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Errata: Player’s Handbook

This document updates parts of the Play- Spells Known of 1st-Level and Higher when you command your beast companion
er’s Handbook (5th edition) of Dungeons (p. 75). The final sentence now ends as to take the Attack action, the beast can
& Dragons. All the updates here appear follows: “… unless you’re replacing the spell make two attacks, or it can take the Multi-
in the 10th printing of the book and in the you gained at 3rd, 8th, 14th, or 20th level attack action if it has that action.”
2018 core rulebook gift sets. from any school of magic.”
When updates are added to this docu- Rogue
ment, its version number increases, and Monk [New] Spell Slots (p. 98). In the first sen-
the word “New” appears before the latest Deflect Missiles (p. 78). The final sen- tence, “your spells” is now “your wizard
changes. tence now ends as follows: “… regardless of spells.”
your weapon proficiencies, and the missile
Step-by-Step Characters counts as a monk weapon for the attack.” Sorcerer
[New] Weapons (p. 14). In the bulleted [New] Elemental Attunement (p. 81). [New] Spell Slots (p. 101). In the first
item about ranged weapons, “A weapon In the first sentence, “nearby” has been sentence, “your spells” is now “your sor-
that has …” is now “A melee weapon changed to “within 30 feet of you.” cerer spells.”
that has …” Eternal Mountain Defense (p. 81). “11th Flexible Casting (p. 101). This section
[New] Beyond 1st Level (p. 15). In Level Required” has been changed to “17th now ends with this sentence: “Any spell
the first sentence of the third paragraph, Level Required.” slot you create with this feature vanishes
“add the total” is now “add the total (mini- Water Whip (p. 81). “A bonus action” has when you finish a long rest.”
mum of 1).” been changed to “an action.” Twinned Spell (p. 102). A new para-
graph appears at the end of this subsection:
Races Paladin “To be eligible, a spell must be incapable
Dwarven Combat Training (p. 20). [New] Preparing and Casting Spells (p. of targeting more than one creature at the
“Throwing hammer” has been changed to 84). In the first sentence, “your spells” is spell’s current level. For example, magic
“light hammer.” now “your paladin spells.” missile and scorching ray aren’t eligible, but
Drow Magic (p. 24). “Once per day” [New] Divine Smite (p. 85). “Paladin ray of frost and chromatic orb are.”
has been changed to “when you finish a spell slot” has been changed to “spell slot.” Elemental Affinity (p. 102). The first
long rest.” The following text has been appended to sentence now ends as follows: “. . . draconic
Infernal Legacy (p. 43). “Once per day” the last sentence: “, to a maximum of 6d8.” ancestry, you can add your Charisma modi-
has been changed to “when you finish a [New] Improved Divine Smite (p. 85). fier to one damage roll of that spell.”
long rest.” The last sentence has been deleted. Wild Magic Surge (p. 103). Starting
with the second sentence, this section now
Bard Ranger reads, “Once per turn, the DM can have
[New] Magical Secrets (p. 50). In the [New] Spell Slots (p. 91). In the first you roll a d20 immediately after you cast a
first and third paragraphs, “any class” is sentence, “your spells” is now “your ranger sorcerer spell of 1st level or higher. If you
now “any classes.” spells.” roll a 1, roll on the Wild Magic Surge table
[New] Spell Slots (p. 53). In the first [New] Ranger’s Companion (p. 93). The to create a magical effect. If that effect is
sentence, “your spells” is now “your bard following sentence has been added to the a spell, it is too wild to be affected by your
spells.” end of the first paragraph: “Like any crea- Metamagic, and if it normally requires
Song of Rest (p. 54). The second sen- ture, the beast can spend Hit Dice during a concentration, it doesn’t require concentra-
tence has been changed to “If you or any short rest.” tion in this case; the spell lasts for its full
friendly creatures who can hear your per- A new third paragraph has been in- duration.”
formance regain hit points at the end of serted: “If you are incapacitated or absent,
the short rest by spending one or more Hit the beast acts on its own, focusing on Warlock
Dice, each of those creatures regains an protecting you and itself. The beast never Quick Build (p. 106). “Ray of sickness”
extra 1d6 hit points.” requires your command to use its reac- has been changed to “charm person.”
tion, such as when making an opportunity [New] Spell Slots (p. 107). The following
Cleric attack.” text has been appended to the first sen-
[New] Preparing and Casting Spells (p. In the second sentence of the second tence: “to cast your warlock spells of 1st
58). In the first sentence, “your spells” is paragraph, the phrase that begins “though through 5th level.”
now “your cleric spells.” it doesn’t take …” has been deleted. “Thunderwave” has been changed to
Druid In the third sentence of the second para- “witch bolt.”
