mission,
Minor injory Tis Commander starts your next mission with oe sesh wound and you must reduces Mone, Attack and
eee
45. Contasion: ‘This Commander sats your nex misslon with one sh wound