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Bi Ta a ey TS es a oe eto a ls] =SIDENT EVIL. sot RODUCER INTERVIEW _.- tne te —CHARACTER DESIGNS ~~ Tae a Ty 7 cae ET) | Introductior RESIDENT Me > games, creating foo Th fomething we hope ia totally new. J ‘the idea for this ine was initially ee eee 7 hatched by friend and colleague Ted ae Adams, who, like myself, hes a mania for etal ‘games, When Resident Evil was released, J) PoraCotC tees ately struck by its unique q gameplay and spooky feel, and thought the Se Subject matter would naturally lend itcele Maes eee ane Ge lear amic format. Ese eee ecco we saw the runaway es of the - hich went on to sell in excess of 4 ? ea ee opies worldwide), we knew that eect) there was a groundswell of interest in th Doe ea world of Resident Evil In fact, Resident Evil {Y Research and Development 2 has already chattered all records for Pe eee ay Playstation gam: oples cold in its debut oes eaten atest the kind cooperation o£ presse on Fridman at Capcom, and e See eg Pirector of Licensing and GAD. coe te ae agazine has been Ps also produced come cool Resident Evil merchandise — check ov aren cia ad in this issue. eet ee So now the fruits of our labor rest with Sag you, Prepare to be scared senselest as you are led through four Resident. Evil stories Ig aaa Cot eee ee cc ee piesaer em Mert) Resident. Evil producer. Get a peek at the ste eee rarer tad wiginal Japanese character sketches " Resident Evil 2 But most of all, jv being swept up/in tha moet dynamic fully realized world of horror ever — the world of Resident Evil ~ Kris Ree ed PS, We welcome your comments ee techie teesios scutes ee ene reer teenies paneer a a ta Resident Evil Comic Book Magazine Lerehiong ont ae in ty prety fo WildStorm Productions ; Fecompaen yer erent peer nteaspeinened 7910 Ivanhoe Ave. #438 Leneeerenremnntret Tet La Jolla, CA 9202 peel eer eee ted Pesroneeeberasaee cr arery tzet ih LETTERS

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