[New] Preparing and Casting Spells (p. graph, “Dodge,” has been deleted. After Pact of the Chain (p. 107). The final
66). In the first sentence, “your spells” is that sentence, this one is added: “If you sentence now ends as follows: “… make one
now “your druid spells.” don’t issue a command, the beast takes the attack with its reaction.”
Dodge action.” Pact of the Tome (p. 108). Starting with
Fighter [New] Exceptional Training (p. 93). the second sentence, the first paragraph
Feinting Attack (p. 74). The second sen- “Dodge,” has been deleted. Another sen- now reads, “When you gain this feature,
tence now reads, “You have advantage on tence has been added: “In addition, the choose three cantrips from any class’s
your next attack roll against that creature beast’s attacks now count as magical for spell list (the three needn’t be from the
this turn.” the purpose of overcoming resistance same list). While the book is on your per-
[New] Spell Slots (p. 75). In the first and immunity to nonmagical attacks and son, you can cast those cantrips at will.
sentence, “your spells” is now “your wizard damage.” They don’t count against your number of
spells.” Bestial Fury (p. 93). This section has cantrips known. If they don’t appear on
been changed to “Starting at 11th level,

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the warlock spell list, they are nonetheless in power at higher levels, the increase is Adventuring
warlock spells for you.” based on your character level, not your High Jump (p. 182). The first sentence
Eldritch Invocations (p. 110). The fol- level in a particular class.” has been changed to “When you make a
lowing sentence has been added to the end high jump, you leap into the air a number
of the first paragraph: “A level prerequisite Feats of feet equal to 3 + your Strength modifier
refers to your level in this class.” Alert (p. 165). The third benefit now
(minimum of 0 feet) if you move at least 10
Book of Ancient Secrets (p. 110). The reads, “Other creatures don’t gain advan-
feet on foot immediately before the jump.”
second sentence has been changed to tage on attack rolls against you as a result
Suffocating (p. 183). The second para-
“Choose two 1st-level spells that have the of being unseen by you.”
graph now reads, “When a creature runs
ritual tag from any class’s spell list (the two Athlete (p. 165). The third benefit now
out of breath or is choking, it can survive
needn’t be from the same list).” reads, “Climbing doesn’t cost you extra
for a number of rounds equal to its Con-
movement.”
stitution modifier (minimum of 1 round).
Wizard Crossbow Expert (p. 165). The word
At the start of its next turn, it drops to 0
Your Spellbook (p. 114). Under “Copy- “loaded” has been removed from the third
hit points and is dying, and it can’t regain
ing a Spell into the Book,” the first sen- benefit.
hit points or be stabilized until it can
tence has been changed to “When you find [New] Dungeon Delver (p. 166). The
breathe again.”
a wizard spell of 1st level or higher, you final bulleted item now reads, “Traveling at
Vision and Light (p. 183). The second
can add it to your spellbook if it is of a spell a fast pace doesn’t impose the normal −5
sentence of the third paragraph has been
level you can prepare and if you can spare penalty on your passive Wisdom (Percep-
changed to “A creature effectively suffers
the time to decipher and copy it.” tion) score.”
from the blinded condition (see appen-
Spellbook (p. 114). A second sentence Grappler (p. 167). The third benefit has
dix A) when trying to see something in
has been added: “Your spellbook is the been removed.
that area.”
repository of the wizard spells you know, Magic Initiate (p. 168). The second para-
Darkvision (p. 183). The second sen-
except your cantrips, which are fixed in graph has been changed to “In addition,
tence of this subsection now reads, “Within
your mind.” choose one 1st-level spell to learn from that
a specified range, a creature with dark-
[New] Preparing and Casting Spells (p. same list. Using this feat, you can cast the
vision can see in dim light as if it were
114). In the first sentence, “your spells” is spell once at its lowest level, and you must
bright light and in darkness as if it were
now “your wizard spells.” finish a long rest before you can cast it in
dim light, so areas of darkness are only
Minor Conjuration (p. 116). The final this way again.”
lightly obscured as far as that creature is
sentence now ends as follows: “… or if it Martial Adept (p. 168). The first sen-
concerned.”
takes or deals any damage.” tence of the second benefit has been
Resting (p. 186). The second paragraph
Empowered Evocation (p. 117). “The changed to “You gain one superiority die,
has been changed to “Adventurers, as well
damage roll” has been changed to “one which is a d6 (this die is added to any supe-
as other creatures, can take short rests in
damage roll.” riority dice you have from another source).”
the midst of a day and a long rest to end it.”
