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24/05/2019 Aonjon; 2nd level of the Mad Eye 2nd level of the Mad Eye Level 10 Bsc ler ums Bm aan (ee re 008 cc 1a secre oulis - Pret va hitps/idonjon bin sh/s20/dungeon/index.egl "4 24/05/2019 Aonjon; 2nd level of the Mad Eye General Dungeon Walls Dungeon Floor Temperature Mlumination Corridors a Wandering Monsters 2 hitps/idonjon bin sh/s20/dungeon/index.egl Reinforced Masonry (Climb DC 20) Flagstone Average Shadowy (phosphorescent fungus every 20 ft) A fountain of water sits in an alcove here A narrow shaft descends from the cortidor into the next dungeon level down Skeletons hang from chains and manacles against the walls Poisoned Net Trap: CR 12; mechanical; location trigger; manual reset; Atk +14 ranged (grappled, Escape Artist DC 24 to escape, plus poison); contact poison (nitharit (contact, Fort DC 13, 0/346 Con)); multiple targets (all targets in a 10 ft. square area); Search DC 2 Disable Device DC 28 A fountain of water sits in an alcove here A large demonic idol with ruby eyes sits in an alcove here Patches of mushrooms grow here Acid Arrow Trap: CR 8; magic device; visual trigger (true seeing); automatic reset; multiple traps (two simultaneous acid arrow traps); Atk +9 ranged touch and +9 ranged touch; spell effect (Acid Arrow, 18th level wizard, 2d4 acid damage for 7 rounds); Search DC 27; Disable Device DC 27 A tile labyrinth covers the floor ‘A group of demonic faces have been carved into the walls Burning torches in iron sconces line the corridor A group of demonic faces have been carved into the walls 11x Minor Xom, wandering senselessly 15 x Rust Monster, scouting from another part of the dungeon 2x Drider, actively patrolling their territory 4x Chuul, lost and desperate ana 24/05/2019 5 Room #1 South Entry Room Features Room #2 North Entry Empty Room #3 North Entry #1 North Entry #2 North Entry #3 North Entry #4 East Entry #1 East Entry #2 South Entry Room Features hitps/idonjon bin sh/s20/dungeon/index.egl Aonjon; 2nd level of the Mad Eye 2.x Huge Monstrous Spider (vermin), actively patrolling their territory 5 x Gibbering Mouther, actively patrolling their territory Archway A mural of ancient mythology covers the ceiling, and an altar of evil sits in the north-east corner of the room Unlocked Simple Wooden Door (hard 5, 10 hp) Trapped and Unlocked Stone Door (hard 8, 60 hp) @® Energy Drain Trap: CR 10; magic device; visual trigger (true seeing) automatic reset; Atk +8 ranged touch; spell effect (Energy Drain, 17th level wizard, 2d4 negative levels for 24 hours, DC 23 Fort save negates); Search DC 34; Disable Device DC 34 Locked Simple Wooden Door (Open Lock DC 40, break DC 15; hard 5, 10 hp) Archway Stuck Good Wooden Door (break DC 18; hard 5, 15 hp) Locked Good Wooden Door (Open Lock DC 20, break DC 18; hard 5, 15 hp) + Leads to room #7 Locked Simple Wooden Door (Open Lock DC 20, break DC 15; hard 5, 10 hp) + Leads to room #18, inhabited by 2 x Phasm Locked Strong Wooden Door (Open Lock DC 20, break DC 25; hard 5, 20 hp) + Leads to room #17, inhabited by 7 x Cloaker A tapestry of arcane patterns hangs from the west wall, and someone has scrawled an arrow pointing right on the south wall ana

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