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‘Medium transport Tier-6 [+2] Speed 13, rift Maneuverability Average (turn 2) ‘Medium transport Tier-6 [+2] Speed 12, rite Maneuverability Average (turn 2) Siig ‘Medium transport Tier-6 [+2] Speed 13, brite ‘Maneuverability Average (turn 2) ‘Armor Class 19 Target Lock 19 Hull Points 85 Damage Threshold n/a Critical Threshold 17 Shields Light 100, ‘Attack (Turret) collgun (Ald) x2 ‘Attack (Forward) tactical nuclear missle launcher (S48), rallgun (844) ‘Attack (At lak thrower (3d) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+1/+1/+1 Piloting -1 Sad ‘Medium transport Tier-6 [+2] ‘Armor Class 19 Target Lock 19 Hull Points &5| Damage Threshold n/2 Critical Threshold 17 Shields Light 100 Attack (Turret) collgun (4d) x2 ‘Attack (Forward) tactical nuclear missile launcher (548), ailgun (844) “Attack (At) lak thrower (304) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+1/+1/+1 Piioting -1 ‘Medium transport Tier-6 [+2] Armor Class 19 Target Lock 19, Hull Points 85 Damage Threshold n/2 Critical Threshold 17 Shields Light 100 Attack (Turret) collgun (404) x2 Attack (Forward) tactical nuclear missile launcher (548), ralgun (844) ‘Attack (Aft) flak thrower (344) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+1/+4/+1 Piloting -1 SHERIFF Medium transport Tier-6 [+2] ‘speed 13, brite Maneuverability Average (turn 2) Speed 13, rite 1 Maneuverability Average (turn 2) Speed 13, rite ‘Maneuverability Average (rurn 2) ‘Armor Class 19 Target Lock 19 Hull Points 85 Damage Threshold n/a Critical Threshold 17 Shields Light 100, ‘Attack (Turret) collgun (44) x2 ‘Attack (Forward) tactical nuclear missile launcher (Sd), railgun (844) attack (Alt lak thrower (3d4) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+4/+1/+1 Piloting -1 ra Medium transport Tier-6 [+2] speed 13, brite Maneuverability Average (turn 2) ‘Armor Class 19, Target Lock 19 Hull Points 85 Damage Threshold n/a Critical Threshold 17 Shields Light 100 ‘Attack (Turret) collgun (44) x2 ‘Attack (Forward) tactical nuclear missile launcher (548), rallgun (8d4) “Attack (At) flak thrower (3cl4) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+1/+1/+1 Piloting -1 ‘Armor Class 19 ‘Target Lock 19 Hull Points 85 Damage Threshold n/3 Critical Threshold 17 Shields Light 100 “Attack (Turret collgun (44) 2 “Attack (Forward) tactical nuclear missile launcher (5d), ailgun (844) “attack (At) lak thrower (3c) Power Core Nova Heavy (200 PCU) Sensors budget long-range Computer Aid +1/+1/+1/+1 Piloting -1 BVM We are Bluff/ Inti OC = 15 + 2x enemy tier You can use the communications system to broadcast a taunting message to the enemy vessel. You select an enemy vessel and a phase of combat (engineering, helm, or gunnery), and then attempt Bluff or Intimidate check (DC = 15 + 2 the enemy starship's ter). Ifyou are successful, each enemy character acting during the selected phase takes a-2 penalty to all checks for 1d@ rounds; the penalty increases tof the enemy's checks made as part of a push action. (Once used against an enemy starship, regardless ofthe outcome, taunt can’t be used against that starship again during the same combat, ‘Armor Class 19 Target Lock 19, Hull Points 35 Damage Threshold n/2 Critical Threshold 17 Shields Light 100 [Attack (Turret) collgun (464) x2 ‘Attack (Forward) tactical nuclear missile launcher (5d), ralgun (844) Attack (Aft flak thrawer (344) Power Core Nova Heavy (200 PCU) Sensors budget long-range ‘Computer Aid +1/+1/+4/+1 Piloting -1 CeCe ‘Small Arms Ly 2 Damage 1425 [slashing] Critical - Bulk ‘Analog This weapon is not cech-based Conceal +4 circumstance bonus to skill checks to hide object. Grapple +2 bonus to the attack rallon grapple combat maneuver ‘Operative Can add her Dex melee attack rolls Throttle Deals damage only when ‘grapple. These are considered attacks for abilities, While grappled, it cannot se its sirways to make vocalizations of anykind Computer Bonus Mk 1 Tetranode Computer Bonus Mk 1 Tetranode Et tree eit ‘Mk 1 Tetranode (eam Sand Mk 1 Tetranode DB Oy Bonus on any skill SS Noe Ley Bonus on any skill DC= None You move the starship at haf its normal speed. The starship can take turns during this movement, but the starship’s distance between turns increases by 2. You can dd your ranks in the Piloting Skill tothe starship’s AC and TL for this round. You can only take this action if no other plot actions have been taken during the helm phase (including glide). BeOS Una ea a DC={BAB/Pilot Ranks + Dexterity}-2 You can fire one of your starship's weapons witha -2 penalty to the gunnery check, You can take this action onlyif no ther gunner actions have been taken during the gunnery phase (including snap shot). eens Direct-Fire Light Weapon Range Short [5 Hexes] Damage 246 Point (+10) Can Stop tracking weapon speed DCis 10 + speed.

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