Overchannel (p. 118). The second sen- [New] Polearm Master (p. 168). A sec-
Short Rest (p. 186). The third sentence
tence has been changed to “When you cast ond sentence has been added to the first
of the second paragraph now reads, “The
a wizard spell of 1st through 5th level that benefit: “This attack uses the same ability
character regains hit points equal to the
deals damage, you can deal maximum modifier as the primary attack.”
total (minimum of 0).”
damage with that spell.” Both instances of “or quarterstaff” have
Long Rest (p. 186). The first sentence
been changed to “quarterstaff, or spear.”
Equipment now reads, “A long rest is a period of ex-
Sentinel (p. 169). The text “within 5 feet
Ammunition (p. 146). The following tended downtime, at least 8 hours long,
of you” has been removed from the second
text has been added to the end of the third during which a character sleeps for at
benefit.
sentence: “… (you need a free hand to load least 6 hours and performs no more than
Tavern Brawler (p. 170). The text “and
a one-handed weapon).” 2 hours of light activity, such as reading,
unarmed strikes” has been removed from
Reach (p. 147). The following has been talking, eating, or standing watch.”
the second benefit.
added to the end of this sentence: “… as The second sentence of the second
Weapon Master (p. 170). The following
well as when determining your reach for paragraph now reads, “The character also
sentence has been added to the end of the
opportunity attacks with it (see chapter 9).” regains spent Hit Dice, up to a number of
second benefit: “Each one must be a simple
Two-Handed (p. 147). This sentence has dice equal to half of the character’s total
or a martial weapon.”
been changed to “This weapon requires number of them (minimum of one die).”
two hands when you attack with it.” Using Ability Scores Combat
Weapons (p. 149). Unarmed strike has [New] Advantage and Disadvantage
[New] Creature Size (p. 191). In the
been removed from the Weapons table. (p. 173). In the first sentence of the fourth
“Space” section, “If five Large creatures
paragraph, both instances of “reroll” have
Multiclassing …” has been changed to “If four Large
been changed to “reroll or replace.”
Class Features (p. 164). The second sen- creatures …”
Hiding (p. 177). The following sentence
tence has been changed to “You don’t, how- Ready (p. 193). The second sentence
has been added to the beginning of this
ever, receive the class’s starting equipment, now reads, “To do so, you can take the
section: “The DM decides when circum-
and a few features have additional rules Ready action on your turn, which lets you
stances are appropriate for hiding.”
when you’re multiclassing: Channel Divin- act using your reaction before the start of
The first sentence of the second para-
ity, Extra Attack, Unarmored Defense, and your next turn.”
graph now begins, “You can’t hide from a
Spellcasting.” Melee Attacks (p. 195). The third
creature that can see you clearly …”
Spells Known and Prepared (p. 164). A paragraph now reads, “Instead of using a
new paragraph appears at the end of this weapon to make a melee weapon attack,
subsection: “If a cantrip of yours increases you can use an unarmed strike: a punch,

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kick, head-butt, or similar forceful blow one of the diseases below. The target is [New] Storm of Vengeance (p. 279).
(none of which count as weapons). On a subjected to the chosen disease for the In the second paragraph, “additional
hit, an unarmed strike deals bludgeon- spell’s duration.” effects” is now “different effects.”
ing damage equal to 1 + your Strength [New] Disintegrate (p. 233). The last [New] True Polymorph (p. 283).
modifier. You are proficient with your sentence of the second paragraph now This spell can’t affect a target that has
unarmed strikes.” reads, “The target is disintegrated if 0 hit points.
[New] Grappling (p. 195). Before “If this damage leaves it with 0 hit points.” In the second sentence, “the creature
you succeed” in the second paragraph, [New] Find Steed (p. 240). In the into an object” is now “the creature into
the following sentence has been added: next-to-last paragraph, “communicate a nonmagical object.”
“You succeed automatically if the target with it” is now “communicate with In the “Creature into Object” subsec-
is incapacitated.” each other.” tion (p. 284), the following text is ap-
[New] Shoving a Creature (p. 196). Glyph of Warding (p. 245). The first pended to the first sentence: “, as long
In the last sentence of the second para- sentence clarifies that the magical ef- as the object’s size is no larger than the
graph, “If you win the contest,” has fect needn’t be harmful. The final two creature’s size.”
been changed to “You succeed automat- sentences of the first paragraph now True Resurrection (p. 284). There’s
ically if the target is incapacitated. If read as follows: “The glyph can cover a new sentence at the end of the sec-
you succeed,” an area no larger than 10 feet in diam- ond paragraph: “If the creature was
eter. If the surface or object is moved undead, it is restored to its non-un-
Spellcasting more than 10 feet from where you cast dead form.”
Material (M) (p. 203). The final para- this spell, the glyph is broken, and the [New] Unseen Servant (p. 284). In
graph now reads, “A spellcaster must spell ends without being triggered.” the first sentence, “shapeless force” is
have a hand free to access a spell’s ma- [New] Heroes’ Feast (p. 250). In now “shapeless, Medium force.”
terial components—or to hold a spell- the first paragraph, “twelve other crea- Weird (p. 288). The frightened target
casting focus—but it can be the same tures” is now “twelve creatures.” makes a save at the end of its turns, not
hand that he or she uses to perform [New] Levitate (p. 255). In the first the start.
somatic components.” sentence, “One creature or object” is
[New] Combining Magical Effects now “One creature or loose object.” Appendix A: Conditions
(p. 205). In the first paragraph, the Mass Cure Wounds (p. 258). This [New] Exhaustion (p. 291). The fol-
following sentence has been added to spell’s school is evocation, not con- lowing sentence is appended to the last
the first paragraph: “Or the most recent juration. paragraph: “Also, being raised from the
effect applies if the castings are equally Mass Heal (p. 258). This spell’s dead reduces a creature’s exhaustion
potent and their durations overlap.” school is evocation, not conjuration. level by 1.”
Spells Moonbeam (p. 261). The words “up Appendix D: Creature
Paladin Spells (p. 209). Under 5th to” now appear in “move the beam up Statistics
Level, “destructive smite” has been to 60 feet in any direction.” [New] Black Bear (p. 304). The
changed to “destructive wave.” Phantasmal Killer (p. 265). The to-hit bonus for both Bite and Claws
Wizard Spells (p. 211). Under frightened target makes a save at the is now +4.
8th Level, “Trap the Soul” has been end of its turns, not the start. [New] Brown Bear (p. 304). The
removed. Polymorph (p. 266). This spell can’t to-hit bonus for both Bite and Claws
[New] Acid Splash (p. 211). In the affect a target that has 0 hit points. is now +6.
second sentence, “one creature” is now Prismatic Wall (p. 269). The spell no [New] Imp (p. 306). In “Damage
“one creature you can see,” and “two longer refers to a rod of cancellation, Resistances,” the text now reads, “cold;
creatures” is now “two creatures you and the text clarifies that dispel magic bludgeoning, piercing, and slashing
can see.” works only against the violet layer. from nonmagical attacks not made
[New] Call Lightning (p. 220). In Revivify (p. 272). This spell’s school with silvered weapons.”
the first paragraph, “100 feet” is now is necromancy, not conjuration. [New] Quasit (p. 309). At the end of
“within range.” In the second para- [New] Sanctuary (p. 273). The final “Damage Resistances,” “nonmagical
graph, “within range” is now “under sentence now reads, “If the warded weapons” is now “nonmagical attacks.”
the cloud.” creature makes an attack, casts a spell [New] Riding Horse (p. 310). The to-
[New] Color Spray (p. 222). In the that affects an enemy, or deals damage hit bonus for Hooves is now +5.
second paragraph, “until the spell to another creature, this spell ends.” [New] Warhorse (p. 311). The to-hit
ends” is now “until the end of your [New] Simulacrum (p. 276). The bonus for Hooves is now +6.
next turn.” following text is added to the final sen-
[New] Contagion (p. 227). The last tence of the first paragraph: “, except
sentence of the first paragraph now that it is a construct.”
reads, “On a hit, the target is poisoned.” [New] Sleet Storm (p. 276). The
The second paragraph now reads, “At start of the third paragraph now reads,
the end of each of the poisoned target’s “If a creature starts its turn in the
turns, the target must make a Consti- spell’s area and is concentrating on a
tution saving throw. If the target suc- spell, the creature must make …”
ceeds on three of these saves, it is no [New] Slow (p. 277). In the final
longer poisoned, and the spell ends. If paragraph, “at the end of its turn” is
the target fails three of these saves, the now “at the end of each of its turns.”
target is no longer poisoned, but choose

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